SRB2 Kart Public
Find a file
toaster d9b1d33d89 Bugfixes:
* Use CV_NOSHOWHELP as an obstacle for CV_CompleteVar (so the hidden variables don't show up and ruin our party or anything).
* Hack around the karteliminatelast thing so we don't have to hex-edit the netids, and can release with current assets (but a different executable, of course, to get the credits).
* Fix M_HandleConnectIP not saving your current position on the menu if you use it while it's empty.
2018-11-14 15:28:17 +00:00
.circleci
android
assets Add textures.kart, re-define DEVELOP mode, 2018-11-03 03:17:20 -04:00
bin Huge restructuring & more fine-tuned speed, following, & turn behavior 2018-10-18 19:51:36 -04:00
cmake/Modules
debian
doc
extras
libs libs: Updated SDL2-Mixer to 2.0.2 2017-10-28 18:03:18 -04:00
objs No longer are orbiting/trailing objects in charge of removing themselves. 2018-08-24 15:14:18 +01:00
src Bugfixes: 2018-11-14 15:28:17 +00:00
tools
.gitattributes
.gitignore GIT: ignore .vs folder 2017-12-27 19:32:59 -05:00
.travis.yml TravisCI: also remove gcc-6 2018-08-11 21:59:08 -04:00
Android.mk
appveyor.yml Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
CMakeLists.txt Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
Doxyfile
LICENSE
README.md Update readme 2018-11-09 16:01:29 -05:00
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp Updated SRB2.cbp for hw_clip.c/h 2018-11-10 16:10:08 +00:00
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props SRB2: disable Smaller Type Check for MSVC 2017-12-25 00:41:05 -05:00
SRB2_Release.props

Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.