SRB2/src/sdl/CMakeLists.txt

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# Declare SDL2 interface sources
set(SRB2_CONFIG_SDL2_USEMIXER ON CACHE BOOL "Use SDL2_mixer or regular sdl sound")
if(${SRB2_CONFIG_SDL2_USEMIXER})
set(SRB2_SDL2_SOUNDIMPL mixer_sound.c)
else()
set(SRB2_SDL2_SOUNDIMPL sdl_sound.c)
endif()
set(SRB2_SDL2_SOURCES
dosstr.c
endtxt.c
hwsym_sdl.c
i_cdmus.c
i_main.c
i_net.c
i_system.c
i_ttf.c
i_video.c
#IMG_xpm.c
ogl_sdl.c
${SRB2_SDL2_SOUNDIMPL}
)
set(SRB2_SDL2_HEADERS
endtxt.h
hwsym_sdl.h
i_ttf.h
ogl_sdl.h
sdlmain.h
)
prepend_sources(SRB2_SDL2_SOURCES)
prepend_sources(SRB2_SDL2_HEADERS)
# Binary name
set(SRB2_SDL2_EXE_NAME srb2sdl2)
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(SRB2_SDL2_EXE_NAME srb2win)
endif()
if(CLANG)
set(SRB2_SDL2_EXE_NAME SRB2)
endif()
# Dependency
find_package(SDL2)
if(${SDL2_FOUND})
set(SRB2_SDL2_TOTAL_SOURCES
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_SDL2_SOURCES}
${SRB2_SDL2_HEADERS}
)
if(${SRB2_CONFIG_HWRENDER} AND ${OPENGL_FOUND})
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${SRB2_HWRENDER_SOURCES}
${SRB2_HWRENDER_HEADERS}
${SRB2_R_OPENGL_SOURCES}
${SRB2_R_OPENGL_HEADERS}
)
endif()
if(${SRB2_CONFIG_HAVE_BLUA})
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${SRB2_LUA_SOURCES}
${SRB2_LUA_HEADERS}
${SRB2_BLUA_SOURCES}
${SRB2_BLUA_HEADERS}
)
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
macosx/mac_alert.c
macosx/mac_alert.h
macosx/Srb2mac.icns
)
endif()
if(CLANG)
add_executable(${SRB2_SDL2_EXE_NAME} MACOSX_BUNDLE ${SRB2_SDL2_TOTAL_SOURCES})
add_framework(CoreFoundation ${SRB2_SDL2_EXE_NAME})
add_framework(SDL2 ${SRB2_SDL2_EXE_NAME})
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
)
else()
add_executable(${SRB2_SDL2_EXE_NAME} WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
${SDL2_LIBRARIES}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
)
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
ws2_32
)
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
-U_WINDOWS
)
endif()
target_include_directories(${SRB2_SDL2_EXE_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
${SDL2_MAIN_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIRS}
)
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE
-DHAVE_SDL
-DNDEBUG
)
else()
message(WARNING "SDL2 wasn't found, so ${SRB2_SDL2_EXE_NAME} won't be available")
endif()