mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-24 11:21:29 +00:00
Merge branch 'sdl2-cleanup' into 'master'
SDL2 i_video.c code cleanup Made some code look a bit neater, removed the need for some SDL2STUBs Fury placed, vid_info console command actually kind of has a use again, etc See merge request !138
This commit is contained in:
commit
64801a1a8e
1 changed files with 103 additions and 436 deletions
|
@ -33,14 +33,6 @@
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#pragma warning(default : 4214 4244)
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#endif
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#if SDL_VERSION_ATLEAST(1,3,0)
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#define SDLK_EQUALS SDLK_KP_EQUALSAS400
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#define SDLK_LMETA SDLK_LGUI
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#define SDLK_RMETA SDLK_RGUI
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#else
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#define HAVE_SDLMETAKEYS
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#endif
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#ifdef HAVE_TTF
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#include "i_ttf.h"
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#endif
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|
@ -189,14 +181,14 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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wasfullscreen = SDL_TRUE;
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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else if (!fullscreen && wasfullscreen)
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else if (wasfullscreen)
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{
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wasfullscreen = SDL_FALSE;
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SDL_SetWindowFullscreen(window, 0);
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SDL_SetWindowSize(window, width, height);
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(1), SDL_WINDOWPOS_CENTERED_DISPLAY(1));
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}
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else if (!wasfullscreen)
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else
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{
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// Reposition window only in windowed mode
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SDL_SetWindowSize(window, width, height);
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|
@ -282,129 +274,70 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
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}
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switch (code)
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{
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case SDL_SCANCODE_F11: // F11 and F12 are
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return KEY_F11; // separated from the
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case SDL_SCANCODE_F12: // rest of the function
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return KEY_F12; // keys
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// F11 and F12 are separated from the rest of the function keys
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case SDL_SCANCODE_F11: return KEY_F11;
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case SDL_SCANCODE_F12: return KEY_F12;
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case SDL_SCANCODE_KP_0:
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return KEY_KEYPAD0;
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case SDL_SCANCODE_KP_1:
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return KEY_KEYPAD1;
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case SDL_SCANCODE_KP_2:
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return KEY_KEYPAD2;
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case SDL_SCANCODE_KP_3:
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return KEY_KEYPAD3;
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case SDL_SCANCODE_KP_4:
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return KEY_KEYPAD4;
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case SDL_SCANCODE_KP_5:
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return KEY_KEYPAD5;
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case SDL_SCANCODE_KP_6:
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return KEY_KEYPAD6;
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case SDL_SCANCODE_KP_7:
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return KEY_KEYPAD7;
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case SDL_SCANCODE_KP_8:
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return KEY_KEYPAD8;
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case SDL_SCANCODE_KP_9:
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return KEY_KEYPAD9;
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case SDL_SCANCODE_KP_0: return KEY_KEYPAD0;
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case SDL_SCANCODE_KP_1: return KEY_KEYPAD1;
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case SDL_SCANCODE_KP_2: return KEY_KEYPAD2;
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case SDL_SCANCODE_KP_3: return KEY_KEYPAD3;
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case SDL_SCANCODE_KP_4: return KEY_KEYPAD4;
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case SDL_SCANCODE_KP_5: return KEY_KEYPAD5;
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case SDL_SCANCODE_KP_6: return KEY_KEYPAD6;
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case SDL_SCANCODE_KP_7: return KEY_KEYPAD7;
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case SDL_SCANCODE_KP_8: return KEY_KEYPAD8;
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case SDL_SCANCODE_KP_9: return KEY_KEYPAD9;
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case SDL_SCANCODE_RETURN:
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return KEY_ENTER;
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case SDL_SCANCODE_ESCAPE:
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return KEY_ESCAPE;
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case SDL_SCANCODE_BACKSPACE:
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return KEY_BACKSPACE;
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case SDL_SCANCODE_TAB:
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return KEY_TAB;
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case SDL_SCANCODE_SPACE:
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return KEY_SPACE;
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case SDL_SCANCODE_MINUS:
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return KEY_MINUS;
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case SDL_SCANCODE_EQUALS:
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return KEY_EQUALS;
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case SDL_SCANCODE_LEFTBRACKET:
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return '[';
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case SDL_SCANCODE_RIGHTBRACKET:
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return ']';
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case SDL_SCANCODE_BACKSLASH:
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return '\\';
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case SDL_SCANCODE_NONUSHASH:
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return '#';
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case SDL_SCANCODE_SEMICOLON:
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return ';';
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case SDL_SCANCODE_APOSTROPHE:
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return '\'';
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case SDL_SCANCODE_GRAVE:
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return '`';
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case SDL_SCANCODE_COMMA:
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return ',';
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case SDL_SCANCODE_PERIOD:
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return '.';
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case SDL_SCANCODE_SLASH:
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return '/';
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case SDL_SCANCODE_CAPSLOCK:
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return KEY_CAPSLOCK;
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case SDL_SCANCODE_PRINTSCREEN:
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return 0; // undefined?
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case SDL_SCANCODE_SCROLLLOCK:
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return KEY_SCROLLLOCK;
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case SDL_SCANCODE_PAUSE:
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return KEY_PAUSE;
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case SDL_SCANCODE_INSERT:
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return KEY_INS;
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case SDL_SCANCODE_HOME:
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return KEY_HOME;
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case SDL_SCANCODE_PAGEUP:
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return KEY_PGUP;
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case SDL_SCANCODE_DELETE:
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return KEY_DEL;
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case SDL_SCANCODE_END:
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return KEY_END;
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case SDL_SCANCODE_PAGEDOWN:
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return KEY_PGDN;
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case SDL_SCANCODE_RIGHT:
|
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return KEY_RIGHTARROW;
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case SDL_SCANCODE_LEFT:
|
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return KEY_LEFTARROW;
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case SDL_SCANCODE_DOWN:
|
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return KEY_DOWNARROW;
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case SDL_SCANCODE_UP:
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return KEY_UPARROW;
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case SDL_SCANCODE_NUMLOCKCLEAR:
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return KEY_NUMLOCK;
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case SDL_SCANCODE_KP_DIVIDE:
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return KEY_KPADSLASH;
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case SDL_SCANCODE_KP_MULTIPLY:
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return '*'; // undefined?
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case SDL_SCANCODE_KP_MINUS:
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return KEY_MINUSPAD;
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case SDL_SCANCODE_KP_PLUS:
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return KEY_PLUSPAD;
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case SDL_SCANCODE_KP_ENTER:
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return KEY_ENTER;
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case SDL_SCANCODE_KP_PERIOD:
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return KEY_KPADDEL;
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case SDL_SCANCODE_NONUSBACKSLASH:
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return '\\';
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case SDL_SCANCODE_RETURN: return KEY_ENTER;
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case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE;
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case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE;
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case SDL_SCANCODE_TAB: return KEY_TAB;
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case SDL_SCANCODE_SPACE: return KEY_SPACE;
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case SDL_SCANCODE_MINUS: return KEY_MINUS;
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case SDL_SCANCODE_EQUALS: return KEY_EQUALS;
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case SDL_SCANCODE_LEFTBRACKET: return '[';
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case SDL_SCANCODE_RIGHTBRACKET: return ']';
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case SDL_SCANCODE_BACKSLASH: return '\\';
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case SDL_SCANCODE_NONUSHASH: return '#';
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case SDL_SCANCODE_SEMICOLON: return ';';
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case SDL_SCANCODE_APOSTROPHE: return '\'';
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case SDL_SCANCODE_GRAVE: return '`';
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case SDL_SCANCODE_COMMA: return ',';
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case SDL_SCANCODE_PERIOD: return '.';
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case SDL_SCANCODE_SLASH: return '/';
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case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK;
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case SDL_SCANCODE_PRINTSCREEN: return 0; // undefined?
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case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK;
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case SDL_SCANCODE_PAUSE: return KEY_PAUSE;
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case SDL_SCANCODE_INSERT: return KEY_INS;
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case SDL_SCANCODE_HOME: return KEY_HOME;
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case SDL_SCANCODE_PAGEUP: return KEY_PGUP;
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case SDL_SCANCODE_DELETE: return KEY_DEL;
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case SDL_SCANCODE_END: return KEY_END;
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case SDL_SCANCODE_PAGEDOWN: return KEY_PGDN;
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case SDL_SCANCODE_RIGHT: return KEY_RIGHTARROW;
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case SDL_SCANCODE_LEFT: return KEY_LEFTARROW;
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case SDL_SCANCODE_DOWN: return KEY_DOWNARROW;
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case SDL_SCANCODE_UP: return KEY_UPARROW;
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case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK;
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case SDL_SCANCODE_KP_DIVIDE: return KEY_KPADSLASH;
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case SDL_SCANCODE_KP_MULTIPLY: return '*'; // undefined?
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case SDL_SCANCODE_KP_MINUS: return KEY_MINUSPAD;
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case SDL_SCANCODE_KP_PLUS: return KEY_PLUSPAD;
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case SDL_SCANCODE_KP_ENTER: return KEY_ENTER;
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case SDL_SCANCODE_KP_PERIOD: return KEY_KPADDEL;
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case SDL_SCANCODE_NONUSBACKSLASH: return '\\';
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case SDL_SCANCODE_LSHIFT:
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return KEY_LSHIFT;
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case SDL_SCANCODE_RSHIFT:
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return KEY_RSHIFT;
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case SDL_SCANCODE_LCTRL:
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return KEY_LCTRL;
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case SDL_SCANCODE_RCTRL:
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return KEY_RCTRL;
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case SDL_SCANCODE_LALT:
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return KEY_LALT;
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case SDL_SCANCODE_RALT:
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return KEY_RALT;
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case SDL_SCANCODE_LGUI:
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return KEY_LEFTWIN;
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case SDL_SCANCODE_RGUI:
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return KEY_RIGHTWIN;
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default:
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break;
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case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT;
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case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT;
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case SDL_SCANCODE_LCTRL: return KEY_LCTRL;
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case SDL_SCANCODE_RCTRL: return KEY_RCTRL;
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case SDL_SCANCODE_LALT: return KEY_LALT;
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case SDL_SCANCODE_RALT: return KEY_RALT;
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case SDL_SCANCODE_LGUI: return KEY_LEFTWIN;
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case SDL_SCANCODE_RGUI: return KEY_RIGHTWIN;
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default: break;
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}
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#ifdef HWRENDER
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DBG_Printf("Unknown incoming scancode: %d, represented %c\n",
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|
@ -432,15 +365,10 @@ static void VID_Command_NumModes_f (void)
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CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes());
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}
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// SDL2 doesn't have SDL_GetVideoSurface or a lot of the SDL_Surface flags that SDL 1.2 had
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static void SurfaceInfo(const SDL_Surface *infoSurface, const char *SurfaceText)
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{
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#if 1
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(void)infoSurface;
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(void)SurfaceText;
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SDL2STUB();
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#else
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INT32 vfBPP;
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const SDL_Surface *VidSur = SDL_GetVideoSurface();
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|
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if (!infoSurface)
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return;
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|
@ -453,49 +381,12 @@ static void SurfaceInfo(const SDL_Surface *infoSurface, const char *SurfaceText)
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CONS_Printf("\x82" "%s\n", SurfaceText);
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CONS_Printf(M_GetText(" %ix%i at %i bit color\n"), infoSurface->w, infoSurface->h, vfBPP);
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|
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if (infoSurface->flags&SDL_HWSURFACE)
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CONS_Printf("%s", M_GetText(" Stored in video memory\n"));
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else if (infoSurface->flags&SDL_OPENGL)
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CONS_Printf("%s", M_GetText(" Stored in an OpenGL context\n"));
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else if (infoSurface->flags&SDL_PREALLOC)
|
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if (infoSurface->flags&SDL_PREALLOC)
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CONS_Printf("%s", M_GetText(" Uses preallocated memory\n"));
|
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else
|
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CONS_Printf("%s", M_GetText(" Stored in system memory\n"));
|
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|
||||
if (infoSurface->flags&SDL_ASYNCBLIT)
|
||||
CONS_Printf("%s", M_GetText(" Uses asynchronous blits if possible\n"));
|
||||
else
|
||||
CONS_Printf("%s", M_GetText(" Uses synchronous blits if possible\n"));
|
||||
|
||||
if (infoSurface->flags&SDL_ANYFORMAT)
|
||||
CONS_Printf("%s", M_GetText(" Allows any pixel-format\n"));
|
||||
|
||||
if (infoSurface->flags&SDL_HWPALETTE)
|
||||
CONS_Printf("%s", M_GetText(" Has exclusive palette access\n"));
|
||||
else if (VidSur == infoSurface)
|
||||
CONS_Printf("%s", M_GetText(" Has nonexclusive palette access\n"));
|
||||
|
||||
if (infoSurface->flags&SDL_DOUBLEBUF)
|
||||
CONS_Printf("%s", M_GetText(" Double buffered\n"));
|
||||
else if (VidSur == infoSurface)
|
||||
CONS_Printf("%s", M_GetText(" No hardware flipping\n"));
|
||||
|
||||
if (infoSurface->flags&SDL_FULLSCREEN)
|
||||
CONS_Printf("%s", M_GetText(" Full screen\n"));
|
||||
else if (infoSurface->flags&SDL_RESIZABLE)
|
||||
CONS_Printf("%s", M_GetText(" Resizable window\n"));
|
||||
else if (VidSur == infoSurface)
|
||||
CONS_Printf("%s", M_GetText(" Nonresizable window\n"));
|
||||
|
||||
if (infoSurface->flags&SDL_HWACCEL)
|
||||
CONS_Printf("%s", M_GetText(" Uses hardware acceleration blit\n"));
|
||||
if (infoSurface->flags&SDL_SRCCOLORKEY)
|
||||
CONS_Printf("%s", M_GetText(" Use colorkey blitting\n"));
|
||||
if (infoSurface->flags&SDL_RLEACCEL)
|
||||
CONS_Printf("%s", M_GetText(" Colorkey RLE acceleration blit\n"));
|
||||
if (infoSurface->flags&SDL_SRCALPHA)
|
||||
CONS_Printf("%s", M_GetText(" Use alpha blending acceleration blit\n"));
|
||||
#endif
|
||||
}
|
||||
|
||||
static void VID_Command_Info_f (void)
|
||||
|
@ -579,23 +470,6 @@ static void VID_Command_Mode_f (void)
|
|||
setmodeneeded = modenum+1; // request vid mode change
|
||||
}
|
||||
|
||||
#if 0
|
||||
#if defined(RPC_NO_WINDOWS_H)
|
||||
static VOID MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(hWnd);
|
||||
UNREFERENCED_PARAMETER(message);
|
||||
UNREFERENCED_PARAMETER(wParam);
|
||||
switch (message)
|
||||
{
|
||||
case WM_SETTEXT:
|
||||
COM_BufAddText((LPCSTR)lParam);
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
static inline void SDLJoyRemap(event_t *event)
|
||||
{
|
||||
(void)event;
|
||||
|
@ -954,218 +828,6 @@ void I_GetEvent(void)
|
|||
// In order to make wheels act like buttons, we have to set their state to Up.
|
||||
// This is because wheel messages don't have an up/down state.
|
||||
gamekeydown[KEY_MOUSEWHEELDOWN] = gamekeydown[KEY_MOUSEWHEELUP] = 0;
|
||||
|
||||
#if 0
|
||||
SDL_Event inputEvent;
|
||||
static SDL_bool sdlquit = SDL_FALSE; //Alam: once, just once
|
||||
event_t event;
|
||||
|
||||
if (!graphics_started)
|
||||
return;
|
||||
|
||||
memset(&inputEvent, 0x00, sizeof(inputEvent));
|
||||
while (SDL_PollEvent(&inputEvent))
|
||||
{
|
||||
memset(&event,0x00,sizeof (event_t));
|
||||
switch (inputEvent.type)
|
||||
{
|
||||
case SDL_ACTIVEEVENT:
|
||||
if (inputEvent.active.state & (SDL_APPACTIVE|SDL_APPINPUTFOCUS))
|
||||
{
|
||||
// pause music when alt-tab
|
||||
if (inputEvent.active.gain /*&& !paused */)
|
||||
{
|
||||
static SDL_bool firsttimeonmouse = SDL_TRUE;
|
||||
if (!firsttimeonmouse)
|
||||
{
|
||||
if (cv_usemouse.value) I_StartupMouse();
|
||||
}
|
||||
else firsttimeonmouse = SDL_FALSE;
|
||||
//if (!netgame && !con_destlines) paused = false;
|
||||
if (gamestate == GS_LEVEL)
|
||||
if (!paused) I_ResumeSong(0); //resume it
|
||||
}
|
||||
else /*if (!paused)*/
|
||||
{
|
||||
if (!disable_mouse)
|
||||
SDLforceUngrabMouse();
|
||||
if (!netgame && gamestate == GS_LEVEL) paused = true;
|
||||
memset(gamekeydown, 0, NUMKEYS);
|
||||
//S_PauseSound();
|
||||
if (gamestate == GS_LEVEL)
|
||||
I_PauseSong(0); //pause it
|
||||
}
|
||||
}
|
||||
if (MOUSE_MENU)
|
||||
{
|
||||
SDLdoUngrabMouse();
|
||||
break;
|
||||
}
|
||||
if ((SDL_APPMOUSEFOCUS&inputEvent.active.state) && USE_MOUSEINPUT && inputEvent.active.gain)
|
||||
HalfWarpMouse(realwidth, realheight);
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
/// \todo inputEvent.key.which?
|
||||
if (inputEvent.type == SDL_KEYUP)
|
||||
event.type = ev_keyup;
|
||||
else if (inputEvent.type == SDL_KEYDOWN)
|
||||
event.type = ev_keydown;
|
||||
else break;
|
||||
event.data1 = SDLatekey(inputEvent.key.keysym.sym);
|
||||
if (event.data1) D_PostEvent(&event);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
/// \todo inputEvent.motion.which
|
||||
if (MOUSE_MENU)
|
||||
{
|
||||
SDLdoUngrabMouse();
|
||||
break;
|
||||
}
|
||||
//if (USE_MOUSEINPUT) TODO SDL2 stub
|
||||
{
|
||||
// If the event is from warping the pointer back to middle
|
||||
// of the screen then ignore it.
|
||||
if ((inputEvent.motion.x == realwidth/2) &&
|
||||
(inputEvent.motion.y == realheight/2))
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
event.data2 = +inputEvent.motion.xrel;
|
||||
event.data3 = -inputEvent.motion.yrel;
|
||||
}
|
||||
event.type = ev_mouse;
|
||||
D_PostEvent(&event);
|
||||
// Warp the pointer back to the middle of the window
|
||||
// or we cannot move any further if it's at a border.
|
||||
if ((inputEvent.motion.x < (realwidth/2 )-(realwidth/4 )) ||
|
||||
(inputEvent.motion.y < (realheight/2)-(realheight/4)) ||
|
||||
(inputEvent.motion.x > (realwidth/2 )+(realwidth/4 )) ||
|
||||
(inputEvent.motion.y > (realheight/2)+(realheight/4) ) )
|
||||
{
|
||||
//if (SDL_GRAB_ON == SDL_WM_GrabInput(SDL_GRAB_QUERY) || !mousegrabok)
|
||||
HalfWarpMouse(realwidth, realheight);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
/// \todo inputEvent.button.which
|
||||
if (USE_MOUSEINPUT)
|
||||
{
|
||||
if (inputEvent.type == SDL_MOUSEBUTTONUP)
|
||||
event.type = ev_keyup;
|
||||
else if (inputEvent.type == SDL_MOUSEBUTTONDOWN)
|
||||
event.type = ev_keydown;
|
||||
else break;
|
||||
if (inputEvent.button.button==SDL_BUTTON_WHEELUP || inputEvent.button.button==SDL_BUTTON_WHEELDOWN)
|
||||
{
|
||||
if (inputEvent.type == SDL_MOUSEBUTTONUP)
|
||||
event.data1 = 0; //Alam: dumb! this could be a real button with some mice
|
||||
else
|
||||
event.data1 = KEY_MOUSEWHEELUP + inputEvent.button.button - SDL_BUTTON_WHEELUP;
|
||||
}
|
||||
else if (inputEvent.button.button == SDL_BUTTON_MIDDLE)
|
||||
event.data1 = KEY_MOUSE1+2;
|
||||
else if (inputEvent.button.button == SDL_BUTTON_RIGHT)
|
||||
event.data1 = KEY_MOUSE1+1;
|
||||
else if (inputEvent.button.button <= MOUSEBUTTONS)
|
||||
event.data1 = KEY_MOUSE1 + inputEvent.button.button - SDL_BUTTON_LEFT;
|
||||
if (event.data1) D_PostEvent(&event);
|
||||
}
|
||||
break;
|
||||
case SDL_JOYAXISMOTION:
|
||||
inputEvent.jaxis.which++;
|
||||
inputEvent.jaxis.axis++;
|
||||
event.data1 = event.data2 = event.data3 = INT32_MAX;
|
||||
if (cv_usejoystick.value == inputEvent.jaxis.which)
|
||||
{
|
||||
event.type = ev_joystick;
|
||||
}
|
||||
else if (cv_usejoystick.value == inputEvent.jaxis.which)
|
||||
{
|
||||
event.type = ev_joystick2;
|
||||
}
|
||||
else break;
|
||||
//axis
|
||||
if (inputEvent.jaxis.axis > JOYAXISSET*2)
|
||||
break;
|
||||
//vaule
|
||||
if (inputEvent.jaxis.axis%2)
|
||||
{
|
||||
event.data1 = inputEvent.jaxis.axis / 2;
|
||||
event.data2 = SDLJoyAxis(inputEvent.jaxis.value, event.type);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputEvent.jaxis.axis--;
|
||||
event.data1 = inputEvent.jaxis.axis / 2;
|
||||
event.data3 = SDLJoyAxis(inputEvent.jaxis.value, event.type);
|
||||
}
|
||||
D_PostEvent(&event);
|
||||
break;
|
||||
case SDL_JOYBALLMOTION:
|
||||
case SDL_JOYHATMOTION:
|
||||
break; //NONE
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
case SDL_JOYBUTTONUP:
|
||||
inputEvent.jbutton.which++;
|
||||
if (cv_usejoystick.value == inputEvent.jbutton.which)
|
||||
event.data1 = KEY_JOY1;
|
||||
else if (cv_usejoystick.value == inputEvent.jbutton.which)
|
||||
event.data1 = KEY_2JOY1;
|
||||
else break;
|
||||
if (inputEvent.type == SDL_JOYBUTTONUP)
|
||||
event.type = ev_keyup;
|
||||
else if (inputEvent.type == SDL_JOYBUTTONDOWN)
|
||||
event.type = ev_keydown;
|
||||
else break;
|
||||
if (inputEvent.jbutton.button < JOYBUTTONS)
|
||||
event.data1 += inputEvent.jbutton.button;
|
||||
else
|
||||
break;
|
||||
SDLJoyRemap(&event);
|
||||
if (event.type != ev_console) D_PostEvent(&event);
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
if (!sdlquit)
|
||||
{
|
||||
sdlquit = SDL_TRUE;
|
||||
M_QuitResponse('y');
|
||||
}
|
||||
break;
|
||||
#if defined(RPC_NO_WINDOWS_H)
|
||||
case SDL_SYSWMEVENT:
|
||||
MainWndproc(inputEvent.syswm.msg->hwnd,
|
||||
inputEvent.syswm.msg->msg,
|
||||
inputEvent.syswm.msg->wParam,
|
||||
inputEvent.syswm.msg->lParam);
|
||||
break;
|
||||
#endif
|
||||
case SDL_VIDEORESIZE:
|
||||
if (gamestate == GS_LEVEL || gamestate == GS_TITLESCREEN || gamestate == GS_EVALUATION)
|
||||
setmodeneeded = VID_GetModeForSize(inputEvent.resize.w,inputEvent.resize.h)+1;
|
||||
if (render_soft == rendermode)
|
||||
{
|
||||
SDLSetMode(realwidth, realheight, vid.bpp*8, surfaceFlagsW);
|
||||
if (vidSurface) SDL_SetColors(vidSurface, localPalette, 0, 256);
|
||||
}
|
||||
else
|
||||
SDLSetMode(realwidth, realheight, vid.bpp*8, surfaceFlagsW);
|
||||
if (!vidSurface)
|
||||
I_Error("Could not reset vidmode: %s\n",SDL_GetError());
|
||||
break;
|
||||
case SDL_VIDEOEXPOSE:
|
||||
exposevideo = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
//reset wheel like in win32, I don't understand it but works
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_StartupMouse(void)
|
||||
|
@ -1494,11 +1156,6 @@ void VID_PrepareModeList(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
static inline void SDLESSet(void)
|
||||
{
|
||||
SDL2STUB();
|
||||
}
|
||||
|
||||
INT32 VID_SetMode(INT32 modeNum)
|
||||
{
|
||||
SDLdoUngrabMouse();
|
||||
|
@ -1550,6 +1207,12 @@ INT32 VID_SetMode(INT32 modeNum)
|
|||
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
||||
{
|
||||
int flags = 0;
|
||||
|
||||
if (rendermode == render_none) // dedicated
|
||||
{
|
||||
return SDL_TRUE; // Monster Iestyn -- not sure if it really matters what we return here tbh
|
||||
}
|
||||
|
||||
if (window != NULL)
|
||||
{
|
||||
return SDL_FALSE;
|
||||
|
@ -1568,38 +1231,43 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
|||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
realwidth, realheight, flags | SDL_WINDOW_OPENGL);
|
||||
if (window != NULL)
|
||||
{
|
||||
sdlglcontext = SDL_GL_CreateContext(window);
|
||||
if (sdlglcontext == NULL)
|
||||
{
|
||||
SDL_DestroyWindow(window);
|
||||
I_Error("Failed to create a GL context: %s\n", SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_GL_MakeCurrent(window, sdlglcontext);
|
||||
}
|
||||
}
|
||||
else return SDL_FALSE;
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Create a window
|
||||
window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
realwidth, realheight, flags);
|
||||
|
||||
if (window == NULL)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't create window: %s\n"), SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
// Renderer-specific stuff
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
sdlglcontext = SDL_GL_CreateContext(window);
|
||||
if (sdlglcontext == NULL)
|
||||
{
|
||||
SDL_DestroyWindow(window);
|
||||
I_Error("Failed to create a GL context: %s\n", SDL_GetError());
|
||||
}
|
||||
SDL_GL_MakeCurrent(window, sdlglcontext);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
realwidth, realheight, flags);
|
||||
if (window != NULL)
|
||||
renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0));
|
||||
if (renderer == NULL)
|
||||
{
|
||||
renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0));
|
||||
if (renderer != NULL)
|
||||
{
|
||||
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
|
||||
}
|
||||
else return SDL_FALSE;
|
||||
CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
else return SDL_FALSE;
|
||||
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
|
@ -1620,7 +1288,7 @@ static void Impl_SetWindowIcon(void)
|
|||
{
|
||||
return;
|
||||
}
|
||||
SDL2STUB();
|
||||
//SDL2STUB(); // Monster Iestyn: why is this stubbed?
|
||||
SDL_SetWindowIcon(window, icoSurface);
|
||||
}
|
||||
|
||||
|
@ -1718,7 +1386,6 @@ void I_StartupGraphics(void)
|
|||
borderlesswindow = M_CheckParm("-borderless");
|
||||
|
||||
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
|
||||
SDLESSet();
|
||||
VID_Command_ModeList_f();
|
||||
#ifdef HWRENDER
|
||||
if (M_CheckParm("-opengl") || rendermode == render_opengl)
|
||||
|
|
Loading…
Reference in a new issue