TehRealSalt
2a20939617
Camera panning for drifts
2018-09-04 16:08:37 -04:00
TehRealSalt
9394179c12
Camera outrunning
2018-09-04 15:11:14 -04:00
TehRealSalt
fd16ece77c
Z pos smoothing
2018-09-04 02:51:00 -04:00
TehRealSalt
12bbb04fb9
This was not meant to be commited
2018-09-03 21:21:40 -04:00
TehRealSalt
c1d92a45f8
Camera now sticks close behind you, only the angle is lagged
2018-09-03 20:40:46 -04:00
TehRealSalt
83eb9c1b43
Redone stat graph
2018-09-03 00:06:17 -04:00
TehRealSalt
3b5f251ff0
Vote screen uses the font's intended character spacing
2018-09-02 22:53:40 -04:00
TehRealSalt
70b9f49c94
Move wall sector type to from Section1:14 to Section1:12
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The SMK maps will probably need an update
2018-09-02 20:57:40 -04:00
TehRealSalt
e85688bfee
Remove an #ifdef here
2018-09-02 20:50:22 -04:00
toaster
e01f2ff096
Update arrow rendering to use simple character function rather than overkill string function.
2018-08-31 22:38:56 +01:00
TehRealSalt
203b43a138
Toggle All option
2018-08-31 14:41:37 -04:00
TehRealSalt
68a94b5657
Small fix
2018-08-31 13:23:05 -04:00
TehRealSalt
e6303d1889
Toggles for kitchen sink, ten banana, & quad orbinaut, and a screen that they can fit on
2018-08-31 13:18:19 -04:00
Latapostrophe
ccc6f71980
Cleanup + coloured text for spectators / PMs
2018-08-31 15:02:48 +02:00
Latapostrophe
8bb8eef997
Removed that one empty space thing
2018-08-31 13:56:11 +02:00
Latapostrophe
c9303cb180
Cleaned up a little, courtesy of toaster
2018-08-31 13:52:53 +02:00
toaster
a7bb16ada9
Improve intermission drawer further.
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* Change `MM:SS.MS` to `MM'SS"MS' to match all other recorded instances of time in-game.
* Add a full stop to NO CONTEST to scrounge up an extra four pixels to match the increased width of above.
* Make it such that the number of players per column will never be desynced with future code changes by tying it to a local #define.
* Other minor code improvements.
2018-08-31 12:37:15 +01:00
Latapostrophe
c323b821d6
Coloured names for chat
2018-08-31 13:30:40 +02:00
TehRealSalt
157819b063
Scale the speed of SA dash pads with higher scales
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Also, added a define for GROWNEVERMISSES, which fixes every single jump with Grow but with feels terrible.
2018-08-31 00:05:46 -04:00
TehRealSalt
1ab9ebf1c0
separate var for dashpad cooldown
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- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt
cdaaca9b62
Grow no longer sets flashing tics
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Just causes a bunch of other, really dumb side-effects, and nothing else I could test suffers from it
2018-08-30 21:51:27 -04:00
TehRealSalt
ea8465cc61
Karma players can bump again
2018-08-30 21:32:24 -04:00
TehRealSalt
ff09c0643c
Jawz reticule
2018-08-30 19:24:22 -04:00
TehRealSalt
f6ce2bfb54
Ignore texture on horizon lines when in OGL
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Before: https://cdn.discordapp.com/attachments/300531341957529602/484842910475354124/kart0110.png
After: https://cdn.discordapp.com/attachments/270211093761097728/484841628771680258/kart0109.png
Not a solution, but better than the previous.
2018-08-30 17:53:25 -04:00
TehRealSalt
9d514f2f98
Remove use of a duplicated sound
2018-08-30 17:50:47 -04:00
TehRealSalt
0ff7fad0c6
Halved radius of MT_CHOMPER
2018-08-30 17:12:35 -04:00
TehRealSalt
b973522bf1
Apply to bananas, eggmen, and mines also
2018-08-30 16:36:46 -04:00
TehRealSalt
2e8f513eb5
Put on player's center during this animation
2018-08-30 16:28:01 -04:00
TehRealSalt
0dbd48b9da
Held Orbinaut & Jawz radius+scaling animation on spawn
2018-08-30 16:10:25 -04:00
TehRealSalt
3a9342e2c6
More fundamental Jawz changes.
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1.) Instead of prioritizing best angle above all else, it averages both distance and angle to figure out which is the best overall target.
2.) Jawz will completely cut out angles higher than 45 degrees, preventing instances where someone behind you is considered a better target than who you're looking at.
3.) Jawz does the 45 degree angle checking in Race as well, meaning that they will ignore racers that are neck & neck with you, even if they're technically the next place above you, so that Jawz doesn't take a hard left into a wall.
2018-08-30 15:30:27 -04:00
toaster
bd7e0e75f0
Overlays and rings now properly handle encore-ness, in that they are sans encore (most of the time).
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... :V
2018-08-30 13:13:25 +01:00
TehRealSalt
59751c81e9
Foolish
2018-08-29 18:12:18 -04:00
TehRealSalt
0d3d1af317
- Revamped Jawz targetting for Battle Mode
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- Cleaned up some redundant code
- Halved the speed of backwards thrown missiles (previously PROJSPEED/2, now is PROJSPEED/4)
2018-08-29 18:12:02 -04:00
toaster
7c7a7bf849
disable encore ruby/flip on record attack menu with kartencore on
2018-08-29 22:02:42 +01:00
toaster
22be81ef02
* Prettier record attack screen!
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* Uses the in-game timer element to draw its times.
* This includes showing them time emblems-to-get!
* good night sweet prince
* Make the emblem time use the same ' and " as the normal time.
2018-08-29 21:37:47 +01:00
toaster
c1fd658e4b
Merge branch 'sonicitems' into encore
2018-08-29 19:56:52 +01:00
TehRealSalt
92bb1e7131
Lower capped spring pad max speed even harder, to properly fix BC3
2018-08-29 14:46:42 -04:00
TehRealSalt
d6c54b3f47
Item distribution debugger, and oversight pointed out by this
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Item distribution debugger is a netvar that enables cheats, so no exploiting!
2018-08-29 14:28:28 -04:00
TehRealSalt
360f083512
Make the low player count distributions slightly more extreme
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Scales below 8 players instead of 6 players. The distance multipler in 4P is now x1.14 instead of x1.07.
2018-08-28 23:06:31 -04:00
TehRealSalt
c22d670fa5
Merge branch 'sonicitems' into sal-misc
2018-08-27 21:08:39 -04:00
TehRealSalt
14ccdb0dcf
Last touches for smk maps
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- different min/max on capped spring pads
- turn the normally almost-useless "non-ramp sector" type into "wall sector", which disables both stepup AND stepdown instead of just stepdown
2018-08-27 18:09:32 -04:00
toaster
ca8aceb059
Fix that thing where item boxes just wouldn't respawn in battle if you nabbed them all too quickly (which is very likely to happen in large netgames where we have the great fortune of playing on battal bowl).
2018-08-27 17:25:22 +01:00
TehRealSalt
6fdb743a59
Correct remaining instances where step up/down scales with the object instead of the map
2018-08-27 01:07:44 -04:00
TehRealSalt
b426e43d2d
Adjustments made to address the netgame
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Less grow, less invinc, less ballhog, just a teensy bit less triple orbinaut, and SPB odds no longer scale with lower player counts like other power items do
2018-08-26 19:55:31 -04:00
TehRealSalt
6c003dc7d0
Good catch
2018-08-26 15:17:55 -04:00
TehRealSalt
344accbfed
Rebalance Battle items in response to last night's netgame
2018-08-26 14:58:21 -04:00
toaster
fc6b0b23ec
Increase the amount of time between the switch to the Rankings half of intermission and ranking is calculated a tad.
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Turns out it wasn't taking the length of the level-to-rankings switch animation into account!
2018-08-26 17:31:04 +01:00
toaster
1038028468
Real time reordering of intermission rankings as rank counts up!
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Also features jittering of the intermission elements because I thought it'd be fun, plus some better handling of players leaving (and then new ones joining) mid-intermission.
2018-08-26 16:23:50 +01:00
toaster
cdf5874ff5
* Exempt drop shadows from encore remapping.
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* Make MT_GHOST's encoremapping depend on whether the source was encoremapped.
* Revamp how sector typegroup 2, type 15 inverts the encoremapping (so planes don't get awkwardly desynchronised).
2018-08-26 15:15:03 +01:00
toaster
b505ea43f0
Merge branch 'sonicitems' into encore
2018-08-26 12:45:02 +01:00