SRB2/src/hardware/u_list.h

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/*
From the 'Wizard2' engine by Spaddlewit Inc. ( http://www.spaddlewit.com )
An experimental work-in-progress.
Donated to Sonic Team Junior and adapted to work with
Sonic Robo Blast 2. The license of this code matches whatever
the licensing is for Sonic Robo Blast 2.
*/
#ifndef _U_LIST_H_
#define _U_LIST_H_
typedef struct listitem_s
{
struct listitem_s *next;
struct listitem_s *prev;
} listitem_t;
void ListAdd(void *pItem, listitem_t **itemHead);
void ListAddFront(void *pItem, listitem_t **itemHead);
void ListAddBefore(void *pItem, void *pSpot, listitem_t **itemHead);
void ListAddAfter(void *pItem, void *pSpot, listitem_t **itemHead);
void ListRemove(void *pItem, listitem_t **itemHead);
void ListRemoveAll(listitem_t **itemHead);
void ListRemoveNoFree(void *pItem, listitem_t **itemHead);
unsigned int ListGetCount(void *itemHead);
listitem_t *ListGetByIndex(void *itemHead, unsigned int index);
#endif