..
android
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
blua
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
djgppdos
Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size
2017-02-19 15:54:23 -05:00
dummy
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
hardware
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
locale
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
nds
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
sdl
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-01-03 16:27:36 -05:00
sdl12
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-01-03 16:27:36 -05:00
win32
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
win32ce
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
.gitignore
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
am_map.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
am_map.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Android.mk
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
asm_defs.inc
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
b_bot.c
Re-add lost player vibration frames
2017-11-04 17:32:47 +00:00
b_bot.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
byteptr.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
CMakeLists.txt
Closer to done HUD tweaking?
2017-12-23 19:14:06 -05:00
command.c
Lots of changes
2018-01-15 22:31:14 -05:00
command.h
Lots of changes
2018-01-15 22:31:14 -05:00
comptime.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
config.h.in
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
console.c
Battle hud stuff?!
2017-12-23 20:55:23 -05:00
console.h
make console back color use just one section of memory
2016-11-02 14:26:35 -07:00
d_clisrv.c
Lots of changes
2018-01-15 22:31:14 -05:00
d_clisrv.h
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
d_event.h
A lot lol
2017-12-16 22:32:43 -05:00
d_main.c
Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into titlescreen
2018-01-15 20:41:47 +00:00
d_main.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
d_net.c
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
2017-12-17 14:17:07 -05:00
d_net.h
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
d_netcmd.c
Lots of changes
2018-01-15 22:31:14 -05:00
d_netcmd.h
Lots of changes
2018-01-15 22:31:14 -05:00
d_netfil.c
Merge branch 'master' into next
2017-05-26 23:02:06 +01:00
d_netfil.h
PT_REQUESTFILE checking:
2017-05-26 13:39:54 +01:00
d_player.h
A bunch of little things
2018-01-08 15:48:19 -05:00
d_think.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
d_ticcmd.h
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
dehacked.c
Lots of changes
2018-01-15 22:31:14 -05:00
dehacked.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
doomdata.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
doomdef.h
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-01-03 16:27:36 -05:00
doomstat.h
Lots of changes
2018-01-15 22:31:14 -05:00
doomtype.h
Mirror Mode
2017-12-12 00:07:14 -05:00
endian.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
f_finale.c
Merge remote-tracking branch 'refs/remotes/origin/master' into buuump
2018-01-15 16:20:10 -05:00
f_finale.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
f_wipe.c
Base title screen, gets screen fade working from intro->title for the fade to work
2018-01-15 03:40:25 +00:00
fastcmp.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
filesrch.c
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
filesrch.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
g_game.c
Lots of changes
2018-01-15 22:31:14 -05:00
g_game.h
A lot lol
2017-12-16 22:32:43 -05:00
g_input.c
Fixed joysticks 3 & 4
2017-12-24 15:02:41 -05:00
g_input.h
Fixed joysticks 3 & 4
2017-12-24 15:02:41 -05:00
g_state.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
hu_stuff.c
thing
2017-12-22 16:24:20 -05:00
hu_stuff.h
Resurrect the minimap
2017-12-18 18:07:38 -06:00
i_addrinfo.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_addrinfo.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_joy.h
more quad stuff
2017-12-11 00:12:38 -06:00
i_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
i_sound.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_system.h
some joystick fixes
2017-12-24 08:20:58 -05:00
i_tcp.c
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
i_tcp.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
i_video.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
info.c
Tweeeeeaks
2017-12-28 18:37:25 -05:00
info.h
Wipeout & minor tweaks
2017-12-10 20:58:34 -05:00
k_kart.c
Lots of changes
2018-01-15 22:31:14 -05:00
k_kart.h
Lots of changes
2018-01-15 22:31:14 -05:00
keys.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_baselib.c
Lots of changes
2018-01-15 22:31:14 -05:00
lua_consolelib.c
Multiple admins
2017-11-10 23:34:37 -06:00
lua_hook.h
Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
2016-12-15 21:05:54 +01:00
lua_hooklib.c
Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
2017-12-17 20:59:24 +00:00
lua_hud.h
More consistent comment.
2016-08-19 00:07:32 +01:00
lua_hudlib.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
lua_infolib.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_libs.h
v1.3.04 - The Bouncy One
2017-04-17 13:20:52 -04:00
lua_maplib.c
MobjScale setting for map headers
2017-12-16 15:38:15 -05:00
lua_mathlib.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_mobjlib.c
A lot lol
2017-12-16 22:32:43 -05:00
lua_playerlib.c
More stuuuuff
2017-12-17 01:21:24 -05:00
lua_script.c
Merge remote-tracking branch 'srb2public/next' into quads
2017-12-22 20:55:59 -05:00
lua_script.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
lua_skinlib.c
Some more minor comeback tweaks
2017-11-19 19:39:40 -05:00
lua_thinkerlib.c
Rewrote thinkers.iterate
to handle invalid pointers elegantly.
2017-05-27 14:03:27 -05:00
lzf.c
define SRTICT_ALIGN to - if the system is x86/x64 system
2016-07-23 23:26:08 -04:00
lzf.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
m_aatree.c
Split AA trees code from m_misc.c/.h into m_aatree.c/.h
2016-06-05 21:29:40 +01:00
m_aatree.h
m_aatree: add newline
2016-12-22 19:39:37 -05:00
m_anigif.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_anigif.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_argv.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_argv.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_bbox.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_bbox.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_cheat.c
Merge in battle, unfuck the code
2017-11-21 01:23:06 -06:00
m_cheat.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_cond.c
Lots of changes
2018-01-15 22:31:14 -05:00
m_cond.h
Lots of changes
2018-01-15 22:31:14 -05:00
m_dllist.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_fixed.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_fixed.h
Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
2017-09-14 21:29:38 +01:00
m_menu.c
Lots of changes
2018-01-15 22:31:14 -05:00
m_menu.h
Build: fixup warnings in Debug builds
2017-09-28 16:54:26 -04:00
m_misc.c
SUCCESS
2017-12-17 22:27:26 -05:00
m_misc.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
m_queue.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_queue.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_random.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_random.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
m_swap.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Makefile
NOFOURPLAYER as a compile option
2018-01-01 13:18:38 -05:00
Makefile.cfg
Build: do not error on FALLTHURs
2017-10-27 19:49:55 -04:00
md5.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
md5.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
mserv.c
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
mserv.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p5prof.h
SRB2 2.1 release
2014-03-15 13:11:35 -04:00
p_ceilng.c
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
p_enemy.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
p_floor.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
p_inter.c
Lots of changes
2018-01-15 22:31:14 -05:00
p_lights.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_local.h
more quad stuff
2017-12-11 00:12:38 -06:00
p_map.c
Mobj scale fixes
2018-01-15 16:14:45 -05:00
p_maputl.c
Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
2016-12-16 21:38:53 +00:00
p_maputl.h
P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
2016-08-13 21:41:18 +01:00
p_mobj.c
Lots of changes
2018-01-15 22:31:14 -05:00
p_mobj.h
Chee wanted paper sprites' code, so here it is for the public to see.
2016-08-22 22:54:30 +01:00
p_polyobj.c
A lot lol
2017-12-16 22:32:43 -05:00
p_polyobj.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_pspr.h
Chee wanted paper sprites' code, so here it is for the public to see.
2016-08-22 22:54:30 +01:00
p_saveg.c
More post processor support, HUD tweaks, SP new game fix
2017-12-19 01:55:33 -05:00
p_saveg.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_setup.c
Lots of changes
2018-01-15 22:31:14 -05:00
p_setup.h
P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
2016-12-08 21:45:25 +00:00
p_sight.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_slopes.c
Nerf slope push because of stronger gravity
2017-03-13 00:10:38 +00:00
p_slopes.h
P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.)
2016-06-12 19:27:34 +01:00
p_spec.c
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-01-03 16:27:36 -05:00
p_spec.h
v1.3.04 - The Bouncy One
2017-04-17 13:20:52 -04:00
p_telept.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
p_tick.c
OpenGL rendering
2017-12-17 16:33:21 -05:00
p_tick.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
p_user.c
Lots of changes
2018-01-15 22:31:14 -05:00
r_bsp.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
r_bsp.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_data.c
Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster
2017-05-15 14:38:55 +01:00
r_data.h
Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode
2016-12-17 19:59:54 +00:00
r_defs.h
Merge branch 'master' into public_flatsprite
2017-05-12 20:42:55 -04:00
r_draw.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
r_draw.h
SUCCESS
2017-12-17 22:27:26 -05:00
r_draw8.c
Fix R_DrawColumnShadowed_8 crash encountered in FuriousFox's map
2016-07-24 18:54:01 +01:00
r_draw16.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_local.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_main.c
Draw over the fourth screen *properly*
2017-12-18 22:17:16 -05:00
r_main.h
more quad stuff
2017-12-11 00:12:38 -06:00
r_plane.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
r_plane.h
R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
2016-10-09 21:48:25 +01:00
r_segs.c
Fix random duplicate code from merge in hw_main.c and r_segs.c
2017-02-18 00:25:16 +00:00
r_segs.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_sky.c
Rendering fixes ahoy!
2017-12-29 14:50:16 -05:00
r_sky.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_splats.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_splats.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
r_state.h
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
2017-12-17 14:17:07 -05:00
r_things.c
Resurrect the minimap
2017-12-18 18:07:38 -06:00
r_things.h
Resurrect the minimap
2017-12-18 18:07:38 -06:00
s_sound.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
s_sound.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
screen.c
CMake: split inline AMS code from vid_copy.s code
2017-01-06 15:48:19 -05:00
screen.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
sounds.c
Lots of misc stuff
2017-11-10 21:10:01 -05:00
sounds.h
Lots of misc stuff
2017-11-10 21:10:01 -05:00
st_stuff.c
Last few finishing touches for the HUD
2017-12-25 10:05:36 -05:00
st_stuff.h
Resurrect the minimap
2017-12-18 18:07:38 -06:00
string.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
t_facon.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_fsin.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_ftan.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_tan2a.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
tables.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tables.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
tmap.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_asm.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_mmx.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
tmap_vc.nas
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
v_video.c
Our quit screen is 640x400
2018-01-15 21:02:33 +00:00
v_video.h
HUD
2017-12-17 20:42:17 -05:00
vid_copy.s
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
w_wad.c
Created W_OpenWadFile for opening WAD files with the path correction code.
2017-02-16 21:55:17 +00:00
w_wad.h
Created W_OpenWadFile for opening WAD files with the path correction code.
2017-02-16 21:55:17 +00:00
y_inter.c
Merge remote-tracking branch 'refs/remotes/origin/attack-is-back' into zarrotsu
2017-10-17 23:56:55 -04:00
y_inter.h
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
z_zone.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
z_zone.h
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00