Kart-Public/src/d_net.c
Alam Ed Arias 1a0fcbd8dc Revert "Merge branch 'RemoveINetC' into 'master'"
This reverts commit 8607f5247c, reversing
changes made to 11d76a6562.
2016-07-21 14:42:00 -04:00

1233 lines
30 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_net.c
/// \brief SRB2 network game communication and protocol, all OS independent parts.
//
/// Implement a Sliding window protocol without receiver window
/// (out of order reception)
/// This protocol uses a mix of "goback n" and "selective repeat" implementation
/// The NOTHING packet is sent when connection is idle to acknowledge packets
#include "doomdef.h"
#include "g_game.h"
#include "i_net.h"
#include "i_system.h"
#include "m_argv.h"
#include "d_net.h"
#include "w_wad.h"
#include "d_netfil.h"
#include "d_clisrv.h"
#include "z_zone.h"
#include "i_tcp.h"
//
// NETWORKING
//
// gametic is the tic about to be (or currently being) run
// server:
// maketic is the tic that hasn't had control made for it yet
// nettics: is the tic for each node
// firsttictosend: is the lowest value of nettics
// client:
// neededtic: is the tic needed by the client to run the game
// firsttictosend: is used to optimize a condition
// normally maketic >= gametic > 0
#define FORCECLOSE 0x8000
tic_t connectiontimeout = (15*TICRATE);
/// \brief network packet
doomcom_t *doomcom = NULL;
/// \brief network packet data, points inside doomcom
doomdata_t *netbuffer = NULL;
FILE *debugfile = NULL; // put some net info in a file during the game
#define MAXREBOUND 8
static doomdata_t reboundstore[MAXREBOUND];
static INT16 reboundsize[MAXREBOUND];
static INT32 rebound_head, rebound_tail;
/// \brief bandwith of netgame
INT32 net_bandwidth;
/// \brief max length per packet
INT16 hardware_MAXPACKETLENGTH;
void (*I_NetGet)(void) = NULL;
void (*I_NetSend)(void) = NULL;
boolean (*I_NetCanSend)(void) = NULL;
boolean (*I_NetCanGet)(void) = NULL;
void (*I_NetCloseSocket)(void) = NULL;
void (*I_NetFreeNodenum)(INT32 nodenum) = NULL;
SINT8 (*I_NetMakeNodewPort)(const char *address, const char* port) = NULL;
boolean (*I_NetOpenSocket)(void) = NULL;
boolean (*I_Ban) (INT32 node) = NULL;
void (*I_ClearBans)(void) = NULL;
const char *(*I_GetNodeAddress) (INT32 node) = NULL;
const char *(*I_GetBanAddress) (size_t ban) = NULL;
const char *(*I_GetBanMask) (size_t ban) = NULL;
boolean (*I_SetBanAddress) (const char *address, const char *mask) = NULL;
boolean *bannednode = NULL;
// network stats
static tic_t statstarttic;
INT32 getbytes = 0;
INT64 sendbytes = 0;
static INT32 retransmit = 0, duppacket = 0;
static INT32 sendackpacket = 0, getackpacket = 0;
INT32 ticruned = 0, ticmiss = 0;
// globals
INT32 getbps, sendbps;
float lostpercent, duppercent, gamelostpercent;
INT32 packetheaderlength;
boolean Net_GetNetStat(void)
{
const tic_t t = I_GetTime();
static INT64 oldsendbyte = 0;
if (statstarttic+STATLENGTH <= t)
{
const tic_t df = t-statstarttic;
const INT64 newsendbyte = sendbytes - oldsendbyte;
sendbps = (INT32)(newsendbyte*TICRATE)/df;
getbps = (getbytes*TICRATE)/df;
if (sendackpacket)
lostpercent = 100.0f*(float)retransmit/(float)sendackpacket;
else
lostpercent = 0.0f;
if (getackpacket)
duppercent = 100.0f*(float)duppacket/(float)getackpacket;
else
duppercent = 0.0f;
if (ticruned)
gamelostpercent = 100.0f*(float)ticmiss/(float)ticruned;
else
gamelostpercent = 0.0f;
ticmiss = ticruned = 0;
oldsendbyte = sendbytes;
getbytes = 0;
sendackpacket = getackpacket = duppacket = retransmit = 0;
statstarttic = t;
return 1;
}
return 0;
}
// -----------------------------------------------------------------
// Some structs and functions for acknowledgement of packets
// -----------------------------------------------------------------
#define MAXACKPACKETS 96 // minimum number of nodes
#define MAXACKTOSEND 96
#define URGENTFREESLOTENUM 10
#define ACKTOSENDTIMEOUT (TICRATE/11)
#ifndef NONET
typedef struct
{
UINT8 acknum;
UINT8 nextacknum;
UINT8 destinationnode;
tic_t senttime;
UINT16 length;
UINT16 resentnum;
union {
SINT8 raw[MAXPACKETLENGTH];
doomdata_t data;
} pak;
} ackpak_t;
#endif
typedef enum
{
CLOSE = 1, // flag is set when connection is closing
} node_flags_t;
#ifndef NONET
// table of packet that was not acknowleged can be resend (the sender window)
static ackpak_t ackpak[MAXACKPACKETS];
#endif
typedef struct
{
// ack return to send (like sliding window protocol)
UINT8 firstacktosend;
// when no consecutive packets are received we keep in mind what packets
// we already received in a queue
UINT8 acktosend_head;
UINT8 acktosend_tail;
UINT8 acktosend[MAXACKTOSEND];
// automatically send keep alive packet when not enough trafic
tic_t lasttimeacktosend_sent;
// detect connection lost
tic_t lasttimepacketreceived;
// flow control: do not send too many packets with ack
UINT8 remotefirstack;
UINT8 nextacknum;
UINT8 flags;
#ifndef NEWPING
// jacobson tcp timeout evaluation algorithm (Karn variation)
fixed_t ping;
fixed_t varping;
INT32 timeout; // computed with ping and varping
#endif
} node_t;
static node_t nodes[MAXNETNODES];
#ifndef NEWPING
#define PINGDEFAULT ((200*TICRATE*FRACUNIT)/1000)
#define VARPINGDEFAULT ((50*TICRATE*FRACUNIT)/1000)
#define TIMEOUT(p,v) (p+4*v+FRACUNIT/2)>>FRACBITS;
#else
#define NODETIMEOUT 14 //What the above boiled down to...
#endif
#ifndef NONET
// return <0 if a < b (mod 256)
// 0 if a = n (mod 256)
// >0 if a > b (mod 256)
// mnemonic: to use it compare to 0: cmpack(a,b)<0 is "a < b" ...
FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
{
register INT32 d = a - b;
if (d >= 127 || d < -128)
return -d;
return d;
}
// return a free acknum and copy netbuffer in the ackpak table
static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
{
node_t *node = &nodes[doomcom->remotenode];
INT32 i, numfreeslote = 0;
if (cmpack((UINT8)((node->remotefirstack + MAXACKTOSEND) % 256), node->nextacknum) < 0)
{
DEBFILE(va("too fast %d %d\n",node->remotefirstack,node->nextacknum));
return false;
}
for (i = 0; i < MAXACKPACKETS; i++)
if (!ackpak[i].acknum)
{
// for low priority packet, make sure let freeslotes so urgents packets can be sent
numfreeslote++;
if (netbuffer->packettype >= PT_CANFAIL && numfreeslote < URGENTFREESLOTENUM)
continue;
ackpak[i].acknum = node->nextacknum;
ackpak[i].nextacknum = node->nextacknum;
node->nextacknum++;
if (!node->nextacknum)
node->nextacknum++;
ackpak[i].destinationnode = (UINT8)(node - nodes);
ackpak[i].length = doomcom->datalength;
if (lowtimer)
{
// lowtime mean can't be sent now so try it soon as possible
ackpak[i].senttime = 0;
ackpak[i].resentnum = 1;
}
else
{
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum = 0;
}
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
*freeack = ackpak[i].acknum;
sendackpacket++; // for stat
return true;
}
#ifdef PARANOIA
CONS_Debug(DBG_NETPLAY, "No more free ackpacket\n");
#endif
if (netbuffer->packettype < PT_CANFAIL)
I_Error("Connection lost\n");
return false;
}
// Get a ack to send in the queu of this node
static UINT8 GetAcktosend(INT32 node)
{
nodes[node].lasttimeacktosend_sent = I_GetTime();
return nodes[node].firstacktosend;
}
static void Removeack(INT32 i)
{
INT32 node = ackpak[i].destinationnode;
#ifndef NEWPING
fixed_t trueping = (I_GetTime() - ackpak[i].senttime)<<FRACBITS;
if (ackpak[i].resentnum)
{
// +FRACUNIT/2 for round
nodes[node].ping = (nodes[node].ping*7 + trueping)/8;
nodes[node].varping = (nodes[node].varping*7 + abs(nodes[node].ping-trueping))/8;
nodes[node].timeout = TIMEOUT(nodes[node].ping,nodes[node].varping);
}
DEBFILE(va("Remove ack %d trueping %d ping %f var %f timeout %d\n",ackpak[i].acknum,trueping>>FRACBITS,(double)FIXED_TO_FLOAT(nodes[node].ping),(double)FIXED_TO_FLOAT(nodes[node].varping),nodes[node].timeout));
#else
DEBFILE(va("Remove ack %d\n",ackpak[i].acknum));
#endif
ackpak[i].acknum = 0;
if (nodes[node].flags & CLOSE)
Net_CloseConnection(node);
}
// we have got a packet proceed the ack request and ack return
static boolean Processackpak(void)
{
INT32 i;
boolean goodpacket = true;
node_t *node = &nodes[doomcom->remotenode];
// received an ack return, so remove the ack in the list
if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0)
{
node->remotefirstack = netbuffer->ackreturn;
// search the ackbuffer and free it
for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum && ackpak[i].destinationnode == node - nodes
&& cmpack(ackpak[i].acknum, netbuffer->ackreturn) <= 0)
{
Removeack(i);
}
}
// received a packet with ack, queue it to send the ack back
if (netbuffer->ack)
{
UINT8 ack = netbuffer->ack;
getackpacket++;
if (cmpack(ack, node->firstacktosend) <= 0)
{
DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
duppacket++;
goodpacket = false; // discard packet (duplicate)
}
else
{
// check if it is not already in the queue
for (i = node->acktosend_tail; i != node->acktosend_head; i = (i+1) % MAXACKTOSEND)
if (node->acktosend[i] == ack)
{
DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack));
duppacket++;
goodpacket = false; // discard packet (duplicate)
break;
}
if (goodpacket)
{
// is a good packet so increment the acknowledge number,
// then search for a "hole" in the queue
UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1);
if (!nextfirstack)
nextfirstack = 1;
if (ack == nextfirstack)
{
UINT8 hm1; // head - 1
boolean change = true;
node->firstacktosend = nextfirstack++;
if (!nextfirstack)
nextfirstack = 1;
hm1 = (UINT8)((node->acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND);
while (change)
{
change = false;
for (i = node->acktosend_tail; i != node->acktosend_head;
i = (i+1) % MAXACKTOSEND)
{
if (cmpack(node->acktosend[i], nextfirstack) <= 0)
{
if (node->acktosend[i] == nextfirstack)
{
node->firstacktosend = nextfirstack++;
if (!nextfirstack)
nextfirstack = 1;
change = true;
}
if (i == node->acktosend_tail)
{
node->acktosend[node->acktosend_tail] = 0;
node->acktosend_tail = (UINT8)((i+1) % MAXACKTOSEND);
}
else if (i == hm1)
{
node->acktosend[hm1] = 0;
node->acktosend_head = hm1;
hm1 = (UINT8)((hm1-1+MAXACKTOSEND) % MAXACKTOSEND);
}
}
}
}
}
else // out of order packet
{
// don't increment firsacktosend, put it in asktosend queue
// will be incremented when the nextfirstack comes (code above)
UINT8 newhead = (UINT8)((node->acktosend_head+1) % MAXACKTOSEND);
DEBFILE(va("out of order packet (%d expected)\n", nextfirstack));
if (newhead != node->acktosend_tail)
{
node->acktosend[node->acktosend_head] = ack;
node->acktosend_head = newhead;
}
else // buffer full discard packet, sender will resend it
{ // we can admit the packet but we will not detect the duplication after :(
DEBFILE("no more freeackret\n");
goodpacket = false;
}
}
}
}
}
return goodpacket;
}
#endif
// send special packet with only ack on it
void Net_SendAcks(INT32 node)
{
#ifdef NONET
(void)node;
#else
netbuffer->packettype = PT_NOTHING;
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
HSendPacket(node, false, 0, MAXACKTOSEND);
#endif
}
#ifndef NONET
static void GotAcks(void)
{
INT32 i, j;
for (j = 0; j < MAXACKTOSEND; j++)
if (netbuffer->u.textcmd[j])
for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum && ackpak[i].destinationnode == doomcom->remotenode)
{
if (ackpak[i].acknum == netbuffer->u.textcmd[j])
Removeack(i);
else
// nextacknum is first equal to acknum, then when receiving bigger ack
// there is big chance the packet is lost
// when resent, nextacknum = nodes[node].nextacknum
// will redo the same but with different value
if (cmpack(ackpak[i].nextacknum, netbuffer->u.textcmd[j]) <= 0
&& ackpak[i].senttime > 0)
{
ackpak[i].senttime--; // hurry up
}
}
}
#endif
static inline void Net_ConnectionTimeout(INT32 node)
{
// send a very special packet to self (hack the reboundstore queue)
// main code will handle it
reboundstore[rebound_head].packettype = PT_NODETIMEOUT;
reboundstore[rebound_head].ack = 0;
reboundstore[rebound_head].ackreturn = 0;
reboundstore[rebound_head].u.textcmd[0] = (UINT8)node;
reboundsize[rebound_head] = (INT16)(BASEPACKETSIZE + 1);
rebound_head = (rebound_head+1) % MAXREBOUND;
// do not redo it quickly (if we do not close connection it is
// for a good reason!)
nodes[node].lasttimepacketreceived = I_GetTime();
}
// resend the data if needed
void Net_AckTicker(void)
{
#ifndef NONET
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
{
const INT32 nodei = ackpak[i].destinationnode;
node_t *node = &nodes[nodei];
#ifdef NEWPING
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
#else
if (ackpak[i].acknum && ackpak[i].senttime + node->timeout < I_GetTime())
#endif
{
if (ackpak[i].resentnum > 10 && (node->flags & CLOSE))
{
DEBFILE(va("ack %d sent 10 times so connection is supposed lost: node %d\n",
i, nodei));
Net_CloseConnection(nodei | FORCECLOSE);
ackpak[i].acknum = 0;
continue;
}
#ifdef NEWPING
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
NODETIMEOUT, I_GetTime()));
#else
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
node->timeout, I_GetTime()));
#endif
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum++;
ackpak[i].nextacknum = node->nextacknum;
retransmit++; // for stat
HSendPacket((INT32)(node - nodes), false, ackpak[i].acknum,
(size_t)(ackpak[i].length - BASEPACKETSIZE));
}
}
for (i = 1; i < MAXNETNODES; i++)
{
// this is something like node open flag
if (nodes[i].firstacktosend)
{
// we haven't sent a packet for a long time
// acknowledge packet if needed
if (nodes[i].lasttimeacktosend_sent + ACKTOSENDTIMEOUT < I_GetTime())
Net_SendAcks(i);
if (!(nodes[i].flags & CLOSE)
&& nodes[i].lasttimepacketreceived + connectiontimeout < I_GetTime())
{
Net_ConnectionTimeout(i);
}
}
}
#endif
}
// remove last packet received ack before resending the ackret
// (the higher layer doesn't have room, or something else ....)
void Net_UnAcknowledgPacket(INT32 node)
{
#ifdef NONET
(void)node;
#else
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
DEBFILE(va("UnAcknowledge node %d\n", node));
if (!node)
return;
if (nodes[node].acktosend[hm1] == netbuffer->ack)
{
nodes[node].acktosend[hm1] = 0;
nodes[node].acktosend_head = (UINT8)hm1;
}
else if (nodes[node].firstacktosend == netbuffer->ack)
{
nodes[node].firstacktosend--;
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = UINT8_MAX;
}
else
{
while (nodes[node].firstacktosend != netbuffer->ack)
{
nodes[node].acktosend_tail = (UINT8)
((nodes[node].acktosend_tail-1+MAXACKTOSEND) % MAXACKTOSEND);
nodes[node].acktosend[nodes[node].acktosend_tail] = nodes[node].firstacktosend;
nodes[node].firstacktosend--;
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = UINT8_MAX;
}
nodes[node].firstacktosend++;
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = 1;
}
#endif
}
boolean Net_AllAckReceived(void)
{
#ifndef NONET
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum)
return false;
#endif
return true;
}
// wait for all ackreturns with timeout in seconds
void Net_WaitAllAckReceived(UINT32 timeout)
{
#ifdef NONET
(void)timeout;
#else
tic_t tictac = I_GetTime();
timeout = tictac + timeout*NEWTICRATE;
HGetPacket();
while (timeout > I_GetTime() && !Net_AllAckReceived())
{
while (tictac == I_GetTime())
I_Sleep();
tictac = I_GetTime();
HGetPacket();
Net_AckTicker();
}
#endif
}
static void InitNode(INT32 node)
{
nodes[node].acktosend_head = nodes[node].acktosend_tail = 0;
#ifndef NEWPING
nodes[node].ping = PINGDEFAULT;
nodes[node].varping = VARPINGDEFAULT;
nodes[node].timeout = TIMEOUT(nodes[node].ping,nodes[node].varping);
#endif
nodes[node].firstacktosend = 0;
nodes[node].nextacknum = 1;
nodes[node].remotefirstack = 0;
nodes[node].flags = 0;
}
static void InitAck(void)
{
INT32 i;
#ifndef NONET
for (i = 0; i < MAXACKPACKETS; i++)
ackpak[i].acknum = 0;
#endif
for (i = 0; i < MAXNETNODES; i++)
InitNode(i);
}
void Net_AbortPacketType(UINT8 packettype)
{
#ifdef NONET
(void)packettype;
#else
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype
|| packettype == UINT8_MAX))
{
ackpak[i].acknum = 0;
}
#endif
}
// -----------------------------------------------------------------
// end of acknowledge function
// -----------------------------------------------------------------
// remove a node, clear all ack from this node and reset askret
void Net_CloseConnection(INT32 node)
{
#ifdef NONET
(void)node;
#else
INT32 i;
boolean forceclose = (node & FORCECLOSE) != 0;
node &= ~FORCECLOSE;
if (!node)
return;
nodes[node].flags |= CLOSE;
// try to Send ack back (two army problem)
if (GetAcktosend(node))
{
Net_SendAcks(node);
Net_SendAcks(node);
}
// check if we are waiting for an ack from this node
for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum && ackpak[i].destinationnode == node)
{
if (!forceclose)
return; // connection will be closed when ack is returned
else
ackpak[i].acknum = 0;
}
InitNode(node);
AbortSendFiles(node);
I_NetFreeNodenum(node);
#endif
}
#ifndef NONET
//
// Checksum
//
static UINT32 NetbufferChecksum(void)
{
UINT32 c = 0x1234567;
const INT32 l = doomcom->datalength - 4;
const UINT8 *buf = (UINT8 *)netbuffer + 4;
INT32 i;
for (i = 0; i < l; i++, buf++)
c += (*buf) * (i+1);
return LONG(c);
}
#endif
#ifdef DEBUGFILE
static void fprintfstring(char *s, size_t len)
{
INT32 mode = 0;
size_t i;
for (i = 0; i < len; i++)
if (s[i] < 32)
{
if (!mode)
{
fprintf(debugfile, "[%d", (UINT8)s[i]);
mode = 1;
}
else
fprintf(debugfile, ",%d", (UINT8)s[i]);
}
else
{
if (mode)
{
fprintf(debugfile, "]");
mode = 0;
}
fprintf(debugfile, "%c", s[i]);
}
if (mode)
fprintf(debugfile, "]");
fprintf(debugfile, "\n");
}
static const char *packettypename[NUMPACKETTYPE] =
{
"NOTHING",
"SERVERCFG",
"CLIENTCMD",
"CLIENTMIS",
"CLIENT2CMD",
"CLIENT2MIS",
"NODEKEEPALIVE",
"NODEKEEPALIVEMIS",
"SERVERTICS",
"SERVERREFUSE",
"SERVERSHUTDOWN",
"CLIENTQUIT",
"ASKINFO",
"SERVERINFO",
"REQUESTFILE",
"ASKINFOVIAMS",
"PLAYERCONFIGS",
"FILEFRAGMENT",
"TEXTCMD",
"TEXTCMD2",
"CLIENTJOIN",
"NODETIMEOUT",
};
static void DebugPrintpacket(const char *header)
{
fprintf(debugfile, "%-12s (node %d,ack %d,ackret %d,size %d) type(%d) : %s\n",
header, doomcom->remotenode, netbuffer->ack, netbuffer->ackreturn, doomcom->datalength,
netbuffer->packettype, packettypename[netbuffer->packettype]);
switch (netbuffer->packettype)
{
case PT_ASKINFO:
case PT_ASKINFOVIAMS:
fprintf(debugfile, " time %u\n", (tic_t)LONG(netbuffer->u.askinfo.time) );
break;
case PT_CLIENTJOIN:
fprintf(debugfile, " number %d mode %d\n", netbuffer->u.clientcfg.localplayers,
netbuffer->u.clientcfg.mode);
break;
case PT_SERVERTICS:
fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ",
(UINT32)ExpandTics(netbuffer->u.serverpak.starttic), netbuffer->u.serverpak.numslots,
netbuffer->u.serverpak.numtics,
sizeu1((size_t)(&((UINT8 *)netbuffer)[doomcom->datalength] - (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics])));
fprintfstring((char *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics],(size_t)(
&((UINT8 *)netbuffer)[doomcom->datalength] - (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics]));
break;
case PT_CLIENTCMD:
case PT_CLIENT2CMD:
case PT_CLIENTMIS:
case PT_CLIENT2MIS:
case PT_NODEKEEPALIVE:
case PT_NODEKEEPALIVEMIS:
fprintf(debugfile, " tic %4u resendfrom %u\n",
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic),
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom));
break;
case PT_TEXTCMD:
case PT_TEXTCMD2:
fprintf(debugfile, " length %d\n ", netbuffer->u.textcmd[0]);
fprintfstring((char *)netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
break;
case PT_SERVERCFG:
fprintf(debugfile, " playerslots %d clientnode %d serverplayer %d "
"gametic %u gamestate %d gametype %d modifiedgame %d\n",
netbuffer->u.servercfg.totalslotnum, netbuffer->u.servercfg.clientnode,
netbuffer->u.servercfg.serverplayer, (UINT32)LONG(netbuffer->u.servercfg.gametic),
netbuffer->u.servercfg.gamestate, netbuffer->u.servercfg.gametype,
netbuffer->u.servercfg.modifiedgame);
break;
case PT_SERVERINFO:
fprintf(debugfile, " '%s' player %d/%d, map %s, filenum %d, time %u \n",
netbuffer->u.serverinfo.servername, netbuffer->u.serverinfo.numberofplayer,
netbuffer->u.serverinfo.maxplayer, netbuffer->u.serverinfo.mapname,
netbuffer->u.serverinfo.fileneedednum,
(UINT32)LONG(netbuffer->u.serverinfo.time));
fprintfstring((char *)netbuffer->u.serverinfo.fileneeded,
(UINT8)((UINT8 *)netbuffer + doomcom->datalength
- (UINT8 *)netbuffer->u.serverinfo.fileneeded));
break;
case PT_SERVERREFUSE:
fprintf(debugfile, " reason %s\n", netbuffer->u.serverrefuse.reason);
break;
case PT_FILEFRAGMENT:
fprintf(debugfile, " fileid %d datasize %d position %u\n",
netbuffer->u.filetxpak.fileid, (UINT16)SHORT(netbuffer->u.filetxpak.size),
(UINT32)LONG(netbuffer->u.filetxpak.position));
break;
case PT_REQUESTFILE:
default: // write as a raw packet
fprintfstring((char *)netbuffer->u.textcmd,
(UINT8)((UINT8 *)netbuffer + doomcom->datalength - (UINT8 *)netbuffer->u.textcmd));
break;
}
}
#endif
//
// HSendPacket
//
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength)
{
doomcom->datalength = (INT16)(packetlength + BASEPACKETSIZE);
if (node == 0) // packet is to go back to us
{
if ((rebound_head+1) % MAXREBOUND == rebound_tail)
{
#ifdef PARANOIA
CONS_Debug(DBG_NETPLAY, "No more rebound buf\n");
#endif
return false;
}
M_Memcpy(&reboundstore[rebound_head], netbuffer,
doomcom->datalength);
reboundsize[rebound_head] = doomcom->datalength;
rebound_head = (rebound_head+1) % MAXREBOUND;
#ifdef DEBUGFILE
if (debugfile)
{
doomcom->remotenode = (INT16)node;
DebugPrintpacket("SENDLOCAL");
}
#endif
return true;
}
if (!netgame)
I_Error("Tried to transmit to another node");
#ifdef NONET
(void)node;
(void)reliable;
(void)acknum;
#else
// do this before GetFreeAcknum because this function backup
// the current packet
doomcom->remotenode = (INT16)node;
if (doomcom->datalength <= 0)
{
DEBFILE("HSendPacket: nothing to send\n");
#ifdef DEBUGFILE
if (debugfile)
DebugPrintpacket("TRISEND");
#endif
return false;
}
if (node < MAXNETNODES) // can be a broadcast
netbuffer->ackreturn = GetAcktosend(node);
else
netbuffer->ackreturn = 0;
if (reliable)
{
if (I_NetCanSend && !I_NetCanSend())
{
if (netbuffer->packettype < PT_CANFAIL)
GetFreeAcknum(&netbuffer->ack, true);
DEBFILE("HSendPacket: Out of bandwidth\n");
return false;
}
else if (!GetFreeAcknum(&netbuffer->ack, false))
return false;
}
else
netbuffer->ack = acknum;
netbuffer->checksum = NetbufferChecksum();
sendbytes += packetheaderlength + doomcom->datalength; // for stat
// simulate internet :)
if (true || rand()<(INT32)RAND_MAX/5)
{
#ifdef DEBUGFILE
if (debugfile)
DebugPrintpacket("SEND");
#endif
I_NetSend();
}
#ifdef DEBUGFILE
else if (debugfile)
DebugPrintpacket("NOTSEND");
#endif
#endif // ndef NONET
return true;
}
//
// HGetPacket
// Returns false if no packet is waiting
// Check Datalength and checksum
//
boolean HGetPacket(void)
{
// get a packet from self
if (rebound_tail != rebound_head)
{
M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
doomcom->datalength = reboundsize[rebound_tail];
if (netbuffer->packettype == PT_NODETIMEOUT)
doomcom->remotenode = netbuffer->u.textcmd[0];
else
doomcom->remotenode = 0;
rebound_tail = (rebound_tail+1) % MAXREBOUND;
#ifdef DEBUGFILE
if (debugfile)
DebugPrintpacket("GETLOCAL");
#endif
return true;
}
if (!netgame)
return false;
#ifndef NONET
while(true)
{
I_NetGet();
if (doomcom->remotenode == -1)
return false;
getbytes += packetheaderlength + doomcom->datalength; // for stat
if (doomcom->remotenode >= MAXNETNODES)
{
DEBFILE(va("receive packet from node %d !\n", doomcom->remotenode));
continue;
}
nodes[doomcom->remotenode].lasttimepacketreceived = I_GetTime();
if (netbuffer->checksum != NetbufferChecksum())
{
DEBFILE("Bad packet checksum\n");
Net_CloseConnection(doomcom->remotenode);
continue;
}
#ifdef DEBUGFILE
if (debugfile)
DebugPrintpacket("GET");
#endif
// proceed the ack and ackreturn field
if (!Processackpak())
continue; // discarded (duplicated)
// a packet with just ackreturn
if (netbuffer->packettype == PT_NOTHING)
{
GotAcks();
continue;
}
break;
}
#endif // ndef NONET
return true;
}
static void Internal_Get(void)
{
doomcom->remotenode = -1;
}
FUNCNORETURN static ATTRNORETURN void Internal_Send(void)
{
I_Error("Send without netgame\n");
}
static void Internal_FreeNodenum(INT32 nodenum)
{
(void)nodenum;
}
SINT8 I_NetMakeNode(const char *hostname)
{
SINT8 newnode = -1;
if (I_NetMakeNodewPort)
{
char *localhostname = strdup(hostname);
char *t = localhostname;
const char *port;
if (!localhostname)
return newnode;
// retrieve portnum from address!
strtok(localhostname, ":");
port = strtok(NULL, ":");
// remove the port in the hostname as we've it already
while ((*t != ':') && (*t != '\0'))
t++;
*t = '\0';
newnode = I_NetMakeNodewPort(localhostname, port);
free(localhostname);
}
return newnode;
}
void D_SetDoomcom(void)
{
if (doomcom) return;
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
doomcom->id = DOOMCOM_ID;
doomcom->numslots = doomcom->numnodes = 1;
doomcom->gametype = 0;
doomcom->consoleplayer = 0;
doomcom->extratics = 0;
}
//
// D_CheckNetGame
// Works out player numbers among the net participants
//
boolean D_CheckNetGame(void)
{
boolean ret = false;
InitAck();
rebound_tail = rebound_head = 0;
statstarttic = I_GetTime();
I_NetGet = Internal_Get;
I_NetSend = Internal_Send;
I_NetCanSend = NULL;
I_NetCloseSocket = NULL;
I_NetFreeNodenum = Internal_FreeNodenum;
I_NetMakeNodewPort = NULL;
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
net_bandwidth = 30000;
// I_InitNetwork sets doomcom and netgame
// check and initialize the network driver
multiplayer = false;
// only dos version with external driver will return true
netgame = I_InitNetwork();
if (!netgame && !I_NetOpenSocket)
{
D_SetDoomcom();
netgame = I_InitTcpNetwork();
}
if (netgame)
ret = true;
if (!server && netgame)
netgame = false;
server = true; // WTF? server always true???
// no! The deault mode is server. Client is set elsewhere
// when the client executes connect command.
doomcom->ticdup = 1;
if (M_CheckParm("-extratic"))
{
if (M_IsNextParm())
doomcom->extratics = (INT16)atoi(M_GetNextParm());
else
doomcom->extratics = 1;
CONS_Printf(M_GetText("Set extratics to %d\n"), doomcom->extratics);
}
if (M_CheckParm("-bandwidth"))
{
if (M_IsNextParm())
{
net_bandwidth = atoi(M_GetNextParm());
if (net_bandwidth < 1000)
net_bandwidth = 1000;
if (net_bandwidth > 100000)
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
CONS_Printf(M_GetText("Network bandwidth set to %d\n"), net_bandwidth);
}
else
I_Error("usage: -bandwidth <byte_per_sec>");
}
software_MAXPACKETLENGTH = hardware_MAXPACKETLENGTH;
if (M_CheckParm("-packetsize"))
{
if (M_IsNextParm())
{
INT32 p = atoi(M_GetNextParm());
if (p < 75)
p = 75;
if (p > hardware_MAXPACKETLENGTH)
p = hardware_MAXPACKETLENGTH;
software_MAXPACKETLENGTH = (UINT16)p;
}
else
I_Error("usage: -packetsize <bytes_per_packet>");
}
if (netgame)
multiplayer = true;
if (doomcom->id != DOOMCOM_ID)
I_Error("Doomcom buffer invalid!");
if (doomcom->numnodes > MAXNETNODES)
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
netbuffer = (doomdata_t *)(void *)&doomcom->data;
#ifdef DEBUGFILE
#ifdef _arch_dreamcast
//debugfile = stderr;
if (debugfile)
CONS_Printf(M_GetText("debug output to: %s\n"), "STDERR");
#else
if (M_CheckParm("-debugfile"))
{
char filename[20];
INT32 k = doomcom->consoleplayer - 1;
if (M_IsNextParm())
k = atoi(M_GetNextParm()) - 1;
while (!debugfile && k < MAXPLAYERS)
{
k++;
sprintf(filename, "debug%d.txt", k);
debugfile = fopen(filename, "w");
}
if (debugfile)
CONS_Printf(M_GetText("debug output to: %s\n"), filename);
else
CONS_Alert(CONS_WARNING, M_GetText("cannot debug output to file %s!\n"), filename);
}
#endif
#endif
D_ClientServerInit();
return ret;
}
void Command_Ping_f(void)
{
#ifndef NEWPING
if(server)
{
#endif
INT32 i;
for (i = 0; i < MAXPLAYERS;i++)
{
#ifndef NEWPING
const INT32 node = playernode[i];
if (playeringame[i] && node != 0)
CONS_Printf(M_GetText("%.2d : %s\n %d tics, %d ms.\n"), i, player_names[i],
GetLag(node), G_TicsToMilliseconds(GetLag(node)));
#else
if (playeringame[i] && i != 0)
CONS_Printf(M_GetText("%.2d : %s\n %d ms\n"), i, player_names[i], playerpingtable[i]);
#endif
}
#ifndef NEWPING
}
else
CONS_Printf(M_GetText("Only the server can use this.\n"));
#endif
}
void D_CloseConnection(void)
{
INT32 i;
if (netgame)
{
// wait the ackreturn with timout of 5 Sec
Net_WaitAllAckReceived(5);
// close all connection
for (i = 0; i < MAXNETNODES; i++)
Net_CloseConnection(i|FORCECLOSE);
InitAck();
if (I_NetCloseSocket)
I_NetCloseSocket();
I_NetGet = Internal_Get;
I_NetSend = Internal_Send;
I_NetCanSend = NULL;
I_NetCloseSocket = NULL;
I_NetFreeNodenum = Internal_FreeNodenum;
I_NetMakeNodewPort = NULL;
netgame = false;
addedtogame = false;
}
}