Kart-Public/src/sdl
Monster Iestyn 41e9c20c04 Ignore mouse button events if the mouse's focus is not actually on the window at the moment.
This should hopefully kill the F12 getting stuck issue once and for all.
2018-05-28 21:29:46 +01:00
..
macosx Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
SDL_main build: include own copy of SDL2main 2016-05-18 22:25:06 -04:00
SRB2Pandora SRB2 2.1 release 2014-03-15 13:11:35 -04:00
CMakeLists.txt macosx: We need CoreFoudation for SDLMain 2016-03-25 22:23:47 -04:00
dosstr.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
endtxt.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
endtxt.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hwsym_sdl.c Revert "Fix screenshot functionality in fullscreen in SDL2" 2018-03-18 18:33:53 +00:00
hwsym_sdl.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_cdmus.c FUNCMATH fun 2016-06-12 16:08:48 -04:00
i_main.c SDL: disable check for noreturn 2018-01-04 14:29:29 -05:00
i_net.c Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
i_system.c more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL 2018-02-23 20:40:19 +00:00
i_ttf.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
i_ttf.h Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
i_video.c Ignore mouse button events if the mouse's focus is not actually on the window at the moment. 2018-05-28 21:29:46 +01:00
IMG_xpm.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
MakeCYG.cfg SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Makefile.cfg Removed references to console ports and WinCE in sdl/Makefile.cfg 2017-09-15 17:12:53 +01:00
MakeNIX.cfg Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
mixer_sound.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
ogl_sdl.c Fix wipes in low resolutions 2018-03-18 17:12:12 +00:00
ogl_sdl.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
SDL_icon.xpm New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
sdl_sound.c Removed some redundant checks 2018-02-17 00:37:17 -05:00
sdlmain.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
srb2.ttf SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Srb2SDL-vc9.vcproj change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
Srb2SDL-vc10.vcxproj Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
Srb2SDL-vc10.vcxproj.filters Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
Srb2SDL.dsp change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
Srb2SDL.dsw SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Srb2SDL.ico New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
Srb2SDL.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00