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132 lines
No EOL
5 KiB
C
132 lines
No EOL
5 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief imports/exports for the GPU hardware low-level interface API
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#ifndef __HWR_DRV_H__
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#define __HWR_DRV_H__
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// this must be here 19991024 by Kin
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#include "../screen.h"
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#include "hw_data.h"
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#include "hw_defs.h"
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#include "hw_md2.h"
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#include "hw_dll.h"
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// ==========================================================================
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// STANDARD DLL EXPORTS
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// ==========================================================================
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EXPORT boolean HWRAPI(Init) (void);
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#if defined (PURESDL) || defined (macintosh)
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EXPORT void HWRAPI(SetPalette) (INT32 *, RGBA_t *gamma);
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#else
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EXPORT void HWRAPI(SetPalette) (RGBA_t *ppal, RGBA_t *pgamma);
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#endif
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EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl);
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EXPORT void HWRAPI(Draw2DLine) (F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
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EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
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EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
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EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
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EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
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EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data);
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EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip);
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EXPORT void HWRAPI(ClearMipMapCache) (void);
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//Hurdler: added for backward compatibility
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EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
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//Hurdler: added for new development
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EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface);
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EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
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EXPORT void HWRAPI(SetTransform) (FTransform *stransform);
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EXPORT INT32 HWRAPI(GetTextureUsed) (void);
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EXPORT void HWRAPI(FlushScreenTextures) (void);
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EXPORT void HWRAPI(StartScreenWipe) (void);
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EXPORT void HWRAPI(EndScreenWipe) (void);
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EXPORT void HWRAPI(DoScreenWipe) (void);
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EXPORT void HWRAPI(DrawIntermissionBG) (void);
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EXPORT void HWRAPI(MakeScreenTexture) (void);
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EXPORT void HWRAPI(MakeScreenFinalTexture) (void);
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EXPORT void HWRAPI(DrawScreenFinalTexture) (int width, int height);
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#define SCREENVERTS 10
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EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
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// jimita
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EXPORT void HWRAPI(LoadShaders) (void);
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EXPORT void HWRAPI(KillShaders) (void);
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EXPORT void HWRAPI(SetShader) (int shader);
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EXPORT void HWRAPI(UnSetShader) (void);
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EXPORT void HWRAPI(LoadCustomShader) (int number, char *shader, size_t size, boolean fragment);
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EXPORT void HWRAPI(InitCustomShaders) (void);
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EXPORT void HWRAPI(StartBatching) (void);
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EXPORT void HWRAPI(RenderBatches) (int *sNumPolys, int *sNumVerts, int *sNumCalls, int *sNumShaders, int *sNumTextures, int *sNumPolyFlags, int *sNumColors, int *sSortTime, int *sDrawTime);
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// ==========================================================================
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// HWR DRIVER OBJECT, FOR CLIENT PROGRAM
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// ==========================================================================
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#if !defined (_CREATE_DLL_)
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struct hwdriver_s
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{
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Init pfnInit;
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SetPalette pfnSetPalette;
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FinishUpdate pfnFinishUpdate;
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Draw2DLine pfnDraw2DLine;
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DrawPolygon pfnDrawPolygon;
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SetBlend pfnSetBlend;
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ClearBuffer pfnClearBuffer;
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SetTexture pfnSetTexture;
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ReadRect pfnReadRect;
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GClipRect pfnGClipRect;
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ClearMipMapCache pfnClearMipMapCache;
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SetSpecialState pfnSetSpecialState;
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DrawModel pfnDrawModel;
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CreateModelVBOs pfnCreateModelVBOs;
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SetTransform pfnSetTransform;
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GetTextureUsed pfnGetTextureUsed;
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PostImgRedraw pfnPostImgRedraw;
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FlushScreenTextures pfnFlushScreenTextures;
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StartScreenWipe pfnStartScreenWipe;
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EndScreenWipe pfnEndScreenWipe;
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DoScreenWipe pfnDoScreenWipe;
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DrawIntermissionBG pfnDrawIntermissionBG;
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MakeScreenTexture pfnMakeScreenTexture;
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MakeScreenFinalTexture pfnMakeScreenFinalTexture;
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DrawScreenFinalTexture pfnDrawScreenFinalTexture;
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LoadShaders pfnLoadShaders;
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KillShaders pfnKillShaders;
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SetShader pfnSetShader;
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UnSetShader pfnUnSetShader;
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LoadCustomShader pfnLoadCustomShader;
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InitCustomShaders pfnInitCustomShaders;
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StartBatching pfnStartBatching;
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RenderBatches pfnRenderBatches;
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};
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extern struct hwdriver_s hwdriver;
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#define HWD hwdriver
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#endif //not defined _CREATE_DLL_
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#endif //__HWR_DRV_H__
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