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30 lines
925 B
C
30 lines
925 B
C
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/*
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From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
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An experimental work-in-progress.
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Donated to Sonic Team Junior and adapted to work with
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Sonic Robo Blast 2. The license of this code matches whatever
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the licensing is for Sonic Robo Blast 2.
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*/
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#ifndef _U_LIST_H_
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#define _U_LIST_H_
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typedef struct listitem_s
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{
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struct listitem_s *next;
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struct listitem_s *prev;
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} listitem_t;
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void ListAdd(void *pItem, listitem_t **itemHead);
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void ListAddFront(void *pItem, listitem_t **itemHead);
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void ListAddBefore(void *pItem, void *pSpot, listitem_t **itemHead);
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void ListAddAfter(void *pItem, void *pSpot, listitem_t **itemHead);
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void ListRemove(void *pItem, listitem_t **itemHead);
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void ListRemoveAll(listitem_t **itemHead);
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void ListRemoveNoFree(void *pItem, listitem_t **itemHead);
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unsigned int ListGetCount(void *itemHead);
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listitem_t *ListGetByIndex(void *itemHead, unsigned int index);
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#endif
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