SRB2/src/CMakeLists.txt

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include(clang-tidy-default)
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
comptime.c
md5.c
config.h.in
string.c
d_main.c
dehacked.c
deh_soc.c
deh_lua.c
deh_tables.c
z_zone.c
f_finale.c
f_wipe.c
g_demo.c
g_game.c
g_input.c
am_map.c
command.c
console.c
hu_stuff.c
i_time.c
y_inter.c
st_stuff.c
m_aatree.c
m_anigif.c
m_argv.c
m_bbox.c
m_cheat.c
m_cond.c
m_easing.c
m_fixed.c
m_menu.c
m_misc.c
m_perfstats.c
m_random.c
m_queue.c
info.c
p_ceilng.c
p_enemy.c
p_floor.c
p_inter.c
p_lights.c
p_map.c
p_maputl.c
p_mobj.c
p_polyobj.c
p_saveg.c
p_setup.c
p_sight.c
p_spec.c
p_telept.c
p_tick.c
p_user.c
p_slopes.c
tables.c
r_bsp.c
r_data.c
r_draw.c
r_fps.c
r_main.c
r_plane.c
r_segs.c
r_skins.c
r_sky.c
r_splats.c
r_things.c
r_bbox.c
r_textures.c
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r_translation.c
r_patch.c
r_patchrotation.c
r_picformats.c
r_portal.c
screen.c
taglist.c
v_video.c
s_sound.c
sounds.c
w_wad.c
filesrch.c
lzf.c
b_bot.c
u_list.c
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snake.c
lua_script.c
lua_baselib.c
lua_mathlib.c
lua_hooklib.c
lua_consolelib.c
lua_infolib.c
lua_mobjlib.c
lua_playerlib.c
lua_skinlib.c
lua_thinkerlib.c
lua_maplib.c
lua_taglib.c
lua_polyobjlib.c
lua_blockmaplib.c
lua_hudlib.c
lua_hudlib_drawlist.c
lua_inputlib.c
)
# This updates the modification time for comptime.c at the
# end of building so when the build system is ran next time,
# that file gets flagged. comptime.c will always be rebuilt.
#
# This begs the question, why always rebuild comptime.c?
# Some things like the git commit must be checked each time
# the program is built. But the build system determines which
# files should be rebuilt before anything else. So
# comptime.c, which only needs to be rebuilt based on
# information known at build time, must be told to rebuild
# before that information can be ascertained.
add_custom_command(
TARGET SRB2SDL2
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${CMAKE_CURRENT_SOURCE_DIR}/comptime.c
)
# config.h is generated by this command. It should be done at
# build time for accurate git information and before anything
# that needs it, obviously.
add_custom_target(_SRB2_reconf ALL
COMMAND ${CMAKE_COMMAND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE} -DBINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}/.. -P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/Comptime.cmake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/.."
)
add_dependencies(SRB2SDL2 _SRB2_reconf)
if("${CMAKE_COMPILER_IS_GNUCC}" AND "${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
target_link_options(SRB2SDL2 PRIVATE "-Wl,--disable-dynamicbase")
if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}" AND NOT "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}")
# On MinGW with internal libraries, link the standard library statically
target_link_options(SRB2SDL2 PRIVATE "-static")
endif()
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endif()
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target_compile_features(SRB2SDL2 PRIVATE c_std_11 cxx_std_17)
### Configuration
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set(SRB2_CONFIG_DEV_BUILD OFF CACHE BOOL
"Compile a development build of SRB2.")
add_subdirectory(blua)
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add_subdirectory(netcode)
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# OS macros
if (UNIX)
target_compile_definitions(SRB2SDL2 PRIVATE -DUNIXCOMMON)
endif()
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if(CMAKE_COMPILER_IS_GNUCC)
find_program(OBJCOPY objcopy)
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endif()
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if("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
target_compile_definitions(SRB2SDL2 PRIVATE -DLINUX)
if(${SRB2_SYSTEM_BITS} EQUAL 64)
target_compile_definitions(SRB2SDL2 PRIVATE -DLINUX64)
endif()
endif()
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if("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
target_compile_definitions(SRB2SDL2 PRIVATE -DMACOSX)
endif()
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target_link_libraries(SRB2SDL2 PRIVATE gme)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_GME)
if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}")
# this sucks but gme doesn't use modern cmake to delineate public headers
target_include_directories(SRB2SDL2 PRIVATE "${libgme_SOURCE_DIR}")
endif()
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target_link_libraries(SRB2SDL2 PRIVATE openmpt)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_OPENMPT)
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target_link_libraries(SRB2SDL2 PRIVATE ZLIB::ZLIB PNG::PNG CURL::libcurl)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_ZLIB -DHAVE_PNG -DHAVE_CURL -D_LARGEFILE64_SOURCE)
target_sources(SRB2SDL2 PRIVATE apng.c)
set(SRB2_HAVE_THREADS ON)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_THREADS)
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if("${SRB2_CONFIG_HWRENDER}")
target_compile_definitions(SRB2SDL2 PRIVATE -DHWRENDER)
add_subdirectory(hardware)
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if("${SRB2_CONFIG_STATIC_OPENGL}")
find_package(OpenGL)
if(${OPENGL_FOUND})
target_compile_definitions(SRB2SDL2 PRIVATE -DSTATIC_OPENGL)
else()
message(WARNING "You have specified static opengl but opengl was not found. Not setting HWRENDER.")
endif()
endif()
endif()
# Targets
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# If using CCACHE, then force it.
# https://github.com/Cockatrice/Cockatrice/pull/3052/files
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if ("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
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get_property(RULE_LAUNCH_COMPILE GLOBAL PROPERTY RULE_LAUNCH_COMPILE)
if(RULE_LAUNCH_COMPILE)
MESSAGE(STATUS "Force enabling CCache usage under macOS")
# Set up wrapper scripts
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/launch-c.in ${CMAKE_BINARY_DIR}/launch-c)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/launch-cxx.in ${CMAKE_BINARY_DIR}/launch-cxx)
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execute_process(COMMAND chmod a+rx
"${CMAKE_BINARY_DIR}/launch-c"
"${CMAKE_BINARY_DIR}/launch-cxx")
# Set Xcode project attributes to route compilation through our scripts
set(CMAKE_XCODE_ATTRIBUTE_CC "${CMAKE_BINARY_DIR}/launch-c")
set(CMAKE_XCODE_ATTRIBUTE_CXX "${CMAKE_BINARY_DIR}/launch-cxx")
set(CMAKE_XCODE_ATTRIBUTE_LD "${CMAKE_BINARY_DIR}/launch-c")
set(CMAKE_XCODE_ATTRIBUTE_LDPLUSPLUS "${CMAKE_BINARY_DIR}/launch-cxx")
endif()
endif()
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
target_compile_options(SRB2SDL2 PRIVATE -mno-ms-bitfields)
endif()
endif()
# Compiler warnings configuration
target_compile_options(SRB2SDL2 PRIVATE
# Using generator expressions to handle per-language compile options
# C, GNU
# This is a direct translation from versions.mk
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:GNU>>:
-Wall
-Wno-trigraphs
-W # Was controlled by RELAXWARNINGS
-Wfloat-equal
-Wundef
-Wpointer-arith
-Wbad-function-cast
-Wcast-qual
-Wcast-align # Was controlled by NOCASTALIGNWARN
-Wwrite-strings
-Wsign-compare
-Waggregate-return
-Wmissing-prototypes
-Wmissing-declarations
-Wmissing-noreturn
-Wnested-externs
-Winline
-Wformat-y2k
-Wformat-security
$<$<VERSION_LESS:$<C_COMPILER_VERSION>,2.9.5>:
-Wno-div-by-zero
-Wendif-labels
-Wdisabled-optimization
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.0.0>:
-Wold-style-definition
-Wmissing-field-initializers
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.1.0>:
-Wshadow
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.3.0>:
-funit-at-a-time
-Wlogical-op
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.5.0>:
-Wlogical-op
-Wno-error=array-bounds
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,4.6.0>:
-Wno-suggest-attribute=noreturn
-Wno-error=suggest-attribute=noreturn
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,5.4.0>:
-Wno-logical-op
-Wno-error=logical-op
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,6.1.0>:
-Wno-tautological-compare
-Wno-error=tautological-compare
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,7.1.0>:
-Wno-error=format-overflow=2
-Wimplicit-fallthrough=4
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,8.1.0>:
-Wno-error=format-overflow
-Wno-error=stringop-truncation
-Wno-error=stringop-overflow
-Wno-format-overflow
-Wno-stringop-truncation
-Wno-stringop-overflow
-Wno-error=multistatement-macros
>
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,9.1.0>:
-Wno-error=address-of-packed-member
>
>
# C, Clang and Apple Clang
$<$<AND:$<COMPILE_LANGUAGE:C>,$<OR:$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
-Wall
-Wno-absolute-value
-Wno-trigraphs
-Wno-error=non-literal-null-conversion
-Wno-error=constant-conversion
-Wno-error=unused-but-set-variable
>
# C, MSVC
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:MSVC>>:
# All warnings at and before Visual Studio 2019 RTM
# https://learn.microsoft.com/en-us/cpp/error-messages/compiler-warnings/compiler-warnings-by-compiler-version?view=msvc-170
/Wv:19.20.27004.0
>
# C++, GNU, Clang and Apple Clang
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<OR:$<C_COMPILER_ID:GNU>,$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
-Wall
>
# C++, MSVC
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:MSVC>>:
/Wv:19.20.27004.0
>
)
if(SRB2_CONFIG_ERRORMODE)
target_compile_options(SRB2SDL2 PRIVATE
$<$<OR:$<C_COMPILER_ID:GNU>,$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>:
-Werror
>
$<$<C_COMPILER_ID:MSVC>:
/WX
>
)
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endif()
# Link warnings configuration
target_link_options(SRB2SDL2 PRIVATE
$<$<C_COMPILER_ID:GNU>:
# -Wl,--as-needed - Was controlled by NOLDWARNING
>
)
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if(${SRB2_CONFIG_DEV_BUILD})
target_compile_definitions(SRB2SDL2 PRIVATE -DDEVELOP)
endif()
target_compile_definitions(SRB2SDL2 PRIVATE -DCMAKECONFIG)
# Misc. build options from Makefiles
if(SRB2_CONFIG_DEBUGMODE)
target_compile_definitions(SRB2SDL2 PRIVATE -DZDEBUG -DPARANOIA -DRANGECHECK -DPACKETDROP)
endif()
if(SRB2_CONFIG_MOBJCONSISTANCY)
target_compile_definitions(SRB2SDL2 PRIVATE -DMOBJCONSISTANCY)
endif()
if(SRB2_CONFIG_PACKETDROP)
target_compile_definitions(SRB2SDL2 PRIVATE -DPACKETDROP)
endif()
if(SRB2_CONFIG_ZDEBUG)
target_compile_definitions(SRB2SDL2 PRIVATE -DZDEBUG)
endif()
if(SRB2_CONFIG_PROFILEMODE AND "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
target_compile_options(SRB2SDL2 PRIVATE -pg)
target_link_options(SRB2SDL2 PRIVATE -pg)
endif()
add_subdirectory(sdl)
if(SRB2_CONFIG_ENABLE_TESTS)
add_subdirectory(tests)
endif()
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# strip debug symbols into separate file when using gcc.
# to be consistent with Makefile, don't generate for OS X.
if((CMAKE_COMPILER_IS_GNUCC) AND NOT ("${CMAKE_SYSTEM_NAME}" MATCHES Darwin))
if((${CMAKE_BUILD_TYPE} MATCHES Debug) OR (${CMAKE_BUILD_TYPE} MATCHES RelWithDebInfo))
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
set(OBJCOPY_ONLY_KEEP_DEBUG "--only-keep-debug")
endif()
message(STATUS "Will make separate debug symbols in *.debug")
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${OBJCOPY} ${OBJCOPY_ONLY_KEEP_DEBUG} $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
)
endif()
endif()
# copy DLLs to bin/ directory if building internal shared on windows
if("${CMAKE_SYSTEM_NAME}" STREQUAL Windows AND NOT "${SRB2_CONFIG_INTERNAL_LIBRARIES}" AND "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}")
set(ADDITIONAL_DLLS "")
if("${CMAKE_C_COMPILER_ID}" STREQUAL GNU)
# also copy implicitly linked system libraries
get_filename_component(MINGW_BIN_PATH ${CMAKE_CXX_COMPILER} PATH)
list(APPEND ADDITIONAL_DLLS
"libgcc_s_dw2-1.dll"
"libstdc++-6.dll"
"libwinpthread-1.dll"
)
list(TRANSFORM ADDITIONAL_DLLS PREPEND "${MINGW_BIN_PATH}/")
endif()
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_RUNTIME_DLLS:SRB2SDL2>
${ADDITIONAL_DLLS}
$<TARGET_FILE_DIR:SRB2SDL2>
COMMAND_EXPAND_LISTS
COMMENT "Copying runtime DLLs"
)
endif()
# Setup clang-tidy
if(SRB2_CONFIG_ENABLE_CLANG_TIDY_C)
target_set_default_clang_tidy(SRB2SDL2 C "-*,clang-analyzer-*,-clang-analyzer-cplusplus-*")
endif()
if(SRB2_CONFIG_ENABLE_CLANG_TIDY_CXX)
target_set_default_clang_tidy(SRB2SDL2 CXX "-*,clang-analyzer-*,modernize-*")
endif()