Logan-A
40c8328eae
Merge pull request #151 from LJSonik/netcode-shit
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Netcode shit
2017-01-02 15:54:33 -05:00
Logan-A
eb8f608fd7
Merge branch 'master' into netcode-shit
2017-01-02 15:18:28 -05:00
Monster Iestyn
d5803160dd
Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
2017-01-02 19:12:09 +00:00
toasterbabe
a4fe3580e2
Forgot to commit this compiling fix.
2017-01-02 19:07:20 +00:00
toasterbabe
eb22f347f3
Made Eggscalibur use mobj->watertop instead of mobj->spawnpoint->z because that's not netgame-safe.
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CEZ3 STILL has some ridiculous inconsistencies, but this is one less to worry about.
2017-01-02 19:04:33 +00:00
Louis-Antoine
04747ff79e
Fixed a memory leak on client side
2017-01-02 20:02:49 +01:00
Monster Iestyn
c1392cee25
Merge branch 'master' into next
2017-01-02 18:09:23 +00:00
Monster Iestyn
6d07c6baab
Merge branch 'fixedrounding-hotfix' into 'next'
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FixedRounding hotfix
Fix the FixedFloor, FixedTrunc, FixedCeil, and FixedRound functions.
See merge request !142
2017-01-02 13:05:30 -05:00
Monster Iestyn
853f1f5a1f
Merge branch 'savegame-hotfix' into 'next'
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Savegame hotfix
This fixes the first mobj thinker added/read from $$$.sav not being relinked to other objects as their target/tracer/etc properly. In particular, this fixes Brak's electric shield disappearing for anyone joining a netgame playing ERCZ (as Brak happens to be the first object added/read in this case, and Brak is the shield's target).
See merge request !146
2017-01-02 00:03:51 -05:00
Louis-Antoine
478da43660
Cooked another cookie
2017-01-01 23:52:27 +01:00
Louis-Antoine
4373afcdb2
Cooked a cookie
2017-01-01 23:27:06 +01:00
Louis-Antoine
b347b818e7
-Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
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-Updated packet name list so the debug file no longer shows garbage packet names
-Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
-Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
-Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
-Added/changed comments here in there in the netcode
-Fixed a minor error that would ignore one of the urgent ack slots
-Added a space between the map name and "zone" for the messages shown in a joiner's console
2017-01-01 23:07:34 +01:00
Monster Iestyn
0e6e52eabe
Start mobjnums at 1 instead of 0, so that the first found mobj can be relinked as a target etc to other mobjs properly
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This fixes Brak's electric barrier disappearing for joiners to ERZC. There seems to be some issues with the lava falls there too I've found, but the electric barrier actually stays around now at least
2017-01-01 17:03:13 +00:00
Monster Iestyn
6ca806a8c0
Fix FOF lighting being stupid with repeating midtextures.
2016-12-31 20:44:16 +00:00
Louis-Antoine
d4f153d3ca
Random changes in the netcode lol
2016-12-31 19:26:33 +01:00
Inuyasha
8fb9a3b3d5
Ignore modifier keys in chat
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(Fixes LSHIFT typing D repeatedly into chat)
2016-12-26 21:32:35 -08:00
Inuyasha
f4b0591174
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-12-22 17:44:28 -08:00
Alam Ed Arias
97f87827f4
hardware: init undef vars in HWR_SortVisSprites
2016-12-22 19:42:00 -05:00
Alam Ed Arias
fca398ae4d
Win32 Debugger: no need for Win32 interface code for SDL
2016-12-22 19:40:02 -05:00
Alam Ed Arias
1c16a4e670
m_aatree: add newline
2016-12-22 19:39:37 -05:00
Alam Ed Arias
fc9a86f6d2
Mingw: fixup unsigned/signed compare
2016-12-22 19:39:14 -05:00
Alam Ed Arias
0835c17dfe
CB: fixup Mingw target
2016-12-22 19:36:26 -05:00
Alam Ed Arias
8f8724fced
CB: added missing C/header files
2016-12-22 19:13:46 -05:00
Alam Ed Arias
a583225d79
CB: disable compiling and linking IMG_xpm.c, it was updated for SDL2
2016-12-22 19:09:08 -05:00
Alam Ed Arias
064650d93c
Codeblock: fixup SDL_mixer to SDL2_mixer
2016-12-22 19:07:46 -05:00
Alam Ed Arias
b32be1b9a9
Codeblock: fixup sdl-config to sdl2-config
2016-12-22 19:03:48 -05:00
Alam Ed Arias
5c295d5733
Codeblock: fixup sdl2 to sdl
2016-12-22 18:59:18 -05:00
Alam Arias
fe3916a60d
Merge pull request #147 from LJSonik/hook-optimisation
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Hook optimisation
2016-12-22 18:26:49 -05:00
Monster Iestyn
d782638da8
Merge branch 'zlib_pkgconfig' into 'master'
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Zlib pkgconfig
Linux build to include libgme by default
See merge request !116
2016-12-18 21:44:19 -05:00
Monster Iestyn
02b32b3f65
Merge branch 'master' into next
2016-12-17 20:01:06 +00:00
Monster Iestyn
8e56582728
Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode
2016-12-17 19:59:54 +00:00
Monster Iestyn
a9cfd12e04
Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
2016-12-16 21:38:53 +00:00
Louis-Antoine
db20bfb3c3
Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
2016-12-15 21:05:54 +01:00
Alam Arias
fa8a673d3b
Merge pull request #146 from mdeguzis/patch-1
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readme.txt duplicated, also incorrect
2016-12-14 18:13:23 -05:00
Michael T. DeGuzis
78f5dd15b5
readme.txt dupilcated, also incorrect
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readme.txt should be README.md
2016-12-14 15:07:48 -05:00
Monster Iestyn
aa82042cf8
Merge branch 'credit_switch' into 'next'
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No switching skins mid-credits/custom cutscene in SP
Does what it says on the tin.
See merge request !129
2016-12-13 09:33:53 -05:00
Monster Iestyn
1ec97c242a
Merge branch 'smooth_ropes' into 'next'
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Smoother ropes and zoom tubes
Makes rope hangs and zoom tubes suck less. Specifically, they handle corners (and vertical height changes, ala sloped rope hangs) a LOT nicer. Ported from internal.
See merge request !139
2016-12-12 14:18:36 -05:00
Sryder
93901847d3
Fix the Fixed Rounding functions
2016-12-12 00:06:48 +00:00
Monster Iestyn
ab423f99c6
Optimising retrieval of sector_floorpic/ceilingpic
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As LJSonic has pointed out, there's no need for a for loop in either case; just use sector->floorpic/ceilingpic as a levelflats index directly
(Besides, if that was to stop any out-of-bounds indexes being used, that's hardly the way to do it anyway)
2016-12-09 21:18:06 +00:00
Monster Iestyn
d294c9d15c
P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
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Also created P_CheckLevelFlat to just return the flat # from a name, since that's all P_NetArchiveWorld really needed from P_AddLevelFlat anyway
2016-12-08 21:45:25 +00:00
Alam Ed Arias
5e74318fb2
Merge branch 'master' into next
2016-12-06 17:29:43 -05:00
Monster Iestyn
64801a1a8e
Merge branch 'sdl2-cleanup' into 'master'
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SDL2 i_video.c code cleanup
Made some code look a bit neater, removed the need for some SDL2STUBs Fury placed, vid_info console command actually kind of has a use again, etc
See merge request !138
2016-12-06 17:18:47 -05:00
Monster Iestyn
ac966bf790
Merge branch 'mfe_onground-is-stupid' into 'next'
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Fix ceiling springs thrusting themselves down in midair on touch
What the title says. I blame MFE_ONGROUND for being stupid, but for now I made it behave a bit better with flipped items at least.
See merge request !140
2016-12-06 16:22:33 -05:00
Monster Iestyn
7c07f39019
Make sure flipped things placed directly on ceiling get MFE_ONGROUND
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This fixes ceiling springs apparently flying down with you in various scenarios
2016-12-05 22:07:16 +00:00
toasterbabe
02d78b355b
Smoother ropes and zoom tubes ported from internal.
2016-12-01 14:33:44 +00:00
Monster Iestyn
ae3e11369e
Revert "(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden"
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This reverts commit 347b531881
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(Too experimental, may end up adding new bugs; let's just keep it to clean up for now)
2016-11-30 17:21:28 +00:00
Monster Iestyn
347b531881
(Messiness warning) attempt to start using SDL_SetRelativeMouseMode instead of the old hacks of making the mouse do movement without leaving the window and be hidden
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Seems to work so far though
2016-11-25 21:13:39 +00:00
Monster Iestyn
8bbbeff2a9
Make Impl_SDL_Scancode_To_Keycode look a bit neater
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This way it's easier by eye to see from the list which SDL scancode maps to which SRB2 key code
2016-11-23 17:08:37 +00:00
Monster Iestyn
5cf4767aed
Clearing away lots of disabled code (some of it would no longer work on SDL2 anyway)
2016-11-23 16:51:37 +00:00
Monster Iestyn
153ba39f19
Remove remnants of SDLK_ stuff, we use scancodes now not keycodes
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(Apparently SDLK_LMETA/SDLK_RMETA don't exist anymore in SDL2 anyway?)
2016-11-22 22:41:02 +00:00