SRB2/src/config.h.in

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/** SRB2 CMake Configuration */
#ifndef __CONFIG_H__
#define __CONFIG_H__
/* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake.
* If you want to change a configuration option here, modify it in
* your CMakeCache.txt. config.h.in is used as a template for CMake
* variables, so you can insert them here too.
*/
#ifdef CMAKECONFIG
#define ASSET_HASH_SRB2_PK3 "${SRB2_ASSET_srb2.pk3_HASH}"
#define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
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#define ASSET_HASH_ZONES_PK3 "${SRB2_ASSET_zones.pk3_HASH}"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}"
#endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
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#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"
#else
/* Manually defined asset hashes for non-CMake builds
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* Last updated 2015 / 05 / 03 - v2.1.15 - main assets
* Last updated 2018 / ?? / ?? - v2.2 - patch.pk3
*/
#define ASSET_HASH_SRB2_PK3 "c1b9577687f8a795104aef4600720ea7"
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#define ASSET_HASH_ZONES_PK3 "303838c6c534d9540288360fa49cca60"
#define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "dbbf8bc6121618ee3be2d5b14650429b"
#endif
#endif
#endif