Kart-Public/src/k_kart.c

3222 lines
127 KiB
C

// SONIC ROBO BLAST 2 KART ~ ZarroTsu
//-----------------------------------------------------------------------------
/// \file k_kart.c
/// \brief SRB2kart general.
/// All of the SRB2kart-unique stuff.
#include "doomdef.h"
#include "hu_stuff.h"
#include "g_game.h"
#include "m_random.h"
#include "p_local.h"
#include "p_slopes.h"
#include "r_draw.h"
#include "r_local.h"
#include "s_sound.h"
#include "st_stuff.h"
#include "v_video.h"
#include "z_zone.h"
//{ SRB2kart Color Code
#define SKIN_RAMP_LENGTH 16
#define DEFAULT_STARTTRANSCOLOR 160
#define NUM_PALETTE_ENTRIES 256
const char *KartColor_Names[MAXSKINCOLORS] =
{
"None", // 00 // SKINCOLOR_NONE
"Ivory", // 01 // SKINCOLOR_IVORY
"White", // 02 // SKINCOLOR_WHITE
"Silver", // 03 // SKINCOLOR_SILVER
"Cloudy", // 04 // SKINCOLOR_CLOUDY
"Grey", // 05 // SKINCOLOR_GREY
"Dark Grey", // 06 // SKINCOLOR_DARKGREY
"Black", // 07 // SKINCOLOR_BLACK
"Salmon", // 08 // SKINCOLOR_SALMON
"Pink", // 09 // SKINCOLOR_PINK
"Light Red", // 10 // SKINCOLOR_LIGHTRED
"Full-Range Red", // 11 // SKINCOLOR_FULLRANGERED
"Red", // 12 // SKINCOLOR_RED
"Dark Pink", // 13 // SKINCOLOR_DARKPINK
"Dark Red", // 14 // SKINCOLOR_DARKRED
"Dawn", // 15 // SKINCOLOR_DAWN
"Orange", // 16 // SKINCOLOR_ORANGE
"Full-Range Orange", // 17 // SKINCOLOR_FULLRANGEORANGE
"Dark Orange", // 18 // SKINCOLOR_DARKORANGE
"Golden Brown", // 19 // SKINCOLOR_GOLDENBROWN
"Rosewood", // 20 // SKINCOLOR_ROSEWOOD
"Dark Rosewood", // 21 // SKINCOLOR_DARKROSEWOOD
"Sepia", // 22 // SKINCOLOR_SEPIA
"Beige", // 23 // SKINCOLOR_BEIGE
"Brown", // 24 // SKINCOLOR_BROWN
"Leather", // 25 // SKINCOLOR_LEATHER
"Yellow", // 26 // SKINCOLOR_YELLOW
"Peach", // 27 // SKINCOLOR_PEACH
"Light Orange", // 28 // SKINCOLOR_LIGHTORANGE
"Peach-Brown", // 29 // SKINCOLOR_PEACHBROWN
"Gold", // 30 // SKINCOLOR_GOLD
"Full-Range Peach-Brown", // 31 // SKINCOLOR_FULLRANGEPEACHBROWN
"Gypsy Vomit", // 32 // SKINCOLOR_GYPSYVOMIT
"Garden", // 33 // SKINCOLOR_GARDEN
"Light Army", // 34 // SKINCOLOR_LIGHTARMY
"Army", // 35 // SKINCOLOR_ARMY
"Pistachio", // 36 // SKINCOLOR_PISTACHIO
"Robo-Hood Green", // 37 // SKINCOLOR_ROBOHOODGREEN
"Olive", // 38 // SKINCOLOR_OLIVE
"Dark Army", // 39 // SKINCOLOR_DARKARMY
"Light Green", // 40 // SKINCOLOR_LIGHTGREEN
"Ugly Green", // 41 // SKINCOLOR_UGLYGREEN
"Neon Green", // 42 // SKINCOLOR_NEONGREEN
"Green", // 43 // SKINCOLOR_GREEN
"Dark Green", // 44 // SKINCOLOR_DARKGREEN
"Dark Neon Green", // 45 // SKINCOLOR_DARKNEONGREEN
"Frost", // 46 // SKINCOLOR_FROST
"Light Steel Blue", // 47 // SKINCOLOR_LIGHTSTEELBLUE
"Light Blue", // 48 // SKINCOLOR_LIGHTBLUE
"Cyan", // 49 // SKINCOLOR_CYAN
"Cerulean", // 50 // SKINCOLOR_CERULEAN
"Turquoise", // 51 // SKINCOLOR_TURQUOISE
"Teal", // 52 // SKINCOLOR_TEAL
"Steel Blue", // 53 // SKINCOLOR_STEELBLUE
"Blue", // 54 // SKINCOLOR_BLUE
"Full-Range Blue", // 55 // SKINCOLOR_FULLRANGEBLUE
"Dark Steel Blue", // 56 // SKINCOLOR_DARKSTEELBLUE
"Dark Blue", // 57 // SKINCOLOR_DARKBLUE
"Jet Black", // 58 // SKINCOLOR_JETBLACK
"Lilac", // 59 // SKINCOLOR_LILAC
"Purple", // 60 // SKINCOLOR_PURPLE
"Lavender", // 61 // SKINCOLOR_LAVENDER
"Byzantium", // 62 // SKINCOLOR_BYZANTIUM
"Indigo" // 63 // SKINCOLOR_INDIGO
};
/** \brief Generates a simple case table for given values. Not very optimal, but makes it easy to read in K_GenerateKartColormap.
\param i loop iteration
\param cNumber Numeric color value, from Zero to Fifteen
\return INT32 Returns the pulled value of the sixteen fed to it
*/
static INT32 R_KartColorSetter(UINT8 i,
INT32 cZero, INT32 cOne, INT32 cTwo, INT32 cThree,
INT32 cFour, INT32 cFive, INT32 cSix, INT32 cSeven,
INT32 cEight, INT32 cNine, INT32 cTen, INT32 cEleven,
INT32 cTwelve, INT32 cThirteen, INT32 cFourteen, INT32 cFifteen)
{
INT32 ThisColorIs = 0;
switch (i)
{
case 0: ThisColorIs = cZero; break;
case 1: ThisColorIs = cOne; break;
case 2: ThisColorIs = cTwo; break;
case 3: ThisColorIs = cThree; break;
case 4: ThisColorIs = cFour; break;
case 5: ThisColorIs = cFive; break;
case 6: ThisColorIs = cSix; break;
case 7: ThisColorIs = cSeven; break;
case 8: ThisColorIs = cEight; break;
case 9: ThisColorIs = cNine; break;
case 10: ThisColorIs = cTen; break;
case 11: ThisColorIs = cEleven; break;
case 12: ThisColorIs = cTwelve; break;
case 13: ThisColorIs = cThirteen; break;
case 14: ThisColorIs = cFourteen; break;
case 15: ThisColorIs = cFifteen; break;
}
return ThisColorIs;
}
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
\param dest_colormap colormap to populate
\param skinnum number of skin, TC_DEFAULT or TC_BOSS
\param color translation color
\return void
*/
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
{
INT32 i;
INT32 starttranscolor;
// Handle a couple of simple special cases
if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE)
{
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
{
if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0;
else dest_colormap[i] = (UINT8)i;
}
// White!
if (skinnum == TC_BOSS)
dest_colormap[31] = 0;
else if (skinnum == TC_METALSONIC)
dest_colormap[239] = 0;
return;
}
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
// Fill in the entries of the palette that are fixed
for (i = 0; i < starttranscolor; i++)
dest_colormap[i] = (UINT8)i;
for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++)
dest_colormap[i] = (UINT8)i;
// Build the translated ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
switch (color)
{
case SKINCOLOR_IVORY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 120, 120, 0, 0, 0, 0, 1, 1, 2, 2, 4, 6, 8, 10); break;
case SKINCOLOR_WHITE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7); break;
case SKINCOLOR_SILVER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); break;
case SKINCOLOR_CLOUDY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); break;
case SKINCOLOR_GREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23); break;
case SKINCOLOR_DARKGREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31); break;
case SKINCOLOR_BLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31); break;
case SKINCOLOR_SALMON: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 124, 124, 125, 125, 126, 126, 127, 127); break;
case SKINCOLOR_PINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 144, 145, 145, 146, 146, 147, 147, 148, 148, 149, 149, 150, 150, 151, 151); break;
case SKINCOLOR_LIGHTRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135); break;
case SKINCOLOR_FULLRANGERED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143); break;
case SKINCOLOR_RED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140); break;
case SKINCOLOR_DARKPINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141); break;
case SKINCOLOR_DARKRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 136, 136, 137, 137, 138, 138, 139, 139, 140, 140, 141, 141, 142, 142, 143, 143); break;
case SKINCOLOR_DAWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 147, 88, 89, 149, 91, 92, 151, 94, 95, 152, 153); break;
case SKINCOLOR_ORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95); break;
case SKINCOLOR_FULLRANGEORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159); break;
case SKINCOLOR_DARKORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 88, 89, 90, 91, 92, 93, 94, 95, 152, 153, 154, 155, 156, 157, 158, 159); break;
case SKINCOLOR_GOLDENBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 113, 114, 115, 116, 117, 118, 119, 156, 156, 157, 157, 158, 158, 159, 159); break;
case SKINCOLOR_ROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 157, 158, 158, 159, 159); break;
case SKINCOLOR_DARKROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 153, 154, 155, 156, 157, 158, 159, 139, 140, 141, 142, 143, 31, 31, 31); break;
case SKINCOLOR_SEPIA: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 3, 5, 7, 32, 9, 34, 36, 37, 39, 42, 45, 59, 60, 61, 62, 63); break;
case SKINCOLOR_BEIGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47); break;
case SKINCOLOR_BROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63); break;
case SKINCOLOR_LEATHER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 57, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63, 28, 29, 30, 31); break;
case SKINCOLOR_YELLOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 97, 98, 99, 100, 101, 102, 103, 104, 113, 113, 114, 115, 115, 115, 116, 117); break;
case SKINCOLOR_PEACH: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79); break;
case SKINCOLOR_LIGHTORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87); break;
case SKINCOLOR_PEACHBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55); break;
case SKINCOLOR_GOLD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 119); break;
case SKINCOLOR_FULLRANGEPEACHBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62); break;
case SKINCOLOR_GYPSYVOMIT: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246); break;
case SKINCOLOR_GARDEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 98, 99, 112, 101, 113, 114, 106, 179, 180, 181, 182, 172, 183, 173, 174, 175); break;
case SKINCOLOR_LIGHTARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 176, 176, 177, 177, 177, 177, 178, 178, 178, 178, 179, 179, 179, 179); break;
case SKINCOLOR_ARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 181, 182, 182, 183, 183); break;
case SKINCOLOR_PISTACHIO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 166, 167, 168, 169, 170, 171, 172, 173); break;
case SKINCOLOR_ROBOHOODGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 177, 177, 178, 178, 165, 165, 167, 167, 182, 182, 171, 171, 183, 183, 173, 173); break;
case SKINCOLOR_OLIVE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31, 31); break;
case SKINCOLOR_DARKARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 177, 178, 179, 170, 181, 182, 183, 173, 173, 174, 174, 175, 175, 31, 31); break;
case SKINCOLOR_LIGHTGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 160, 161, 161, 162, 162, 163, 163, 164, 164, 165, 165, 166, 166, 167, 167); break;
case SKINCOLOR_UGLYGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 184, 184, 185, 185, 185, 185, 186, 186, 186, 186, 187, 187, 187, 187); break;
case SKINCOLOR_NEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191); break;
case SKINCOLOR_GREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175); break;
case SKINCOLOR_DARKGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 168, 168, 169, 169, 170, 170, 171, 171, 172, 172, 173, 173, 174, 174, 175, 175); break;
case SKINCOLOR_DARKNEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191, 175, 175, 30, 30, 31, 31); break;
case SKINCOLOR_FROST: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175); break;
case SKINCOLOR_LIGHTSTEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 200, 200, 201, 201, 201, 201, 202, 202, 202, 202, 203, 203, 203, 203); break;
case SKINCOLOR_LIGHTBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 231); break;
case SKINCOLOR_CYAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 216, 216, 217, 218, 219); break;
case SKINCOLOR_CERULEAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 216, 216, 216, 216, 217, 217, 217, 217, 218, 218, 218, 218, 219, 219, 219, 219); break;
case SKINCOLOR_TURQUOISE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 220, 220, 221, 222, 223); break;
case SKINCOLOR_TEAL: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 220, 220, 220, 220, 221, 221, 221, 221, 222, 222, 222, 222, 223, 223, 223, 223); break;
case SKINCOLOR_STEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207); break;
case SKINCOLOR_BLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239); break;
case SKINCOLOR_FULLRANGEBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246); break;
case SKINCOLOR_DARKSTEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 238, 239, 240, 241, 242, 243, 244, 245, 246); break;
case SKINCOLOR_DARKBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246); break;
case SKINCOLOR_JETBLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31); break;
case SKINCOLOR_LILAC: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 192, 192, 248, 248, 249, 249, 250, 250); break;
case SKINCOLOR_PURPLE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199, 199); break;
case SKINCOLOR_LAVENDER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255, 255); break;
case SKINCOLOR_BYZANTIUM: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31); break;
case SKINCOLOR_INDIGO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31); break;
/*
* Removed Colors:
* case SKINCOLOR_DUSK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 248, 249, 250, 251, 229, 204, 230, 205, 206, 239, 240, 241, 242, 243); break;
* case SKINCOLOR_RAINBOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255); break;
*/
default:
I_Error("Invalid skin color #%hu.", (UINT16)color);
return;
}
}
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
\param name color name
\return 0
*/
UINT8 K_GetKartColorByName(const char *name)
{
UINT8 color = (UINT8)atoi(name);
if (color > 0 && color < MAXSKINCOLORS)
return color;
for (color = 1; color < MAXSKINCOLORS; color++)
if (!stricmp(KartColor_Names[color], name))
return color;
return 0;
}
//}
//{ SRB2kart Net Variables
void K_RegisterKartStuff(void)
{
CV_RegisterVar(&cv_magnet);
CV_RegisterVar(&cv_boo);
CV_RegisterVar(&cv_mushroom);
CV_RegisterVar(&cv_triplemushroom);
CV_RegisterVar(&cv_megashroom);
CV_RegisterVar(&cv_goldshroom);
CV_RegisterVar(&cv_star);
CV_RegisterVar(&cv_triplebanana);
CV_RegisterVar(&cv_fakeitem);
CV_RegisterVar(&cv_banana);
CV_RegisterVar(&cv_greenshell);
CV_RegisterVar(&cv_redshell);
CV_RegisterVar(&cv_laserwisp);
CV_RegisterVar(&cv_triplegreenshell);
CV_RegisterVar(&cv_bobomb);
CV_RegisterVar(&cv_blueshell);
CV_RegisterVar(&cv_jaws);
CV_RegisterVar(&cv_fireflower);
CV_RegisterVar(&cv_tripleredshell);
CV_RegisterVar(&cv_lightning);
}
//}
//{ SRB2kart Roulette Code
#define NUMKARTITEMS 18
#define NUMKARTODDS 40
fixed_t spawnchance[NUMKARTITEMS * NUMKARTODDS]; // Holds the actual odds.
fixed_t basechance, chance, prevchance; // Base chance (item itself), current chance (counter), previous chance
fixed_t numchoices, pingame, pexiting;
// Ugly ol' 3D array
static fixed_t K_KartItemOdds_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS] =
{
// 1 Active Player
{ //1st //
{ 0 }, // Magnet
{ 0 }, // Boo
{ 40 }, // Mushroom
{ 0 }, // Triple Mushroom
{ 0 }, // Mega Mushroom
{ 0 }, // Gold Mushroom
{ 0 }, // Star
{ 0 }, // Triple Banana
{ 0 }, // Fake Item
{ 0 }, // Banana
{ 0 }, // Green Shell
{ 0 }, // Red Shell
{ 0 }, // Triple Green Shell
{ 0 }, // Bob-omb
{ 0 }, // Blue Shell
{ 0 }, // Fire Flower
{ 0 }, // Triple Red Shell
{ 0 } // Lightning
}, //1st //
// 2 Active Players
{ //1st 2nd //
{ 0, 0 }, // Magnet
{ 0, 0 }, // Boo
{ 0, 0 }, // Mushroom
{ 0, 0 }, // Triple Mushroom
{ 0, 0 }, // Mega Mushroom
{ 0, 0 }, // Gold Mushroom
{ 0, 0 }, // Star
{ 0, 0 }, // Triple Banana
{ 0, 0 }, // Fake Item
{ 0, 0 }, // Banana
{ 0, 0 }, // Green Shell
{ 0, 0 }, // Red Shell
{ 0, 0 }, // Triple Green Shell
{ 0, 0 }, // Bob-omb
{ 0, 0 }, // Blue Shell
{ 0, 0 }, // Fire Flower
{ 0, 0 }, // Triple Red Shell
{ 0, 0 } // Lightning
}, //1st 2nd //
// 3 Active Players
{ //1st 2nd 3rd //
{ 0, 0, 0 }, // Magnet
{ 0, 0, 0 }, // Boo
{ 0, 0, 0 }, // Mushroom
{ 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0 }, // Star
{ 0, 0, 0 }, // Triple Banana
{ 0, 0, 0 }, // Fake Item
{ 0, 0, 0 }, // Banana
{ 0, 0, 0 }, // Green Shell
{ 0, 0, 0 }, // Red Shell
{ 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0 }, // Bob-omb
{ 0, 0, 0 }, // Blue Shell
{ 0, 0, 0 }, // Fire Flower
{ 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0 } // Lightning
}, //1st 2nd 3rd //
// 4 Active Players
{ //1st 2nd 3rd 4th //
{ 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th //
// 5 Active Players
{ //1st 2nd 3rd 4th 5th //
{ 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th //
// 6 Active Players
{ //1st 2nd 3rd 4th 5th 6th //
{ 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th //
// 7 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th //
{ 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th //
// 8 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th //
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th //
// 9 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
// 10 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
// 11 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
// 12 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
// 13 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
// 14 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
// 15 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
// 16 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 4, 6, 8, 10, 9, 7, 4, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 4, 7, 10, 13, 16, 18, 15, 14, 12, 8, 7, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 8, 5, 2, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 11, 13, 14, 23, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 9, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 8, 7, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
} //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
};
/** \brief Item Roulette for Kart
\param player player
\param getitem what item we're looking for
\param retrokart whether or not we're getting old or new item odds
\return void
*/
static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retrokart)
{
getitem++;
switch (getitem)
{
case 1: // Magnet
player->kartstuff[k_magnet] = 1;
break;
case 2: // Boo
player->kartstuff[k_boo] = 1;
break;
case 4: // Triple Mushroom
player->kartstuff[k_mushroom] = 4;
break;
case 5: // Mega Mushroom
player->kartstuff[k_megashroom] = 1;
break;
case 6: // Gold Mushroom
player->kartstuff[k_goldshroom] = 1;
break;
case 7: // Star
player->kartstuff[k_star] = 1;
break;
case 8: // Triple Banana
player->kartstuff[k_triplebanana] |= 8;
break;
case 9: // Fake Item
player->kartstuff[k_fakeitem] |= 2;
break;
case 10: // Banana
player->kartstuff[k_banana] |= 2;
break;
case 11: // Green Shell
player->kartstuff[k_greenshell] |= 2;
break;
case 12: // Red Shell
player->kartstuff[k_redshell] |= 2;
break;
case 13: // Triple Green Shell - or - Laser Wisp
if (retrokart)
player->kartstuff[k_triplegreenshell] |= 8;
else
player->kartstuff[k_laserwisp] = 1;
break;
case 14: // Bob-omb - or - 3x Orbinaut (Triple Green Shell)
if (retrokart)
player->kartstuff[k_bobomb] |= 2;
else
player->kartstuff[k_triplegreenshell] |= 8;
break;
case 15: // Blue Shell - or - Specialstage Mines (Bob-omb)
if (retrokart)
player->kartstuff[k_blueshell] = 1;
else
player->kartstuff[k_bobomb] |= 2;
break;
case 16: // Fire Flower - or - Deton (Blue Shell)
if (retrokart)
player->kartstuff[k_fireflower] = 1;
else
player->kartstuff[k_blueshell] |= 4;
break;
case 17: // Triple Red Shell - or - 2x Jaws
if (retrokart)
player->kartstuff[k_tripleredshell] |= 8;
else
player->kartstuff[k_jaws] = 1;
break;
case 18: // Lightning
player->kartstuff[k_lightning] = 1;
break;
default: // Mushroom - Doing it here as a fail-safe
if (getitem != 3)
CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d), giving Mushroom instead.\n", getitem);
player->kartstuff[k_mushroom] = 1;
break;
}
}
/** \brief Item Roulette for Kart
\param position player position in the race
\param giveitem what item we're slotting into the basechance
\return void
*/
static void K_KartSetItemResult(fixed_t position, fixed_t giveitem)
{
prevchance = chance;
basechance = K_KartItemOdds_Retro[pingame-1][giveitem][position]; // Number of slots in the array, based on odds
for (; chance < prevchance + basechance; chance++)
{
spawnchance[chance] = giveitem;
numchoices++;
}
}
/** \brief Item Roulette for Kart
\param player player object passed from P_KartPlayerThink
\return void
*/
static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
{
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if (player->kartstuff[k_itemroulette])
player->kartstuff[k_itemroulette]++;
else
return;
// This makes the roulette produce the random noises.
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get.
if (!(player->kartstuff[k_itemroulette] > (TICRATE*3)-1 || ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] > ((TICRATE*2)/3)-1)))
return;
// Initializes existing values
basechance = chance = prevchance = 0;
numchoices = pingame = pexiting = 0;
INT32 i;
// Initializes existing spawnchance values
for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++)
spawnchance[i] = 0;
// Gotta check how many players are active at this moment.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
pingame++;
if (players[i].exiting)
pexiting++;
}
if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
// Yes I know I'm defining variables half-way into the function, but they aren't needed until now :/
fixed_t prandom = P_RandomFixed();
fixed_t ppos = player->kartstuff[k_position] - 1;
// Tiny catcher in case player position is unset.
if (ppos < 0) ppos = 0;
// Check the game type to differentiate odds.
//if (gametype == GT_RETRO)
//{
if (cv_magnet.value) K_KartSetItemResult(ppos, 1); // Magnet
if (cv_boo.value) K_KartSetItemResult(ppos, 2); // Boo
if (cv_mushroom.value) K_KartSetItemResult(ppos, 3); // Mushroom
if (cv_mushroom.value) K_KartSetItemResult(ppos, 4); // Triple Mushroom
if (cv_megashroom.value) K_KartSetItemResult(ppos, 5); // Mega Mushroom
if (cv_goldshroom.value) K_KartSetItemResult(ppos, 6); // Gold Mushroom
if (cv_star.value) K_KartSetItemResult(ppos, 7); // Star
if (cv_triplebanana.value) K_KartSetItemResult(ppos, 8); // Triple Banana
if (cv_fakeitem.value) K_KartSetItemResult(ppos, 9); // Fake Item
if (cv_banana.value) K_KartSetItemResult(ppos, 10); // Banana
if (cv_greenshell.value) K_KartSetItemResult(ppos, 11); // Green Shell
if (cv_redshell.value) K_KartSetItemResult(ppos, 12); // Red Shell
if (cv_triplegreenshell.value) K_KartSetItemResult(ppos, 13); // Triple Green Shell
if (cv_bobomb.value) K_KartSetItemResult(ppos, 14); // Bob-omb
if (cv_blueshell.value && pexiting == 0) K_KartSetItemResult(ppos, 15); // Blue Shell
if (cv_fireflower.value) K_KartSetItemResult(ppos, 16); // Fire Flower
if (cv_tripleredshell.value) K_KartSetItemResult(ppos, 17); // Triple Red Shell
if (cv_lightning.value && pingame > pexiting) K_KartSetItemResult(ppos, 18); // Lightning
// Award the player whatever power is rolled
if (numchoices > 0)
K_KartGetItemResult(player, spawnchance[prandom%numchoices], true);
else
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
//}
/*else if (gametype == GT_NEO)
{
if (cv_magnet.value) K_KartSetItemResult(ppos, 1) // Electro-Shield
if (cv_boo.value) K_KartSetItemResult(ppos, 2) // S3K Ghost
if (cv_mushroom.value) K_KartSetItemResult(ppos, 3) // Speed Shoe
if (cv_mushroom.value) K_KartSetItemResult(ppos, 4) // Triple Speed Shoe
if (cv_megashroom.value) K_KartSetItemResult(ppos, 5) // Size-Up Monitor
if (cv_goldshroom.value) K_KartSetItemResult(ppos, 6) // Rocket Shoe
if (cv_star.value) K_KartSetItemResult(ppos, 7) // Invincibility
if (cv_triplebanana.value) K_KartSetItemResult(ppos, 8) // Triple Banana
if (cv_fakeitem.value) K_KartSetItemResult(ppos, 9) // Eggman Monitor
if (cv_banana.value) K_KartSetItemResult(ppos, 10) // Banana
if (cv_greenshell.value) K_KartSetItemResult(ppos, 11) // 1x Orbinaut
if (cv_redshell.value) K_KartSetItemResult(ppos, 12) // 1x Jaws
if (cv_laserwisp.value) K_KartSetItemResult(ppos, 13) // Laser Wisp
if (cv_triplegreenshell.value) K_KartSetItemResult(ppos, 14) // 3x Orbinaut
if (cv_bobomb.value) K_KartSetItemResult(ppos, 15) // Specialstage Mines
if (cv_blueshell.value && pexiting == 0) K_KartSetItemResult(ppos, 16) // Deton
if (cv_jaws.value) K_KartSetItemResult(ppos, 17) // 2x Jaws
if (cv_lightning.value && pingame > pexiting) K_KartSetItemResult(ppos, 18) // Size-Down Monitor
// Award the player whatever power is rolled
if (numchoices > 0)
K_KartGetItemResult(player, spawnchance[prandom%numchoices], false)
else
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
}
else
CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n");
*/
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_mkitmF);
}
//}
//{ SRB2kart p_user.c Stuff
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\param player player object passed from P_PlayerThink
\param cmd control input from player
\return void
*/
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
{
// This spawns the drift sparks when k_driftcharge hits 30. Its own AI handles life/death and color
if ((player->kartstuff[k_drift] >= 1 || player->kartstuff[k_drift] <= -1)
&& player->kartstuff[k_driftcharge] == 30)
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo;
if (player->kartstuff[k_itemclose])
player->kartstuff[k_itemclose]--;
if (player->kartstuff[k_spinout])
player->kartstuff[k_spinout]--;
if (player->kartstuff[k_spinouttimer])
player->kartstuff[k_spinouttimer]--;
if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == flashingtics)
player->powers[pw_flashing]--;
if (player->kartstuff[k_magnettimer])
player->kartstuff[k_magnettimer]--;
if (player->kartstuff[k_mushroomtimer])
player->kartstuff[k_mushroomtimer]--;
if (player->kartstuff[k_floorboost])
player->kartstuff[k_floorboost]--;
if (player->kartstuff[k_startimer])
player->kartstuff[k_startimer]--;
if (player->kartstuff[k_growshrinktimer] > 0)
player->kartstuff[k_growshrinktimer]--;
if (player->kartstuff[k_growshrinktimer] < 0)
player->kartstuff[k_growshrinktimer]++;
if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1)
{
player->mo->destscale = FRACUNIT;
P_RestoreMusic(player);
}
if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0
&& player->kartstuff[k_goldshroomtimer])
player->kartstuff[k_goldshroomtimer]--;
if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0
&& player->kartstuff[k_fireflowertimer])
player->kartstuff[k_fireflowertimer]--;
if (player->kartstuff[k_bootaketimer])
player->kartstuff[k_bootaketimer]--;
if (player->kartstuff[k_boostolentimer])
player->kartstuff[k_boostolentimer]--;
if (player->kartstuff[k_squishedtimer])
player->kartstuff[k_squishedtimer]--;
if (player->kartstuff[k_laserwisptimer])
player->kartstuff[k_laserwisptimer]--;
if (player->kartstuff[k_sounds])
player->kartstuff[k_sounds]--;
// Restores music if too many sounds are playing (?)
//if (player->kartstuff[k_sounds] >= 1 && player->kartstuff[k_sounds] < 120)
// player->kartstuff[k_sounds] += 1;
//if (player->kartstuff[k_sounds] < 120 && player->kartstuff[k_sounds] > 116) //&& P_IsLocalPlayer(player))
// P_RestoreMusic(player);
// ???
/*
if (player->kartstuff[k_jmp] > 1 && onground)
{
S_StartSound(player->mo, sfx_spring);
P_DoJump(player, false);
player->mo->momz *= player->kartstuff[k_jmp];
player->kartstuff[k_jmp] = 0;
}
*/
if (cmd->buttons & BT_JUMP)
player->kartstuff[k_jmp] = 1;
else
player->kartstuff[k_jmp] = 0;
K_KartItemRoulette(player, cmd); // Roulette Code
// Looping and stopping of the horrible horrible star SFX ~Sryder
if (player->mo->health > 0 && player->mo->player->kartstuff[k_startimer])// If you have invincibility
{
if (!P_IsLocalPlayer(player)) // If it isn't the current player
{
if (!S_SoundPlaying(NULL, sfx_star)) // and it isn't still playing
S_StartSound(player->mo, sfx_star); // play it again
}
}
else if (player->mo->health <= 0 || player->mo->player->kartstuff[k_startimer] <= 0 || player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you don't have invincibility (or mega is active too)
{
if (S_SoundPlaying(player->mo, sfx_star)) // But the sound is playing
S_StopSoundByID(player->mo, sfx_star); // Stop it
}
// And now the same for the mega mushroom SFX ~Sryder
if (player->mo->health > 0 && player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you are big
{
if (!P_IsLocalPlayer(player)) // If it isn't the current player
{
if (!S_SoundPlaying(NULL, sfx_mega)) // and it isn't still playing
S_StartSound(player->mo, sfx_mega); // play it again
}
}
else // If you aren't big
{
if (S_SoundPlaying(player->mo, sfx_mega)) // But the sound is playing
S_StopSoundByID(player->mo, sfx_mega); // Stop it
}
}
void K_PlayTauntSound(mobj_t *source)
{
INT32 prandom;
prandom = P_RandomFixed();
if (prandom <= 63)
S_StartSound(source, sfx_taunt1);
else if (prandom <= 127)
S_StartSound(source, sfx_taunt2);
else if (prandom <= 191)
S_StartSound(source, sfx_taunt3);
else
S_StartSound(source, sfx_taunt4);
}
void K_SpinPlayer(player_t *player, mobj_t *source)
{
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
return;
player->kartstuff[k_mushroomtimer] = 0;
if (player->kartstuff[k_spinouttype] <= 0)
{
if (player->kartstuff[k_spinouttype] == 0)
player->kartstuff[k_spinouttimer] = 2*TICRATE;
else
player->kartstuff[k_spinouttimer] = 3*TICRATE/2;
if (player->speed < player->normalspeed/4)
P_InstaThrust(player->mo, player->mo->angle, FixedMul(player->normalspeed/4, player->mo->scale));
S_StartSound(player->mo, sfx_slip);
}
else
player->kartstuff[k_spinouttimer] = 1*TICRATE;
player->powers[pw_flashing] = flashingtics;
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
player->kartstuff[k_spinouttype] = 0;
return;
}
void K_SquishPlayer(player_t *player, mobj_t *source)
{
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
return;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_squishedtimer] = 2*TICRATE;
player->powers[pw_flashing] = flashingtics;
player->mo->flags |= MF_NOCLIP;
if (player->mo->state != &states[S_KART_SQUISH]) // Squash
P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
P_PlayRinglossSound(player->mo);
return;
}
void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
{
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
return;
player->mo->momz = 18*FRACUNIT;
player->mo->momx = player->mo->momy = 0;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_spinouttype] = 1;
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
player->powers[pw_flashing] = flashingtics;
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
player->kartstuff[k_spinouttype] = 0;
P_PlayRinglossSound(player->mo);
return;
}
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit)
{
mobj_t *mobj;
mobj_t *ghost = NULL;
INT32 i;
TVector v;
TVector *res;
fixed_t finalx, finaly, finalz, dist;
//mobj_t hoopcenter;
angle_t degrees, fa, closestangle;
fixed_t mobjx, mobjy, mobjz;
//hoopcenter.x = x;
//hoopcenter.y = y;
//hoopcenter.z = z;
//hoopcenter.z = z - mobjinfo[type].height/2;
degrees = FINEANGLES/number;
radius = FixedDiv(radius,5*(FRACUNIT/4));
closestangle = 0;
// Create the hoop!
for (i = 0; i < number; i++)
{
fa = (i*degrees);
v[0] = FixedMul(FINECOSINE(fa),radius);
v[1] = 0;
v[2] = FixedMul(FINESINE(fa),radius);
v[3] = FRACUNIT;
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
M_Memcpy(&v, res, sizeof (v));
res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle));
M_Memcpy(&v, res, sizeof (v));
finalx = x + v[0];
finaly = y + v[1];
finalz = z + v[2];
mobj = P_SpawnMobj(finalx, finaly, finalz, type);
mobj->z -= mobj->height>>1;
// change angle
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y);
// change slope
dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z);
if (dist < 1)
dist = 1;
mobjx = mobj->x;
mobjy = mobj->y;
mobjz = mobj->z;
if (ghostit)
{
ghost = P_SpawnGhostMobj(mobj);
P_SetMobjState(mobj, S_NULL);
mobj = ghost;
}
mobj->momx = FixedMul(FixedDiv(mobjx - x, dist), 2*FRACUNIT);
mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), 2*FRACUNIT);
mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), 2*FRACUNIT);
if (spawncenter)
{
mobj->x = x;
mobj->y = y;
mobj->z = z;
}
mobj->flags |= MF_NOCLIPTHING;
mobj->flags &= ~MF_SPECIAL;
}
}
mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle, INT32 flags2, fixed_t speed)
{
mobj_t *th;
angle_t an;
fixed_t x, y, z;
//INT32 dir;
// angle at which you fire, is player angle
an = angle;
//if (source->player->kartstuff[k_throwdir] != 0)
// dir = source->player->kartstuff[k_throwdir];
//else
// dir = 1;
x = source->x + source->momx;
y = source->y + source->momy;
z = source->z + source->height/3;
th = P_SpawnMobj(x, y, z, type);
th->flags2 |= flags2;
th->threshold = 10;
#ifdef WEAPON_SFX
//Since rail and bounce have no thrown objects, this hack is necessary.
//Is creating thrown objects for rail and bounce more or less desirable than this?
if (th->info->seesound && !(th->flags2 & MF2_RAILRING) && !(th->flags2 & MF2_SCATTER))
S_StartSound(source, th->info->seesound);
#else
if (th->info->seesound)
S_StartSound(source, th->info->seesound);
#endif
P_SetTarget(&th->target, source);
th->angle = an;
th->momx = FixedMul(speed, FINECOSINE(an>>ANGLETOFINESHIFT));
th->momy = FixedMul(speed, FINESINE(an>>ANGLETOFINESHIFT));
return NULL;
}
void K_SpawnDriftTrail(player_t *player)
{
fixed_t newx;
fixed_t newy;
fixed_t ground;
mobj_t *flame;
angle_t travelangle;
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (player->mo->eflags & MFE_VERTICALFLIP)
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
else
ground = player->mo->floorz;
if (player->kartstuff[k_drift])
travelangle = player->mo->angle;
else
travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
for (i = 0; i < 2; i++)
{
if (player->kartstuff[k_bootaketimer] != 0)
continue;
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
#ifdef ESLOPE
if (player->mo->standingslope)
{
ground = P_GetZAt(player->mo->standingslope, newx, newy);
if (player->mo->eflags & MFE_VERTICALFLIP)
ground -= FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
}
#endif
if ((player->kartstuff[k_drift] >= 1 || player->kartstuff[k_drift] <= -1) && player->kartstuff[k_mushroomtimer] == 0)
flame = P_SpawnMobj(newx, newy, ground, MT_DRIFTSMOKE);
else
flame = P_SpawnMobj(newx, newy, ground, MT_MUSHROOMTRAIL);
P_SetTarget(&flame->target, player->mo);
flame->angle = travelangle;
flame->fuse = TICRATE*2;
flame->destscale = player->mo->scale;
P_SetScale(flame, player->mo->scale);
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
flame->momx = 8;
P_XYMovement(flame);
if (P_MobjWasRemoved(flame))
continue;
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if (flame->z + flame->height < flame->ceilingz)
P_RemoveMobj(flame);
}
else if (flame->z > flame->floorz)
P_RemoveMobj(flame);
}
}
static mobj_t *P_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean bobombthrow)
{
mobj_t *mo;
INT32 dir;
angle_t newangle;
fixed_t newx;
fixed_t newy;
if (!player)
return NULL;
if (bobombthrow)
{
if (player->kartstuff[k_throwdir] == 1)
dir = 2;
else if (player->kartstuff[k_throwdir] == -1)
dir = -1;
else
dir = 1;
}
else
{
if (player->kartstuff[k_throwdir] != 0)
dir = player->kartstuff[k_throwdir];
else
dir = defaultDir;
}
if (missile)
{
if (dir == -1)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, 64*FRACUNIT);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
else
{
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, 64*FRACUNIT);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
}
else
{
if (dir == 1 || dir == 2)
{
// Shoot forward
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + 80*FRACUNIT, mapthing);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
if (mo)
{
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
int DIST = 50*FRACUNIT + player->speed*FRACUNIT; // 6 when dropping CTF flag
if (DIST > 64*FRACUNIT)
DIST = 64*FRACUNIT;
int HEIGHT;
if (dir == 2)
HEIGHT = 16*FRACUNIT + player->mo->momz;
else
HEIGHT = 8*FRACUNIT + player->mo->momz;
if (HEIGHT > 64*FRACUNIT)
HEIGHT = 64*FRACUNIT;
mo->momx = FixedMul(FINECOSINE(fa), DIST);
mo->momy = FixedMul(FINESINE(fa), DIST);
mo->momz = HEIGHT;
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
else
{
// Drop it directly behind you.
newangle = player->mo->angle;
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, mapthing);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3);
mo->x = newx;
mo->y = newy;
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
}
return mo;
}
static void K_DoBooSteal(player_t * player)
{
INT32 i, numplayers = 0;
INT32 playerswappable[MAXPLAYERS];
INT32 stealplayer = 0; // The player that's getting stolen from
INT32 prandom = 0;
if (!multiplayer)
return;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
&& !players[i].exiting && !players[i].powers[pw_super] && !((netgame || multiplayer) && players[i].spectator)
&& players[i].kartstuff[k_position] < player->kartstuff[k_position] && player != &players[i]
&& (players[i].kartstuff[k_star] || players[i].kartstuff[k_mushroom] || players[i].kartstuff[k_goldshroom]
|| players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_lightning] || players[i].kartstuff[k_blueshell]
|| players[i].kartstuff[k_greenshell] & 2 || players[i].kartstuff[k_triplegreenshell] & 8
|| players[i].kartstuff[k_redshell] & 2 || players[i].kartstuff[k_tripleredshell] & 8
|| players[i].kartstuff[k_banana] & 2 || players[i].kartstuff[k_triplebanana] & 8
|| players[i].kartstuff[k_fakeitem] & 2 || players[i].kartstuff[k_bobomb] & 2
|| players[i].kartstuff[k_boo])) // Stealing boos with boos? sounds like fun
{
playerswappable[numplayers] = i+1;
numplayers++;
}
}
prandom = P_RandomFixed();
if (player->kartstuff[k_position] == 1 || numplayers < 1) // No-one can be stolen from? Get longer invisibility for nothing
{
player->kartstuff[k_bootaketimer] = bootime;
player->kartstuff[k_boo] = 0;
return;
}
else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from
{
stealplayer = playerswappable[numplayers - 1];
}
else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player
{
stealplayer = playerswappable[prandom%(numplayers-1)];
}
if (stealplayer) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
{
stealplayer -= 1; // stealplayer is +1 so we know if it found there actually WAS a player
player->kartstuff[k_bootaketimer] = bootime;
player->kartstuff[k_boo] = 0;
players[stealplayer].kartstuff[k_boostolentimer] = bootime;
if (players[stealplayer].kartstuff[k_star])
{
player->kartstuff[k_star] = players[stealplayer].kartstuff[k_star];
players[stealplayer].kartstuff[k_star] = 0;
}
else if (players[stealplayer].kartstuff[k_mushroom])
{
player->kartstuff[k_mushroom] = players[stealplayer].kartstuff[k_mushroom];
players[stealplayer].kartstuff[k_mushroom] = 0;
}
else if (players[stealplayer].kartstuff[k_goldshroom])
{
player->kartstuff[k_goldshroom] = players[stealplayer].kartstuff[k_goldshroom];
players[stealplayer].kartstuff[k_goldshroom] = 0;
}
else if (players[stealplayer].kartstuff[k_megashroom])
{
player->kartstuff[k_megashroom] = players[stealplayer].kartstuff[k_megashroom];
players[stealplayer].kartstuff[k_megashroom] = 0;
}
else if (players[stealplayer].kartstuff[k_lightning])
{
player->kartstuff[k_lightning] = players[stealplayer].kartstuff[k_lightning];
players[stealplayer].kartstuff[k_lightning] = 0;
}
else if (players[stealplayer].kartstuff[k_blueshell])
{
player->kartstuff[k_blueshell] = players[stealplayer].kartstuff[k_blueshell];
players[stealplayer].kartstuff[k_blueshell] = 0;
}
else if (players[stealplayer].kartstuff[k_greenshell] & 2)
{
player->kartstuff[k_greenshell] |= 2;
players[stealplayer].kartstuff[k_greenshell] &= ~2;
}
else if (players[stealplayer].kartstuff[k_triplegreenshell] & 8)
{
player->kartstuff[k_triplegreenshell] |= 8;
players[stealplayer].kartstuff[k_triplegreenshell] &= ~8;
}
else if (players[stealplayer].kartstuff[k_redshell] & 2)
{
player->kartstuff[k_redshell] |= 2;
players[stealplayer].kartstuff[k_redshell] &= ~2;
}
else if (players[stealplayer].kartstuff[k_tripleredshell] & 8)
{
player->kartstuff[k_tripleredshell] |= 8;
players[stealplayer].kartstuff[k_tripleredshell] &= ~8;
}
else if (players[stealplayer].kartstuff[k_banana] & 2)
{
player->kartstuff[k_banana] |= 2;
players[stealplayer].kartstuff[k_banana] &= ~2;
}
else if (players[stealplayer].kartstuff[k_triplebanana] & 8)
{
player->kartstuff[k_triplebanana] |= 8;
players[stealplayer].kartstuff[k_triplebanana] &= ~8;
}
else if (players[stealplayer].kartstuff[k_fakeitem] & 2)
{
player->kartstuff[k_fakeitem] |= 2;
players[stealplayer].kartstuff[k_fakeitem] &= ~2;
}
else if (players[stealplayer].kartstuff[k_bobomb] & 2)
{
player->kartstuff[k_bobomb] |= 2;
players[stealplayer].kartstuff[k_bobomb] &= ~2;
}
if (players[stealplayer].kartstuff[k_boo])
{
player->kartstuff[k_boo] = players[stealplayer].kartstuff[k_boo];
players[stealplayer].kartstuff[k_boo] = 0;
}
}
}
void K_DoMushroom(player_t *player, boolean doPFlag)
{
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_mushroomtimer] = mushroomtime;
if (doPFlag)
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
return;
//K_PlayTauntSound(player->mo);
player->kartstuff[k_sounds] = 70;
}
void K_DoLightning(player_t *player, boolean bluelightning)
{
INT32 i;
S_StartSound(player->mo, sfx_bkpoof); // Sound the BANG!
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
P_FlashPal(&players[i], PAL_NUKE, 10);
if (bluelightning)
P_DamageMobj(players[i].mo, player->mo, player->mo, bluelightning ? 65 : 64);
}
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
return;
K_PlayTauntSound(player->mo);
player->kartstuff[k_sounds] = 70;
}
void K_KartDrift(player_t *player, ticcmd_t *cmd, boolean onground)
{
// Drifting is actually straffing + automatic turning.
// Holding the Jump button will enable drifting.
if (cmd->buttons & BT_DRIFTRIGHT)
player->kartstuff[k_turndir] = 1;
else if (cmd->buttons & BT_DRIFTLEFT)
player->kartstuff[k_turndir] = -1;
else
player->kartstuff[k_turndir] = 0;
// Drift Release (Moved here so you can't "chain" drifts)
if ((player->kartstuff[k_drift] == 0)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] < 30
&& onground)
{
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] == 0)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& (player->kartstuff[k_driftcharge] >= 30 && player->kartstuff[k_driftcharge] < 60)
&& onground)
{
player->powers[pw_sneakers] += 17;
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] == 0)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] >= 60
&& onground)
{
player->powers[pw_sneakers] += 35;
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
}
// Drifting: left or right?
if (player->kartstuff[k_turndir] == 1 && player->speed > 10 && player->kartstuff[k_jmp] == 1
&& player->kartstuff[k_drift] < 3 && player->kartstuff[k_drift] > -1) // && player->kartstuff[k_drift] != 1)
player->kartstuff[k_drift] = 1;
else if (player->kartstuff[k_turndir] == -1 && player->speed > 10 && player->kartstuff[k_jmp] == 1
&& player->kartstuff[k_drift] > -3 && player->kartstuff[k_drift] < 1) // && player->kartstuff[k_drift] != -1)
player->kartstuff[k_drift] = -1;
else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0)
player->kartstuff[k_drift] = 0;
// Incease/decrease the drift value to continue drifting in that direction
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground
&& (player->kartstuff[k_drift] >= 1 || player->kartstuff[k_drift] <= -1))
{
player->kartstuff[k_driftcharge]++;
if (player->kartstuff[k_drift] >= 1) // Drifting to the Right
{
player->kartstuff[k_drift]++;
if (player->kartstuff[k_drift] > 3)
player->kartstuff[k_drift] = 3;
// Left = +450 Right = -450
// Player 1
if (player == &players[consoleplayer])
{
if (player->kartstuff[k_turndir] == -1) // Turning Left while Drifting Right
localangle -= 600*FRACUNIT;
else if (player->kartstuff[k_turndir] == 1) // Turning Right while Drifting Right
localangle -= 225*FRACUNIT;
else // No Direction while Drifting Right
localangle -= 450*FRACUNIT;
}
// Player 2
if (splitscreen && player == &players[secondarydisplayplayer])
{
}
}
else if (player->kartstuff[k_drift] <= -1) // Drifting to the Left
{
player->kartstuff[k_drift]--;
if (player->kartstuff[k_drift] < -3)
player->kartstuff[k_drift] = -3;
// Left = +450 Right = -450
// Player 1
if (player == &players[consoleplayer])
{
if (player->kartstuff[k_turndir] == 1) // Turning Right while Drifting Left
localangle += 600*FRACUNIT;
else if (player->kartstuff[k_turndir] == -1) // Turning Left while Drifting Left
localangle += 225*FRACUNIT;
else // No Direction while Drifting Left
localangle += 450*FRACUNIT;
}
// Player 2
if (splitscreen && player == &players[secondarydisplayplayer] && player->kartstuff[k_turndir] == 1)
localangle2 += (300+192)*FRACUNIT;
else if (splitscreen && player == &players[secondarydisplayplayer])
localangle2 += (300)*FRACUNIT;
}
}
// Stop drifting
if (player->kartstuff[k_spinouttimer] > 0 // banana peel
|| player->speed < 10) // you're too slow!
{
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
}
}
UINT64 K_GetKartSpeed(player_t *player)
{
UINT64 k_speed = 47*FRACUNIT + FRACUNIT/2;
// Speed is a value between 48 and 52, incremented by halves
k_speed += player->kartspeed*FRACUNIT/2;
return k_speed;
}
UINT64 K_GetKartAccel(player_t *player)
{
UINT64 k_accel = 45;
// Acceleration is a given base, minus the speed value.
k_accel -= 3*player->kartspeed;
return k_accel;
}
fixed_t K_3dKartMovement(player_t *player, boolean onground)
{
// If the player isn't on the ground, there is no change in speed
if (!onground) return 0;
fixed_t accelmax = 2000; // AccelMax
fixed_t f_beater = 2*FRACUNIT - (0xE8<<(FRACBITS-8)); //1.10345f; // Friction Beater Friction = (0xE8 << (FRACBITS-8))
fixed_t g_cc = 1*FRACUNIT; // Game CC
fixed_t newspeed, oldspeed, finalspeed;
fixed_t boostpower = 1*FRACUNIT;
fixed_t p_speed = K_GetKartSpeed(player);
fixed_t p_accel = K_GetKartAccel(player);
sector_t *nextsector = R_PointInSubsector(player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector;
// Determine boostpower by checking every power. There's probably a cleaner way to do this, but eh whatever.
if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootaketimer] || player->powers[pw_sneakers] ||
player->kartstuff[k_mushroomtimer] || player->kartstuff[k_growshrinktimer] > 1) && P_IsObjectOnGround(player->mo) &&
nextsector->special & 256 && nextsector->special != 768 && (nextsector->special != 1024 || nextsector->special != 4864))
boostpower = FixedMul(boostpower, FRACUNIT/4); // Off-road, unless you're ignoring off-road.
if (player->kartstuff[k_growshrinktimer] < -1) boostpower = FixedMul(boostpower, FRACUNIT/3); // Shrink
if (player->kartstuff[k_squishedtimer] > 0) boostpower = FixedMul(boostpower, FRACUNIT/2); // Squished
if (player->powers[pw_sneakers]) boostpower = FixedMul(boostpower, FRACUNIT+FRACUNIT/4); // Slide Boost
if (player->kartstuff[k_growshrinktimer] > 1) boostpower = FixedMul(boostpower, FRACUNIT+FRACUNIT/3); // Mega Mushroom
if (player->kartstuff[k_startimer]) boostpower = FixedMul(boostpower, FRACUNIT+FRACUNIT/2); // Star
if (player->kartstuff[k_mushroomtimer]) boostpower = FixedMul(boostpower, FRACUNIT+FRACUNIT/1); // Mushroom
// Boostpower is applied to each stat individually, and NOT the calculation.
// Applying to the calculation fails due to friction never getting beaten, or getting overshot really far.
// It's easier this way.
// Similarly, the CC of the game is also multiplied directly.
// This assures a growth in speed without affecting acceleration curving.
p_speed = FixedMul(FixedMul(p_speed, boostpower), g_cc);
p_accel = FixedMul(FixedMul(p_accel, boostpower), g_cc);
accelmax = FixedMul(FixedMul(accelmax, boostpower), g_cc);
// Now, the code that made Iceman's eyes rub erotically against a toaster.
oldspeed = FixedMul(FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale), f_beater);
newspeed = FixedMul(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), f_beater);
finalspeed = newspeed - oldspeed;
return (fixed_t)finalspeed;
}
void K_MoveKartPlayer(player_t *player, ticcmd_t *cmd, boolean onground)
{
boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN));
boolean HOLDING_ITEM = (player->kartstuff[k_greenshell] == 1 || player->kartstuff[k_redshell] == 1
|| player->kartstuff[k_banana] == 1 || player->kartstuff[k_fakeitem] == 1 || player->kartstuff[k_bobomb] == 1
|| player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4
|| player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4
|| player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4);
boolean NO_BOO = (player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_bootaketimer] == 0);
if ((player->pflags & PF_ATTACKDOWN) && !(cmd->buttons & BT_ATTACK))
player->pflags &= ~PF_ATTACKDOWN;
else if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
if (player && player->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0)
{
// GoldenMushroom power
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && player->kartstuff[k_goldshroom] == 1 && player->kartstuff[k_goldshroomtimer] == 0 && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_goldshroomtimer] = bonustime;
player->kartstuff[k_goldshroom] = 0;
}
// GoldenMushroom power
else if (ATTACK_IS_DOWN && player->kartstuff[k_goldshroomtimer] > 1 && onground && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_goldshroomtimer] -= 5;
if (player->kartstuff[k_goldshroomtimer] < 1)
player->kartstuff[k_goldshroomtimer] = 1;
}
// TripleMushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 4 && onground && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_mushroom] = 2;
}
// DoubleMushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 2 && onground && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_mushroom] = 1;
}
// Mushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 1 && onground && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_mushroom] = 0;
}
// Star power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_star] == 1 && NO_BOO)
{
if (P_IsLocalPlayer(player) && !player->exiting)
S_ChangeMusicInternal("minvnc", true);
if (!P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_star);
player->kartstuff[k_startimer] = bonustime; // Activate it
K_PlayTauntSound(player->mo);
player->kartstuff[k_star] = 0;
player->kartstuff[k_itemclose] = 10;
player->pflags |= PF_ATTACKDOWN;
}
// Green Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_greenshell] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_greenshell] &= ~2;
player->kartstuff[k_greenshell] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_GREENSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_greenshell] & 1)
{
player->kartstuff[k_greenshell] &= ~1;
P_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
K_PlayTauntSound(player->mo);
}
// Triple Green Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplegreenshell] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
player->kartstuff[k_triplegreenshell] &= ~8;
player->kartstuff[k_triplegreenshell] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
K_PlayTauntSound(player->mo);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD1);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
mo->angle = 0;
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD2);
mo2->threshold = 10;
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_120;
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD3);
mo3->threshold = 10;
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_240;
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4))
{
P_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_triplegreenshell] & 4)
player->kartstuff[k_triplegreenshell] &= ~4;
else if (player->kartstuff[k_triplegreenshell] & 2)
player->kartstuff[k_triplegreenshell] &= ~2;
else if (player->kartstuff[k_triplegreenshell] & 1)
player->kartstuff[k_triplegreenshell] &= ~1;
}
// Red Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_redshell] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_redshell] &= ~2;
player->kartstuff[k_redshell] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_REDSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
{
player->kartstuff[k_redshell] &= ~1;
P_ThrowKartItem(player, true, MT_REDITEM, 1, false);
K_PlayTauntSound(player->mo);
}
// Red Shell Dud
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && player->kartstuff[k_throwdir] == -1)
{
player->kartstuff[k_redshell] &= ~1;
P_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
K_PlayTauntSound(player->mo);
}
// Triple Red Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_tripleredshell] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
player->kartstuff[k_tripleredshell] &= ~8;
player->kartstuff[k_tripleredshell] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
K_PlayTauntSound(player->mo);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD1);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
mo->angle = 0;
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD2);
mo2->threshold = 10;
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_120;
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD3);
mo3->threshold = 10;
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_240;
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
&& (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
{
P_ThrowKartItem(player, true, MT_REDITEM, 1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_tripleredshell] & 4)
player->kartstuff[k_tripleredshell] &= ~4;
else if (player->kartstuff[k_tripleredshell] & 2)
player->kartstuff[k_tripleredshell] &= ~2;
else if (player->kartstuff[k_tripleredshell] & 1)
player->kartstuff[k_tripleredshell] &= ~1;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
&& player->kartstuff[k_throwdir] == -1)
{
P_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_tripleredshell] & 4)
player->kartstuff[k_tripleredshell] &= ~4;
else if (player->kartstuff[k_tripleredshell] & 2)
player->kartstuff[k_tripleredshell] &= ~2;
else if (player->kartstuff[k_tripleredshell] & 1)
player->kartstuff[k_tripleredshell] &= ~1;
}
// Banana Peel
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_banana] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_banana] &= ~2;
player->kartstuff[k_banana] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANASHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_banana] & 1)
{
P_ThrowKartItem(player, false, MT_BANANAITEM, -1, false);
K_PlayTauntSound(player->mo);
player->kartstuff[k_banana] &= ~1;
}
// Triple Banana Peel
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplebanana] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
K_PlayTauntSound(player->mo);
player->kartstuff[k_triplebanana] &= ~8;
player->kartstuff[k_triplebanana] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD1);
mo->threshold = 10;
if (mo) {
P_SetTarget(&mo->target, player->mo);
mo->angle = 0; }
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD2);
mo2->threshold = 10;
if (mo2) {
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_135; }
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD3);
mo3->threshold = 10;
if (mo3) {
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_225; }
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4))
{
P_ThrowKartItem(player, false, MT_BANANAITEM, -1,false );
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_triplebanana] & 4)
player->kartstuff[k_triplebanana] &= ~4;
else if (player->kartstuff[k_triplebanana] & 2)
player->kartstuff[k_triplebanana] &= ~2;
else if (player->kartstuff[k_triplebanana] & 1)
player->kartstuff[k_triplebanana] &= ~1;
}
// Fake Itembox
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fakeitem] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_fakeitem] &= ~2;
player->kartstuff[k_fakeitem] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_FAKESHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_fakeitem] & 1)
{
P_ThrowKartItem(player, false, MT_FAKEITEM, -1, false);
K_PlayTauntSound(player->mo);
player->kartstuff[k_fakeitem] &= ~1;
}
// Bomb
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_bobomb] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_bobomb] &= ~2;
player->kartstuff[k_bobomb] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BOMBSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_bobomb] & 1)
{
P_ThrowKartItem(player, false, MT_BOMBITEM, 1, true);
K_PlayTauntSound(player->mo);
player->kartstuff[k_bobomb] &= ~1;
}
// Thunder
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_lightning] == 1 && NO_BOO)
{
K_DoLightning(player, false);
player->kartstuff[k_lightning] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Blue Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_blueshell] == 1 && NO_BOO)
{
K_DoLightning(player, true);
player->kartstuff[k_blueshell] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Mega Mushroom
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_megashroom] == 1 && NO_BOO)
{
if (P_IsLocalPlayer(player) && !player->exiting)
S_ChangeMusicInternal("mega", true);
if (!P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_mega);
K_PlayTauntSound(player->mo);
player->kartstuff[k_growshrinktimer] = bonustime;
player->mo->destscale = FRACUNIT*3/2;
S_StartSound(player->mo, sfx_mario3);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_megashroom] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Boo
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_boo] == 1 && NO_BOO)
{
K_DoBooSteal(player);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_boo] = 0;
}
if (player->kartstuff[k_mushroomtimer] > 0 && player->kartstuff[k_boosting] == 0 && onground)
{
cmd->forwardmove = 1;
if (player->kartstuff[k_drift] >= 1)
P_InstaThrust(player->mo, player->mo->angle+ANGLE_45, 55*FRACUNIT);
else if (player->kartstuff[k_drift] <= -1)
P_InstaThrust(player->mo, player->mo->angle-ANGLE_45, 55*FRACUNIT);
else
P_InstaThrust(player->mo, player->mo->angle, 55*FRACUNIT);
player->kartstuff[k_boosting] = 1;
}
else if (player->kartstuff[k_mushroomtimer] == 0 && player->kartstuff[k_boosting] == 1)
player->kartstuff[k_boosting] = 0;
if (player->kartstuff[k_bootaketimer] > 0)
{
if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
|| (!(player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
&& (player->kartstuff[k_bootaketimer] < 1*TICRATE/2 || player->kartstuff[k_bootaketimer] > bootime-(1*TICRATE/2))))
{
if (leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
}
else
player->mo->flags2 |= MF2_DONTDRAW;
player->powers[pw_flashing] = player->kartstuff[k_bootaketimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
}
else if (player->kartstuff[k_bootaketimer] == 0)
{
player->mo->flags2 &= ~MF2_DONTDRAW;
}
}
if (player->kartstuff[k_growshrinktimer] > 1)
player->powers[pw_flashing] = 2;
// Friction
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
player->mo->friction += 4608;
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
player->mo->friction += 1608;
// Splitscreen camera
if (splitscreen && player == &players[consoleplayer])
CV_SetValue(&cv_cam_dist, 190);
if (splitscreen && player == &players[secondarydisplayplayer])
CV_SetValue(&cv_cam2_dist, 190);
K_KartDrift(player, cmd, onground);
// Quick Turning
// You can't turn your kart when you're not moving.
// So now it's time to burn some rubber!
if (player->speed < 2 && leveltime > 140 && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)
{
if (player->kartstuff[k_turndir])
player->kartstuff[k_drift] = 1;
if (leveltime % 20 == 0 && player->kartstuff[k_drift])
S_StartSound(player->mo, sfx_mkslid);
if (player == &players[consoleplayer] && player->kartstuff[k_turndir] == 1)
localangle -= 800*FRACUNIT;
if (player == &players[consoleplayer] && player->kartstuff[k_turndir] == -1)
localangle += 800*FRACUNIT;
if (splitscreen && player == &players[secondarydisplayplayer]
&& player->kartstuff[k_turndir] == 1)
localangle2 -= 800*FRACUNIT;
if (splitscreen && player == &players[secondarydisplayplayer]
&& player->kartstuff[k_turndir] == -1)
localangle2 += 800*FRACUNIT;
}
// Squishing
// If a Mega Mushroom or a Thwomp crushes you, get flattened instead of being killed.
if (player->kartstuff[k_squishedtimer] <= 0)
{
player->mo->flags &= ~MF_NOCLIP;
}
else
{
player->mo->flags |= MF_NOCLIP;
player->mo->momx = 0;
player->mo->momy = 0;
}
///////////////////////
//LAKITU START SIGNAL//
///////////////////////
// Spawn at the beggining of the level,
// not joiner-friendly.
/*
if (leveltime == 3)
{
mobj_t *mo;
angle_t newangle;
fixed_t newx;
fixed_t newy;
fixed_t newz;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 128*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 128*FRACUNIT);
if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z - 320*FRACUNIT;
else
newz = player->mo->z + 256*FRACUNIT;
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
P_SetTarget(&mo->target, player->mo);
}
}
*/
// Play the stop light's sounds
if ((leveltime == (TICRATE-4)*2) || (leveltime == (TICRATE-2)*3))
S_StartSound(NULL, sfx_lkt1);
if (leveltime == (TICRATE)*4)
S_StartSound(NULL, sfx_lkt2);
// Start charging once you're given the opportunity.
if (leveltime >= 70 && leveltime <= 140 && cmd->buttons & BT_ACCELERATE && leveltime % 5 == 0)
player->kartstuff[k_boostcharge]++;
if (leveltime >= 70 && leveltime <= 140 && !(cmd->buttons & BT_ACCELERATE))
player->kartstuff[k_boostcharge] = 0;
// Increase your size while charging your engine.
if (leveltime < 150)
player->mo->destscale = FRACUNIT + (player->kartstuff[k_boostcharge]*655);
// Determine the outcome of your charge.
if (leveltime > 140 && player->kartstuff[k_boostcharge])
{
// Get an instant boost!
if (player->kartstuff[k_boostcharge] >= 7 && player->kartstuff[k_boostcharge] <= 10)
{
K_DoMushroom(player, false);
}
// You overcharged your engine? Those things are expensive!!!
if (player->kartstuff[k_boostcharge] > 10)
{
player->powers[pw_nocontrol] = 40;
S_StartSound(player->mo, sfx_slip);
}
player->kartstuff[k_boostcharge] = 0;
}
//////////////////
//FISHING LAKITU//
//////////////////
// If you die and respawn in Mario Kart, have Lakitu fish you back in.
/*
if (player->airtime == 60)
{
mobj_t *mo;
angle_t newangle;
fixed_t newx;
fixed_t newy;
fixed_t newz;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 0);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 0);
if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z - 128*FRACUNIT;
else
newz = player->mo->z + 64*FRACUNIT;
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
mo->angle = newangle+ANGLE_180;
P_SetTarget(&mo->target, player->mo);
P_SetMobjState(mo, S_LAKITUFSH1);
}
}
*/
if (player->kartstuff[k_lakitu] > 3)
{
player->kartstuff[k_lakitu]--;
player->mo->momz = 0;
player->powers[pw_flashing] = 2;
player->powers[pw_nocontrol] = 2;
if (leveltime % 15 == 0)
S_StartSound(player->mo, sfx_lkt3);
}
// That's enough pointless fishing for now.
if (player->kartstuff[k_lakitu] > 0 && player->kartstuff[k_lakitu] <= 3)
{
if (!onground)
{
player->powers[pw_flashing] = 2;
// If you tried to boost while in the air,
// you lose your chance of boosting at all.
if (cmd->buttons & BT_ACCELERATE)
{
player->powers[pw_flashing] = 0;
player->kartstuff[k_lakitu] = 0;
}
}
else
{
player->kartstuff[k_lakitu]--;
// Quick! You only have three tics to boost!
if (cmd->buttons & BT_ACCELERATE)
{
K_DoMushroom(player, false);
}
}
}
//////////////////
//NEW LAP LAKITU//
//////////////////
/*
if (player->kartstuff[k_lakitu] == -60)
{
mobj_t *mo;
angle_t newangle;
fixed_t newx;
fixed_t newy;
fixed_t newz;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 128*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 128*FRACUNIT);
if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z - 320*FRACUNIT;
else
newz = player->mo->z + 256*FRACUNIT;
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
if (mo)
{
P_SetTarget(&mo->target, player->mo);
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
if (player->laps < (unsigned)(cv_numlaps.value - 1))
{
if (player->laps == 1)
P_SetMobjState(mo, S_LAKITULAP1A);
if (player->laps == 2)
P_SetMobjState(mo, S_LAKITULAP2A);
if (player->laps == 3)
P_SetMobjState(mo, S_LAKITULAP3A);
if (player->laps == 4)
P_SetMobjState(mo, S_LAKITULAP4A);
if (player->laps == 5)
P_SetMobjState(mo, S_LAKITULAP5A);
if (player->laps == 6)
P_SetMobjState(mo, S_LAKITULAP6A);
if (player->laps == 7)
P_SetMobjState(mo, S_LAKITULAP7A);
if (player->laps == 8)
P_SetMobjState(mo, S_LAKITULAP8A);
}
else if (player->laps == (unsigned)(cv_numlaps.value - 1))
P_SetMobjState(mo, S_LAKITULAPFA);
}
}
*/
if (player->kartstuff[k_lakitu] < 0)
player->kartstuff[k_lakitu]++;
}
//}
//{ SRB2kart HUD Code
#define NUMPOSNUMS 10
#define NUMPOSFRAMES 7 // White, three blues, three reds
//{ Patch Definitions
static patch_t *kp_nodraw;
static patch_t *kp_noitem;
static patch_t *kp_timesticker;
static patch_t *kp_timestickerwide;
static patch_t *kp_lapsticker;
static patch_t *kp_lapstickernarrow;
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
static patch_t *kp_facenull;
static patch_t *kp_facefirst;
static patch_t *kp_facesecond;
static patch_t *kp_facethird;
static patch_t *kp_facefourth;
static patch_t *kp_magnet;
static patch_t *kp_boo;
static patch_t *kp_boosteal;
static patch_t *kp_mushroom;
static patch_t *kp_doublemushroom;
static patch_t *kp_triplemushroom;
static patch_t *kp_megashroom;
static patch_t *kp_goldshroom;
static patch_t *kp_star;
static patch_t *kp_triplebanana;
static patch_t *kp_fakeitem;
static patch_t *kp_banana;
static patch_t *kp_greenshell;
static patch_t *kp_redshell;
static patch_t *kp_triplegreenshell;
static patch_t *kp_bobomb;
static patch_t *kp_blueshell;
static patch_t *kp_fireflower;
static patch_t *kp_tripleredshell;
static patch_t *kp_lightning;
static patch_t *kp_kitchensink;
static patch_t *kp_itemused1;
static patch_t *kp_itemused2;
static patch_t *kp_itemused3;
static patch_t *kp_itemused4;
static patch_t *kp_itemused5;
static patch_t *kp_singlebananaicon;
static patch_t *kp_doublebananaicon;
static patch_t *kp_triplebananaicon;
static patch_t *kp_singlegreenshellicon;
static patch_t *kp_doublegreenshellicon;
static patch_t *kp_triplegreenshellicon;
static patch_t *kp_singleredshellicon;
static patch_t *kp_doubleredshellicon;
static patch_t *kp_tripleredshellicon;
/*
static patch_t *kp_neonoitem;
static patch_t *kp_electroshield;
static patch_t *kp_skghost;
static patch_t *kp_skghoststeal;
static patch_t *kp_speedshoe;
static patch_t *kp_doublespeedshoe;
static patch_t *kp_triplespeedshoe;
static patch_t *kp_sizeupmonitor;
static patch_t *kp_rocketshoe;
static patch_t *kp_invincibility;
static patch_t *kp_neotriplebanana;
static patch_t *kp_eggmanmonitor;
static patch_t *kp_neobanana;
static patch_t *kp_orbinaut;
static patch_t *kp_jaws;
static patch_t *kp_tripleorbinaut;
static patch_t *kp_specialstagemine;
static patch_t *kp_deton;
static patch_t *kp_laserwisp;
static patch_t *kp_doublejaws;
static patch_t *kp_sizedownmonitor;
static patch_t *kp_neoitemused1;
static patch_t *kp_neoitemused2;
static patch_t *kp_neoitemused3;
static patch_t *kp_neoitemused4;
static patch_t *kp_neoitemused5;
*/
void K_LoadKartHUDGraphics(void)
{
INT32 i, j;
char buffer[9];
// Null Stuff
kp_nodraw = W_CachePatchName("K_TRNULL", PU_HUDGFX);
kp_noitem = W_CachePatchName("K_ITNULL", PU_HUDGFX);
//kp_neonoitem = W_CachePatchName("KNITNULL", PU_HUDGFX);
// Stickers
kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX);
kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX);
kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX);
kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX);
// Position numbers
for (i = 0; i < NUMPOSNUMS; i++)
{
for (j = 0; j < NUMPOSFRAMES; j++)
{
if (i > 4 && j < 4 && j != 0) continue; // We don't need blue numbers for ranks past 4th
sprintf(buffer, "K_POSN%d%d", i, j);
kp_positionnum[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
}
kp_facenull = W_CachePatchName("K_PFACE0", PU_HUDGFX);
kp_facefirst = W_CachePatchName("K_PFACE1", PU_HUDGFX);
kp_facesecond = W_CachePatchName("K_PFACE2", PU_HUDGFX);
kp_facethird = W_CachePatchName("K_PFACE3", PU_HUDGFX);
kp_facefourth = W_CachePatchName("K_PFACE4", PU_HUDGFX);
// Kart Item Windows
kp_magnet = W_CachePatchName("K_ITMAGN", PU_HUDGFX);
kp_boo = W_CachePatchName("K_ITBOO1", PU_HUDGFX);
kp_boosteal = W_CachePatchName("K_ITBOO2", PU_HUDGFX);
kp_mushroom = W_CachePatchName("K_ITMUSH", PU_HUDGFX);
kp_doublemushroom = W_CachePatchName("K_ITDOUB", PU_HUDGFX);
kp_triplemushroom = W_CachePatchName("K_ITTRIP", PU_HUDGFX);
kp_megashroom = W_CachePatchName("K_ITMEGA", PU_HUDGFX);
kp_goldshroom = W_CachePatchName("K_ITGOLD", PU_HUDGFX);
kp_star = W_CachePatchName("K_ITSTAR", PU_HUDGFX);
kp_triplebanana = W_CachePatchName("K_ITTBAN", PU_HUDGFX);
kp_fakeitem = W_CachePatchName("K_ITFAKE", PU_HUDGFX);
kp_banana = W_CachePatchName("K_ITBANA", PU_HUDGFX);
kp_greenshell = W_CachePatchName("K_ITGREE", PU_HUDGFX);
kp_redshell = W_CachePatchName("K_ITREDS", PU_HUDGFX);
kp_triplegreenshell = W_CachePatchName("K_ITTGRE", PU_HUDGFX);
kp_bobomb = W_CachePatchName("K_ITBOBO", PU_HUDGFX);
kp_blueshell = W_CachePatchName("K_ITBLUE", PU_HUDGFX);
kp_fireflower = W_CachePatchName("K_ITFIRE", PU_HUDGFX);
kp_tripleredshell = W_CachePatchName("K_ITTRED", PU_HUDGFX);
kp_lightning = W_CachePatchName("K_ITLIGH", PU_HUDGFX);
kp_kitchensink = W_CachePatchName("K_ITSINK", PU_HUDGFX);
// Item-used - Closing the item window after an item is used
kp_itemused1 = W_CachePatchName("K_ITUSE1", PU_HUDGFX);
kp_itemused2 = W_CachePatchName("K_ITUSE2", PU_HUDGFX);
kp_itemused3 = W_CachePatchName("K_ITUSE3", PU_HUDGFX);
kp_itemused4 = W_CachePatchName("K_ITUSE4", PU_HUDGFX);
kp_itemused5 = W_CachePatchName("K_ITUSE5", PU_HUDGFX);
// Triple-item HUD icons
kp_singlebananaicon = W_CachePatchName("K_TRBAN1", PU_HUDGFX);
kp_doublebananaicon = W_CachePatchName("K_TRBAN2", PU_HUDGFX);
kp_triplebananaicon = W_CachePatchName("K_TRBAN3", PU_HUDGFX);
kp_singlegreenshellicon = W_CachePatchName("K_TRGRE1", PU_HUDGFX);
kp_doublegreenshellicon = W_CachePatchName("K_TRGRE2", PU_HUDGFX);
kp_triplegreenshellicon = W_CachePatchName("K_TRGRE3", PU_HUDGFX);
kp_singleredshellicon = W_CachePatchName("K_TRRED1", PU_HUDGFX);
kp_doubleredshellicon = W_CachePatchName("K_TRRED2", PU_HUDGFX);
kp_tripleredshellicon = W_CachePatchName("K_TRRED3", PU_HUDGFX);
/*
// Neo-Kart item windows
kp_electroshield = W_CachePatchName("KNITELEC", PU_HUDGFX);
kp_skghost = W_CachePatchName("KTITSKG1", PU_HUDGFX);
kp_skghoststeal = W_CachePatchName("KTITSKG2", PU_HUDGFX);
kp_speedshoe = W_CachePatchName("KTITSPEE", PU_HUDGFX);
kp_triplespeedshoe = W_CachePatchName("KTITTSPE", PU_HUDGFX);
kp_sizeupmonitor = W_CachePatchName("KTITSUPM", PU_HUDGFX);
kp_rocketshoe = W_CachePatchName("KTITROCK", PU_HUDGFX);
kp_invincibility = W_CachePatchName("KTITINVI", PU_HUDGFX);
kp_neotriplebanana = W_CachePatchName("KTITTBAN", PU_HUDGFX);
kp_eggmanmonitor = W_CachePatchName("KTITEGGM", PU_HUDGFX);
kp_neobanana = W_CachePatchName("KTITBANA", PU_HUDGFX);
kp_orbinaut = W_CachePatchName("KTITORBI", PU_HUDGFX);
kp_jaws = W_CachePatchName("KTITJAWS", PU_HUDGFX);
kp_tripleorbinaut = W_CachePatchName("KTITTORB", PU_HUDGFX);
kp_specialstagemine = W_CachePatchName("KTITSPEC", PU_HUDGFX);
kp_deton = W_CachePatchName("KTITDETO", PU_HUDGFX);
kp_laserwisp = W_CachePatchName("KTITLASE", PU_HUDGFX);
kp_doublejaws = W_CachePatchName("KTITDJAW", PU_HUDGFX);
kp_sizedownmonitor = W_CachePatchName("KTITSDOW", PU_HUDGFX);
// Item-used - Closing the item window after an item is used (Neo-Kart)
kp_neoitemused1 = W_CachePatchName("KNITUSE1", PU_HUDGFX);
kp_neoitemused2 = W_CachePatchName("KNITUSE2", PU_HUDGFX);
kp_neoitemused3 = W_CachePatchName("KNITUSE3", PU_HUDGFX);
kp_neoitemused4 = W_CachePatchName("KNITUSE4", PU_HUDGFX);
kp_neoitemused5 = W_CachePatchName("KNITUSE5", PU_HUDGFX);
*/
}
//}
static INT32 STRINGY(INT32 y)
{
// Copied from st_stuff.c
if (splitscreen)
{
y >>= 1;
if (stplyr != &players[displayplayer])
y += BASEVIDHEIGHT / 2;
}
return y;
}
static INT32 SCX(INT32 x)
{
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
}
INT32 ITEM_X, ITEM_Y; // Item Window
INT32 TRIP_X, TRIP_Y; // Triple Item Icon
INT32 TIME_X, TIME_Y; // Time Sticker
INT32 LAPS_X, LAPS_Y; // Lap Sticker
INT32 POSI_X, POSI_Y; // Position Number
INT32 FACE_X, FACE_Y; // Top-four Faces
INT32 METE_X, METE_Y; // Speed Meter
static void K_initKartHUD(void)
{
/*
BASEVIDWIDTH = 320
BASEVIDHEIGHT = 200
Item window graphic is 41 x 33
Time Sticker graphic is 116 x 11
Time Font is a solid block of (8 x [12) x 14], equal to 96 x 14
Therefore, timestamp is 116 x 14 altogether
Lap Sticker is 80 x 11
Lap flag is 22 x 20
Lap Font is a solid block of (3 x [12) x 14], equal to 36 x 14
Therefore, lapstamp is 80 x 20 altogether
Position numbers are 43 x 53
Faces are 32 x 32
Faces draw downscaled at 16 x 16
Therefore, the allocated space for them is 16 x 67 altogether
----
ORIGINAL CZ64 SPLITSCREEN:
Item window:
if (!splitscreen) { ICONX = 139; ICONY = 20; }
else { ICONX = BASEVIDWIDTH-315; ICONY = 60; }
Time: 236, STRINGY( 12)
Lap: BASEVIDWIDTH-304, STRINGY(BASEVIDHEIGHT-189)
*/
if (!splitscreen) // Local Single-Player
{
switch (cv_karthud.value) // Item Window
{
default:
// Item Window
ITEM_X = BASEVIDWIDTH - 52; // 268
ITEM_Y = 34; // 34
// Triple Item Object
TRIP_X = 143; // 143
TRIP_Y = BASEVIDHEIGHT- 34; // 166
// Level Timer
TIME_X = BASEVIDWIDTH -148; // 172
TIME_Y = 9; // 9
// Level Laps
LAPS_X = 9; // 9
LAPS_Y = BASEVIDHEIGHT- 29; // 171
// Position Number
POSI_X = BASEVIDWIDTH - 52; // 268
POSI_Y = BASEVIDHEIGHT- 62; // 138
// Top-Four Faces
FACE_X = 9; // 9
FACE_Y = 92; // 92
break;
}
}
else // Local Multi-Player
{
ITEM_X = 9; // 9
ITEM_Y = 48; // 48
TRIP_X = 143; // 143
TRIP_Y = BASEVIDHEIGHT- 34; // 166
TIME_X = BASEVIDWIDTH -114; // 206 / Sticker is 196 (Base - 124) - Inside the boundry by 8px
TIME_Y = 6; // 6 / Sticker is +2
LAPS_X = 9; // 9
LAPS_Y = BASEVIDHEIGHT- 31; // 169
POSI_X = BASEVIDWIDTH - 51; // 269
POSI_Y = BASEVIDHEIGHT-128; // 72
FACE_X = 15; // 15
FACE_Y = 72; // 72
}
// To correct the weird render location
POSI_X = SCX(POSI_X);
POSI_Y = SCX(POSI_Y);
}
static void K_drawKartItemClose(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no draw' just in case.
patch_t *localpatch = kp_nodraw;
/*if ()
switch (stplyr->kartstuff[k_itemclose])
{
case 1: localpatch = kp_neoitemused5; break;
case 3: localpatch = kp_neoitemused4; break;
case 5: localpatch = kp_neoitemused3; break;
case 7: localpatch = kp_neoitemused2; break;
case 9: localpatch = kp_neoitemused1; break;
default: break;
}
else*/
switch (stplyr->kartstuff[k_itemclose])
{
case 1: localpatch = kp_itemused5; break;
case 3: localpatch = kp_itemused4; break;
case 5: localpatch = kp_itemused3; break;
case 7: localpatch = kp_itemused2; break;
case 9: localpatch = kp_itemused1; break;
default: break;
}
if (localpatch != kp_nodraw)
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
}
static void K_drawKartItemRoulette(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_nodraw;
/*if ()
switch(stplyr->kartstuff[k_itemroulette] % 53)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
// I'm also skipping by threes for the power order as to what item shows on the roulette
case 0: case 1: case 2: localpatch = kp_electroshield; break; // Electro-Shield
case 3: case 4: case 5: localpatch = kp_triplespeedshoe; break; // Triple Speed Shoe
case 6: case 7: case 8: localpatch = kp_invincibility; break; // Invincibility
case 9: case 10: case 11: localpatch = kp_neobanana; break; // Banana
case 12: case 13: case 14: localpatch = kp_tripleorbinaut; break; // 3x Orbinaut
case 15: case 16: case 17: localpatch = kp_laserwisp; break; // Laser Wisp
case 18: case 19: case 20: localpatch = kp_skghost; break; // S3K Ghost
case 21: case 22: case 23: localpatch = kp_sizeupmonitor; break; // Size-Up Monitor
case 24: case 25: case 26: localpatch = kp_neotriplebanana; break; // Triple Banana
case 27: case 28: case 29: localpatch = kp_orbinaut; break; // 1x Orbinaut
case 30: case 31: case 32: localpatch = kp_specialstagemine; break; // Specialstage Mines
case 33: case 34: case 35: localpatch = kp_doublejaws; break; // 2x Jaws
case 36: case 37: case 38: localpatch = kp_speedshoe; break; // Speed Shoe
case 39: case 40: case 41: localpatch = kp_rocketshoe; break; // Rocket Shoe
case 42: case 43: case 44: localpatch = kp_eggmanmonitor; break; // Eggman Monitor
case 45: case 46: case 47: localpatch = kp_jaws; break; // 1x Jaws
case 48: case 49: case 50: localpatch = kp_deton; break; // Deton
case 51: case 52: case 53: localpatch = kp_sizedownmonitor; break; // Size-Down Monitor
default: break;
}
else*/
switch(stplyr->kartstuff[k_itemroulette] % 53)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
// I'm also skipping by threes for the power order as to what item shows on the roulette
case 0: case 1: case 2: localpatch = kp_magnet; break; // Magnet
case 3: case 4: case 5: localpatch = kp_triplemushroom; break; // Triple Mushroom
case 6: case 7: case 8: localpatch = kp_star; break; // Star
case 9: case 10: case 11: localpatch = kp_banana; break; // Banana
case 12: case 13: case 14: localpatch = kp_triplegreenshell; break; // Triple Green Shell
case 15: case 16: case 17: localpatch = kp_fireflower; break; // Fire Flower
case 18: case 19: case 20: localpatch = kp_boo; break; // Boo
case 21: case 22: case 23: localpatch = kp_megashroom; break; // Mega Mushroom
case 24: case 25: case 26: localpatch = kp_triplebanana; break; // Triple Banana
case 27: case 28: case 29: localpatch = kp_greenshell; break; // Green Shell
case 30: case 31: case 32: localpatch = kp_bobomb; break; // Bob-omb
case 33: case 34: case 35: localpatch = kp_tripleredshell; break; // Triple Red Shell
case 36: case 37: case 38: localpatch = kp_mushroom; break; // Mushroom
case 39: case 40: case 41: localpatch = kp_goldshroom; break; // Gold Mushroom
case 42: case 43: case 44: localpatch = kp_fakeitem; break; // Fake Item
case 45: case 46: case 47: localpatch = kp_redshell; break; // Red Shell
case 48: case 49: case 50: localpatch = kp_blueshell; break; // Blue Shell
case 51: case 52: case 53: localpatch = kp_lightning; break; // Lightning
default: break;
}
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
}
static void K_drawKartRetroItem(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_nodraw;
// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
if ((stplyr->kartstuff[k_bootaketimer] > 0
|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_boosteal;
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_kitchensink] == 1) localpatch = kp_kitchensink;
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_lightning;
else if (stplyr->kartstuff[k_tripleredshell] & 8) localpatch = kp_tripleredshell;
else if (stplyr->kartstuff[k_fireflower] == 1) localpatch = kp_fireflower;
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_blueshell;
else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_bobomb;
else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_triplegreenshell;
else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_redshell;
else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_greenshell;
else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_banana;
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_fakeitem;
else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_triplebanana;
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_star;
else if (stplyr->kartstuff[k_goldshroom] == 1
|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_goldshroom;
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_megashroom] == 1
|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_megashroom;
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplemushroom;
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublemushroom;
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_mushroom;
else if (stplyr->kartstuff[k_boo] == 1) localpatch = kp_boo;
else if (stplyr->kartstuff[k_magnet] == 1) localpatch = kp_magnet;
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
}
/*
static void K_drawKartNeoItem(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_noitem;
// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
if ((stplyr->kartstuff[k_bootaketimer] > 0
|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_skghoststeal;
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_sizedownmonitor;
else if (stplyr->kartstuff[k_jaws] & 4) localpatch = kp_doublejaws;
else if (stplyr->kartstuff[k_laserwisp] == 1) localpatch = kp_laserwisp;
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_deton;
else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_specialstagemine;
else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_tripleorbinaut;
else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_jaws;
else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_orbinaut;
else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_neobanana;
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_eggmanmonitor;
else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_neotriplebanana;
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_invincibility;
else if (stplyr->kartstuff[k_goldshroom] == 1
|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_rocketshoe;
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_megashroom] == 1
|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_sizeupmonitor;
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplespeedshoe;
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublespeedshoe;
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_speedshoe;
else if (stplyr->kartstuff[k_boo] & 8) localpatch = kp_skghost;
else if (stplyr->kartstuff[k_magnet] & 8) localpatch = kp_electroshield;
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
}
*/
static void K_drawKartTripleItem(void)
{
// TRIP_X = 143; // 143
// TRIP_Y = BASEVIDHEIGHT-34; // 166
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no draw' just in case.
patch_t *localpatch = kp_nodraw;
INT32 thisitem;
/*if ()
{
thisitem = stplyr->kartstuff[k_triplebanana];
if (thisitem & 1) localpatch = kp_singleneobananaicon;
else if (thisitem & 2) localpatch = kp_doubleneobananaicon;
else if (thisitem & 4) localpatch = kp_tripleneobananaicon;
thisitem = stplyr->kartstuff[k_triplegreenshell];
if (thisitem & 1) localpatch = kp_singleorbitauricon;
else if (thisitem & 2) localpatch = kp_doubleorbitauricon;
else if (thisitem & 4) localpatch = kp_tripleorbitauricon;
thisitem = stplyr->kartstuff[k_jaws];
if (thisitem & 1) localpatch = kp_singlejawsicon;
else if (thisitem & 2) localpatch = kp_doublejawsicon;
}
else*/
//{
thisitem = stplyr->kartstuff[k_triplebanana];
if (thisitem & 1) localpatch = kp_singlebananaicon;
else if (thisitem & 2) localpatch = kp_doublebananaicon;
else if (thisitem & 4) localpatch = kp_triplebananaicon;
thisitem = stplyr->kartstuff[k_triplegreenshell];
if (thisitem & 1) localpatch = kp_singlegreenshellicon;
else if (thisitem & 2) localpatch = kp_doublegreenshellicon;
else if (thisitem & 4) localpatch = kp_triplegreenshellicon;
thisitem = stplyr->kartstuff[k_tripleredshell];
if (thisitem & 1) localpatch = kp_singleredshellicon;
else if (thisitem & 2) localpatch = kp_doubleredshellicon;
else if (thisitem & 4) localpatch = kp_tripleredshellicon;
//}
if (localpatch != kp_nodraw)
V_DrawScaledPatch(TRIP_X, STRINGY(TRIP_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
}
static void K_drawKartTimestamp(void)
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
INT32 TIME_XB;
V_DrawScaledPatch(TIME_X, STRINGY(TIME_Y), 0, kp_timestickerwide);
TIME_XB = TIME_X+33;
if (stplyr->realtime/(60*TICRATE) < 100) // 99:99:99 only
{
// zero minute
if (stplyr->realtime/(60*TICRATE) < 10)
{
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("0"));
// minutes time 0 __ __
V_DrawKartString(TIME_XB+12, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE)));
}
// minutes time 0 __ __
else
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE)));
// apostrophe location _'__ __
V_DrawKartString(TIME_XB+24, STRINGY(TIME_Y+3), 0, va("'"));
// zero second _ 0_ __
if ((stplyr->realtime/TICRATE % 60) < 10)
{
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("0"));
// seconds time _ _0 __
V_DrawKartString(TIME_XB+48, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60));
}
// zero second _ 00 __
else
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60));
// quotation mark location _ __"__
V_DrawKartString(TIME_XB+60, STRINGY(TIME_Y+3), 0, va("\""));
// zero tick _ __ 0_
if (G_TicsToCentiseconds(stplyr->realtime) < 10)
{
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("0"));
// tics _ __ _0
V_DrawKartString(TIME_XB+84, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
}
// zero tick _ __ 00
if (G_TicsToCentiseconds(stplyr->realtime) >= 10)
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
}
else
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("99'59\"99"));
}
static void K_DrawKartPositionNum(INT32 num)
{
// POSI_X = BASEVIDWIDTH - 51; // 269
// POSI_Y = BASEVIDHEIGHT- 64; // 136
INT32 X = POSI_X+SCX(43); // +43 to offset where it's being drawn if there are more than one
INT32 W = SHORT(kp_positionnum[0][0]->width);
patch_t *localpatch = kp_positionnum[0][0];
// Special case for 0
if (!num)
{
V_DrawTranslucentPatch(X-(W*vid.dupx), POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, kp_positionnum[0][0]);
return;
}
I_Assert(num >= 0); // This function does not draw negative numbers
// Draw the number
while (num)
{
X -= (W*vid.dupx);
// Check for the final lap
if (stplyr->laps+1 == cv_numlaps.value)
{
// Alternate frame every three frames
switch (leveltime % 9)
{
case 1: case 2: case 3:
if (stplyr->kartstuff[k_position] >= 4)
localpatch = kp_positionnum[num % 10][1];
else
localpatch = kp_positionnum[num % 10][4];
break;
case 4: case 5: case 6:
if (stplyr->kartstuff[k_position] >= 4)
localpatch = kp_positionnum[num % 10][2];
else
localpatch = kp_positionnum[num % 10][5];
break;
case 7: case 8: case 9:
if (stplyr->kartstuff[k_position] >= 4)
localpatch = kp_positionnum[num % 10][3];
else
localpatch = kp_positionnum[num % 10][6];
break;
default:
localpatch = kp_positionnum[num % 10][0];
break;
}
}
else
localpatch = kp_positionnum[num % 10][0];
V_DrawTranslucentPatch(X, POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, localpatch);
num /= 10;
}
}
static void K_DrawKartPositionFaces(void)
{
// FACE_X = 15; // 15
// FACE_Y = 72; // 72
INT32 Y = FACE_Y+9; // +9 to offset where it's being drawn if there are more than one
INT32 i, j, ranklines;
boolean completed[MAXPLAYERS];
INT32 rankplayer[MAXPLAYERS];
INT32 rankcolor[MAXPLAYERS];
UINT32 myplayer;
UINT8 *colormap;
patch_t *localpatch = kp_facenull;
ranklines = 0;
memset(completed, 0, sizeof (completed));
memset(rankplayer, 0, sizeof (rankplayer));
memset(rankcolor, 0, sizeof (rankcolor));
myplayer = demoplayback ? displayplayer : consoleplayer;
for (i = 0; i < MAXPLAYERS; i++)
rankplayer[i] = -1;
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j])
continue;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && completed[i] == false
&& (rankplayer[ranklines] < 0 || players[i].kartstuff[k_position] < players[rankplayer[ranklines]].kartstuff[k_position]))
{
rankplayer[ranklines] = i;
rankcolor[ranklines] = players[i].skincolor;
}
}
completed[rankplayer[ranklines]] = true;
ranklines++;
}
if (ranklines > 4) ranklines = 4; // Only draw the top 4 players
Y -= (9*ranklines);
for (i = 0; i < ranklines; i++)
{
if (players[rankplayer[i]].spectator) continue; // Spectators are ignored
if (rankcolor[i] == 0)
{
colormap = colormaps;
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]);
else
V_DrawSmallScaledPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]);
}
else
{
colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE);
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap);
else
V_DrawSmallMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap);
}
// Draws the little number over the face
switch (ranklines)
{
case 1: localpatch = kp_facefirst; break;
case 2: localpatch = kp_facesecond; break;
case 3: localpatch = kp_facethird; break;
case 4: localpatch = kp_facefourth; break;
default: break;
}
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentPatch(FACE_X, Y, 0, localpatch);
else
V_DrawSmallScaledPatch(FACE_X, Y, 0, localpatch);
Y += 18;
}
}
void K_drawKartHUD(void)
{
// Define the X and Y for each drawn object
// This is handled by console/menu values
K_initKartHUD();
// If the item window is closing, draw it closing!
if (stplyr->kartstuff[k_itemclose])
K_drawKartItemClose();
// If the item-roulette is going, draw that
// Otherwise, draw the item window normally (separated for retro/neo, to prevent this block from becoming a mess
if (stplyr->kartstuff[k_itemroulette])
K_drawKartItemRoulette();
// else if ()
// K_drawKartNeoItem();
else
K_drawKartRetroItem();
// Draw the little triple-item icons at the bottom
if (!splitscreen)
{
K_drawKartTripleItem();
K_DrawKartPositionFaces();
}
// Draw the timestamp
K_drawKartTimestamp();
// Draw the lap counter
V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), 0, kp_lapsticker);
if (stplyr->exiting)
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, "FIN");
else
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
// Draw the numerical position
K_DrawKartPositionNum(stplyr->kartstuff[k_spinout]);
//K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
// Plays the music after the starting countdown. This is here since it checks every frame regularly.
if (leveltime > 157 && leveltime < (TICRATE+1)*7)
S_ChangeMusicInternal(mapmusname, true);
}
//}