Monster Iestyn
f2a58a74ef
Stupid me
2017-01-03 22:48:06 +00:00
Monster Iestyn
4d8ca41e65
Fix player colors mysteriously turning red if a resynch occurs outside of CTF/Team Match. Not technically a $$$.sav fix, but still netplay related of course
...
At least, I assume this is how it's happening for some, I haven't been able to get the full info since WHERE IS EVERYBODY?
2017-01-03 22:43:46 +00:00
Louis-Antoine
04747ff79e
Fixed a memory leak on client side
2017-01-02 20:02:49 +01:00
Louis-Antoine
478da43660
Cooked another cookie
2017-01-01 23:52:27 +01:00
Louis-Antoine
4373afcdb2
Cooked a cookie
2017-01-01 23:27:06 +01:00
Louis-Antoine
b347b818e7
-Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
...
-Updated packet name list so the debug file no longer shows garbage packet names
-Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
-Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
-Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
-Added/changed comments here in there in the netcode
-Fixed a minor error that would ignore one of the urgent ack slots
-Added a space between the map name and "zone" for the messages shown in a joiner's console
2017-01-01 23:07:34 +01:00
Louis-Antoine
d4f153d3ca
Random changes in the netcode lol
2016-12-31 19:26:33 +01:00
Prisima the Fox
6733152651
No more magic numbers
2016-10-21 16:16:54 -04:00
Prisima the Fox
89e8766b77
"PlayerQuit" hook
2016-10-20 22:30:11 -04:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
be7b866e4f
resynch_pak changes
...
* add skidtime, which we forgot before 2.1 release apparently
* change tics from INT16 to INT32
* change eflags from UINT8 to UINT16
* change actionspd/mindash/maxdash from INT32 to fixed_t
2016-04-16 18:40:14 +01:00
Inuyasha
3117a6a16e
Splitscreen fixes
...
initialize flipcam2
player 2 gets game over music now.
restore the other player's music when the dead player is done sulking about their game over
2016-04-06 18:28:43 -07:00
ZTsukei
ba18d968e5
Added vars to d_clisrv, renamed autoexec.cfg, added menu variables to d_netcmd.h, added powers to dehacked.c for LUA, and made sure things can actually compile correctly as-is (squished two errors).
2016-02-21 12:40:01 -05:00
Alam Ed Arias
73b3287b19
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Ed Arias
d6c29e19ab
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
32de698f5e
SRB2 2.1.6 release
2014-03-24 22:17:59 -04:00
Alam Ed Arias
15bd266cac
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
Alam Ed Arias
ed72bd8fa1
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Ronald Kinard
15b177ebbb
Fix state compression for 64-bit hosts
2014-03-17 13:23:16 -05:00
Alam Ed Arias
a03da73115
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00