SRB2/src/sdl/CMakeLists.txt
Ronald Kinard 479ebc3f94 Add Xcode target support
It is really messy at the moment. There is no support for copying the
necessary frameworks and dylibs out to the bundle for distribution, and
it is a frankenstein of manual find_library and find_package which can
sometimes pick up Homebrew dylibs.
2015-01-28 00:58:30 -06:00

136 lines
2.8 KiB
CMake

# Declare SDL2 interface sources
set(SRB2_CONFIG_SDL2_USEMIXER ON CACHE BOOL "Use SDL2_mixer or regular sdl sound")
if(${SRB2_CONFIG_SDL2_USEMIXER})
set(SRB2_SDL2_SOUNDIMPL mixer_sound.c)
else()
set(SRB2_SDL2_SOUNDIMPL sdl_sound.c)
endif()
set(SRB2_SDL2_SOURCES
dosstr.c
endtxt.c
hwsym_sdl.c
i_cdmus.c
i_main.c
i_net.c
i_system.c
i_ttf.c
i_video.c
#IMG_xpm.c
ogl_sdl.c
${SRB2_SDL2_SOUNDIMPL}
)
set(SRB2_SDL2_HEADERS
endtxt.h
hwsym_sdl.h
i_ttf.h
ogl_sdl.h
sdlmain.h
)
prepend_sources(SRB2_SDL2_SOURCES)
prepend_sources(SRB2_SDL2_HEADERS)
# Binary name
set(SRB2_SDL2_EXE_NAME srb2sdl2)
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(SRB2_SDL2_EXE_NAME srb2win)
endif()
if(CLANG)
set(SRB2_SDL2_EXE_NAME SRB2)
endif()
# Dependency
find_package(SDL2)
if(${SDL2_FOUND})
set(SRB2_SDL2_TOTAL_SOURCES
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_SDL2_SOURCES}
${SRB2_SDL2_HEADERS}
)
if(${SRB2_CONFIG_HWRENDER} AND ${OPENGL_FOUND})
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${SRB2_HWRENDER_SOURCES}
${SRB2_HWRENDER_HEADERS}
${SRB2_R_OPENGL_SOURCES}
${SRB2_R_OPENGL_HEADERS}
)
endif()
if(${SRB2_CONFIG_HAVE_BLUA})
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${SRB2_LUA_SOURCES}
${SRB2_LUA_HEADERS}
${SRB2_BLUA_SOURCES}
${SRB2_BLUA_HEADERS}
)
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
macosx/mac_alert.c
macosx/mac_alert.h
macosx/Srb2mac.icns
)
endif()
if(CLANG)
add_executable(${SRB2_SDL2_EXE_NAME} MACOSX_BUNDLE ${SRB2_SDL2_TOTAL_SOURCES})
add_framework(CoreFoundation ${SRB2_SDL2_EXE_NAME})
add_framework(SDL2 ${SRB2_SDL2_EXE_NAME})
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
)
else()
add_executable(${SRB2_SDL2_EXE_NAME} WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
${SDL2_LIBRARIES}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
)
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
ws2_32
)
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
-U_WINDOWS
)
endif()
target_include_directories(${SRB2_SDL2_EXE_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
${SDL2_MAIN_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIRS}
)
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE
-DHAVE_SDL
-DNDEBUG
)
else()
message(WARNING "SDL2 wasn't found, so ${SRB2_SDL2_EXE_NAME} won't be available")
endif()