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887 lines
24 KiB
C
887 lines
24 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief load and convert graphics to the hardware format
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#include "../doomdef.h"
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#ifdef HWRENDER
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#include "hw_main.h"
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#include "hw_glob.h"
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#include "hw_drv.h"
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#include "../doomstat.h" //gamemode
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#include "../i_video.h" //rendermode
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#include "../r_data.h"
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#include "../w_wad.h"
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#include "../z_zone.h"
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#include "../v_video.h"
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#include "../r_draw.h"
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// Values set after a call to HWR_ResizeBlock()
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static INT32 blocksize, blockwidth, blockheight;
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INT32 patchformat = GR_TEXFMT_AP_88; // use alpha for holes
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INT32 textureformat = GR_TEXFMT_P_8; // use chromakey for hole
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// sprite, use alpha and chroma key for hole
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static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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INT32 pblockwidth, INT32 pblockheight, INT32 blockmodulo,
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INT32 ptexturewidth, INT32 ptextureheight,
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INT32 originx, INT32 originy, // where to draw patch in surface block
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const patch_t *realpatch, INT32 bpp)
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{
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INT32 x, x1, x2;
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INT32 col, ncols;
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fixed_t xfrac, xfracstep;
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fixed_t yfrac, yfracstep, position, count;
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fixed_t scale_y;
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RGBA_t colortemp;
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UINT8 *dest;
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const UINT8 *source;
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const column_t *patchcol;
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UINT8 alpha;
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UINT8 *block = mipmap->grInfo.data;
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UINT8 texel;
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UINT16 texelu16;
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x1 = originx;
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x2 = x1 + SHORT(realpatch->width);
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if (x1 < 0)
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x = 0;
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else
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x = x1;
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if (x2 > ptexturewidth)
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x2 = ptexturewidth;
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if (!ptexturewidth)
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return;
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col = x * pblockwidth / ptexturewidth;
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ncols = ((x2 - x) * pblockwidth) / ptexturewidth;
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/*
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CONS_Debug(DBG_RENDER, "patch %dx%d texture %dx%d block %dx%d\n", SHORT(realpatch->width),
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SHORT(realpatch->height),
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ptexturewidth,
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textureheight,
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pblockwidth,pblockheight);
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CONS_Debug(DBG_RENDER, " col %d ncols %d x %d\n", col, ncols, x);
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*/
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// source advance
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xfrac = 0;
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if (x1 < 0)
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xfrac = -x1<<FRACBITS;
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xfracstep = (ptexturewidth << FRACBITS) / pblockwidth;
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yfracstep = (ptextureheight<< FRACBITS) / pblockheight;
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if (bpp < 1 || bpp > 4)
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I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
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for (block += col*bpp; ncols--; block += bpp, xfrac += xfracstep)
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{
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INT32 topdelta, prevdelta = -1;
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patchcol = (const column_t *)((const UINT8 *)realpatch
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+ LONG(realpatch->columnofs[xfrac>>FRACBITS]));
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scale_y = (pblockheight << FRACBITS) / ptextureheight;
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while (patchcol->topdelta != 0xff)
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{
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topdelta = patchcol->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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source = (const UINT8 *)patchcol + 3;
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count = ((patchcol->length * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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position = originy + topdelta;
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yfrac = 0;
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//yfracstep = (patchcol->length << FRACBITS) / count;
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if (position < 0)
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{
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yfrac = -position<<FRACBITS;
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count += (((position * scale_y) + (FRACUNIT/2)) >> FRACBITS);
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position = 0;
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}
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position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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if (position < 0)
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position = 0;
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if (position + count >= pblockheight)
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count = pblockheight - position;
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dest = block + (position*blockmodulo);
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while (count > 0)
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{
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count--;
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texel = source[yfrac>>FRACBITS];
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alpha = 0xff;
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//Hurdler: not perfect, but better than holes
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if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED))
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alpha = 0x00;
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//texel = HWR_CHROMAKEY_EQUIVALENTCOLORINDEX;
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// Lat: Don't do that, some weirdos still use CYAN on their WALLTEXTURES for translucency :V
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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if (mipmap->colormap)
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texel = mipmap->colormap[texel];
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// hope compiler will get this switch out of the loops (dreams...)
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// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
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// Alam: SRB2 uses Mingw, HUGS
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switch (bpp)
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{
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case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
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memcpy(dest, &texelu16, sizeof(UINT16));
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break;
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case 3 : colortemp = V_GetColor(texel);
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memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
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break;
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case 4 : colortemp = V_GetColor(texel);
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colortemp.s.alpha = alpha;
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memcpy(dest, &colortemp, sizeof(RGBA_t));
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break;
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// default is 1
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default: *dest = texel;
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break;
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}
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dest += blockmodulo;
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yfrac += yfracstep;
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}
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patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4);
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}
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}
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}
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// resize the patch
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// set : blocksize = blockwidth * blockheight (no bpp used)
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// blockwidth
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// blockheight
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//note : 8bit (1 byte per pixel) palettized format
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static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
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GLTexInfo *grInfo)
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{
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// Build the full textures from patches.
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static const GLlod_t gr_lods[9] =
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{
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GR_LOD_LOG2_256,
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GR_LOD_LOG2_128,
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GR_LOD_LOG2_64,
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GR_LOD_LOG2_32,
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GR_LOD_LOG2_16,
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GR_LOD_LOG2_8,
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GR_LOD_LOG2_4,
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GR_LOD_LOG2_2,
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GR_LOD_LOG2_1
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};
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typedef struct
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{
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GLAspectRatio_t aspect;
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float max_s;
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float max_t;
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} booring_aspect_t;
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static const booring_aspect_t gr_aspects[8] =
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{
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{GR_ASPECT_LOG2_1x1, 255, 255},
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{GR_ASPECT_LOG2_2x1, 255, 127},
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{GR_ASPECT_LOG2_4x1, 255, 63},
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{GR_ASPECT_LOG2_8x1, 255, 31},
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{GR_ASPECT_LOG2_1x1, 255, 255},
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{GR_ASPECT_LOG2_1x2, 127, 255},
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{GR_ASPECT_LOG2_1x4, 63, 255},
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{GR_ASPECT_LOG2_1x8, 31, 255}
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};
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INT32 j,k;
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INT32 max,min;
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// size up to nearest power of 2
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blockwidth = 1;
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while (blockwidth < originalwidth)
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blockwidth <<= 1;
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// scale down the original graphics to fit in 2048
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if (blockwidth > 2048)
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blockwidth = 2048;
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// size up to nearest power of 2
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blockheight = 1;
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while (blockheight < originalheight)
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blockheight <<= 1;
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// scale down the original graphics to fit in 2048
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if (blockheight > 2048)
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blockheight = 2048;
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// do the boring LOD stuff.. blech!
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if (blockwidth >= blockheight)
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{
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max = blockwidth;
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min = blockheight;
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}
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else
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{
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max = blockheight;
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min = blockwidth;
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}
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for (k = 2048, j = 0; k > max; j++)
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k>>=1;
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grInfo->smallLodLog2 = gr_lods[j];
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grInfo->largeLodLog2 = gr_lods[j];
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for (k = max, j = 0; k > min && j < 4; j++)
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k>>=1;
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// aspect ratio too small for 3Dfx (eg: 8x128 is 1x16 : use 1x8)
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if (j == 4)
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{
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j = 3;
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//CONS_Debug(DBG_RENDER, "HWR_ResizeBlock : bad aspect ratio %dx%d\n", blockwidth,blockheight);
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if (blockwidth < blockheight)
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blockwidth = max>>3;
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else
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blockheight = max>>3;
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}
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if (blockwidth < blockheight)
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j += 4;
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grInfo->aspectRatioLog2 = gr_aspects[j].aspect;
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blocksize = blockwidth * blockheight;
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//CONS_Debug(DBG_RENDER, "Width is %d, Height is %d\n", blockwidth, blockheight);
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}
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static const INT32 format2bpp[16] =
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{
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0, //0
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0, //1
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1, //2 GR_TEXFMT_ALPHA_8
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1, //3 GR_TEXFMT_INTENSITY_8
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1, //4 GR_TEXFMT_ALPHA_INTENSITY_44
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1, //5 GR_TEXFMT_P_8
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4, //6 GR_RGBA
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0, //7
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0, //8
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0, //9
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2, //10 GR_TEXFMT_RGB_565
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2, //11 GR_TEXFMT_ARGB_1555
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2, //12 GR_TEXFMT_ARGB_4444
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2, //13 GR_TEXFMT_ALPHA_INTENSITY_88
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2, //14 GR_TEXFMT_AP_88
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};
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static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
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{
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UINT8 *block;
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INT32 bpp, i;
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UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
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bpp = format2bpp[grMipmap->grInfo.format];
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block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->grInfo.data));
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switch (bpp)
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{
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case 1: memset(block, HWR_PATCHES_CHROMAKEY_COLORINDEX, blocksize); break;
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case 2:
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// fill background with chromakey, alpha = 0
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for (i = 0; i < blocksize; i++)
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memcpy(block+i*sizeof(UINT16), &bu16, sizeof(UINT16));
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break;
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case 4: memset(block, 0x00, blocksize*sizeof(UINT32)); break;
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}
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return block;
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}
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//
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// Create a composite texture from patches, adapt the texture size to a power of 2
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// height and width for the hardware texture cache.
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//
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static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
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{
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UINT8 *block;
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texture_t *texture;
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texpatch_t *patch;
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patch_t *realpatch;
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INT32 i;
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boolean skyspecial = false; //poor hack for Legacy large skies..
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texture = textures[texnum];
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// hack the Legacy skies..
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if (texture->name[0] == 'S' &&
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texture->name[1] == 'K' &&
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texture->name[2] == 'Y' &&
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(texture->name[4] == 0 ||
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texture->name[5] == 0)
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)
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{
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skyspecial = true;
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grtex->mipmap.flags = TF_WRAPXY; // don't use the chromakey for sky
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}
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else
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grtex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
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HWR_ResizeBlock (texture->width, texture->height, &grtex->mipmap.grInfo);
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grtex->mipmap.width = (UINT16)blockwidth;
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grtex->mipmap.height = (UINT16)blockheight;
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grtex->mipmap.grInfo.format = textureformat;
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grtex->mipmap.colormap = colormaps;
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#ifdef GLENCORE
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if (encoremap)
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grtex->mipmap.colormap += (256*32);
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#endif
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block = MakeBlock(&grtex->mipmap);
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if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
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{
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INT32 j;
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RGBA_t col;
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col = V_GetColor(HWR_CHROMAKEY_EQUIVALENTCOLORINDEX);
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for (j = 0; j < blockheight; j++)
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{
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for (i = 0; i < blockwidth; i++)
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{
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block[4*(j*blockwidth+i)+0] = col.s.red;
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block[4*(j*blockwidth+i)+1] = col.s.green;
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block[4*(j*blockwidth+i)+2] = col.s.blue;
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block[4*(j*blockwidth+i)+3] = 0xff;
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}
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}
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}
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// Composite the columns together.
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for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
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{
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realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
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HWR_DrawPatchInCache(&grtex->mipmap,
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blockwidth, blockheight,
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blockwidth*format2bpp[grtex->mipmap.grInfo.format],
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texture->width, texture->height,
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patch->originx, patch->originy,
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realpatch,
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format2bpp[grtex->mipmap.grInfo.format]);
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Z_Unlock(realpatch);
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}
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//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
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if (format2bpp[grtex->mipmap.grInfo.format]==4)
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{
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for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
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{
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if (block[i] == 0)
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{
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grtex->mipmap.flags |= TF_TRANSPARENT;
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break;
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}
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}
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}
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grtex->scaleX = 1.0f/(texture->width*FRACUNIT);
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grtex->scaleY = 1.0f/(texture->height*FRACUNIT);
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}
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// patch may be NULL if grMipmap has been initialised already and makebitmap is false
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void HWR_MakePatch (patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap)
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{
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INT32 newwidth, newheight;
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// don't do it twice (like a cache)
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if (grMipmap->width == 0)
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{
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// save the original patch header so that the GLPatch can be casted
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// into a standard patch_t struct and the existing code can get the
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// orginal patch dimensions and offsets.
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grPatch->width = SHORT(patch->width);
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grPatch->height = SHORT(patch->height);
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grPatch->leftoffset = SHORT(patch->leftoffset);
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grPatch->topoffset = SHORT(patch->topoffset);
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// resize patch
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HWR_ResizeBlock(SHORT(patch->width), SHORT(patch->height), &grMipmap->grInfo);
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grMipmap->width = (UINT16)blockwidth;
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grMipmap->height = (UINT16)blockheight;
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// no wrap around, no chroma key
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grMipmap->flags = 0;
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// setup the texture info
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grMipmap->grInfo.format = patchformat;
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}
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else
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{
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blockwidth = grMipmap->width;
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blockheight = grMipmap->height;
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blocksize = blockwidth * blockheight;
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}
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Z_Free(grMipmap->grInfo.data);
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grMipmap->grInfo.data = NULL;
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newwidth = min(grPatch->width, blockwidth);
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newheight = min(grPatch->height, blockheight);
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if (makebitmap)
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{
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MakeBlock(grMipmap);
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HWR_DrawPatchInCache(grMipmap,
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newwidth, newheight,
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blockwidth*format2bpp[grMipmap->grInfo.format],
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grPatch->width, grPatch->height,
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0, 0,
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patch,
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format2bpp[grMipmap->grInfo.format]);
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}
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grPatch->max_s = (float)newwidth / (float)blockwidth;
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grPatch->max_t = (float)newheight / (float)blockheight;
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}
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// =================================================
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// CACHING HANDLING
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// =================================================
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static size_t gr_numtextures;
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static GLTexture_t *gr_textures; // for ALL Doom textures
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void HWR_InitTextureCache(void)
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{
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gr_numtextures = 0;
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gr_textures = NULL;
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}
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// Callback function for HWR_FreeTextureCache.
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static void FreeMipmapColormap(INT32 patchnum, void *patch)
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{
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GLPatch_t* const grpatch = patch;
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(void)patchnum; //unused
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while (grpatch->mipmap->nextcolormap)
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{
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GLMipmap_t *grmip = grpatch->mipmap->nextcolormap;
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grpatch->mipmap->nextcolormap = grmip->nextcolormap;
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if (grmip->grInfo.data) Z_Free(grmip->grInfo.data);
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free(grmip);
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}
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}
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void HWR_FreeTextureCache(void)
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{
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INT32 i;
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// free references to the textures
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HWD.pfnClearMipMapCache();
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// free all hardware-converted graphics cached in the heap
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// our gool is only the textures since user of the texture is the texture cache
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Z_FreeTags(PU_HWRCACHE, PU_HWRCACHE);
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|
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRCACHE_UNLOCKED);
|
|
|
|
// Alam: free the Z_Blocks before freeing it's users
|
|
|
|
// free all skin after each level: must be done after pfnClearMipMapCache!
|
|
for (i = 0; i < numwadfiles; i++)
|
|
M_AATreeIterate(wadfiles[i]->hwrcache, FreeMipmapColormap);
|
|
|
|
// now the heap don't have any 'user' pointing to our
|
|
// texturecache info, we can free it
|
|
if (gr_textures)
|
|
free(gr_textures);
|
|
gr_textures = NULL;
|
|
gr_numtextures = 0;
|
|
}
|
|
|
|
void HWR_PrepLevelCache(size_t pnumtextures)
|
|
{
|
|
// problem: the mipmap cache management hold a list of mipmaps.. but they are
|
|
// reallocated on each level..
|
|
//sub-optimal, but 1) just need re-download stuff in hardware cache VERY fast
|
|
// 2) sprite/menu stuff mixed with level textures so can't do anything else
|
|
|
|
// we must free it since numtextures changed
|
|
HWR_FreeTextureCache();
|
|
|
|
gr_numtextures = pnumtextures;
|
|
gr_textures = calloc(pnumtextures, sizeof (*gr_textures));
|
|
if (gr_textures == NULL)
|
|
I_Error("HWR_PrepLevelCache: can't alloc gr_textures");
|
|
}
|
|
|
|
void HWR_SetPalette(RGBA_t *palette)
|
|
{
|
|
//Hudler: 16/10/99: added for OpenGL gamma correction
|
|
RGBA_t gamma_correction = {0x7F7F7F7F};
|
|
|
|
//Hurdler 16/10/99: added for OpenGL gamma correction
|
|
gamma_correction.s.red = (UINT8)cv_grgammared.value;
|
|
gamma_correction.s.green = (UINT8)cv_grgammagreen.value;
|
|
gamma_correction.s.blue = (UINT8)cv_grgammablue.value;
|
|
HWD.pfnSetPalette(palette, &gamma_correction);
|
|
|
|
// hardware driver will flush there own cache if cache is non paletized
|
|
// now flush data texture cache so 32 bit texture are recomputed
|
|
if (patchformat == GR_RGBA || textureformat == GR_RGBA)
|
|
{
|
|
Z_FreeTags(PU_HWRCACHE, PU_HWRCACHE);
|
|
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
// Make sure texture is downloaded and set it as the source
|
|
// --------------------------------------------------------------------------
|
|
GLTexture_t *HWR_GetTexture(INT32 tex)
|
|
{
|
|
GLTexture_t *grtex;
|
|
#ifdef PARANOIA
|
|
if ((unsigned)tex >= gr_numtextures)
|
|
I_Error("HWR_GetTexture: tex >= numtextures\n");
|
|
#endif
|
|
grtex = &gr_textures[tex];
|
|
|
|
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
|
|
HWR_GenerateTexture(tex, grtex);
|
|
|
|
HWD.pfnSetTexture(&grtex->mipmap);
|
|
|
|
// The system-memory data can be purged now.
|
|
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
|
|
|
|
return grtex;
|
|
}
|
|
|
|
|
|
static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
|
{
|
|
#ifdef GLENCORE
|
|
UINT8 *flat;
|
|
size_t steppy;
|
|
#endif
|
|
size_t size, pflatsize;
|
|
|
|
|
|
// setup the texture info
|
|
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
|
|
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
|
|
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
|
grMipmap->grInfo.format = GR_TEXFMT_P_8;
|
|
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
|
|
|
size = W_LumpLength(flatlumpnum);
|
|
|
|
switch (size)
|
|
{
|
|
case 4194304: // 2048x2048 lump
|
|
pflatsize = 2048;
|
|
break;
|
|
case 1048576: // 1024x1024 lump
|
|
pflatsize = 1024;
|
|
break;
|
|
case 262144:// 512x512 lump
|
|
pflatsize = 512;
|
|
break;
|
|
case 65536: // 256x256 lump
|
|
pflatsize = 256;
|
|
break;
|
|
case 16384: // 128x128 lump
|
|
pflatsize = 128;
|
|
break;
|
|
case 1024: // 32x32 lump
|
|
pflatsize = 32;
|
|
break;
|
|
default: // 64x64 lump
|
|
pflatsize = 64;
|
|
break;
|
|
}
|
|
grMipmap->width = (UINT16)pflatsize;
|
|
grMipmap->height = (UINT16)pflatsize;
|
|
|
|
// the flat raw data needn't be converted with palettized textures
|
|
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
|
|
PU_HWRCACHE, &grMipmap->grInfo.data));
|
|
|
|
#ifdef GLENCORE
|
|
flat = grMipmap->grInfo.data;
|
|
for (steppy = 0; steppy < size; steppy++)
|
|
if (flat[steppy] != HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
|
flat[steppy] = grMipmap->colormap[flat[steppy]];
|
|
#endif
|
|
}
|
|
|
|
|
|
// Download a Doom 'flat' to the hardware cache and make it ready for use
|
|
void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
|
{
|
|
GLMipmap_t *grmip;
|
|
|
|
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
|
|
|
|
grmip->colormap = colormaps;
|
|
|
|
#ifdef GLENCORE
|
|
if (!noencoremap && encoremap)
|
|
grmip->colormap += (256*32);
|
|
#endif
|
|
|
|
grmip->colormap = colormaps;
|
|
|
|
#ifdef GLENCORE
|
|
if (!noencoremap && encoremap)
|
|
grmip->colormap += (256*32);
|
|
#endif
|
|
|
|
|
|
if (!grmip->downloaded && !grmip->grInfo.data)
|
|
HWR_CacheFlat(grmip, flatlumpnum);
|
|
|
|
HWD.pfnSetTexture(grmip);
|
|
|
|
// The system-memory data can be purged now.
|
|
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
//
|
|
// HWR_LoadMappedPatch(): replace the skin color of the sprite in cache
|
|
// : load it first in doom cache if not already
|
|
//
|
|
static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
|
{
|
|
if (!grmip->downloaded && !grmip->grInfo.data)
|
|
{
|
|
patch_t *patch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
|
HWR_MakePatch(patch, gpatch, grmip, true);
|
|
|
|
Z_Free(patch);
|
|
}
|
|
|
|
HWD.pfnSetTexture(grmip);
|
|
|
|
// The system-memory data can be purged now.
|
|
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
// -----------------+
|
|
// HWR_GetPatch : Download a patch to the hardware cache and make it ready for use
|
|
// -----------------+
|
|
void HWR_GetPatch(GLPatch_t *gpatch)
|
|
{
|
|
// is it in hardware cache
|
|
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->grInfo.data)
|
|
{
|
|
// load the software patch, PU_STATIC or the Z_Malloc for hardware patch will
|
|
// flush the software patch before the conversion! oh yeah I suffered
|
|
patch_t *patch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
|
HWR_MakePatch(patch, gpatch, gpatch->mipmap, true);
|
|
|
|
// this is inefficient.. but the hardware patch in heap is purgeable so it should
|
|
// not fragment memory, and besides the REAL cache here is the hardware memory
|
|
Z_Free(patch);
|
|
}
|
|
|
|
HWD.pfnSetTexture(gpatch->mipmap);
|
|
|
|
// The system-memory patch data can be purged now.
|
|
Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
|
|
// -------------------+
|
|
// HWR_GetMappedPatch : Same as HWR_GetPatch for sprite color
|
|
// -------------------+
|
|
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
|
|
{
|
|
GLMipmap_t *grmip, *newmip;
|
|
|
|
if (colormap == colormaps || colormap == NULL)
|
|
{
|
|
// Load the default (green) color in doom cache (temporary?) AND hardware cache
|
|
HWR_GetPatch(gpatch);
|
|
return;
|
|
}
|
|
|
|
// search for the mimmap
|
|
// skip the first (no colormap translated)
|
|
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
|
|
{
|
|
grmip = grmip->nextcolormap;
|
|
if (grmip->colormap == colormap)
|
|
{
|
|
HWR_LoadMappedPatch(grmip, gpatch);
|
|
return;
|
|
}
|
|
}
|
|
// not found, create it!
|
|
// If we are here, the sprite with the current colormap is not already in hardware memory
|
|
|
|
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
|
|
// (it have a liste of mipmap)
|
|
// this malloc is cleared in HWR_FreeTextureCache
|
|
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
|
newmip = calloc(1, sizeof (*newmip));
|
|
if (newmip == NULL)
|
|
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
|
grmip->nextcolormap = newmip;
|
|
|
|
newmip->colormap = colormap;
|
|
HWR_LoadMappedPatch(newmip, gpatch);
|
|
}
|
|
|
|
void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
|
|
{
|
|
if (!gpatch)
|
|
return;
|
|
|
|
Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
|
Z_ChangeTag(gpatch, PU_HWRPATCHINFO_UNLOCKED);
|
|
}
|
|
|
|
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
|
{
|
|
aatree_t *hwrcache = wadfiles[wadnum]->hwrcache;
|
|
GLPatch_t *grpatch;
|
|
|
|
if (!(grpatch = M_AATreeGet(hwrcache, lumpnum)))
|
|
{
|
|
grpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
|
|
grpatch->wadnum = wadnum;
|
|
grpatch->lumpnum = lumpnum;
|
|
grpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
|
M_AATreeSet(hwrcache, lumpnum, grpatch);
|
|
}
|
|
|
|
return grpatch;
|
|
}
|
|
|
|
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
|
|
{
|
|
return HWR_GetCachedGLPatchPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
|
|
}
|
|
|
|
// Need to do this because they aren't powers of 2
|
|
static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32 pblockheight,
|
|
lumpnum_t fademasklumpnum, UINT16 fmwidth, UINT16 fmheight)
|
|
{
|
|
INT32 i,j;
|
|
fixed_t posx, posy, stepx, stepy;
|
|
UINT8 *block = mipmap->grInfo.data; // places the data directly into here, it already has the space allocated from HWR_ResizeBlock
|
|
UINT8 *flat;
|
|
UINT8 *dest, *src, texel;
|
|
RGBA_t col;
|
|
|
|
// Place the flats data into flat
|
|
W_ReadLump(fademasklumpnum, Z_Malloc(W_LumpLength(fademasklumpnum),
|
|
PU_HWRCACHE, &flat));
|
|
|
|
stepy = ((INT32)SHORT(fmheight)<<FRACBITS)/pblockheight;
|
|
stepx = ((INT32)SHORT(fmwidth)<<FRACBITS)/pblockwidth;
|
|
posy = 0;
|
|
for (j = 0; j < pblockheight; j++)
|
|
{
|
|
posx = 0;
|
|
dest = &block[j*blockwidth]; // 1bpp
|
|
src = &flat[(posy>>FRACBITS)*SHORT(fmwidth)];
|
|
for (i = 0; i < pblockwidth;i++)
|
|
{
|
|
// fademask bpp is always 1, and is used just for alpha
|
|
texel = src[(posx)>>FRACBITS];
|
|
col = V_GetColor(texel);
|
|
*dest = col.s.red; // take the red level of the colour and use it for alpha, as fademasks do
|
|
|
|
dest++;
|
|
posx += stepx;
|
|
}
|
|
posy += stepy;
|
|
}
|
|
|
|
Z_Free(flat);
|
|
}
|
|
|
|
static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
|
|
{
|
|
size_t size;
|
|
UINT16 fmheight = 0, fmwidth = 0;
|
|
|
|
// setup the texture info
|
|
grMipmap->grInfo.format = GR_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
|
|
grMipmap->flags = 0;
|
|
|
|
size = W_LumpLength(fademasklumpnum);
|
|
|
|
switch (size)
|
|
{
|
|
// None of these are powers of 2, so I'll need to do what is done for textures and make them powers of 2 before they can be used
|
|
case 256000: // 640x400
|
|
fmwidth = 640;
|
|
fmheight = 400;
|
|
break;
|
|
case 64000: // 320x200
|
|
fmwidth = 320;
|
|
fmheight = 200;
|
|
break;
|
|
case 16000: // 160x100
|
|
fmwidth = 160;
|
|
fmheight = 100;
|
|
break;
|
|
case 4000: // 80x50 (minimum)
|
|
fmwidth = 80;
|
|
fmheight = 50;
|
|
break;
|
|
default: // Bad lump
|
|
CONS_Alert(CONS_WARNING, "Fade mask lump of incorrect size, ignored\n"); // I should avoid this by checking the lumpnum in HWR_RunWipe
|
|
break;
|
|
}
|
|
|
|
// Thankfully, this will still work for this scenario
|
|
HWR_ResizeBlock(fmwidth, fmheight, &grMipmap->grInfo);
|
|
|
|
grMipmap->width = blockwidth;
|
|
grMipmap->height = blockheight;
|
|
|
|
MakeBlock(grMipmap);
|
|
|
|
HWR_DrawFadeMaskInCache(grMipmap, blockwidth, blockheight, fademasklumpnum, fmwidth, fmheight);
|
|
|
|
// I DO need to convert this because it isn't power of 2 and we need the alpha
|
|
}
|
|
|
|
|
|
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
|
|
{
|
|
GLMipmap_t *grmip;
|
|
|
|
grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
|
|
|
|
if (!grmip->downloaded && !grmip->grInfo.data)
|
|
HWR_CacheFadeMask(grmip, fademasklumpnum);
|
|
|
|
HWD.pfnSetTexture(grmip);
|
|
|
|
// The system-memory data can be purged now.
|
|
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
|
}
|
|
|
|
#endif //HWRENDER
|