SRB2/src/lua_mathlib.c

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
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// Copyright (C) 2012-2021 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_mathlib.c
/// \brief basic math library for Lua scripting
#include "doomdef.h"
//#include "fastcmp.h"
#include "tables.h"
#include "p_local.h"
#include "doomstat.h" // for ALL7EMERALDS
#include "r_main.h" // for R_PointToDist2
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#include "m_easing.h"
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#include "lua_script.h"
#include "lua_libs.h"
// General math
//////////////////
static int lib_abs(lua_State *L)
{
int a = (int)luaL_checkinteger(L, 1);
lua_pushinteger(L, abs(a));
return 1;
}
static int lib_min(lua_State *L)
{
int a = luaL_checkinteger(L, 1);
int b = luaL_checkinteger(L, 2);
lua_pushinteger(L, min(a,b));
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return 1;
}
static int lib_max(lua_State *L)
{
int a = luaL_checkinteger(L, 1);
int b = luaL_checkinteger(L, 2);
lua_pushinteger(L, max(a,b));
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return 1;
}
// Angle math
////////////////
static int lib_fixedangle(lua_State *L)
{
lua_pushangle(L, FixedAngle(luaL_checkfixed(L, 1)));
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return 1;
}
static int lib_anglefixed(lua_State *L)
{
lua_pushfixed(L, AngleFixed(luaL_checkangle(L, 1)));
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return 1;
}
static int lib_invangle(lua_State *L)
{
lua_pushangle(L, InvAngle(luaL_checkangle(L, 1)));
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return 1;
}
static int lib_finesine(lua_State *L)
{
lua_pushfixed(L, FINESINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
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return 1;
}
static int lib_finecosine(lua_State *L)
{
lua_pushfixed(L, FINECOSINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
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return 1;
}
static int lib_finetangent(lua_State *L)
{
// HACK: add ANGLE_90 to make tan() in Lua start at 0 like it should
// use & 4095 instead of & FINEMASK (8191), so it doesn't go out of the array's bounds
lua_pushfixed(L, FINETANGENT(((luaL_checkangle(L, 1)+ANGLE_90)>>ANGLETOFINESHIFT) & 4095));
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return 1;
}
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static int lib_fixedacos(lua_State *L)
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{
lua_pushangle(L, FixedAcos(luaL_checkfixed(L, 1)));
return 1;
}
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// Fixed math
////////////////
static int lib_fixedmul(lua_State *L)
{
lua_pushfixed(L, FixedMul(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
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return 1;
}
static int lib_fixedint(lua_State *L)
{
lua_pushinteger(L, FixedInt(luaL_checkfixed(L, 1)));
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return 1;
}
static int lib_fixeddiv(lua_State *L)
{
fixed_t i = luaL_checkfixed(L, 1);
fixed_t j = luaL_checkfixed(L, 2);
if (j == 0)
return luaL_error(L, "divide by zero");
lua_pushfixed(L, FixedDiv(i, j));
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return 1;
}
static int lib_fixedrem(lua_State *L)
{
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LUA_Deprecated(L, "FixedRem(a, b)", "a % b");
lua_pushfixed(L, luaL_checkfixed(L, 1) % luaL_checkfixed(L, 2));
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return 1;
}
static int lib_fixedsqrt(lua_State *L)
{
fixed_t i = luaL_checkfixed(L, 1);
if (i < 0)
return luaL_error(L, "square root domain error");
lua_pushfixed(L, FixedSqrt(i));
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return 1;
}
static int lib_fixedhypot(lua_State *L)
{
lua_pushfixed(L, R_PointToDist2(0, 0, luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
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return 1;
}
static int lib_fixedfloor(lua_State *L)
{
lua_pushfixed(L, FixedFloor(luaL_checkfixed(L, 1)));
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return 1;
}
static int lib_fixedtrunc(lua_State *L)
{
lua_pushfixed(L, FixedTrunc(luaL_checkfixed(L, 1)));
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return 1;
}
static int lib_fixedceil(lua_State *L)
{
lua_pushfixed(L, FixedCeil(luaL_checkfixed(L, 1)));
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return 1;
}
static int lib_fixedround(lua_State *L)
{
lua_pushfixed(L, FixedRound(luaL_checkfixed(L, 1)));
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return 1;
}
// Misc. math
// (aka extra little funcs that don't quite fit in baselib)
//////////////////////////////////////////////////////////////////
static int lib_getsecspecial(lua_State *L)
{
lua_pushinteger(L, GETSECSPECIAL(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)));
return 1;
}
static int lib_all7emeralds(lua_State *L)
{
lua_pushboolean(L, ALL7EMERALDS(luaL_checkinteger(L, 1)));
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return 1;
}
// Returns both color and signpost shade numbers!
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static int lib_coloropposite(lua_State *L)
{
UINT16 colornum = (UINT16)luaL_checkinteger(L, 1);
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if (!colornum || colornum >= numskincolors)
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1);
lua_pushinteger(L, skincolors[colornum].invcolor); // push color
lua_pushinteger(L, skincolors[colornum].invshade); // push sign shade index, 0-15
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return 2;
}
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static luaL_Reg lib_math[] = {
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{"abs", lib_abs},
{"min", lib_min},
{"max", lib_max},
{"sin", lib_finesine},
{"cos", lib_finecosine},
{"tan", lib_finetangent},
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{"acos", lib_fixedacos},
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{"FixedAngle", lib_fixedangle},
{"fixangle" , lib_fixedangle},
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{"AngleFixed", lib_anglefixed},
{"anglefix" , lib_anglefixed},
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{"InvAngle", lib_invangle},
{"FixedMul", lib_fixedmul},
{"fixmul" , lib_fixedmul},
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{"FixedInt", lib_fixedint},
{"fixint" , lib_fixedint},
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{"FixedDiv", lib_fixeddiv},
{"fixdiv" , lib_fixeddiv},
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{"FixedRem", lib_fixedrem},
{"fixrem" , lib_fixedrem},
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{"FixedSqrt", lib_fixedsqrt},
{"fixsqrt" , lib_fixedsqrt},
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{"FixedHypot", lib_fixedhypot},
{"fixhypot" , lib_fixedhypot},
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{"FixedFloor", lib_fixedfloor},
{"fixfloor" , lib_fixedfloor},
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{"FixedTrunc", lib_fixedtrunc},
{"fixtrunc" , lib_fixedtrunc},
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{"FixedCeil", lib_fixedceil},
{"fixceil" , lib_fixedceil},
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{"FixedRound", lib_fixedround},
{"fixround" , lib_fixedround},
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{"GetSecSpecial", lib_getsecspecial},
{"All7Emeralds", lib_all7emeralds},
{"ColorOpposite", lib_coloropposite},
{NULL, NULL}
};
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//
// Easing functions
//
#define EASINGFUNC(easetype) \
{ \
fixed_t start = 0; \
fixed_t end = FRACUNIT; \
fixed_t t = luaL_checkfixed(L, 1); \
int n = lua_gettop(L); \
if (n == 2) \
end = luaL_checkfixed(L, 2); \
else if (n >= 3) \
{ \
start = luaL_checkfixed(L, 2); \
end = luaL_checkfixed(L, 3); \
} \
lua_pushfixed(L, (Easing_ ## easetype)(t, start, end)); \
return 1; \
} \
static int lib_easelinear(lua_State *L) { EASINGFUNC(Linear) }
static int lib_easeinsine(lua_State *L) { EASINGFUNC(InSine) }
static int lib_easeoutsine(lua_State *L) { EASINGFUNC(OutSine) }
static int lib_easeinoutsine(lua_State *L) { EASINGFUNC(InOutSine) }
static int lib_easeinquad(lua_State *L) { EASINGFUNC(InQuad) }
static int lib_easeoutquad(lua_State *L) { EASINGFUNC(OutQuad) }
static int lib_easeinoutquad(lua_State *L) { EASINGFUNC(InOutQuad) }
static int lib_easeincubic(lua_State *L) { EASINGFUNC(InCubic) }
static int lib_easeoutcubic(lua_State *L) { EASINGFUNC(OutCubic) }
static int lib_easeinoutcubic(lua_State *L) { EASINGFUNC(InOutCubic) }
static int lib_easeinquart(lua_State *L) { EASINGFUNC(InQuart) }
static int lib_easeoutquart(lua_State *L) { EASINGFUNC(OutQuart) }
static int lib_easeinoutquart(lua_State *L) { EASINGFUNC(InOutQuart) }
static int lib_easeinquint(lua_State *L) { EASINGFUNC(InQuint) }
static int lib_easeoutquint(lua_State *L) { EASINGFUNC(OutQuint) }
static int lib_easeinoutquint(lua_State *L) { EASINGFUNC(InOutQuint) }
static int lib_easeinexpo(lua_State *L) { EASINGFUNC(InExpo) }
static int lib_easeoutexpo(lua_State *L) { EASINGFUNC(OutExpo) }
static int lib_easeinoutexpo(lua_State *L) { EASINGFUNC(InOutExpo) }
#undef EASINGFUNC
#define EASINGFUNC(easetype) \
{ \
boolean useparam = false; \
fixed_t param = 0; \
fixed_t start = 0; \
fixed_t end = FRACUNIT; \
fixed_t t = luaL_checkfixed(L, 1); \
int n = lua_gettop(L); \
if (n == 2) \
end = luaL_checkfixed(L, 2); \
else if (n >= 3) \
{ \
start = (fixed_t)luaL_optinteger(L, 2, start); \
end = (fixed_t)luaL_optinteger(L, 3, end); \
if ((n >= 4) && (useparam = (!lua_isnil(L, 4)))) \
param = luaL_checkfixed(L, 4); \
} \
if (useparam) \
lua_pushfixed(L, (Easing_ ## easetype ## Parameterized)(t, start, end, param)); \
else \
lua_pushfixed(L, (Easing_ ## easetype)(t, start, end)); \
return 1; \
} \
static int lib_easeinback(lua_State *L) { EASINGFUNC(InBack) }
static int lib_easeoutback(lua_State *L) { EASINGFUNC(OutBack) }
static int lib_easeinoutback(lua_State *L) { EASINGFUNC(InOutBack) }
#undef EASINGFUNC
static luaL_Reg lib_ease[] = {
{"linear", lib_easelinear},
{"insine", lib_easeinsine},
{"outsine", lib_easeoutsine},
{"inoutsine", lib_easeinoutsine},
{"inquad", lib_easeinquad},
{"outquad", lib_easeoutquad},
{"inoutquad", lib_easeinoutquad},
{"incubic", lib_easeincubic},
{"outcubic", lib_easeoutcubic},
{"inoutcubic", lib_easeinoutcubic},
{"inquart", lib_easeinquart},
{"outquart", lib_easeoutquart},
{"inoutquart", lib_easeinoutquart},
{"inquint", lib_easeinquint},
{"outquint", lib_easeoutquint},
{"inoutquint", lib_easeinoutquint},
{"inexpo", lib_easeinexpo},
{"outexpo", lib_easeoutexpo},
{"inoutexpo", lib_easeinoutexpo},
{"inback", lib_easeinback},
{"outback", lib_easeoutback},
{"inoutback", lib_easeinoutback},
{NULL, NULL}
};
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int LUA_MathLib(lua_State *L)
{
lua_pushvalue(L, LUA_GLOBALSINDEX);
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luaL_register(L, NULL, lib_math);
luaL_register(L, "ease", lib_ease);
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return 0;
}