Kart-Public/src/win32/win_dll.c
Sryder 77af3a8f95 Optimise the screen texture setup for SDL2, Post-processor, and wipes.
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00

234 lines
8.7 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief load and initialise the 3D driver DLL
#include "../doomdef.h"
#ifdef HWRENDER
#include "../hardware/hw_drv.h" // get the standard 3D Driver DLL exports prototypes
#endif
#ifdef HW3SOUND
#include "../hardware/hw3dsdrv.h" // get the 3D sound driver DLL export prototypes
#endif
#ifdef _WINDOWS
#include "win_dll.h"
#include "win_main.h" // I_ShowLastError()
#if defined(HWRENDER) || defined(HW3SOUND)
typedef struct loadfunc_s {
LPCSTR fnName;
LPVOID fnPointer;
} loadfunc_t;
// --------------------------------------------------------------------------
// Load a DLL, returns the HMODULE handle or NULL
// --------------------------------------------------------------------------
static HMODULE LoadDLL (LPCSTR dllName, loadfunc_t *funcTable)
{
LPVOID funcPtr;
loadfunc_t *loadfunc;
HMODULE hModule;
if ((hModule = LoadLibraryA(dllName)) != NULL)
{
// get function pointers for all functions we use
for (loadfunc = funcTable; loadfunc->fnName != NULL; loadfunc++)
{
funcPtr = GetProcAddress(hModule, loadfunc->fnName);
if (!funcPtr) {
I_ShowLastError(FALSE);
MessageBoxA(NULL, va("The '%s' haven't the good specification (function %s missing)\n\n"
"You must use dll from the same zip of this exe\n", dllName, loadfunc->fnName),
"Error", MB_OK|MB_ICONINFORMATION);
return FALSE;
}
// store function address
*((LPVOID*)loadfunc->fnPointer) = funcPtr;
}
}
else
{
I_ShowLastError(FALSE);
MessageBoxA(NULL, va("LoadLibrary() FAILED : couldn't load '%s'\r\n", dllName), "Warning", MB_OK|MB_ICONINFORMATION);
}
return hModule;
}
// --------------------------------------------------------------------------
// Unload the DLL
// --------------------------------------------------------------------------
static VOID UnloadDLL (HMODULE* pModule)
{
if (FreeLibrary(*pModule))
*pModule = NULL;
else
I_ShowLastError(TRUE);
}
#endif
// ==========================================================================
// STANDARD 3D DRIVER DLL FOR DOOM LEGACY
// ==========================================================================
// note : the 3D driver loading should be put somewhere else..
#ifdef HWRENDER
static HMODULE hwdModule = NULL;
static loadfunc_t hwdFuncTable[] = {
#ifdef _X86_
{"Init@4", &hwdriver.pfnInit},
{"Shutdown@0", &hwdriver.pfnShutdown},
{"GetModeList@8", &hwdriver.pfnGetModeList},
{"SetPalette@8", &hwdriver.pfnSetPalette},
{"FinishUpdate@4", &hwdriver.pfnFinishUpdate},
{"Draw2DLine@12", &hwdriver.pfnDraw2DLine},
{"DrawPolygon@16", &hwdriver.pfnDrawPolygon},
{"SetBlend@4", &hwdriver.pfnSetBlend},
{"ClearBuffer@12", &hwdriver.pfnClearBuffer},
{"SetTexture@4", &hwdriver.pfnSetTexture},
{"ReadRect@24", &hwdriver.pfnReadRect},
{"GClipRect@20", &hwdriver.pfnGClipRect},
{"ClearMipMapCache@0", &hwdriver.pfnClearMipMapCache},
{"SetSpecialState@8", &hwdriver.pfnSetSpecialState},
{"DrawMD2@16", &hwdriver.pfnDrawMD2},
{"DrawMD2i@36", &hwdriver.pfnDrawMD2i},
{"SetTransform@4", &hwdriver.pfnSetTransform},
{"GetTextureUsed@0", &hwdriver.pfnGetTextureUsed},
{"GetRenderVersion@0", &hwdriver.pfnGetRenderVersion},
#ifdef SHUFFLE
{"PostImgRedraw@4", &hwdriver.pfnPostImgRedraw},
#endif
{"FlushScreenTextures@0",&hwdriver.pfnFlushScreenTextures},
{"StartScreenWipe@0", &hwdriver.pfnStartScreenWipe},
{"EndScreenWipe@0", &hwdriver.pfnEndScreenWipe},
{"DoScreenWipe@4", &hwdriver.pfnDoScreenWipe},
{"DrawIntermissionBG@0",&hwdriver.pfnDrawIntermissionBG},
{"MakeScreenTexture@0", &hwdriver.pfnMakeScreenTexture},
{"MakeScreenFinalTexture@0", &hwdriver.pfnMakeScreenFinalTexture},
{"DrawScreenFinalTexture@8", &hwdriver.pfnDrawScreenFinalTexture},
#else
{"Init", &hwdriver.pfnInit},
{"Shutdown", &hwdriver.pfnShutdown},
{"GetModeList", &hwdriver.pfnGetModeList},
{"SetPalette", &hwdriver.pfnSetPalette},
{"FinishUpdate", &hwdriver.pfnFinishUpdate},
{"Draw2DLine", &hwdriver.pfnDraw2DLine},
{"DrawPolygon", &hwdriver.pfnDrawPolygon},
{"SetBlend", &hwdriver.pfnSetBlend},
{"ClearBuffer", &hwdriver.pfnClearBuffer},
{"SetTexture", &hwdriver.pfnSetTexture},
{"ReadRect", &hwdriver.pfnReadRect},
{"GClipRect", &hwdriver.pfnGClipRect},
{"ClearMipMapCache", &hwdriver.pfnClearMipMapCache},
{"SetSpecialState", &hwdriver.pfnSetSpecialState},
{"DrawMD2", &hwdriver.pfnDrawMD2},
{"DrawMD2i", &hwdriver.pfnDrawMD2i},
{"SetTransform", &hwdriver.pfnSetTransform},
{"GetTextureUsed", &hwdriver.pfnGetTextureUsed},
{"GetRenderVersion", &hwdriver.pfnGetRenderVersion},
#ifdef SHUFFLE
{"PostImgRedraw", &hwdriver.pfnPostImgRedraw},
#endif
{"FlushScreenTextures"},&hwdriver.pfnFlushScreenTextures},
{"StartScreenWipe", &hwdriver.pfnStartScreenWipe},
{"EndScreenWipe", &hwdriver.pfnEndScreenWipe},
{"DoScreenWipe", &hwdriver.pfnDoScreenWipe},
{"DrawIntermissionBG", &hwdriver.pfnDrawIntermissionBG},
{"MakeScreenTexture", &hwdriver.pfnMakeScreenTexture},
{"MakeScreenFinalTexture", &hwdriver.pfnMakeScreenFinalTexture},
{"DrawScreenFinalTexture", &hwdriver.pfnDrawScreenFinalTexture},
#endif
{NULL,NULL}
};
BOOL Init3DDriver (LPCSTR dllName)
{
hwdModule = LoadDLL(dllName, hwdFuncTable);
return (hwdModule != NULL);
}
VOID Shutdown3DDriver (VOID)
{
UnloadDLL(&hwdModule);
}
#endif
#ifdef HW3SOUND
static HMODULE hwsModule = NULL;
static loadfunc_t hwsFuncTable[] = {
#ifdef _X86_
{"Startup@8", &hw3ds_driver.pfnStartup},
{"Shutdown@0", &hw3ds_driver.pfnShutdown},
{"AddSfx@4", &hw3ds_driver.pfnAddSfx},
{"AddSource@8", &hw3ds_driver.pfnAddSource},
{"StartSource@4", &hw3ds_driver.pfnStartSource},
{"StopSource@4", &hw3ds_driver.pfnStopSource},
{"GetHW3DSVersion@0", &hw3ds_driver.pfnGetHW3DSVersion},
{"BeginFrameUpdate@0", &hw3ds_driver.pfnBeginFrameUpdate},
{"EndFrameUpdate@0", &hw3ds_driver.pfnEndFrameUpdate},
{"IsPlaying@4", &hw3ds_driver.pfnIsPlaying},
{"UpdateListener@8", &hw3ds_driver.pfnUpdateListener},
{"UpdateSourceParms@12", &hw3ds_driver.pfnUpdateSourceParms},
{"SetCone@8", &hw3ds_driver.pfnSetCone},
{"SetGlobalSfxVolume@4", &hw3ds_driver.pfnSetGlobalSfxVolume},
{"Update3DSource@8", &hw3ds_driver.pfnUpdate3DSource},
{"ReloadSource@8", &hw3ds_driver.pfnReloadSource},
{"KillSource@4", &hw3ds_driver.pfnKillSource},
{"KillSfx@4", &hw3ds_driver.pfnKillSfx},
{"GetHW3DSTitle@8", &hw3ds_driver.pfnGetHW3DSTitle},
#else
{"Startup", &hw3ds_driver.pfnStartup},
{"Shutdown", &hw3ds_driver.pfnShutdown},
{"AddSfx", &hw3ds_driver.pfnAddSfx},
{"AddSource", &hw3ds_driver.pfnAddSource},
{"StartSource", &hw3ds_driver.pfnStartSource},
{"StopSource", &hw3ds_driver.pfnStopSource},
{"GetHW3DSVersion", &hw3ds_driver.pfnGetHW3DSVersion},
{"BeginFrameUpdate", &hw3ds_driver.pfnBeginFrameUpdate},
{"EndFrameUpdate", &hw3ds_driver.pfnEndFrameUpdate},
{"IsPlaying", &hw3ds_driver.pfnIsPlaying},
{"UpdateListener", &hw3ds_driver.pfnUpdateListener},
{"UpdateSourceParms", &hw3ds_driver.pfnUpdateSourceParms},
{"SetCone", &hw3ds_driver.pfnSetCone},
{"SetGlobalSfxVolume", &hw3ds_driver.pfnSetGlobalSfxVolume},
{"Update3DSource", &hw3ds_driver.pfnUpdate3DSource},
{"ReloadSource", &hw3ds_driver.pfnReloadSource},
{"KillSource", &hw3ds_driver.pfnKillSource},
{"KillSfx", &hw3ds_driver.pfnKillSfx},
{"GetHW3DSTitle", &hw3ds_driver.pfnGetHW3DSTitle},
#endif
{NULL, NULL}
};
BOOL Init3DSDriver(LPCSTR dllName)
{
hwsModule = LoadDLL(dllName, hwsFuncTable);
return (hwsModule != NULL);
}
VOID Shutdown3DSDriver (VOID)
{
UnloadDLL(&hwsModule);
}
#endif
#endif //_WINDOWS