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207 lines
4.8 KiB
C
207 lines
4.8 KiB
C
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2012-2014 by John "JTE" Muniz.
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// Copyright (C) 2012-2014 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_mathlib.c
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/// \brief basic math library for Lua scripting
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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//#include "fastcmp.h"
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#include "tables.h"
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#include "p_local.h"
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#include "doomstat.h" // for ALL7EMERALDS
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#include "lua_script.h"
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#include "lua_libs.h"
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// General math
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//////////////////
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static int lib_abs(lua_State *L)
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{
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int a = (int)luaL_checkinteger(L, 1);
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lua_pushinteger(L, abs(a));
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return 1;
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}
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static int lib_min(lua_State *L)
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{
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lua_pushinteger(L, min(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)));
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return 1;
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}
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static int lib_max(lua_State *L)
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{
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lua_pushinteger(L, max(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)));
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return 1;
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}
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// Angle math
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////////////////
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static int lib_fixedangle(lua_State *L)
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{
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lua_pushinteger(L, FixedAngle((fixed_t)luaL_checkinteger(L, 1)));
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return 1;
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}
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static int lib_anglefixed(lua_State *L)
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{
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lua_pushinteger(L, AngleFixed((angle_t)luaL_checkinteger(L, 1)));
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return 1;
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}
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static int lib_invangle(lua_State *L)
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{
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lua_pushinteger(L, InvAngle((angle_t)luaL_checkinteger(L, 1)));
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return 1;
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}
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static int lib_finesine(lua_State *L)
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{
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lua_pushinteger(L, FINESINE((luaL_checkinteger(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
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return 1;
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}
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static int lib_finecosine(lua_State *L)
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{
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lua_pushinteger(L, FINECOSINE((luaL_checkinteger(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
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return 1;
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}
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static int lib_finetangent(lua_State *L)
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{
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lua_pushinteger(L, FINETANGENT((luaL_checkinteger(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
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return 1;
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}
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// Fixed math
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////////////////
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static int lib_fixedmul(lua_State *L)
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{
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lua_pushinteger(L, FixedMul((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
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return 1;
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}
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static int lib_fixedint(lua_State *L)
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{
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lua_pushinteger(L, FixedInt((fixed_t)luaL_checkinteger(L, 1)));
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return 1;
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}
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static int lib_fixeddiv(lua_State *L)
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{
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lua_pushinteger(L, FixedDiv((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
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return 1;
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}
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static int lib_fixedrem(lua_State *L)
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{
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lua_pushinteger(L, FixedRem((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
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return 1;
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}
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static int lib_fixedsqrt(lua_State *L)
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{
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lua_pushinteger(L, FixedSqrt((fixed_t)luaL_checkinteger(L, 1)));
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return 1;
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}
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static int lib_fixedhypot(lua_State *L)
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{
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lua_pushinteger(L, FixedHypot((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
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return 1;
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}
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static int lib_fixedfloor(lua_State *L)
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{
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lua_pushinteger(L, FixedFloor((fixed_t)luaL_checkinteger(L, 1)));
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return 1;
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}
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static int lib_fixedtrunc(lua_State *L)
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{
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lua_pushinteger(L, FixedTrunc((fixed_t)luaL_checkinteger(L, 1)));
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return 1;
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}
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static int lib_fixedceil(lua_State *L)
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{
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lua_pushinteger(L, FixedCeil((fixed_t)luaL_checkinteger(L, 1)));
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return 1;
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}
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static int lib_fixedround(lua_State *L)
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{
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lua_pushinteger(L, FixedRound((fixed_t)luaL_checkinteger(L, 1)));
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return 1;
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}
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// Misc. math
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// (aka extra little funcs that don't quite fit in baselib)
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//////////////////////////////////////////////////////////////////
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static int lib_getsecspecial(lua_State *L)
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{
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lua_pushinteger(L, GETSECSPECIAL(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)));
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return 1;
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}
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static int lib_all7emeralds(lua_State *L)
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{
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lua_pushinteger(L, ALL7EMERALDS(luaL_checkinteger(L, 1)));
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return 1;
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}
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// Whee, special Lua-exclusive function for making use of Color_Opposite[] without needing *2 or +1
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// Returns both color and frame numbers!
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static int lib_coloropposite(lua_State *L)
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{
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int colornum = ((int)luaL_checkinteger(L, 1)) & MAXSKINCOLORS;
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lua_pushinteger(L, Color_Opposite[colornum*2]); // push color
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lua_pushinteger(L, Color_Opposite[colornum*2+1]); // push frame
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return 2;
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}
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static luaL_Reg lib[] = {
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{"abs", lib_abs},
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{"min", lib_min},
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{"max", lib_max},
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{"sin", lib_finesine},
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{"cos", lib_finecosine},
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{"tan", lib_finetangent},
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{"FixedAngle", lib_fixedangle},
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{"AngleFixed", lib_anglefixed},
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{"InvAngle", lib_invangle},
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{"FixedMul", lib_fixedmul},
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{"FixedInt", lib_fixedint},
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{"FixedDiv", lib_fixeddiv},
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{"FixedRem", lib_fixedrem},
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{"FixedSqrt", lib_fixedsqrt},
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{"FixedHypot", lib_fixedhypot},
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{"FixedFloor", lib_fixedfloor},
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{"FixedTrunc", lib_fixedtrunc},
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{"FixedCeil", lib_fixedceil},
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{"FixedRound", lib_fixedround},
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{"GetSecSpecial", lib_getsecspecial},
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{"All7Emeralds", lib_all7emeralds},
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{"ColorOpposite", lib_coloropposite},
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{NULL, NULL}
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};
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int LUA_MathLib(lua_State *L)
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{
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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luaL_register(L, NULL, lib);
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return 0;
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}
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#endif
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