// SONIC ROBO BLAST 2 KART ~ ZarroTsu //----------------------------------------------------------------------------- /// \file k_kart.c /// \brief SRB2kart general. /// All of the SRB2kart-unique stuff. #include "doomdef.h" #include "hu_stuff.h" #include "g_game.h" #include "m_random.h" #include "p_local.h" #include "p_slopes.h" #include "r_draw.h" #include "r_local.h" #include "s_sound.h" #include "st_stuff.h" #include "v_video.h" #include "z_zone.h" //{ SRB2kart Color Code #define SKIN_RAMP_LENGTH 16 #define DEFAULT_STARTTRANSCOLOR 160 #define NUM_PALETTE_ENTRIES 256 const char *KartColor_Names[MAXSKINCOLORS] = { "None", // 00 // SKINCOLOR_NONE "Ivory", // 01 // SKINCOLOR_IVORY "White", // 02 // SKINCOLOR_WHITE "Silver", // 03 // SKINCOLOR_SILVER "Cloudy", // 04 // SKINCOLOR_CLOUDY "Grey", // 05 // SKINCOLOR_GREY "Dark Grey", // 06 // SKINCOLOR_DARKGREY "Black", // 07 // SKINCOLOR_BLACK "Salmon", // 08 // SKINCOLOR_SALMON "Pink", // 09 // SKINCOLOR_PINK "Light Red", // 10 // SKINCOLOR_LIGHTRED "Full-Range Red", // 11 // SKINCOLOR_FULLRANGERED "Red", // 12 // SKINCOLOR_RED "Dark Pink", // 13 // SKINCOLOR_DARKPINK "Dark Red", // 14 // SKINCOLOR_DARKRED "Dawn", // 15 // SKINCOLOR_DAWN "Orange", // 16 // SKINCOLOR_ORANGE "Full-Range Orange", // 17 // SKINCOLOR_FULLRANGEORANGE "Dark Orange", // 18 // SKINCOLOR_DARKORANGE "Golden Brown", // 19 // SKINCOLOR_GOLDENBROWN "Rosewood", // 20 // SKINCOLOR_ROSEWOOD "Dark Rosewood", // 21 // SKINCOLOR_DARKROSEWOOD "Sepia", // 22 // SKINCOLOR_SEPIA "Beige", // 23 // SKINCOLOR_BEIGE "Brown", // 24 // SKINCOLOR_BROWN "Leather", // 25 // SKINCOLOR_LEATHER "Yellow", // 26 // SKINCOLOR_YELLOW "Peach", // 27 // SKINCOLOR_PEACH "Light Orange", // 28 // SKINCOLOR_LIGHTORANGE "Peach-Brown", // 29 // SKINCOLOR_PEACHBROWN "Gold", // 30 // SKINCOLOR_GOLD "Full-Range Peach-Brown", // 31 // SKINCOLOR_FULLRANGEPEACHBROWN "Gypsy Vomit", // 32 // SKINCOLOR_GYPSYVOMIT "Garden", // 33 // SKINCOLOR_GARDEN "Light Army", // 34 // SKINCOLOR_LIGHTARMY "Army", // 35 // SKINCOLOR_ARMY "Pistachio", // 36 // SKINCOLOR_PISTACHIO "Robo-Hood Green", // 37 // SKINCOLOR_ROBOHOODGREEN "Olive", // 38 // SKINCOLOR_OLIVE "Dark Army", // 39 // SKINCOLOR_DARKARMY "Light Green", // 40 // SKINCOLOR_LIGHTGREEN "Ugly Green", // 41 // SKINCOLOR_UGLYGREEN "Neon Green", // 42 // SKINCOLOR_NEONGREEN "Green", // 43 // SKINCOLOR_GREEN "Dark Green", // 44 // SKINCOLOR_DARKGREEN "Dark Neon Green", // 45 // SKINCOLOR_DARKNEONGREEN "Frost", // 46 // SKINCOLOR_FROST "Light Steel Blue", // 47 // SKINCOLOR_LIGHTSTEELBLUE "Light Blue", // 48 // SKINCOLOR_LIGHTBLUE "Cyan", // 49 // SKINCOLOR_CYAN "Cerulean", // 50 // SKINCOLOR_CERULEAN "Turquoise", // 51 // SKINCOLOR_TURQUOISE "Teal", // 52 // SKINCOLOR_TEAL "Steel Blue", // 53 // SKINCOLOR_STEELBLUE "Blue", // 54 // SKINCOLOR_BLUE "Full-Range Blue", // 55 // SKINCOLOR_FULLRANGEBLUE "Dark Steel Blue", // 56 // SKINCOLOR_DARKSTEELBLUE "Dark Blue", // 57 // SKINCOLOR_DARKBLUE "Jet Black", // 58 // SKINCOLOR_JETBLACK "Lilac", // 59 // SKINCOLOR_LILAC "Purple", // 60 // SKINCOLOR_PURPLE "Lavender", // 61 // SKINCOLOR_LAVENDER "Byzantium", // 62 // SKINCOLOR_BYZANTIUM "Indigo" // 63 // SKINCOLOR_INDIGO }; /** \brief Generates a simple case table for given values. Not very optimal, but makes it easy to read in K_GenerateKartColormap. \param i loop iteration \param cNumber Numeric color value, from Zero to Fifteen \return INT32 Returns the pulled value of the sixteen fed to it */ static INT32 R_KartColorSetter(UINT8 i, INT32 cZero, INT32 cOne, INT32 cTwo, INT32 cThree, INT32 cFour, INT32 cFive, INT32 cSix, INT32 cSeven, INT32 cEight, INT32 cNine, INT32 cTen, INT32 cEleven, INT32 cTwelve, INT32 cThirteen, INT32 cFourteen, INT32 cFifteen) { INT32 ThisColorIs = 0; switch (i) { case 0: ThisColorIs = cZero; break; case 1: ThisColorIs = cOne; break; case 2: ThisColorIs = cTwo; break; case 3: ThisColorIs = cThree; break; case 4: ThisColorIs = cFour; break; case 5: ThisColorIs = cFive; break; case 6: ThisColorIs = cSix; break; case 7: ThisColorIs = cSeven; break; case 8: ThisColorIs = cEight; break; case 9: ThisColorIs = cNine; break; case 10: ThisColorIs = cTen; break; case 11: ThisColorIs = cEleven; break; case 12: ThisColorIs = cTwelve; break; case 13: ThisColorIs = cThirteen; break; case 14: ThisColorIs = cFourteen; break; case 15: ThisColorIs = cFifteen; break; } return ThisColorIs; } /** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c \param dest_colormap colormap to populate \param skinnum number of skin, TC_DEFAULT or TC_BOSS \param color translation color \return void */ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color) { INT32 i; INT32 starttranscolor; // Handle a couple of simple special cases if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE) { for (i = 0; i < NUM_PALETTE_ENTRIES; i++) { if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0; else dest_colormap[i] = (UINT8)i; } // White! if (skinnum == TC_BOSS) dest_colormap[31] = 0; else if (skinnum == TC_METALSONIC) dest_colormap[239] = 0; return; } starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR; // Fill in the entries of the palette that are fixed for (i = 0; i < starttranscolor; i++) dest_colormap[i] = (UINT8)i; for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++) dest_colormap[i] = (UINT8)i; // Build the translated ramp for (i = 0; i < SKIN_RAMP_LENGTH; i++) switch (color) { case SKINCOLOR_IVORY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 120, 120, 0, 0, 0, 0, 1, 1, 2, 2, 4, 6, 8, 10); break; case SKINCOLOR_WHITE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7); break; case SKINCOLOR_SILVER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); break; case SKINCOLOR_CLOUDY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); break; case SKINCOLOR_GREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23); break; case SKINCOLOR_DARKGREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31); break; case SKINCOLOR_BLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31); break; case SKINCOLOR_SALMON: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 124, 124, 125, 125, 126, 126, 127, 127); break; case SKINCOLOR_PINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 144, 145, 145, 146, 146, 147, 147, 148, 148, 149, 149, 150, 150, 151, 151); break; case SKINCOLOR_LIGHTRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135); break; case SKINCOLOR_FULLRANGERED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143); break; case SKINCOLOR_RED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140); break; case SKINCOLOR_DARKPINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141); break; case SKINCOLOR_DARKRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 136, 136, 137, 137, 138, 138, 139, 139, 140, 140, 141, 141, 142, 142, 143, 143); break; case SKINCOLOR_DAWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 147, 88, 89, 149, 91, 92, 151, 94, 95, 152, 153); break; case SKINCOLOR_ORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95); break; case SKINCOLOR_FULLRANGEORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159); break; case SKINCOLOR_DARKORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 88, 89, 90, 91, 92, 93, 94, 95, 152, 153, 154, 155, 156, 157, 158, 159); break; case SKINCOLOR_GOLDENBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 113, 114, 115, 116, 117, 118, 119, 156, 156, 157, 157, 158, 158, 159, 159); break; case SKINCOLOR_ROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 157, 158, 158, 159, 159); break; case SKINCOLOR_DARKROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 153, 154, 155, 156, 157, 158, 159, 139, 140, 141, 142, 143, 31, 31, 31); break; case SKINCOLOR_SEPIA: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 3, 5, 7, 32, 9, 34, 36, 37, 39, 42, 45, 59, 60, 61, 62, 63); break; case SKINCOLOR_BEIGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47); break; case SKINCOLOR_BROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63); break; case SKINCOLOR_LEATHER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 57, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63, 28, 29, 30, 31); break; case SKINCOLOR_YELLOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 97, 98, 99, 100, 101, 102, 103, 104, 113, 113, 114, 115, 115, 115, 116, 117); break; case SKINCOLOR_PEACH: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79); break; case SKINCOLOR_LIGHTORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87); break; case SKINCOLOR_PEACHBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55); break; case SKINCOLOR_GOLD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 119); break; case SKINCOLOR_FULLRANGEPEACHBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62); break; case SKINCOLOR_GYPSYVOMIT: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246); break; case SKINCOLOR_GARDEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 98, 99, 112, 101, 113, 114, 106, 179, 180, 181, 182, 172, 183, 173, 174, 175); break; case SKINCOLOR_LIGHTARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 176, 176, 177, 177, 177, 177, 178, 178, 178, 178, 179, 179, 179, 179); break; case SKINCOLOR_ARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 181, 182, 182, 183, 183); break; case SKINCOLOR_PISTACHIO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 166, 167, 168, 169, 170, 171, 172, 173); break; case SKINCOLOR_ROBOHOODGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 177, 177, 178, 178, 165, 165, 167, 167, 182, 182, 171, 171, 183, 183, 173, 173); break; case SKINCOLOR_OLIVE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31, 31); break; case SKINCOLOR_DARKARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 177, 178, 179, 170, 181, 182, 183, 173, 173, 174, 174, 175, 175, 31, 31); break; case SKINCOLOR_LIGHTGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 160, 161, 161, 162, 162, 163, 163, 164, 164, 165, 165, 166, 166, 167, 167); break; case SKINCOLOR_UGLYGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 184, 184, 185, 185, 185, 185, 186, 186, 186, 186, 187, 187, 187, 187); break; case SKINCOLOR_NEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191); break; case SKINCOLOR_GREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175); break; case SKINCOLOR_DARKGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 168, 168, 169, 169, 170, 170, 171, 171, 172, 172, 173, 173, 174, 174, 175, 175); break; case SKINCOLOR_DARKNEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191, 175, 175, 30, 30, 31, 31); break; case SKINCOLOR_FROST: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175); break; case SKINCOLOR_LIGHTSTEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 200, 200, 201, 201, 201, 201, 202, 202, 202, 202, 203, 203, 203, 203); break; case SKINCOLOR_LIGHTBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 231); break; case SKINCOLOR_CYAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 216, 216, 217, 218, 219); break; case SKINCOLOR_CERULEAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 216, 216, 216, 216, 217, 217, 217, 217, 218, 218, 218, 218, 219, 219, 219, 219); break; case SKINCOLOR_TURQUOISE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 220, 220, 221, 222, 223); break; case SKINCOLOR_TEAL: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 220, 220, 220, 220, 221, 221, 221, 221, 222, 222, 222, 222, 223, 223, 223, 223); break; case SKINCOLOR_STEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207); break; case SKINCOLOR_BLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239); break; case SKINCOLOR_FULLRANGEBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246); break; case SKINCOLOR_DARKSTEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 238, 239, 240, 241, 242, 243, 244, 245, 246); break; case SKINCOLOR_DARKBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246); break; case SKINCOLOR_JETBLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31); break; case SKINCOLOR_LILAC: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 192, 192, 248, 248, 249, 249, 250, 250); break; case SKINCOLOR_PURPLE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199, 199); break; case SKINCOLOR_LAVENDER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255, 255); break; case SKINCOLOR_BYZANTIUM: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31); break; case SKINCOLOR_INDIGO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31); break; /* * Removed Colors: * case SKINCOLOR_DUSK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 248, 249, 250, 251, 229, 204, 230, 205, 206, 239, 240, 241, 242, 243); break; * case SKINCOLOR_RAINBOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255); break; */ default: I_Error("Invalid skin color #%hu.", (UINT16)color); return; } } /** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c \param name color name \return 0 */ UINT8 K_GetKartColorByName(const char *name) { UINT8 color = (UINT8)atoi(name); if (color > 0 && color < MAXSKINCOLORS) return color; for (color = 1; color < MAXSKINCOLORS; color++) if (!stricmp(KartColor_Names[color], name)) return color; return 0; } //} //{ SRB2kart Net Variables void K_RegisterKartStuff(void) { CV_RegisterVar(&cv_magnet); CV_RegisterVar(&cv_boo); CV_RegisterVar(&cv_mushroom); CV_RegisterVar(&cv_triplemushroom); CV_RegisterVar(&cv_megashroom); CV_RegisterVar(&cv_goldshroom); CV_RegisterVar(&cv_star); CV_RegisterVar(&cv_triplebanana); CV_RegisterVar(&cv_fakeitem); CV_RegisterVar(&cv_banana); CV_RegisterVar(&cv_greenshell); CV_RegisterVar(&cv_redshell); CV_RegisterVar(&cv_laserwisp); CV_RegisterVar(&cv_triplegreenshell); CV_RegisterVar(&cv_bobomb); CV_RegisterVar(&cv_blueshell); CV_RegisterVar(&cv_jaws); CV_RegisterVar(&cv_fireflower); CV_RegisterVar(&cv_tripleredshell); CV_RegisterVar(&cv_lightning); } //} //{ SRB2kart Roulette Code #define NUMKARTITEMS 18 #define NUMKARTODDS 40 fixed_t spawnchance[NUMKARTITEMS * NUMKARTODDS]; // Holds the actual odds. fixed_t basechance, chance, prevchance; // Base chance (item itself), current chance (counter), previous chance fixed_t numchoices, pingame, pexiting; // Ugly ol' 3D array static fixed_t K_KartItemOdds_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS] = { // 1 Active Player { //1st // { 0 }, // Magnet { 0 }, // Boo { 40 }, // Mushroom { 0 }, // Triple Mushroom { 0 }, // Mega Mushroom { 0 }, // Gold Mushroom { 0 }, // Star { 0 }, // Triple Banana { 0 }, // Fake Item { 0 }, // Banana { 0 }, // Green Shell { 0 }, // Red Shell { 0 }, // Triple Green Shell { 0 }, // Bob-omb { 0 }, // Blue Shell { 0 }, // Fire Flower { 0 }, // Triple Red Shell { 0 } // Lightning }, //1st // // 2 Active Players { //1st 2nd // { 0, 0 }, // Magnet { 0, 0 }, // Boo { 0, 0 }, // Mushroom { 0, 0 }, // Triple Mushroom { 0, 0 }, // Mega Mushroom { 0, 0 }, // Gold Mushroom { 0, 0 }, // Star { 0, 0 }, // Triple Banana { 0, 0 }, // Fake Item { 0, 0 }, // Banana { 0, 0 }, // Green Shell { 0, 0 }, // Red Shell { 0, 0 }, // Triple Green Shell { 0, 0 }, // Bob-omb { 0, 0 }, // Blue Shell { 0, 0 }, // Fire Flower { 0, 0 }, // Triple Red Shell { 0, 0 } // Lightning }, //1st 2nd // // 3 Active Players { //1st 2nd 3rd // { 0, 0, 0 }, // Magnet { 0, 0, 0 }, // Boo { 0, 0, 0 }, // Mushroom { 0, 0, 0 }, // Triple Mushroom { 0, 0, 0 }, // Mega Mushroom { 0, 0, 0 }, // Gold Mushroom { 0, 0, 0 }, // Star { 0, 0, 0 }, // Triple Banana { 0, 0, 0 }, // Fake Item { 0, 0, 0 }, // Banana { 0, 0, 0 }, // Green Shell { 0, 0, 0 }, // Red Shell { 0, 0, 0 }, // Triple Green Shell { 0, 0, 0 }, // Bob-omb { 0, 0, 0 }, // Blue Shell { 0, 0, 0 }, // Fire Flower { 0, 0, 0 }, // Triple Red Shell { 0, 0, 0 } // Lightning }, //1st 2nd 3rd // // 4 Active Players { //1st 2nd 3rd 4th // { 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0 }, // Star { 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th // // 5 Active Players { //1st 2nd 3rd 4th 5th // { 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th // // 6 Active Players { //1st 2nd 3rd 4th 5th 6th // { 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th // // 7 Active Players { //1st 2nd 3rd 4th 5th 6th 7th // { 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th // // 8 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th // { 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th // // 9 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th // { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th // // 10 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t // { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t // // 11 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t // { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t // // 12 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t // { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t // // 13 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t // { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t // // 14 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t // { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t // // 15 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t // { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Star { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // Lightning }, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t // // 16 Active Players { //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t // { 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet { 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo { 0, 4, 6, 8, 10, 9, 7, 4, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom { 0, 0, 0, 2, 4, 7, 10, 13, 16, 18, 15, 14, 12, 8, 7, 0 }, // Triple Mushroom { 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 8, 5, 2, 0, 0, 0 }, // Mega Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 11, 13, 14, 23, 27 }, // Gold Mushroom { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star { 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana { 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item { 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana { 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell { 3, 10, 9, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell { 0, 0, 2, 4, 5, 8, 7, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell { 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb { 0, 0, 0, 0, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Blue Shell { 0, 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0, 0 }, // Fire Flower { 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning } //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t // }; /** \brief Item Roulette for Kart \param player player \param getitem what item we're looking for \param retrokart whether or not we're getting old or new item odds \return void */ static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retrokart) { getitem++; switch (getitem) { case 1: // Magnet player->kartstuff[k_magnet] = 1; break; case 2: // Boo player->kartstuff[k_boo] = 1; break; case 4: // Triple Mushroom player->kartstuff[k_mushroom] = 4; break; case 5: // Mega Mushroom player->kartstuff[k_megashroom] = 1; break; case 6: // Gold Mushroom player->kartstuff[k_goldshroom] = 1; break; case 7: // Star player->kartstuff[k_star] = 1; break; case 8: // Triple Banana player->kartstuff[k_triplebanana] |= 8; break; case 9: // Fake Item player->kartstuff[k_fakeitem] |= 2; break; case 10: // Banana player->kartstuff[k_banana] |= 2; break; case 11: // Green Shell player->kartstuff[k_greenshell] |= 2; break; case 12: // Red Shell player->kartstuff[k_redshell] |= 2; break; case 13: // Triple Green Shell - or - Laser Wisp if (retrokart) player->kartstuff[k_triplegreenshell] |= 8; else player->kartstuff[k_laserwisp] = 1; break; case 14: // Bob-omb - or - 3x Orbinaut (Triple Green Shell) if (retrokart) player->kartstuff[k_bobomb] |= 2; else player->kartstuff[k_triplegreenshell] |= 8; break; case 15: // Blue Shell - or - Specialstage Mines (Bob-omb) if (retrokart) player->kartstuff[k_blueshell] = 1; else player->kartstuff[k_bobomb] |= 2; break; case 16: // Fire Flower - or - Deton (Blue Shell) if (retrokart) player->kartstuff[k_fireflower] = 1; else player->kartstuff[k_blueshell] |= 4; break; case 17: // Triple Red Shell - or - 2x Jaws if (retrokart) player->kartstuff[k_tripleredshell] |= 8; else player->kartstuff[k_jaws] = 1; break; case 18: // Lightning player->kartstuff[k_lightning] = 1; break; default: // Mushroom - Doing it here as a fail-safe if (getitem != 3) CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d), giving Mushroom instead.\n", getitem); player->kartstuff[k_mushroom] = 1; break; } } /** \brief Item Roulette for Kart \param position player position in the race \param giveitem what item we're slotting into the basechance \return void */ static void K_KartSetItemResult(fixed_t position, fixed_t giveitem) { prevchance = chance; basechance = K_KartItemOdds_Retro[pingame-1][giveitem][position]; // Number of slots in the array, based on odds for (; chance < prevchance + basechance; chance++) { spawnchance[chance] = giveitem; numchoices++; } } /** \brief Item Roulette for Kart \param player player object passed from P_KartPlayerThink \return void */ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd) { // This makes the roulette cycle through items - if this is 0, you shouldn't be here. if (player->kartstuff[k_itemroulette]) player->kartstuff[k_itemroulette]++; else return; // This makes the roulette produce the random noises. if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player)) S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8)); // If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item. // I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think. // Finally, if you get past this check, now you can actually start calculating what item you get. if (!(player->kartstuff[k_itemroulette] > (TICRATE*3)-1 || ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] > ((TICRATE*2)/3)-1))) return; // Initializes existing values basechance = chance = prevchance = 0; numchoices = pingame = pexiting = 0; INT32 i; // Initializes existing spawnchance values for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++) spawnchance[i] = 0; // Gotta check how many players are active at this moment. for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && !players[i].spectator) pingame++; if (players[i].exiting) pexiting++; } if (cmd->buttons & BT_ATTACK) player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_itemclose] = 0; // Reset the item window closer. // Yes I know I'm defining variables half-way into the function, but they aren't needed until now :/ fixed_t prandom = P_RandomFixed(); fixed_t ppos = player->kartstuff[k_position] - 1; // Tiny catcher in case player position is unset. if (ppos < 0) ppos = 0; // Check the game type to differentiate odds. //if (gametype == GT_RETRO) //{ if (cv_magnet.value) K_KartSetItemResult(ppos, 1); // Magnet if (cv_boo.value) K_KartSetItemResult(ppos, 2); // Boo if (cv_mushroom.value) K_KartSetItemResult(ppos, 3); // Mushroom if (cv_mushroom.value) K_KartSetItemResult(ppos, 4); // Triple Mushroom if (cv_megashroom.value) K_KartSetItemResult(ppos, 5); // Mega Mushroom if (cv_goldshroom.value) K_KartSetItemResult(ppos, 6); // Gold Mushroom if (cv_star.value) K_KartSetItemResult(ppos, 7); // Star if (cv_triplebanana.value) K_KartSetItemResult(ppos, 8); // Triple Banana if (cv_fakeitem.value) K_KartSetItemResult(ppos, 9); // Fake Item if (cv_banana.value) K_KartSetItemResult(ppos, 10); // Banana if (cv_greenshell.value) K_KartSetItemResult(ppos, 11); // Green Shell if (cv_redshell.value) K_KartSetItemResult(ppos, 12); // Red Shell if (cv_triplegreenshell.value) K_KartSetItemResult(ppos, 13); // Triple Green Shell if (cv_bobomb.value) K_KartSetItemResult(ppos, 14); // Bob-omb if (cv_blueshell.value && pexiting == 0) K_KartSetItemResult(ppos, 15); // Blue Shell if (cv_fireflower.value) K_KartSetItemResult(ppos, 16); // Fire Flower if (cv_tripleredshell.value) K_KartSetItemResult(ppos, 17); // Triple Red Shell if (cv_lightning.value && pingame > pexiting) K_KartSetItemResult(ppos, 18); // Lightning // Award the player whatever power is rolled if (numchoices > 0) K_KartGetItemResult(player, spawnchance[prandom%numchoices], true); else CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos); //} /*else if (gametype == GT_NEO) { if (cv_magnet.value) K_KartSetItemResult(ppos, 1) // Electro-Shield if (cv_boo.value) K_KartSetItemResult(ppos, 2) // S3K Ghost if (cv_mushroom.value) K_KartSetItemResult(ppos, 3) // Speed Shoe if (cv_mushroom.value) K_KartSetItemResult(ppos, 4) // Triple Speed Shoe if (cv_megashroom.value) K_KartSetItemResult(ppos, 5) // Size-Up Monitor if (cv_goldshroom.value) K_KartSetItemResult(ppos, 6) // Rocket Shoe if (cv_star.value) K_KartSetItemResult(ppos, 7) // Invincibility if (cv_triplebanana.value) K_KartSetItemResult(ppos, 8) // Triple Banana if (cv_fakeitem.value) K_KartSetItemResult(ppos, 9) // Eggman Monitor if (cv_banana.value) K_KartSetItemResult(ppos, 10) // Banana if (cv_greenshell.value) K_KartSetItemResult(ppos, 11) // 1x Orbinaut if (cv_redshell.value) K_KartSetItemResult(ppos, 12) // 1x Jaws if (cv_laserwisp.value) K_KartSetItemResult(ppos, 13) // Laser Wisp if (cv_triplegreenshell.value) K_KartSetItemResult(ppos, 14) // 3x Orbinaut if (cv_bobomb.value) K_KartSetItemResult(ppos, 15) // Specialstage Mines if (cv_blueshell.value && pexiting == 0) K_KartSetItemResult(ppos, 16) // Deton if (cv_jaws.value) K_KartSetItemResult(ppos, 17) // 2x Jaws if (cv_lightning.value && pingame > pexiting) K_KartSetItemResult(ppos, 18) // Size-Down Monitor // Award the player whatever power is rolled if (numchoices > 0) K_KartGetItemResult(player, spawnchance[prandom%numchoices], false) else CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos); } else CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n"); */ player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number if (P_IsLocalPlayer(player)) S_StartSound(NULL, sfx_mkitmF); } //} //{ SRB2kart p_user.c Stuff /** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c \param player player object passed from P_PlayerThink \param cmd control input from player \return void */ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd) { // This spawns the drift sparks when k_driftcharge hits 30. Its own AI handles life/death and color if ((player->kartstuff[k_drift] >= 1 || player->kartstuff[k_drift] <= -1) && player->kartstuff[k_driftcharge] == 30) P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo; if (player->kartstuff[k_itemclose]) player->kartstuff[k_itemclose]--; if (player->kartstuff[k_spinout]) player->kartstuff[k_spinout]--; if (player->kartstuff[k_spinouttimer]) player->kartstuff[k_spinouttimer]--; if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == flashingtics) player->powers[pw_flashing]--; if (player->kartstuff[k_magnettimer]) player->kartstuff[k_magnettimer]--; if (player->kartstuff[k_mushroomtimer]) player->kartstuff[k_mushroomtimer]--; if (player->kartstuff[k_floorboost]) player->kartstuff[k_floorboost]--; if (player->kartstuff[k_startimer]) player->kartstuff[k_startimer]--; if (player->kartstuff[k_growshrinktimer] > 0) player->kartstuff[k_growshrinktimer]--; if (player->kartstuff[k_growshrinktimer] < 0) player->kartstuff[k_growshrinktimer]++; if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1) { player->mo->destscale = FRACUNIT; P_RestoreMusic(player); } if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_goldshroomtimer]) player->kartstuff[k_goldshroomtimer]--; if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_fireflowertimer]) player->kartstuff[k_fireflowertimer]--; if (player->kartstuff[k_bootaketimer]) player->kartstuff[k_bootaketimer]--; if (player->kartstuff[k_boostolentimer]) player->kartstuff[k_boostolentimer]--; if (player->kartstuff[k_squishedtimer]) player->kartstuff[k_squishedtimer]--; if (player->kartstuff[k_laserwisptimer]) player->kartstuff[k_laserwisptimer]--; if (player->kartstuff[k_sounds]) player->kartstuff[k_sounds]--; // Restores music if too many sounds are playing (?) //if (player->kartstuff[k_sounds] >= 1 && player->kartstuff[k_sounds] < 120) // player->kartstuff[k_sounds] += 1; //if (player->kartstuff[k_sounds] < 120 && player->kartstuff[k_sounds] > 116) //&& P_IsLocalPlayer(player)) // P_RestoreMusic(player); // ??? /* if (player->kartstuff[k_jmp] > 1 && onground) { S_StartSound(player->mo, sfx_spring); P_DoJump(player, false); player->mo->momz *= player->kartstuff[k_jmp]; player->kartstuff[k_jmp] = 0; } */ if (cmd->buttons & BT_JUMP) player->kartstuff[k_jmp] = 1; else player->kartstuff[k_jmp] = 0; K_KartItemRoulette(player, cmd); // Roulette Code // Looping and stopping of the horrible horrible star SFX ~Sryder if (player->mo->health > 0 && player->mo->player->kartstuff[k_startimer])// If you have invincibility { if (!P_IsLocalPlayer(player)) // If it isn't the current player { if (!S_SoundPlaying(NULL, sfx_star)) // and it isn't still playing S_StartSound(player->mo, sfx_star); // play it again } } else if (player->mo->health <= 0 || player->mo->player->kartstuff[k_startimer] <= 0 || player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you don't have invincibility (or mega is active too) { if (S_SoundPlaying(player->mo, sfx_star)) // But the sound is playing S_StopSoundByID(player->mo, sfx_star); // Stop it } // And now the same for the mega mushroom SFX ~Sryder if (player->mo->health > 0 && player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you are big { if (!P_IsLocalPlayer(player)) // If it isn't the current player { if (!S_SoundPlaying(NULL, sfx_mega)) // and it isn't still playing S_StartSound(player->mo, sfx_mega); // play it again } } else // If you aren't big { if (S_SoundPlaying(player->mo, sfx_mega)) // But the sound is playing S_StopSoundByID(player->mo, sfx_mega); // Stop it } } void K_PlayTauntSound(mobj_t *source) { INT32 prandom; prandom = P_RandomFixed(); if (prandom <= 63) S_StartSound(source, sfx_taunt1); else if (prandom <= 127) S_StartSound(source, sfx_taunt2); else if (prandom <= 191) S_StartSound(source, sfx_taunt3); else S_StartSound(source, sfx_taunt4); } void K_SpinPlayer(player_t *player, mobj_t *source) { if (player->health <= 0) return; if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0) || player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0) return; player->kartstuff[k_mushroomtimer] = 0; if (player->kartstuff[k_spinouttype] <= 0) { if (player->kartstuff[k_spinouttype] == 0) player->kartstuff[k_spinouttimer] = 2*TICRATE; else player->kartstuff[k_spinouttimer] = 3*TICRATE/2; if (player->speed < player->normalspeed/4) P_InstaThrust(player->mo, player->mo->angle, FixedMul(player->normalspeed/4, player->mo->scale)); S_StartSound(player->mo, sfx_slip); } else player->kartstuff[k_spinouttimer] = 1*TICRATE; player->powers[pw_flashing] = flashingtics; player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer]; if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8])) P_SetPlayerMobjState(player->mo, S_KART_SPIN1); player->kartstuff[k_spinouttype] = 0; return; } void K_SquishPlayer(player_t *player, mobj_t *source) { if (player->health <= 0) return; if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0) return; player->kartstuff[k_mushroomtimer] = 0; player->kartstuff[k_squishedtimer] = 2*TICRATE; player->powers[pw_flashing] = flashingtics; player->mo->flags |= MF_NOCLIP; if (player->mo->state != &states[S_KART_SQUISH]) // Squash P_SetPlayerMobjState(player->mo, S_KART_SQUISH); P_PlayRinglossSound(player->mo); return; } void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer { if (player->health <= 0) return; if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0) || player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0) return; player->mo->momz = 18*FRACUNIT; player->mo->momx = player->mo->momy = 0; player->kartstuff[k_mushroomtimer] = 0; player->kartstuff[k_spinouttype] = 1; player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2); player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer]; player->powers[pw_flashing] = flashingtics; if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8])) P_SetPlayerMobjState(player->mo, S_KART_SPIN1); player->kartstuff[k_spinouttype] = 0; P_PlayRinglossSound(player->mo); return; } void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit) { mobj_t *mobj; mobj_t *ghost = NULL; INT32 i; TVector v; TVector *res; fixed_t finalx, finaly, finalz, dist; //mobj_t hoopcenter; angle_t degrees, fa, closestangle; fixed_t mobjx, mobjy, mobjz; //hoopcenter.x = x; //hoopcenter.y = y; //hoopcenter.z = z; //hoopcenter.z = z - mobjinfo[type].height/2; degrees = FINEANGLES/number; radius = FixedDiv(radius,5*(FRACUNIT/4)); closestangle = 0; // Create the hoop! for (i = 0; i < number; i++) { fa = (i*degrees); v[0] = FixedMul(FINECOSINE(fa),radius); v[1] = 0; v[2] = FixedMul(FINESINE(fa),radius); v[3] = FRACUNIT; res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle)); M_Memcpy(&v, res, sizeof (v)); res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle)); M_Memcpy(&v, res, sizeof (v)); finalx = x + v[0]; finaly = y + v[1]; finalz = z + v[2]; mobj = P_SpawnMobj(finalx, finaly, finalz, type); mobj->z -= mobj->height>>1; // change angle mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y); // change slope dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z); if (dist < 1) dist = 1; mobjx = mobj->x; mobjy = mobj->y; mobjz = mobj->z; if (ghostit) { ghost = P_SpawnGhostMobj(mobj); P_SetMobjState(mobj, S_NULL); mobj = ghost; } mobj->momx = FixedMul(FixedDiv(mobjx - x, dist), 2*FRACUNIT); mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), 2*FRACUNIT); mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), 2*FRACUNIT); if (spawncenter) { mobj->x = x; mobj->y = y; mobj->z = z; } mobj->flags |= MF_NOCLIPTHING; mobj->flags &= ~MF_SPECIAL; } } mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle, INT32 flags2, fixed_t speed) { mobj_t *th; angle_t an; fixed_t x, y, z; //INT32 dir; // angle at which you fire, is player angle an = angle; //if (source->player->kartstuff[k_throwdir] != 0) // dir = source->player->kartstuff[k_throwdir]; //else // dir = 1; x = source->x + source->momx; y = source->y + source->momy; z = source->z + source->height/3; th = P_SpawnMobj(x, y, z, type); th->flags2 |= flags2; th->threshold = 10; #ifdef WEAPON_SFX //Since rail and bounce have no thrown objects, this hack is necessary. //Is creating thrown objects for rail and bounce more or less desirable than this? if (th->info->seesound && !(th->flags2 & MF2_RAILRING) && !(th->flags2 & MF2_SCATTER)) S_StartSound(source, th->info->seesound); #else if (th->info->seesound) S_StartSound(source, th->info->seesound); #endif P_SetTarget(&th->target, source); th->angle = an; th->momx = FixedMul(speed, FINECOSINE(an>>ANGLETOFINESHIFT)); th->momy = FixedMul(speed, FINESINE(an>>ANGLETOFINESHIFT)); return NULL; } void K_SpawnDriftTrail(player_t *player) { fixed_t newx; fixed_t newy; fixed_t ground; mobj_t *flame; angle_t travelangle; INT32 i; I_Assert(player != NULL); I_Assert(player->mo != NULL); I_Assert(!P_MobjWasRemoved(player->mo)); if (player->mo->eflags & MFE_VERTICALFLIP) ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale); else ground = player->mo->floorz; if (player->kartstuff[k_drift]) travelangle = player->mo->angle; else travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy); for (i = 0; i < 2; i++) { if (player->kartstuff[k_bootaketimer] != 0) continue; newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale)); newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale)); #ifdef ESLOPE if (player->mo->standingslope) { ground = P_GetZAt(player->mo->standingslope, newx, newy); if (player->mo->eflags & MFE_VERTICALFLIP) ground -= FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale); } #endif if ((player->kartstuff[k_drift] >= 1 || player->kartstuff[k_drift] <= -1) && player->kartstuff[k_mushroomtimer] == 0) flame = P_SpawnMobj(newx, newy, ground, MT_DRIFTSMOKE); else flame = P_SpawnMobj(newx, newy, ground, MT_MUSHROOMTRAIL); P_SetTarget(&flame->target, player->mo); flame->angle = travelangle; flame->fuse = TICRATE*2; flame->destscale = player->mo->scale; P_SetScale(flame, player->mo->scale); flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP); flame->momx = 8; P_XYMovement(flame); if (P_MobjWasRemoved(flame)) continue; if (player->mo->eflags & MFE_VERTICALFLIP) { if (flame->z + flame->height < flame->ceilingz) P_RemoveMobj(flame); } else if (flame->z > flame->floorz) P_RemoveMobj(flame); } } static mobj_t *P_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean bobombthrow) { mobj_t *mo; INT32 dir; angle_t newangle; fixed_t newx; fixed_t newy; if (!player) return NULL; if (bobombthrow) { if (player->kartstuff[k_throwdir] == 1) dir = 2; else if (player->kartstuff[k_throwdir] == -1) dir = -1; else dir = 1; } else { if (player->kartstuff[k_throwdir] != 0) dir = player->kartstuff[k_throwdir]; else dir = defaultDir; } if (missile) { if (dir == -1) { // Shoot backward mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, 64*FRACUNIT); if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; } } else { // Shoot forward mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, 64*FRACUNIT); if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; } } } else { if (dir == 1 || dir == 2) { // Shoot forward mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + 80*FRACUNIT, mapthing); mo->threshold = 10; P_SetTarget(&mo->target, player->mo); if (mo) { angle_t fa = player->mo->angle>>ANGLETOFINESHIFT; int DIST = 50*FRACUNIT + player->speed*FRACUNIT; // 6 when dropping CTF flag if (DIST > 64*FRACUNIT) DIST = 64*FRACUNIT; int HEIGHT; if (dir == 2) HEIGHT = 16*FRACUNIT + player->mo->momz; else HEIGHT = 8*FRACUNIT + player->mo->momz; if (HEIGHT > 64*FRACUNIT) HEIGHT = 64*FRACUNIT; mo->momx = FixedMul(FINECOSINE(fa), DIST); mo->momy = FixedMul(FINESINE(fa), DIST); mo->momz = HEIGHT; if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; } } else { // Drop it directly behind you. newangle = player->mo->angle; mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, mapthing); mo->threshold = 10; P_SetTarget(&mo->target, player->mo); newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3); mo->x = newx; mo->y = newy; if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; } } } return mo; } static void K_DoBooSteal(player_t * player) { INT32 i, numplayers = 0; INT32 playerswappable[MAXPLAYERS]; INT32 stealplayer = 0; // The player that's getting stolen from INT32 prandom = 0; if (!multiplayer) return; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE && !players[i].exiting && !players[i].powers[pw_super] && !((netgame || multiplayer) && players[i].spectator) && players[i].kartstuff[k_position] < player->kartstuff[k_position] && player != &players[i] && (players[i].kartstuff[k_star] || players[i].kartstuff[k_mushroom] || players[i].kartstuff[k_goldshroom] || players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_lightning] || players[i].kartstuff[k_blueshell] || players[i].kartstuff[k_greenshell] & 2 || players[i].kartstuff[k_triplegreenshell] & 8 || players[i].kartstuff[k_redshell] & 2 || players[i].kartstuff[k_tripleredshell] & 8 || players[i].kartstuff[k_banana] & 2 || players[i].kartstuff[k_triplebanana] & 8 || players[i].kartstuff[k_fakeitem] & 2 || players[i].kartstuff[k_bobomb] & 2 || players[i].kartstuff[k_boo])) // Stealing boos with boos? sounds like fun { playerswappable[numplayers] = i+1; numplayers++; } } prandom = P_RandomFixed(); if (player->kartstuff[k_position] == 1 || numplayers < 1) // No-one can be stolen from? Get longer invisibility for nothing { player->kartstuff[k_bootaketimer] = bootime; player->kartstuff[k_boo] = 0; return; } else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from { stealplayer = playerswappable[numplayers - 1]; } else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player { stealplayer = playerswappable[prandom%(numplayers-1)]; } if (stealplayer) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from { stealplayer -= 1; // stealplayer is +1 so we know if it found there actually WAS a player player->kartstuff[k_bootaketimer] = bootime; player->kartstuff[k_boo] = 0; players[stealplayer].kartstuff[k_boostolentimer] = bootime; if (players[stealplayer].kartstuff[k_star]) { player->kartstuff[k_star] = players[stealplayer].kartstuff[k_star]; players[stealplayer].kartstuff[k_star] = 0; } else if (players[stealplayer].kartstuff[k_mushroom]) { player->kartstuff[k_mushroom] = players[stealplayer].kartstuff[k_mushroom]; players[stealplayer].kartstuff[k_mushroom] = 0; } else if (players[stealplayer].kartstuff[k_goldshroom]) { player->kartstuff[k_goldshroom] = players[stealplayer].kartstuff[k_goldshroom]; players[stealplayer].kartstuff[k_goldshroom] = 0; } else if (players[stealplayer].kartstuff[k_megashroom]) { player->kartstuff[k_megashroom] = players[stealplayer].kartstuff[k_megashroom]; players[stealplayer].kartstuff[k_megashroom] = 0; } else if (players[stealplayer].kartstuff[k_lightning]) { player->kartstuff[k_lightning] = players[stealplayer].kartstuff[k_lightning]; players[stealplayer].kartstuff[k_lightning] = 0; } else if (players[stealplayer].kartstuff[k_blueshell]) { player->kartstuff[k_blueshell] = players[stealplayer].kartstuff[k_blueshell]; players[stealplayer].kartstuff[k_blueshell] = 0; } else if (players[stealplayer].kartstuff[k_greenshell] & 2) { player->kartstuff[k_greenshell] |= 2; players[stealplayer].kartstuff[k_greenshell] &= ~2; } else if (players[stealplayer].kartstuff[k_triplegreenshell] & 8) { player->kartstuff[k_triplegreenshell] |= 8; players[stealplayer].kartstuff[k_triplegreenshell] &= ~8; } else if (players[stealplayer].kartstuff[k_redshell] & 2) { player->kartstuff[k_redshell] |= 2; players[stealplayer].kartstuff[k_redshell] &= ~2; } else if (players[stealplayer].kartstuff[k_tripleredshell] & 8) { player->kartstuff[k_tripleredshell] |= 8; players[stealplayer].kartstuff[k_tripleredshell] &= ~8; } else if (players[stealplayer].kartstuff[k_banana] & 2) { player->kartstuff[k_banana] |= 2; players[stealplayer].kartstuff[k_banana] &= ~2; } else if (players[stealplayer].kartstuff[k_triplebanana] & 8) { player->kartstuff[k_triplebanana] |= 8; players[stealplayer].kartstuff[k_triplebanana] &= ~8; } else if (players[stealplayer].kartstuff[k_fakeitem] & 2) { player->kartstuff[k_fakeitem] |= 2; players[stealplayer].kartstuff[k_fakeitem] &= ~2; } else if (players[stealplayer].kartstuff[k_bobomb] & 2) { player->kartstuff[k_bobomb] |= 2; players[stealplayer].kartstuff[k_bobomb] &= ~2; } if (players[stealplayer].kartstuff[k_boo]) { player->kartstuff[k_boo] = players[stealplayer].kartstuff[k_boo]; players[stealplayer].kartstuff[k_boo] = 0; } } } void K_DoMushroom(player_t *player, boolean doPFlag) { if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) S_StartSound(player->mo, sfx_mush); player->kartstuff[k_mushroomtimer] = mushroomtime; if (doPFlag) player->pflags |= PF_ATTACKDOWN; if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed return; //K_PlayTauntSound(player->mo); player->kartstuff[k_sounds] = 70; } void K_DoLightning(player_t *player, boolean bluelightning) { INT32 i; S_StartSound(player->mo, sfx_bkpoof); // Sound the BANG! K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) P_FlashPal(&players[i], PAL_NUKE, 10); if (bluelightning) P_DamageMobj(players[i].mo, player->mo, player->mo, bluelightning ? 65 : 64); } if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed return; K_PlayTauntSound(player->mo); player->kartstuff[k_sounds] = 70; } void K_KartDrift(player_t *player, ticcmd_t *cmd, boolean onground) { // Drifting is actually straffing + automatic turning. // Holding the Jump button will enable drifting. if (cmd->buttons & BT_DRIFTRIGHT) player->kartstuff[k_turndir] = 1; else if (cmd->buttons & BT_DRIFTLEFT) player->kartstuff[k_turndir] = -1; else player->kartstuff[k_turndir] = 0; // Drift Release (Moved here so you can't "chain" drifts) if ((player->kartstuff[k_drift] == 0) // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) && player->kartstuff[k_driftcharge] < 30 && onground) { player->kartstuff[k_drift] = 0; player->kartstuff[k_driftcharge] = 0; } else if ((player->kartstuff[k_drift] == 0) // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) && (player->kartstuff[k_driftcharge] >= 30 && player->kartstuff[k_driftcharge] < 60) && onground) { player->powers[pw_sneakers] += 17; S_StartSound(player->mo, sfx_mush); player->kartstuff[k_drift] = 0; player->kartstuff[k_driftcharge] = 0; } else if ((player->kartstuff[k_drift] == 0) // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) && player->kartstuff[k_driftcharge] >= 60 && onground) { player->powers[pw_sneakers] += 35; S_StartSound(player->mo, sfx_mush); player->kartstuff[k_drift] = 0; player->kartstuff[k_driftcharge] = 0; } // Drifting: left or right? if (player->kartstuff[k_turndir] == 1 && player->speed > 10 && player->kartstuff[k_jmp] == 1 && player->kartstuff[k_drift] < 3 && player->kartstuff[k_drift] > -1) // && player->kartstuff[k_drift] != 1) player->kartstuff[k_drift] = 1; else if (player->kartstuff[k_turndir] == -1 && player->speed > 10 && player->kartstuff[k_jmp] == 1 && player->kartstuff[k_drift] > -3 && player->kartstuff[k_drift] < 1) // && player->kartstuff[k_drift] != -1) player->kartstuff[k_drift] = -1; else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0) player->kartstuff[k_drift] = 0; // Incease/decrease the drift value to continue drifting in that direction if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && (player->kartstuff[k_drift] >= 1 || player->kartstuff[k_drift] <= -1)) { player->kartstuff[k_driftcharge]++; if (player->kartstuff[k_drift] >= 1) // Drifting to the Right { player->kartstuff[k_drift]++; if (player->kartstuff[k_drift] > 3) player->kartstuff[k_drift] = 3; // Left = +450 Right = -450 // Player 1 if (player == &players[consoleplayer]) { if (player->kartstuff[k_turndir] == -1) // Turning Left while Drifting Right localangle -= 600*FRACUNIT; else if (player->kartstuff[k_turndir] == 1) // Turning Right while Drifting Right localangle -= 225*FRACUNIT; else // No Direction while Drifting Right localangle -= 450*FRACUNIT; } // Player 2 if (splitscreen && player == &players[secondarydisplayplayer]) { } } else if (player->kartstuff[k_drift] <= -1) // Drifting to the Left { player->kartstuff[k_drift]--; if (player->kartstuff[k_drift] < -3) player->kartstuff[k_drift] = -3; // Left = +450 Right = -450 // Player 1 if (player == &players[consoleplayer]) { if (player->kartstuff[k_turndir] == 1) // Turning Right while Drifting Left localangle += 600*FRACUNIT; else if (player->kartstuff[k_turndir] == -1) // Turning Left while Drifting Left localangle += 225*FRACUNIT; else // No Direction while Drifting Left localangle += 450*FRACUNIT; } // Player 2 if (splitscreen && player == &players[secondarydisplayplayer] && player->kartstuff[k_turndir] == 1) localangle2 += (300+192)*FRACUNIT; else if (splitscreen && player == &players[secondarydisplayplayer]) localangle2 += (300)*FRACUNIT; } } // Stop drifting if (player->kartstuff[k_spinouttimer] > 0 // banana peel || player->speed < 10) // you're too slow! { player->kartstuff[k_drift] = 0; player->kartstuff[k_driftcharge] = 0; } } UINT64 K_GetKartSpeed(player_t *player) { UINT64 k_speed = 47*FRACUNIT + FRACUNIT/2; // Speed is a value between 48 and 52, incremented by halves k_speed += player->kartspeed*FRACUNIT/2; return k_speed; } UINT64 K_GetKartAccel(player_t *player) { UINT64 k_accel = 45; // Acceleration is a given base, minus the speed value. k_accel -= 3*player->kartspeed; return k_accel; } fixed_t K_3dKartMovement(player_t *player, boolean onground) { // If the player isn't on the ground, there is no change in speed if (!onground) return 0; fixed_t accelmax = 2000; // AccelMax fixed_t f_beater = 2*FRACUNIT - (0xE8<<(FRACBITS-8)); //1.10345f; // Friction Beater Friction = (0xE8 << (FRACBITS-8)) fixed_t g_cc = 1*FRACUNIT; // Game CC fixed_t newspeed, oldspeed, finalspeed; fixed_t boostpower = 1*FRACUNIT; fixed_t p_speed = K_GetKartSpeed(player); fixed_t p_accel = K_GetKartAccel(player); sector_t *nextsector = R_PointInSubsector(player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector; // Determine boostpower by checking every power. There's probably a cleaner way to do this, but eh whatever. if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootaketimer] || player->powers[pw_sneakers] || player->kartstuff[k_mushroomtimer] || player->kartstuff[k_growshrinktimer] > 1) && P_IsObjectOnGround(player->mo) && nextsector->special & 256 && nextsector->special != 768 && (nextsector->special != 1024 || nextsector->special != 4864)) boostpower = FixedMul(boostpower, FRACUNIT/4); // Off-road, unless you're ignoring off-road. if (player->kartstuff[k_growshrinktimer] < -1) boostpower = FixedMul(boostpower, FRACUNIT/3); // Shrink if (player->kartstuff[k_squishedtimer] > 0) boostpower = FixedMul(boostpower, FRACUNIT/2); // Squished if (player->powers[pw_sneakers]) boostpower = FixedMul(boostpower, FRACUNIT+FRACUNIT/4); // Slide Boost if (player->kartstuff[k_growshrinktimer] > 1) boostpower = FixedMul(boostpower, FRACUNIT+FRACUNIT/3); // Mega Mushroom if (player->kartstuff[k_startimer]) boostpower = FixedMul(boostpower, FRACUNIT+FRACUNIT/2); // Star if (player->kartstuff[k_mushroomtimer]) boostpower = FixedMul(boostpower, FRACUNIT+FRACUNIT/1); // Mushroom // Boostpower is applied to each stat individually, and NOT the calculation. // Applying to the calculation fails due to friction never getting beaten, or getting overshot really far. // It's easier this way. // Similarly, the CC of the game is also multiplied directly. // This assures a growth in speed without affecting acceleration curving. p_speed = FixedMul(FixedMul(p_speed, boostpower), g_cc); p_accel = FixedMul(FixedMul(p_accel, boostpower), g_cc); accelmax = FixedMul(FixedMul(accelmax, boostpower), g_cc); // Now, the code that made Iceman's eyes rub erotically against a toaster. oldspeed = FixedMul(FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale), f_beater); newspeed = FixedMul(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), f_beater); finalspeed = newspeed - oldspeed; return (fixed_t)finalspeed; } void K_MoveKartPlayer(player_t *player, ticcmd_t *cmd, boolean onground) { boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN)); boolean HOLDING_ITEM = (player->kartstuff[k_greenshell] == 1 || player->kartstuff[k_redshell] == 1 || player->kartstuff[k_banana] == 1 || player->kartstuff[k_fakeitem] == 1 || player->kartstuff[k_bobomb] == 1 || player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4 || player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4 || player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4); boolean NO_BOO = (player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_bootaketimer] == 0); if ((player->pflags & PF_ATTACKDOWN) && !(cmd->buttons & BT_ATTACK)) player->pflags &= ~PF_ATTACKDOWN; else if (cmd->buttons & BT_ATTACK) player->pflags |= PF_ATTACKDOWN; if (player && player->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0) { // GoldenMushroom power if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && player->kartstuff[k_goldshroom] == 1 && player->kartstuff[k_goldshroomtimer] == 0 && NO_BOO) { K_DoMushroom(player, true); player->kartstuff[k_goldshroomtimer] = bonustime; player->kartstuff[k_goldshroom] = 0; } // GoldenMushroom power else if (ATTACK_IS_DOWN && player->kartstuff[k_goldshroomtimer] > 1 && onground && NO_BOO) { K_DoMushroom(player, true); player->kartstuff[k_goldshroomtimer] -= 5; if (player->kartstuff[k_goldshroomtimer] < 1) player->kartstuff[k_goldshroomtimer] = 1; } // TripleMushroom power else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 4 && onground && NO_BOO) { K_DoMushroom(player, true); player->kartstuff[k_mushroom] = 2; } // DoubleMushroom power else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 2 && onground && NO_BOO) { K_DoMushroom(player, true); player->kartstuff[k_mushroom] = 1; } // Mushroom power else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 1 && onground && NO_BOO) { K_DoMushroom(player, true); player->kartstuff[k_mushroom] = 0; } // Star power else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_star] == 1 && NO_BOO) { if (P_IsLocalPlayer(player) && !player->exiting) S_ChangeMusicInternal("minvnc", true); if (!P_IsLocalPlayer(player)) S_StartSound(player->mo, sfx_star); player->kartstuff[k_startimer] = bonustime; // Activate it K_PlayTauntSound(player->mo); player->kartstuff[k_star] = 0; player->kartstuff[k_itemclose] = 10; player->pflags |= PF_ATTACKDOWN; } // Green Shell else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_greenshell] & 2 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_greenshell] &= ~2; player->kartstuff[k_greenshell] |= 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_GREENSHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); player->kartstuff[k_itemclose] = 10; } else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_greenshell] & 1) { player->kartstuff[k_greenshell] &= ~1; P_ThrowKartItem(player, true, MT_GREENITEM, 1, false); K_PlayTauntSound(player->mo); } // Triple Green Shell else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplegreenshell] & 8 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo, *mo2, *mo3; player->kartstuff[k_triplegreenshell] &= ~8; player->kartstuff[k_triplegreenshell] |= 7; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; K_PlayTauntSound(player->mo); newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD1); mo->threshold = 10; P_SetTarget(&mo->target, player->mo); mo->angle = 0; mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD2); mo2->threshold = 10; P_SetTarget(&mo2->target, player->mo); mo2->angle = ANGLE_120; mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD3); mo3->threshold = 10; P_SetTarget(&mo3->target, player->mo); mo3->angle = ANGLE_240; player->kartstuff[k_itemclose] = 10; } else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4)) { P_ThrowKartItem(player, true, MT_GREENITEM, 1, false); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; if (player->kartstuff[k_triplegreenshell] & 4) player->kartstuff[k_triplegreenshell] &= ~4; else if (player->kartstuff[k_triplegreenshell] & 2) player->kartstuff[k_triplegreenshell] &= ~2; else if (player->kartstuff[k_triplegreenshell] & 1) player->kartstuff[k_triplegreenshell] &= ~1; } // Red Shell else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_redshell] & 2 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_redshell] &= ~2; player->kartstuff[k_redshell] |= 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_REDSHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); player->kartstuff[k_itemclose] = 10; } else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0)) { player->kartstuff[k_redshell] &= ~1; P_ThrowKartItem(player, true, MT_REDITEM, 1, false); K_PlayTauntSound(player->mo); } // Red Shell Dud else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && player->kartstuff[k_throwdir] == -1) { player->kartstuff[k_redshell] &= ~1; P_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false); K_PlayTauntSound(player->mo); } // Triple Red Shell else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_tripleredshell] & 8 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo, *mo2, *mo3; player->kartstuff[k_tripleredshell] &= ~8; player->kartstuff[k_tripleredshell] |= 7; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; K_PlayTauntSound(player->mo); newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD1); mo->threshold = 10; P_SetTarget(&mo->target, player->mo); mo->angle = 0; mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD2); mo2->threshold = 10; P_SetTarget(&mo2->target, player->mo); mo2->angle = ANGLE_120; mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD3); mo3->threshold = 10; P_SetTarget(&mo3->target, player->mo); mo3->angle = ANGLE_240; player->kartstuff[k_itemclose] = 10; } else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4) && (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0)) { P_ThrowKartItem(player, true, MT_REDITEM, 1, false); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; if (player->kartstuff[k_tripleredshell] & 4) player->kartstuff[k_tripleredshell] &= ~4; else if (player->kartstuff[k_tripleredshell] & 2) player->kartstuff[k_tripleredshell] &= ~2; else if (player->kartstuff[k_tripleredshell] & 1) player->kartstuff[k_tripleredshell] &= ~1; } else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4) && player->kartstuff[k_throwdir] == -1) { P_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; if (player->kartstuff[k_tripleredshell] & 4) player->kartstuff[k_tripleredshell] &= ~4; else if (player->kartstuff[k_tripleredshell] & 2) player->kartstuff[k_tripleredshell] &= ~2; else if (player->kartstuff[k_tripleredshell] & 1) player->kartstuff[k_tripleredshell] &= ~1; } // Banana Peel else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_banana] & 2 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_banana] &= ~2; player->kartstuff[k_banana] |= 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANASHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); player->kartstuff[k_itemclose] = 10; } else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_banana] & 1) { P_ThrowKartItem(player, false, MT_BANANAITEM, -1, false); K_PlayTauntSound(player->mo); player->kartstuff[k_banana] &= ~1; } // Triple Banana Peel else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplebanana] & 8 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo, *mo2, *mo3; K_PlayTauntSound(player->mo); player->kartstuff[k_triplebanana] &= ~8; player->kartstuff[k_triplebanana] |= 7; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD1); mo->threshold = 10; if (mo) { P_SetTarget(&mo->target, player->mo); mo->angle = 0; } mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD2); mo2->threshold = 10; if (mo2) { P_SetTarget(&mo2->target, player->mo); mo2->angle = ANGLE_135; } mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD3); mo3->threshold = 10; if (mo3) { P_SetTarget(&mo3->target, player->mo); mo3->angle = ANGLE_225; } player->kartstuff[k_itemclose] = 10; } else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4)) { P_ThrowKartItem(player, false, MT_BANANAITEM, -1,false ); K_PlayTauntSound(player->mo); player->pflags |= PF_ATTACKDOWN; if (player->kartstuff[k_triplebanana] & 4) player->kartstuff[k_triplebanana] &= ~4; else if (player->kartstuff[k_triplebanana] & 2) player->kartstuff[k_triplebanana] &= ~2; else if (player->kartstuff[k_triplebanana] & 1) player->kartstuff[k_triplebanana] &= ~1; } // Fake Itembox else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fakeitem] & 2 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_fakeitem] &= ~2; player->kartstuff[k_fakeitem] |= 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_FAKESHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); player->kartstuff[k_itemclose] = 10; } else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_fakeitem] & 1) { P_ThrowKartItem(player, false, MT_FAKEITEM, -1, false); K_PlayTauntSound(player->mo); player->kartstuff[k_fakeitem] &= ~1; } // Bomb else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_bobomb] & 2 && NO_BOO) { angle_t newangle; fixed_t newx; fixed_t newy; mobj_t *mo; player->kartstuff[k_bobomb] &= ~2; player->kartstuff[k_bobomb] |= 1; player->pflags |= PF_ATTACKDOWN; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT); mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BOMBSHIELD); mo->threshold = 10; if (mo) P_SetTarget(&mo->target, player->mo); player->kartstuff[k_itemclose] = 10; } if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_bobomb] & 1) { P_ThrowKartItem(player, false, MT_BOMBITEM, 1, true); K_PlayTauntSound(player->mo); player->kartstuff[k_bobomb] &= ~1; } // Thunder else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_lightning] == 1 && NO_BOO) { K_DoLightning(player, false); player->kartstuff[k_lightning] = 0; player->kartstuff[k_itemclose] = 10; } // Blue Shell else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_blueshell] == 1 && NO_BOO) { K_DoLightning(player, true); player->kartstuff[k_blueshell] = 0; player->kartstuff[k_itemclose] = 10; } // Mega Mushroom else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_megashroom] == 1 && NO_BOO) { if (P_IsLocalPlayer(player) && !player->exiting) S_ChangeMusicInternal("mega", true); if (!P_IsLocalPlayer(player)) S_StartSound(player->mo, sfx_mega); K_PlayTauntSound(player->mo); player->kartstuff[k_growshrinktimer] = bonustime; player->mo->destscale = FRACUNIT*3/2; S_StartSound(player->mo, sfx_mario3); player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_megashroom] = 0; player->kartstuff[k_itemclose] = 10; } // Boo else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_boo] == 1 && NO_BOO) { K_DoBooSteal(player); player->pflags |= PF_ATTACKDOWN; player->kartstuff[k_boo] = 0; } if (player->kartstuff[k_mushroomtimer] > 0 && player->kartstuff[k_boosting] == 0 && onground) { cmd->forwardmove = 1; if (player->kartstuff[k_drift] >= 1) P_InstaThrust(player->mo, player->mo->angle+ANGLE_45, 55*FRACUNIT); else if (player->kartstuff[k_drift] <= -1) P_InstaThrust(player->mo, player->mo->angle-ANGLE_45, 55*FRACUNIT); else P_InstaThrust(player->mo, player->mo->angle, 55*FRACUNIT); player->kartstuff[k_boosting] = 1; } else if (player->kartstuff[k_mushroomtimer] == 0 && player->kartstuff[k_boosting] == 1) player->kartstuff[k_boosting] = 0; if (player->kartstuff[k_bootaketimer] > 0) { if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer])) || (!(player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer])) && (player->kartstuff[k_bootaketimer] < 1*TICRATE/2 || player->kartstuff[k_bootaketimer] > bootime-(1*TICRATE/2)))) { if (leveltime & 1) player->mo->flags2 |= MF2_DONTDRAW; else player->mo->flags2 &= ~MF2_DONTDRAW; } else player->mo->flags2 |= MF2_DONTDRAW; player->powers[pw_flashing] = player->kartstuff[k_bootaketimer]; // We'll do this for now, let's people know about the invisible people through subtle hints } else if (player->kartstuff[k_bootaketimer] == 0) { player->mo->flags2 &= ~MF2_DONTDRAW; } } if (player->kartstuff[k_growshrinktimer] > 1) player->powers[pw_flashing] = 2; // Friction if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392) player->mo->friction += 4608; if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392) player->mo->friction += 1608; // Splitscreen camera if (splitscreen && player == &players[consoleplayer]) CV_SetValue(&cv_cam_dist, 190); if (splitscreen && player == &players[secondarydisplayplayer]) CV_SetValue(&cv_cam2_dist, 190); K_KartDrift(player, cmd, onground); // Quick Turning // You can't turn your kart when you're not moving. // So now it's time to burn some rubber! if (player->speed < 2 && leveltime > 140 && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE) { if (player->kartstuff[k_turndir]) player->kartstuff[k_drift] = 1; if (leveltime % 20 == 0 && player->kartstuff[k_drift]) S_StartSound(player->mo, sfx_mkslid); if (player == &players[consoleplayer] && player->kartstuff[k_turndir] == 1) localangle -= 800*FRACUNIT; if (player == &players[consoleplayer] && player->kartstuff[k_turndir] == -1) localangle += 800*FRACUNIT; if (splitscreen && player == &players[secondarydisplayplayer] && player->kartstuff[k_turndir] == 1) localangle2 -= 800*FRACUNIT; if (splitscreen && player == &players[secondarydisplayplayer] && player->kartstuff[k_turndir] == -1) localangle2 += 800*FRACUNIT; } // Squishing // If a Mega Mushroom or a Thwomp crushes you, get flattened instead of being killed. if (player->kartstuff[k_squishedtimer] <= 0) { player->mo->flags &= ~MF_NOCLIP; } else { player->mo->flags |= MF_NOCLIP; player->mo->momx = 0; player->mo->momy = 0; } /////////////////////// //LAKITU START SIGNAL// /////////////////////// // Spawn at the beggining of the level, // not joiner-friendly. /* if (leveltime == 3) { mobj_t *mo; angle_t newangle; fixed_t newx; fixed_t newy; fixed_t newz; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 128*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 128*FRACUNIT); if (player->mo->eflags & MFE_VERTICALFLIP) newz = player->mo->z - 320*FRACUNIT; else newz = player->mo->z + 256*FRACUNIT; mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU); if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; P_SetTarget(&mo->target, player->mo); } } */ // Play the stop light's sounds if ((leveltime == (TICRATE-4)*2) || (leveltime == (TICRATE-2)*3)) S_StartSound(NULL, sfx_lkt1); if (leveltime == (TICRATE)*4) S_StartSound(NULL, sfx_lkt2); // Start charging once you're given the opportunity. if (leveltime >= 70 && leveltime <= 140 && cmd->buttons & BT_ACCELERATE && leveltime % 5 == 0) player->kartstuff[k_boostcharge]++; if (leveltime >= 70 && leveltime <= 140 && !(cmd->buttons & BT_ACCELERATE)) player->kartstuff[k_boostcharge] = 0; // Increase your size while charging your engine. if (leveltime < 150) player->mo->destscale = FRACUNIT + (player->kartstuff[k_boostcharge]*655); // Determine the outcome of your charge. if (leveltime > 140 && player->kartstuff[k_boostcharge]) { // Get an instant boost! if (player->kartstuff[k_boostcharge] >= 7 && player->kartstuff[k_boostcharge] <= 10) { K_DoMushroom(player, false); } // You overcharged your engine? Those things are expensive!!! if (player->kartstuff[k_boostcharge] > 10) { player->powers[pw_nocontrol] = 40; S_StartSound(player->mo, sfx_slip); } player->kartstuff[k_boostcharge] = 0; } ////////////////// //FISHING LAKITU// ////////////////// // If you die and respawn in Mario Kart, have Lakitu fish you back in. /* if (player->airtime == 60) { mobj_t *mo; angle_t newangle; fixed_t newx; fixed_t newy; fixed_t newz; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 0); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 0); if (player->mo->eflags & MFE_VERTICALFLIP) newz = player->mo->z - 128*FRACUNIT; else newz = player->mo->z + 64*FRACUNIT; mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU); if (mo) { if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; mo->angle = newangle+ANGLE_180; P_SetTarget(&mo->target, player->mo); P_SetMobjState(mo, S_LAKITUFSH1); } } */ if (player->kartstuff[k_lakitu] > 3) { player->kartstuff[k_lakitu]--; player->mo->momz = 0; player->powers[pw_flashing] = 2; player->powers[pw_nocontrol] = 2; if (leveltime % 15 == 0) S_StartSound(player->mo, sfx_lkt3); } // That's enough pointless fishing for now. if (player->kartstuff[k_lakitu] > 0 && player->kartstuff[k_lakitu] <= 3) { if (!onground) { player->powers[pw_flashing] = 2; // If you tried to boost while in the air, // you lose your chance of boosting at all. if (cmd->buttons & BT_ACCELERATE) { player->powers[pw_flashing] = 0; player->kartstuff[k_lakitu] = 0; } } else { player->kartstuff[k_lakitu]--; // Quick! You only have three tics to boost! if (cmd->buttons & BT_ACCELERATE) { K_DoMushroom(player, false); } } } ////////////////// //NEW LAP LAKITU// ////////////////// /* if (player->kartstuff[k_lakitu] == -60) { mobj_t *mo; angle_t newangle; fixed_t newx; fixed_t newy; fixed_t newz; newangle = player->mo->angle; newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 128*FRACUNIT); newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 128*FRACUNIT); if (player->mo->eflags & MFE_VERTICALFLIP) newz = player->mo->z - 320*FRACUNIT; else newz = player->mo->z + 256*FRACUNIT; mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU); if (mo) { P_SetTarget(&mo->target, player->mo); if (player->mo->eflags & MFE_VERTICALFLIP) mo->eflags |= MFE_VERTICALFLIP; if (player->laps < (unsigned)(cv_numlaps.value - 1)) { if (player->laps == 1) P_SetMobjState(mo, S_LAKITULAP1A); if (player->laps == 2) P_SetMobjState(mo, S_LAKITULAP2A); if (player->laps == 3) P_SetMobjState(mo, S_LAKITULAP3A); if (player->laps == 4) P_SetMobjState(mo, S_LAKITULAP4A); if (player->laps == 5) P_SetMobjState(mo, S_LAKITULAP5A); if (player->laps == 6) P_SetMobjState(mo, S_LAKITULAP6A); if (player->laps == 7) P_SetMobjState(mo, S_LAKITULAP7A); if (player->laps == 8) P_SetMobjState(mo, S_LAKITULAP8A); } else if (player->laps == (unsigned)(cv_numlaps.value - 1)) P_SetMobjState(mo, S_LAKITULAPFA); } } */ if (player->kartstuff[k_lakitu] < 0) player->kartstuff[k_lakitu]++; } //} //{ SRB2kart HUD Code #define NUMPOSNUMS 10 #define NUMPOSFRAMES 7 // White, three blues, three reds //{ Patch Definitions static patch_t *kp_nodraw; static patch_t *kp_noitem; static patch_t *kp_timesticker; static patch_t *kp_timestickerwide; static patch_t *kp_lapsticker; static patch_t *kp_lapstickernarrow; static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES]; static patch_t *kp_facenull; static patch_t *kp_facefirst; static patch_t *kp_facesecond; static patch_t *kp_facethird; static patch_t *kp_facefourth; static patch_t *kp_magnet; static patch_t *kp_boo; static patch_t *kp_boosteal; static patch_t *kp_mushroom; static patch_t *kp_doublemushroom; static patch_t *kp_triplemushroom; static patch_t *kp_megashroom; static patch_t *kp_goldshroom; static patch_t *kp_star; static patch_t *kp_triplebanana; static patch_t *kp_fakeitem; static patch_t *kp_banana; static patch_t *kp_greenshell; static patch_t *kp_redshell; static patch_t *kp_triplegreenshell; static patch_t *kp_bobomb; static patch_t *kp_blueshell; static patch_t *kp_fireflower; static patch_t *kp_tripleredshell; static patch_t *kp_lightning; static patch_t *kp_kitchensink; static patch_t *kp_itemused1; static patch_t *kp_itemused2; static patch_t *kp_itemused3; static patch_t *kp_itemused4; static patch_t *kp_itemused5; static patch_t *kp_singlebananaicon; static patch_t *kp_doublebananaicon; static patch_t *kp_triplebananaicon; static patch_t *kp_singlegreenshellicon; static patch_t *kp_doublegreenshellicon; static patch_t *kp_triplegreenshellicon; static patch_t *kp_singleredshellicon; static patch_t *kp_doubleredshellicon; static patch_t *kp_tripleredshellicon; /* static patch_t *kp_neonoitem; static patch_t *kp_electroshield; static patch_t *kp_skghost; static patch_t *kp_skghoststeal; static patch_t *kp_speedshoe; static patch_t *kp_doublespeedshoe; static patch_t *kp_triplespeedshoe; static patch_t *kp_sizeupmonitor; static patch_t *kp_rocketshoe; static patch_t *kp_invincibility; static patch_t *kp_neotriplebanana; static patch_t *kp_eggmanmonitor; static patch_t *kp_neobanana; static patch_t *kp_orbinaut; static patch_t *kp_jaws; static patch_t *kp_tripleorbinaut; static patch_t *kp_specialstagemine; static patch_t *kp_deton; static patch_t *kp_laserwisp; static patch_t *kp_doublejaws; static patch_t *kp_sizedownmonitor; static patch_t *kp_neoitemused1; static patch_t *kp_neoitemused2; static patch_t *kp_neoitemused3; static patch_t *kp_neoitemused4; static patch_t *kp_neoitemused5; */ void K_LoadKartHUDGraphics(void) { INT32 i, j; char buffer[9]; // Null Stuff kp_nodraw = W_CachePatchName("K_TRNULL", PU_HUDGFX); kp_noitem = W_CachePatchName("K_ITNULL", PU_HUDGFX); //kp_neonoitem = W_CachePatchName("KNITNULL", PU_HUDGFX); // Stickers kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX); kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX); kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX); kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX); // Position numbers for (i = 0; i < NUMPOSNUMS; i++) { for (j = 0; j < NUMPOSFRAMES; j++) { if (i > 4 && j < 4 && j != 0) continue; // We don't need blue numbers for ranks past 4th sprintf(buffer, "K_POSN%d%d", i, j); kp_positionnum[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX); } } kp_facenull = W_CachePatchName("K_PFACE0", PU_HUDGFX); kp_facefirst = W_CachePatchName("K_PFACE1", PU_HUDGFX); kp_facesecond = W_CachePatchName("K_PFACE2", PU_HUDGFX); kp_facethird = W_CachePatchName("K_PFACE3", PU_HUDGFX); kp_facefourth = W_CachePatchName("K_PFACE4", PU_HUDGFX); // Kart Item Windows kp_magnet = W_CachePatchName("K_ITMAGN", PU_HUDGFX); kp_boo = W_CachePatchName("K_ITBOO1", PU_HUDGFX); kp_boosteal = W_CachePatchName("K_ITBOO2", PU_HUDGFX); kp_mushroom = W_CachePatchName("K_ITMUSH", PU_HUDGFX); kp_doublemushroom = W_CachePatchName("K_ITDOUB", PU_HUDGFX); kp_triplemushroom = W_CachePatchName("K_ITTRIP", PU_HUDGFX); kp_megashroom = W_CachePatchName("K_ITMEGA", PU_HUDGFX); kp_goldshroom = W_CachePatchName("K_ITGOLD", PU_HUDGFX); kp_star = W_CachePatchName("K_ITSTAR", PU_HUDGFX); kp_triplebanana = W_CachePatchName("K_ITTBAN", PU_HUDGFX); kp_fakeitem = W_CachePatchName("K_ITFAKE", PU_HUDGFX); kp_banana = W_CachePatchName("K_ITBANA", PU_HUDGFX); kp_greenshell = W_CachePatchName("K_ITGREE", PU_HUDGFX); kp_redshell = W_CachePatchName("K_ITREDS", PU_HUDGFX); kp_triplegreenshell = W_CachePatchName("K_ITTGRE", PU_HUDGFX); kp_bobomb = W_CachePatchName("K_ITBOBO", PU_HUDGFX); kp_blueshell = W_CachePatchName("K_ITBLUE", PU_HUDGFX); kp_fireflower = W_CachePatchName("K_ITFIRE", PU_HUDGFX); kp_tripleredshell = W_CachePatchName("K_ITTRED", PU_HUDGFX); kp_lightning = W_CachePatchName("K_ITLIGH", PU_HUDGFX); kp_kitchensink = W_CachePatchName("K_ITSINK", PU_HUDGFX); // Item-used - Closing the item window after an item is used kp_itemused1 = W_CachePatchName("K_ITUSE1", PU_HUDGFX); kp_itemused2 = W_CachePatchName("K_ITUSE2", PU_HUDGFX); kp_itemused3 = W_CachePatchName("K_ITUSE3", PU_HUDGFX); kp_itemused4 = W_CachePatchName("K_ITUSE4", PU_HUDGFX); kp_itemused5 = W_CachePatchName("K_ITUSE5", PU_HUDGFX); // Triple-item HUD icons kp_singlebananaicon = W_CachePatchName("K_TRBAN1", PU_HUDGFX); kp_doublebananaicon = W_CachePatchName("K_TRBAN2", PU_HUDGFX); kp_triplebananaicon = W_CachePatchName("K_TRBAN3", PU_HUDGFX); kp_singlegreenshellicon = W_CachePatchName("K_TRGRE1", PU_HUDGFX); kp_doublegreenshellicon = W_CachePatchName("K_TRGRE2", PU_HUDGFX); kp_triplegreenshellicon = W_CachePatchName("K_TRGRE3", PU_HUDGFX); kp_singleredshellicon = W_CachePatchName("K_TRRED1", PU_HUDGFX); kp_doubleredshellicon = W_CachePatchName("K_TRRED2", PU_HUDGFX); kp_tripleredshellicon = W_CachePatchName("K_TRRED3", PU_HUDGFX); /* // Neo-Kart item windows kp_electroshield = W_CachePatchName("KNITELEC", PU_HUDGFX); kp_skghost = W_CachePatchName("KTITSKG1", PU_HUDGFX); kp_skghoststeal = W_CachePatchName("KTITSKG2", PU_HUDGFX); kp_speedshoe = W_CachePatchName("KTITSPEE", PU_HUDGFX); kp_triplespeedshoe = W_CachePatchName("KTITTSPE", PU_HUDGFX); kp_sizeupmonitor = W_CachePatchName("KTITSUPM", PU_HUDGFX); kp_rocketshoe = W_CachePatchName("KTITROCK", PU_HUDGFX); kp_invincibility = W_CachePatchName("KTITINVI", PU_HUDGFX); kp_neotriplebanana = W_CachePatchName("KTITTBAN", PU_HUDGFX); kp_eggmanmonitor = W_CachePatchName("KTITEGGM", PU_HUDGFX); kp_neobanana = W_CachePatchName("KTITBANA", PU_HUDGFX); kp_orbinaut = W_CachePatchName("KTITORBI", PU_HUDGFX); kp_jaws = W_CachePatchName("KTITJAWS", PU_HUDGFX); kp_tripleorbinaut = W_CachePatchName("KTITTORB", PU_HUDGFX); kp_specialstagemine = W_CachePatchName("KTITSPEC", PU_HUDGFX); kp_deton = W_CachePatchName("KTITDETO", PU_HUDGFX); kp_laserwisp = W_CachePatchName("KTITLASE", PU_HUDGFX); kp_doublejaws = W_CachePatchName("KTITDJAW", PU_HUDGFX); kp_sizedownmonitor = W_CachePatchName("KTITSDOW", PU_HUDGFX); // Item-used - Closing the item window after an item is used (Neo-Kart) kp_neoitemused1 = W_CachePatchName("KNITUSE1", PU_HUDGFX); kp_neoitemused2 = W_CachePatchName("KNITUSE2", PU_HUDGFX); kp_neoitemused3 = W_CachePatchName("KNITUSE3", PU_HUDGFX); kp_neoitemused4 = W_CachePatchName("KNITUSE4", PU_HUDGFX); kp_neoitemused5 = W_CachePatchName("KNITUSE5", PU_HUDGFX); */ } //} static INT32 STRINGY(INT32 y) { // Copied from st_stuff.c if (splitscreen) { y >>= 1; if (stplyr != &players[displayplayer]) y += BASEVIDHEIGHT / 2; } return y; } static INT32 SCX(INT32 x) { return FixedInt(FixedMul(x<kartstuff[k_itemclose]) { case 1: localpatch = kp_neoitemused5; break; case 3: localpatch = kp_neoitemused4; break; case 5: localpatch = kp_neoitemused3; break; case 7: localpatch = kp_neoitemused2; break; case 9: localpatch = kp_neoitemused1; break; default: break; } else*/ switch (stplyr->kartstuff[k_itemclose]) { case 1: localpatch = kp_itemused5; break; case 3: localpatch = kp_itemused4; break; case 5: localpatch = kp_itemused3; break; case 7: localpatch = kp_itemused2; break; case 9: localpatch = kp_itemused1; break; default: break; } if (localpatch != kp_nodraw) V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch); } static void K_drawKartItemRoulette(void) { // ITEM_X = BASEVIDWIDTH-50; // 270 // ITEM_Y = 24; // 24 // Why write V_DrawScaledPatch calls over and over when they're all the same? // Set to 'no item' just in case. patch_t *localpatch = kp_nodraw; /*if () switch(stplyr->kartstuff[k_itemroulette] % 53) { // Each case is handled in threes, to give three frames of in-game time to see the item on the roulette // I'm also skipping by threes for the power order as to what item shows on the roulette case 0: case 1: case 2: localpatch = kp_electroshield; break; // Electro-Shield case 3: case 4: case 5: localpatch = kp_triplespeedshoe; break; // Triple Speed Shoe case 6: case 7: case 8: localpatch = kp_invincibility; break; // Invincibility case 9: case 10: case 11: localpatch = kp_neobanana; break; // Banana case 12: case 13: case 14: localpatch = kp_tripleorbinaut; break; // 3x Orbinaut case 15: case 16: case 17: localpatch = kp_laserwisp; break; // Laser Wisp case 18: case 19: case 20: localpatch = kp_skghost; break; // S3K Ghost case 21: case 22: case 23: localpatch = kp_sizeupmonitor; break; // Size-Up Monitor case 24: case 25: case 26: localpatch = kp_neotriplebanana; break; // Triple Banana case 27: case 28: case 29: localpatch = kp_orbinaut; break; // 1x Orbinaut case 30: case 31: case 32: localpatch = kp_specialstagemine; break; // Specialstage Mines case 33: case 34: case 35: localpatch = kp_doublejaws; break; // 2x Jaws case 36: case 37: case 38: localpatch = kp_speedshoe; break; // Speed Shoe case 39: case 40: case 41: localpatch = kp_rocketshoe; break; // Rocket Shoe case 42: case 43: case 44: localpatch = kp_eggmanmonitor; break; // Eggman Monitor case 45: case 46: case 47: localpatch = kp_jaws; break; // 1x Jaws case 48: case 49: case 50: localpatch = kp_deton; break; // Deton case 51: case 52: case 53: localpatch = kp_sizedownmonitor; break; // Size-Down Monitor default: break; } else*/ switch(stplyr->kartstuff[k_itemroulette] % 53) { // Each case is handled in threes, to give three frames of in-game time to see the item on the roulette // I'm also skipping by threes for the power order as to what item shows on the roulette case 0: case 1: case 2: localpatch = kp_magnet; break; // Magnet case 3: case 4: case 5: localpatch = kp_triplemushroom; break; // Triple Mushroom case 6: case 7: case 8: localpatch = kp_star; break; // Star case 9: case 10: case 11: localpatch = kp_banana; break; // Banana case 12: case 13: case 14: localpatch = kp_triplegreenshell; break; // Triple Green Shell case 15: case 16: case 17: localpatch = kp_fireflower; break; // Fire Flower case 18: case 19: case 20: localpatch = kp_boo; break; // Boo case 21: case 22: case 23: localpatch = kp_megashroom; break; // Mega Mushroom case 24: case 25: case 26: localpatch = kp_triplebanana; break; // Triple Banana case 27: case 28: case 29: localpatch = kp_greenshell; break; // Green Shell case 30: case 31: case 32: localpatch = kp_bobomb; break; // Bob-omb case 33: case 34: case 35: localpatch = kp_tripleredshell; break; // Triple Red Shell case 36: case 37: case 38: localpatch = kp_mushroom; break; // Mushroom case 39: case 40: case 41: localpatch = kp_goldshroom; break; // Gold Mushroom case 42: case 43: case 44: localpatch = kp_fakeitem; break; // Fake Item case 45: case 46: case 47: localpatch = kp_redshell; break; // Red Shell case 48: case 49: case 50: localpatch = kp_blueshell; break; // Blue Shell case 51: case 52: case 53: localpatch = kp_lightning; break; // Lightning default: break; } V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch); } static void K_drawKartRetroItem(void) { // ITEM_X = BASEVIDWIDTH-50; // 270 // ITEM_Y = 24; // 24 // Why write V_DrawScaledPatch calls over and over when they're all the same? // Set to 'no item' just in case. patch_t *localpatch = kp_nodraw; // I'm doing this a little weird and drawing mostly in reverse order // The only actual reason is to make triple/double/single mushrooms line up this way in the code below // This shouldn't have any actual baring over how it functions // Boo is first, because we're drawing it on top of the player's current item if ((stplyr->kartstuff[k_bootaketimer] > 0 || stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_boosteal; else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_noitem; else if (stplyr->kartstuff[k_kitchensink] == 1) localpatch = kp_kitchensink; else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_lightning; else if (stplyr->kartstuff[k_tripleredshell] & 8) localpatch = kp_tripleredshell; else if (stplyr->kartstuff[k_fireflower] == 1) localpatch = kp_fireflower; else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_blueshell; else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_bobomb; else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_triplegreenshell; else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_redshell; else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_greenshell; else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_banana; else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_fakeitem; else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_triplebanana; else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_star; else if (stplyr->kartstuff[k_goldshroom] == 1 || (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_goldshroom; else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem; else if (stplyr->kartstuff[k_megashroom] == 1 || (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_megashroom; else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem; else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplemushroom; else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublemushroom; else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_mushroom; else if (stplyr->kartstuff[k_boo] == 1) localpatch = kp_boo; else if (stplyr->kartstuff[k_magnet] == 1) localpatch = kp_magnet; V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch); } /* static void K_drawKartNeoItem(void) { // ITEM_X = BASEVIDWIDTH-50; // 270 // ITEM_Y = 24; // 24 // Why write V_DrawScaledPatch calls over and over when they're all the same? // Set to 'no item' just in case. patch_t *localpatch = kp_noitem; // I'm doing this a little weird and drawing mostly in reverse order // The only actual reason is to make triple/double/single mushrooms line up this way in the code below // This shouldn't have any actual baring over how it functions // Boo is first, because we're drawing it on top of the player's current item if ((stplyr->kartstuff[k_bootaketimer] > 0 || stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_skghoststeal; else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_neonoitem; else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_sizedownmonitor; else if (stplyr->kartstuff[k_jaws] & 4) localpatch = kp_doublejaws; else if (stplyr->kartstuff[k_laserwisp] == 1) localpatch = kp_laserwisp; else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_deton; else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_specialstagemine; else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_tripleorbinaut; else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_jaws; else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_orbinaut; else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_neobanana; else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_eggmanmonitor; else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_neotriplebanana; else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_invincibility; else if (stplyr->kartstuff[k_goldshroom] == 1 || (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_rocketshoe; else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem; else if (stplyr->kartstuff[k_megashroom] == 1 || (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_sizeupmonitor; else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem; else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplespeedshoe; else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublespeedshoe; else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_speedshoe; else if (stplyr->kartstuff[k_boo] & 8) localpatch = kp_skghost; else if (stplyr->kartstuff[k_magnet] & 8) localpatch = kp_electroshield; V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch); } */ static void K_drawKartTripleItem(void) { // TRIP_X = 143; // 143 // TRIP_Y = BASEVIDHEIGHT-34; // 166 // Why write V_DrawScaledPatch calls over and over when they're all the same? // Set to 'no draw' just in case. patch_t *localpatch = kp_nodraw; INT32 thisitem; /*if () { thisitem = stplyr->kartstuff[k_triplebanana]; if (thisitem & 1) localpatch = kp_singleneobananaicon; else if (thisitem & 2) localpatch = kp_doubleneobananaicon; else if (thisitem & 4) localpatch = kp_tripleneobananaicon; thisitem = stplyr->kartstuff[k_triplegreenshell]; if (thisitem & 1) localpatch = kp_singleorbitauricon; else if (thisitem & 2) localpatch = kp_doubleorbitauricon; else if (thisitem & 4) localpatch = kp_tripleorbitauricon; thisitem = stplyr->kartstuff[k_jaws]; if (thisitem & 1) localpatch = kp_singlejawsicon; else if (thisitem & 2) localpatch = kp_doublejawsicon; } else*/ //{ thisitem = stplyr->kartstuff[k_triplebanana]; if (thisitem & 1) localpatch = kp_singlebananaicon; else if (thisitem & 2) localpatch = kp_doublebananaicon; else if (thisitem & 4) localpatch = kp_triplebananaicon; thisitem = stplyr->kartstuff[k_triplegreenshell]; if (thisitem & 1) localpatch = kp_singlegreenshellicon; else if (thisitem & 2) localpatch = kp_doublegreenshellicon; else if (thisitem & 4) localpatch = kp_triplegreenshellicon; thisitem = stplyr->kartstuff[k_tripleredshell]; if (thisitem & 1) localpatch = kp_singleredshellicon; else if (thisitem & 2) localpatch = kp_doubleredshellicon; else if (thisitem & 4) localpatch = kp_tripleredshellicon; //} if (localpatch != kp_nodraw) V_DrawScaledPatch(TRIP_X, STRINGY(TRIP_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch); } static void K_drawKartTimestamp(void) { // TIME_X = BASEVIDWIDTH-124; // 196 // TIME_Y = 6; // 6 INT32 TIME_XB; V_DrawScaledPatch(TIME_X, STRINGY(TIME_Y), 0, kp_timestickerwide); TIME_XB = TIME_X+33; if (stplyr->realtime/(60*TICRATE) < 100) // 99:99:99 only { // zero minute if (stplyr->realtime/(60*TICRATE) < 10) { V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("0")); // minutes time 0 __ __ V_DrawKartString(TIME_XB+12, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE))); } // minutes time 0 __ __ else V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE))); // apostrophe location _'__ __ V_DrawKartString(TIME_XB+24, STRINGY(TIME_Y+3), 0, va("'")); // zero second _ 0_ __ if ((stplyr->realtime/TICRATE % 60) < 10) { V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("0")); // seconds time _ _0 __ V_DrawKartString(TIME_XB+48, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60)); } // zero second _ 00 __ else V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60)); // quotation mark location _ __"__ V_DrawKartString(TIME_XB+60, STRINGY(TIME_Y+3), 0, va("\"")); // zero tick _ __ 0_ if (G_TicsToCentiseconds(stplyr->realtime) < 10) { V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("0")); // tics _ __ _0 V_DrawKartString(TIME_XB+84, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime))); } // zero tick _ __ 00 if (G_TicsToCentiseconds(stplyr->realtime) >= 10) V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime))); } else V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("99'59\"99")); } static void K_DrawKartPositionNum(INT32 num) { // POSI_X = BASEVIDWIDTH - 51; // 269 // POSI_Y = BASEVIDHEIGHT- 64; // 136 INT32 X = POSI_X+SCX(43); // +43 to offset where it's being drawn if there are more than one INT32 W = SHORT(kp_positionnum[0][0]->width); patch_t *localpatch = kp_positionnum[0][0]; // Special case for 0 if (!num) { V_DrawTranslucentPatch(X-(W*vid.dupx), POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, kp_positionnum[0][0]); return; } I_Assert(num >= 0); // This function does not draw negative numbers // Draw the number while (num) { X -= (W*vid.dupx); // Check for the final lap if (stplyr->laps+1 == cv_numlaps.value) { // Alternate frame every three frames switch (leveltime % 9) { case 1: case 2: case 3: if (stplyr->kartstuff[k_position] >= 4) localpatch = kp_positionnum[num % 10][1]; else localpatch = kp_positionnum[num % 10][4]; break; case 4: case 5: case 6: if (stplyr->kartstuff[k_position] >= 4) localpatch = kp_positionnum[num % 10][2]; else localpatch = kp_positionnum[num % 10][5]; break; case 7: case 8: case 9: if (stplyr->kartstuff[k_position] >= 4) localpatch = kp_positionnum[num % 10][3]; else localpatch = kp_positionnum[num % 10][6]; break; default: localpatch = kp_positionnum[num % 10][0]; break; } } else localpatch = kp_positionnum[num % 10][0]; V_DrawTranslucentPatch(X, POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, localpatch); num /= 10; } } static void K_DrawKartPositionFaces(void) { // FACE_X = 15; // 15 // FACE_Y = 72; // 72 INT32 Y = FACE_Y+9; // +9 to offset where it's being drawn if there are more than one INT32 i, j, ranklines; boolean completed[MAXPLAYERS]; INT32 rankplayer[MAXPLAYERS]; INT32 rankcolor[MAXPLAYERS]; UINT32 myplayer; UINT8 *colormap; patch_t *localpatch = kp_facenull; ranklines = 0; memset(completed, 0, sizeof (completed)); memset(rankplayer, 0, sizeof (rankplayer)); memset(rankcolor, 0, sizeof (rankcolor)); myplayer = demoplayback ? displayplayer : consoleplayer; for (i = 0; i < MAXPLAYERS; i++) rankplayer[i] = -1; for (j = 0; j < MAXPLAYERS; j++) { if (!playeringame[j]) continue; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && completed[i] == false && (rankplayer[ranklines] < 0 || players[i].kartstuff[k_position] < players[rankplayer[ranklines]].kartstuff[k_position])) { rankplayer[ranklines] = i; rankcolor[ranklines] = players[i].skincolor; } } completed[rankplayer[ranklines]] = true; ranklines++; } if (ranklines > 4) ranklines = 4; // Only draw the top 4 players Y -= (9*ranklines); for (i = 0; i < ranklines; i++) { if (players[rankplayer[i]].spectator) continue; // Spectators are ignored if (rankcolor[i] == 0) { colormap = colormaps; if (rankplayer[i] != myplayer) V_DrawSmallTranslucentPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]); else V_DrawSmallScaledPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]); } else { colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE); if (rankplayer[i] != myplayer) V_DrawSmallTranslucentMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap); else V_DrawSmallMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap); } // Draws the little number over the face switch (ranklines) { case 1: localpatch = kp_facefirst; break; case 2: localpatch = kp_facesecond; break; case 3: localpatch = kp_facethird; break; case 4: localpatch = kp_facefourth; break; default: break; } if (rankplayer[i] != myplayer) V_DrawSmallTranslucentPatch(FACE_X, Y, 0, localpatch); else V_DrawSmallScaledPatch(FACE_X, Y, 0, localpatch); Y += 18; } } void K_drawKartHUD(void) { // Define the X and Y for each drawn object // This is handled by console/menu values K_initKartHUD(); // If the item window is closing, draw it closing! if (stplyr->kartstuff[k_itemclose]) K_drawKartItemClose(); // If the item-roulette is going, draw that // Otherwise, draw the item window normally (separated for retro/neo, to prevent this block from becoming a mess if (stplyr->kartstuff[k_itemroulette]) K_drawKartItemRoulette(); // else if () // K_drawKartNeoItem(); else K_drawKartRetroItem(); // Draw the little triple-item icons at the bottom if (!splitscreen) { K_drawKartTripleItem(); K_DrawKartPositionFaces(); } // Draw the timestamp K_drawKartTimestamp(); // Draw the lap counter V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), 0, kp_lapsticker); if (stplyr->exiting) V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, "FIN"); else V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, va("%d/%d", stplyr->laps+1, cv_numlaps.value)); // Draw the numerical position K_DrawKartPositionNum(stplyr->kartstuff[k_spinout]); //K_DrawKartPositionNum(stplyr->kartstuff[k_position]); // Plays the music after the starting countdown. This is here since it checks every frame regularly. if (leveltime > 157 && leveltime < (TICRATE+1)*7) S_ChangeMusicInternal(mapmusname, true); } //}