Commit graph

12 commits

Author SHA1 Message Date
TehRealSalt
9de7a9d5cc Add textures.kart, re-define DEVELOP mode,
Disabling DEVELOP can be another branch; this means this can get in master quicker
2018-11-03 03:17:20 -04:00
TehRealSalt
39ca58d0a4 Add more hash stuff
UNFINISHED, still need to add in legitimate hashes for non-CMake builds when we've finalized the content.
2018-10-17 20:30:34 -04:00
ZTsukei
226e7ead59 DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
Inuyasha
93a9b0cc84 update patch stuff again.
please don't make me do this again.
2016-05-04 05:43:05 -07:00
Inuyasha
8adacf7c32 update to use 2.1.15 assets 2016-05-03 06:02:52 -07:00
Inuyasha
83e9eb6df4 patch.dta officially in use. Version number updated. 2016-03-09 18:30:11 -08:00
Inuyasha
420a27ce11 Attempt to play nice to cmake. 2016-01-14 07:46:28 -08:00
Ronald Kinard
a713509493 Refactor CMake to allow source grouping and separation of interfaces.
Core and SDL2 are two separate targets now. Core is a static library
that is linked into SRB2SDL2. The sources for both are separated.
When using an IDE like Visual Studio or Xcode, the source code
organized into groups that explain what that group of sources does.

In the future, "Main" could be split into a few more groups based on
file prefixes, but I think the way it is set up works for now.

Makefile targets are not affected by source_groups and typing `make`
will automatically compile both the "Core" library and SRB2SDL2
itself.
2015-03-08 03:26:54 -05:00
Ronald Kinard
f28b050c07 Append current branch name to comp version string. 2015-03-04 20:15:57 -06:00
Alam Ed Arias
7cf1a1aab8 fixup cmake merge 2015-02-02 14:58:51 -05:00
Ronald Kinard
70f046a320 cmake: on mac, check Resources in bundle first.
on non debug, check assets folder in src as well
2015-01-28 23:38:40 -06:00
Ronald Kinard
0909fce2e3 cmake: Configure source via cmake
silently fixing a bad malloc here too shhhhhhhhh
2015-01-28 18:03:41 -06:00