mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-26 04:11:18 +00:00
Merge branch 'next' into public_next
This commit is contained in:
commit
fc7aeb2685
13 changed files with 335 additions and 168 deletions
|
@ -47,7 +47,7 @@ before_build:
|
|||
- upx -V
|
||||
- ccache -V
|
||||
- ccache -s
|
||||
- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 GCC63=1 CCACHE=1
|
||||
- set SRB2_MFLAGS=-C src MINGW=1 WARNINGMODE=1 GCC63=1 CCACHE=1 NOOBJDUMP=1
|
||||
|
||||
build_script:
|
||||
- cmd: mingw32-make.exe %SRB2_MFLAGS% %CONFIGURATION%=1 clean
|
||||
|
|
|
@ -3971,7 +3971,7 @@ FILESTAMP
|
|||
if (client)
|
||||
{
|
||||
INT32 i;
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||||
for (i = 0; i < MAXNETNODES; i++)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i])
|
||||
playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i];
|
||||
}
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||||
|
@ -4529,8 +4529,8 @@ static inline void PingUpdate(void)
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|||
}
|
||||
|
||||
//send out our ping packets
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||||
for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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||||
for (i = 0; i < MAXNETNODES; i++)
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if (nodeingame[i])
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HSendPacket(i, true, 0, sizeof(INT32) * MAXPLAYERS);
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pingmeasurecount = 1; //Reset count
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|
@ -4560,20 +4560,15 @@ void NetUpdate(void)
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|||
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gametime = nowtime;
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if (!(gametime % 255) && netgame && server)
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{
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#ifdef NEWPING
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PingUpdate();
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#endif
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}
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||||
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#ifdef NEWPING
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if (server)
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||||
{
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||||
if (netgame && !(gametime % 255))
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PingUpdate();
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||||
// update node latency values so we can take an average later.
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||||
for (i = 0; i < MAXNETNODES; i++)
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||||
for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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||||
realpingtable[i] += G_TicsToMilliseconds(GetLag(i));
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realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
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pingmeasurecount++;
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}
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||||
#endif
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||||
|
|
|
@ -498,4 +498,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
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|||
/// \note You should leave this enabled unless you're working with a future SRB2 version.
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||||
#define MUSICSLOT_COMPATIBILITY
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||||
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||||
/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
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||||
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
|
||||
//#define SECTORSPECIALSAFTERTHINK
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||||
|
||||
#endif // __DOOMDEF__
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||||
|
|
|
@ -2288,6 +2288,9 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
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|||
if (starpost) //Don't even bother with looking for a place to spawn.
|
||||
{
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||||
P_MovePlayerToStarpost(playernum);
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||||
#ifdef HAVE_BLUA
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||||
LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
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||||
#endif
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||||
return;
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||||
}
|
||||
|
||||
|
@ -3872,7 +3875,7 @@ void G_GhostAddColor(ghostcolor_t color)
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|||
ghostext.color = (UINT8)color;
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||||
}
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||||
|
||||
void G_GhostAddScale(UINT16 scale)
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||||
void G_GhostAddScale(fixed_t scale)
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||||
{
|
||||
if (!demorecording || !(demoflags & DF_GHOST))
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||||
return;
|
||||
|
|
|
@ -139,7 +139,7 @@ void G_GhostAddSpin(void);
|
|||
void G_GhostAddRev(void);
|
||||
void G_GhostAddColor(ghostcolor_t color);
|
||||
void G_GhostAddFlip(void);
|
||||
void G_GhostAddScale(UINT16 scale);
|
||||
void G_GhostAddScale(fixed_t scale);
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||||
void G_GhostAddHit(mobj_t *victim);
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||||
void G_WriteGhostTic(mobj_t *ghost);
|
||||
void G_ConsGhostTic(void);
|
||||
|
|
|
@ -1084,9 +1084,9 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
|
|||
float endheight = 0.0f, endbheight = 0.0f;
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||||
|
||||
fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x);
|
||||
fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].y);
|
||||
fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].z); // not a typo
|
||||
fixed_t v2x = FLOAT_TO_FIXED(wallVerts[1].x);
|
||||
fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].y);
|
||||
fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].z); // not a typo
|
||||
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
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||||
// use this as a temp var to store P_GetZAt's return value each time
|
||||
fixed_t temp;
|
||||
|
@ -3722,6 +3722,9 @@ static void HWR_Subsector(size_t num)
|
|||
|
||||
while (count--)
|
||||
{
|
||||
#ifdef POLYOBJECTS
|
||||
if (!line->polyseg) // ignore segs that belong to polyobjects
|
||||
#endif
|
||||
HWR_AddLine(line);
|
||||
line++;
|
||||
}
|
||||
|
|
|
@ -244,6 +244,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
|
|||
#define pglMaterialfv glMaterialfv
|
||||
|
||||
/* Raster functions */
|
||||
#define pglPixelStorei glPixelStorei
|
||||
#define pglReadPixels glReadPixels
|
||||
|
||||
/* Texture mapping */
|
||||
|
@ -262,15 +263,8 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
|
|||
/* texture mapping */ //GL_EXT_copy_texture
|
||||
#ifndef KOS_GL_COMPATIBILITY
|
||||
#define pglCopyTexImage2D glCopyTexImage2D
|
||||
#endif
|
||||
|
||||
/* GLU functions */
|
||||
#define pgluBuild2DMipmaps gluBuild2DMipmaps
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||||
#endif
|
||||
#ifndef MINI_GL_COMPATIBILITY
|
||||
/* 1.3 functions for multitexturing */
|
||||
#define pglActiveTexture glActiveTexture
|
||||
#define pglMultiTexCoord2f glMultiTexCoord2f
|
||||
#endif
|
||||
#else //!STATIC_OPENGL
|
||||
|
||||
/* 1.0 functions */
|
||||
|
@ -365,6 +359,8 @@ typedef void (APIENTRY * PFNglMaterialfv) (GLint face, GLenum pname, GLfloat *pa
|
|||
static PFNglMaterialfv pglMaterialfv;
|
||||
|
||||
/* Raster functions */
|
||||
typedef void (APIENTRY * PFNglPixelStorei) (GLenum pname, GLint param);
|
||||
static PFNglPixelStorei pglPixelStorei;
|
||||
typedef void (APIENTRY * PFNglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
||||
static PFNglReadPixels pglReadPixels;
|
||||
|
||||
|
@ -391,7 +387,7 @@ static PFNglBindTexture pglBindTexture;
|
|||
/* texture mapping */ //GL_EXT_copy_texture
|
||||
typedef void (APIENTRY * PFNglCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
static PFNglCopyTexImage2D pglCopyTexImage2D;
|
||||
|
||||
#endif
|
||||
/* GLU functions */
|
||||
typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
|
||||
static PFNgluBuild2DMipmaps pgluBuild2DMipmaps;
|
||||
|
@ -403,7 +399,6 @@ static PFNglActiveTexture pglActiveTexture;
|
|||
typedef void (APIENTRY *PFNglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
|
||||
static PFNglMultiTexCoord2f pglMultiTexCoord2f;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef MINI_GL_COMPATIBILITY
|
||||
/* 1.2 Parms */
|
||||
|
@ -494,6 +489,7 @@ boolean SetupGLfunc(void)
|
|||
GETOPENGLFUNC(pglLightModelfv , glLightModelfv)
|
||||
GETOPENGLFUNC(pglMaterialfv , glMaterialfv)
|
||||
|
||||
GETOPENGLFUNC(pglPixelStorei , glPixelStorei)
|
||||
GETOPENGLFUNC(pglReadPixels , glReadPixels)
|
||||
|
||||
GETOPENGLFUNC(pglTexEnvi , glTexEnvi)
|
||||
|
@ -519,35 +515,23 @@ boolean SetupGLfunc(void)
|
|||
// This has to be done after the context is created so the version number can be obtained
|
||||
boolean SetupGLFunc13(void)
|
||||
{
|
||||
#ifdef MINI_GL_COMPATIBILITY
|
||||
return false;
|
||||
#else
|
||||
const GLubyte *version = pglGetString(GL_VERSION);
|
||||
int glmajor, glminor;
|
||||
|
||||
gl13 = false;
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||||
#ifdef MINI_GL_COMPATIBILITY
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return false;
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#else
|
||||
#ifdef STATIC_OPENGL
|
||||
gl13 = true;
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#else
|
||||
|
||||
// Parse the GL version
|
||||
if (version != NULL)
|
||||
{
|
||||
if (sscanf((const char*)version, "%d.%d", &glmajor, &glminor) == 2)
|
||||
{
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||||
// Look, we gotta prepare for the inevitable arrival of GL 2.0 code...
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||||
switch (glmajor)
|
||||
{
|
||||
case 1:
|
||||
if (glminor == 3) gl13 = true;
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||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
gl13 = true;
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||||
default:
|
||||
break;
|
||||
}
|
||||
if (glmajor == 1 && glminor >= 3)
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||||
gl13 = true;
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||||
else if (glmajor > 1)
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||||
gl13 = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -568,9 +552,6 @@ boolean SetupGLFunc13(void)
|
|||
}
|
||||
else
|
||||
DBG_Printf("GL_ARB_multitexture support: disabled\n");
|
||||
#undef GETOPENGLFUNC
|
||||
|
||||
#endif
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
@ -897,7 +878,9 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
|
|||
GLubyte*top = (GLvoid*)dst_data, *bottom = top + dst_stride * (height - 1);
|
||||
GLubyte *row = malloc(dst_stride);
|
||||
if (!row) return;
|
||||
pglPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
pglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, dst_data);
|
||||
pglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
for(i = 0; i < height/2; i++)
|
||||
{
|
||||
memcpy(row, top, dst_stride);
|
||||
|
@ -913,7 +896,9 @@ EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height,
|
|||
INT32 j;
|
||||
GLubyte *image = malloc(width*height*3*sizeof (*image));
|
||||
if (!image) return;
|
||||
pglPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
pglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, image);
|
||||
pglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
for (i = height-1; i >= 0; i--)
|
||||
{
|
||||
for (j = 0; j < width; j++)
|
||||
|
@ -1815,13 +1800,11 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
|
|||
min_filter = GL_NEAREST;
|
||||
#endif
|
||||
}
|
||||
#ifndef STATIC_OPENGL
|
||||
if (!pgluBuild2DMipmaps)
|
||||
{
|
||||
MipMap = GL_FALSE;
|
||||
min_filter = GL_LINEAR;
|
||||
}
|
||||
#endif
|
||||
Flush(); //??? if we want to change filter mode by texture, remove this
|
||||
break;
|
||||
|
||||
|
|
|
@ -2073,6 +2073,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
boolean inAndOut = false;
|
||||
boolean floortouch = false;
|
||||
fixed_t bottomheight, topheight;
|
||||
msecnode_t *node;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -2134,7 +2135,23 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
if ((netgame || multiplayer) && players[j].spectator)
|
||||
continue;
|
||||
|
||||
if (players[j].mo->subsector->sector != targetsec)
|
||||
if (players[j].mo->subsector->sector == targetsec)
|
||||
;
|
||||
else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH)
|
||||
{
|
||||
boolean insector = false;
|
||||
for (node = players[j].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
if (node->m_sector == targetsec)
|
||||
{
|
||||
insector = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!insector)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
continue;
|
||||
|
||||
topheight = P_GetSpecialTopZ(players[j].mo, sec, targetsec);
|
||||
|
@ -2184,7 +2201,27 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
if ((netgame || multiplayer) && players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (players[i].mo->subsector->sector != sec)
|
||||
if (players[i].mo->subsector->sector == sec)
|
||||
;
|
||||
else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH)
|
||||
{
|
||||
boolean insector = false;
|
||||
for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
if (node->m_sector == sec)
|
||||
{
|
||||
insector = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!insector)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
continue;
|
||||
|
||||
if (!(players[i].mo->subsector->sector == sec
|
||||
|| P_PlayerTouchingSectorSpecial(&players[i], 2, (GETSECSPECIAL(sec->special, 2))) == sec))
|
||||
continue;
|
||||
|
||||
if (floortouch == true && P_IsObjectOnGroundIn(players[i].mo, sec))
|
||||
|
|
26
src/p_mobj.c
26
src/p_mobj.c
|
@ -2138,10 +2138,18 @@ boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover)
|
|||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
|
||||
&& !(rover->master->flags & ML_BLOCKMONSTERS)
|
||||
&& ((rover->master->flags & ML_EFFECT3) || mo->z-mo->momz > *rover->topheight - FixedMul(16*FRACUNIT, mo->scale)))
|
||||
return true;
|
||||
{
|
||||
fixed_t topheight =
|
||||
#ifdef ESLOPE
|
||||
*rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) :
|
||||
#endif
|
||||
*rover->topheight;
|
||||
|
||||
if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
|
||||
&& !(rover->master->flags & ML_BLOCKMONSTERS)
|
||||
&& ((rover->master->flags & ML_EFFECT3) || mo->z-mo->momz > topheight - FixedMul(16*FRACUNIT, mo->scale)))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -3076,11 +3084,17 @@ static boolean P_SceneryZMovement(mobj_t *mo)
|
|||
//
|
||||
boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
|
||||
{
|
||||
fixed_t topheight =
|
||||
#ifdef ESLOPE
|
||||
*rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) :
|
||||
#endif
|
||||
*rover->topheight;
|
||||
|
||||
if (!(player->pflags & PF_NIGHTSMODE) && !player->homing
|
||||
&& (((player->charability == CA_SWIM) || player->powers[pw_super] || player->charflags & SF_RUNONWATER) && player->mo->ceilingz-*rover->topheight >= player->mo->height)
|
||||
&& (((player->charability == CA_SWIM) || player->powers[pw_super] || player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height)
|
||||
&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
|
||||
&& !(player->pflags & PF_SLIDING)
|
||||
&& abs(player->mo->z - *rover->topheight) < FixedMul(30*FRACUNIT, player->mo->scale))
|
||||
&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
217
src/p_spec.c
217
src/p_spec.c
|
@ -2437,73 +2437,81 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
|
||||
case 414: // Play SFX
|
||||
{
|
||||
fixed_t sfxnum;
|
||||
INT32 sfxnum;
|
||||
|
||||
sfxnum = sides[line->sidenum[0]].toptexture; //P_AproxDistance(line->dx, line->dy)>>FRACBITS;
|
||||
|
||||
if (line->tag != 0 && line->flags & ML_EFFECT5)
|
||||
if (sfxnum == sfx_None)
|
||||
return; // Do nothing!
|
||||
if (sfxnum < sfx_None || sfxnum >= NUMSFX)
|
||||
{
|
||||
sector_t *sec;
|
||||
|
||||
while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line type 414 Executor: sfx number %d is invalid!\n", sfxnum);
|
||||
return;
|
||||
}
|
||||
if (line->tag != 0) // Do special stuff only if a non-zero linedef tag is set
|
||||
{
|
||||
if (line->flags & ML_EFFECT5) // Repeat Midtexture
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
S_StartSound(&sec->soundorg, sfxnum);
|
||||
// Additionally play the sound from tagged sectors' soundorgs
|
||||
sector_t *sec;
|
||||
|
||||
while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
|
||||
{
|
||||
sec = §ors[secnum];
|
||||
S_StartSound(&sec->soundorg, sfxnum);
|
||||
}
|
||||
}
|
||||
else if (mo) // A mobj must have triggered the executor
|
||||
{
|
||||
// Only trigger if mobj is touching the tag
|
||||
ffloor_t *rover;
|
||||
boolean foundit = false;
|
||||
|
||||
for(rover = mo->subsector->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (rover->master->frontsector->tag != line->tag)
|
||||
continue;
|
||||
|
||||
if (mo->z > P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector))
|
||||
continue;
|
||||
|
||||
if (mo->z + mo->height < P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
|
||||
continue;
|
||||
|
||||
foundit = true;
|
||||
}
|
||||
|
||||
if (mo->subsector->sector->tag == line->tag)
|
||||
foundit = true;
|
||||
|
||||
if (!foundit)
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (line->tag != 0 && mo)
|
||||
|
||||
if (line->flags & ML_NOCLIMB)
|
||||
{
|
||||
// Only trigger if mobj is touching the tag
|
||||
ffloor_t *rover;
|
||||
boolean foundit = false;
|
||||
|
||||
for(rover = mo->subsector->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (rover->master->frontsector->tag != line->tag)
|
||||
continue;
|
||||
|
||||
if (mo->z > P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector))
|
||||
continue;
|
||||
|
||||
if (mo->z + mo->height < P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
|
||||
continue;
|
||||
|
||||
foundit = true;
|
||||
}
|
||||
|
||||
if (mo->subsector->sector->tag == line->tag)
|
||||
foundit = true;
|
||||
|
||||
if (!foundit)
|
||||
return;
|
||||
}
|
||||
|
||||
if (sfxnum < NUMSFX && sfxnum > sfx_None)
|
||||
{
|
||||
if (line->flags & ML_NOCLIMB)
|
||||
{
|
||||
// play the sound from nowhere, but only if display player triggered it
|
||||
if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer]))
|
||||
S_StartSound(NULL, sfxnum);
|
||||
}
|
||||
else if (line->flags & ML_EFFECT4)
|
||||
{
|
||||
// play the sound from nowhere
|
||||
// play the sound from nowhere, but only if display player triggered it
|
||||
if (mo && mo->player && (mo->player == &players[displayplayer] || mo->player == &players[secondarydisplayplayer]))
|
||||
S_StartSound(NULL, sfxnum);
|
||||
}
|
||||
else if (line->flags & ML_BLOCKMONSTERS)
|
||||
{
|
||||
// play the sound from calling sector's soundorg
|
||||
if (callsec)
|
||||
S_StartSound(&callsec->soundorg, sfxnum);
|
||||
else if (mo)
|
||||
S_StartSound(&mo->subsector->sector->soundorg, sfxnum);
|
||||
}
|
||||
}
|
||||
else if (line->flags & ML_EFFECT4)
|
||||
{
|
||||
// play the sound from nowhere
|
||||
S_StartSound(NULL, sfxnum);
|
||||
}
|
||||
else if (line->flags & ML_BLOCKMONSTERS)
|
||||
{
|
||||
// play the sound from calling sector's soundorg
|
||||
if (callsec)
|
||||
S_StartSound(&callsec->soundorg, sfxnum);
|
||||
else if (mo)
|
||||
{
|
||||
// play the sound from mobj that triggered it
|
||||
S_StartSound(mo, sfxnum);
|
||||
}
|
||||
S_StartSound(&mo->subsector->sector->soundorg, sfxnum);
|
||||
}
|
||||
else if (mo)
|
||||
{
|
||||
// play the sound from mobj that triggered it
|
||||
S_StartSound(mo, sfxnum);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -3476,7 +3484,7 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
|
|||
//
|
||||
// Is player standing on the sector's "ground"?
|
||||
//
|
||||
static inline boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec)
|
||||
static boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec)
|
||||
{
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
return (mo->z+mo->height == P_GetSpecialTopZ(mo, sec, sec) && sec->flags & SF_FLIPSPECIAL_CEILING);
|
||||
|
@ -3611,14 +3619,49 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
{
|
||||
if (roversector)
|
||||
{
|
||||
if (players[i].mo->subsector->sector != roversector)
|
||||
if (players[i].mo->subsector->sector == roversector)
|
||||
;
|
||||
else if (sector->flags & SF_TRIGGERSPECIAL_TOUCH)
|
||||
{
|
||||
boolean insector = false;
|
||||
msecnode_t *node;
|
||||
for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
if (node->m_sector == roversector)
|
||||
{
|
||||
insector = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!insector)
|
||||
goto DoneSection2;
|
||||
}
|
||||
else
|
||||
goto DoneSection2;
|
||||
|
||||
if (!P_ThingIsOnThe3DFloor(players[i].mo, sector, roversector))
|
||||
goto DoneSection2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (players[i].mo->subsector->sector != sector)
|
||||
if (players[i].mo->subsector->sector == sector)
|
||||
;
|
||||
else if (sector->flags & SF_TRIGGERSPECIAL_TOUCH)
|
||||
{
|
||||
boolean insector = false;
|
||||
msecnode_t *node;
|
||||
for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
if (node->m_sector == sector)
|
||||
{
|
||||
insector = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!insector)
|
||||
goto DoneSection2;
|
||||
}
|
||||
else
|
||||
goto DoneSection2;
|
||||
|
||||
if (special == 3 && !P_MobjReadyToTrigger(players[i].mo, sector))
|
||||
|
@ -4369,6 +4412,7 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
|
|||
{
|
||||
sector_t *sector;
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
sector = mo->subsector->sector;
|
||||
if (!sector->ffloors)
|
||||
|
@ -4376,8 +4420,6 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
|
|||
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!rover->master->frontsector->special)
|
||||
continue;
|
||||
|
||||
|
@ -4425,6 +4467,8 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
#define TELEPORTED (player->mo->subsector->sector != originalsector)
|
||||
|
||||
/** Checks if a player is standing on or is inside a 3D floor (e.g. water) and
|
||||
* applies any specials.
|
||||
*
|
||||
|
@ -4433,12 +4477,12 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
|
|||
*/
|
||||
static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
||||
{
|
||||
sector_t *originalsector = player->mo->subsector->sector;
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!rover->master->frontsector->special)
|
||||
continue;
|
||||
|
||||
|
@ -4482,7 +4526,10 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
|||
// This FOF has the special we're looking for, but are we allowed to touch it?
|
||||
if (sector == player->mo->subsector->sector
|
||||
|| (rover->master->frontsector->flags & SF_TRIGGERSPECIAL_TOUCH))
|
||||
{
|
||||
P_ProcessSpecialSector(player, rover->master->frontsector, sector);
|
||||
if TELEPORTED return;
|
||||
}
|
||||
}
|
||||
|
||||
// Allow sector specials to be applied to polyobjects!
|
||||
|
@ -4493,7 +4540,7 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
|||
boolean touching = false;
|
||||
boolean inside = false;
|
||||
|
||||
while(po)
|
||||
while (po)
|
||||
{
|
||||
if (po->flags & POF_NOSPECIALS)
|
||||
{
|
||||
|
@ -4569,6 +4616,7 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
|||
}
|
||||
|
||||
P_ProcessSpecialSector(player, polysec, sector);
|
||||
if TELEPORTED return;
|
||||
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
}
|
||||
|
@ -4673,40 +4721,43 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
|||
*/
|
||||
void P_PlayerInSpecialSector(player_t *player)
|
||||
{
|
||||
sector_t *sector;
|
||||
sector_t *originalsector;
|
||||
sector_t *loopsector;
|
||||
msecnode_t *node;
|
||||
|
||||
if (!player->mo)
|
||||
return;
|
||||
|
||||
// Do your ->subsector->sector first
|
||||
sector = player->mo->subsector->sector;
|
||||
P_PlayerOnSpecial3DFloor(player, sector);
|
||||
// After P_PlayerOnSpecial3DFloor, recheck if the player is in that sector,
|
||||
// because the player can be teleported in between these times.
|
||||
if (sector == player->mo->subsector->sector)
|
||||
P_RunSpecialSectorCheck(player, sector);
|
||||
originalsector = player->mo->subsector->sector;
|
||||
|
||||
// Iterate through touching_sectorlist
|
||||
P_PlayerOnSpecial3DFloor(player, originalsector); // Handle FOFs first.
|
||||
if TELEPORTED return;
|
||||
|
||||
P_RunSpecialSectorCheck(player, originalsector);
|
||||
if TELEPORTED return;
|
||||
|
||||
// Iterate through touching_sectorlist for SF_TRIGGERSPECIAL_TOUCH
|
||||
for (node = player->mo->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
sector = node->m_sector;
|
||||
loopsector = node->m_sector;
|
||||
|
||||
if (sector == player->mo->subsector->sector) // Don't duplicate
|
||||
if (loopsector == originalsector) // Don't duplicate
|
||||
continue;
|
||||
|
||||
// Check 3D floors...
|
||||
P_PlayerOnSpecial3DFloor(player, sector);
|
||||
P_PlayerOnSpecial3DFloor(player, loopsector);
|
||||
if TELEPORTED return;
|
||||
|
||||
if (!(sector->flags & SF_TRIGGERSPECIAL_TOUCH))
|
||||
return;
|
||||
// After P_PlayerOnSpecial3DFloor, recheck if the player is in that sector,
|
||||
// because the player can be teleported in between these times.
|
||||
if (sector == player->mo->subsector->sector)
|
||||
P_RunSpecialSectorCheck(player, sector);
|
||||
if (!(loopsector->flags & SF_TRIGGERSPECIAL_TOUCH))
|
||||
continue;
|
||||
|
||||
P_RunSpecialSectorCheck(player, loopsector);
|
||||
if TELEPORTED return;
|
||||
}
|
||||
}
|
||||
|
||||
#undef TELEPORTED
|
||||
|
||||
/** Animate planes, scroll walls, etc. and keeps track of level timelimit and exits if time is up.
|
||||
*
|
||||
* \sa P_CheckTimeLimit, P_CheckPointLimit
|
||||
|
|
124
src/p_user.c
124
src/p_user.c
|
@ -1607,9 +1607,8 @@ void P_DoPlayerExit(player_t *player)
|
|||
#define SPACESPECIAL 12
|
||||
boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
|
||||
{
|
||||
sector_t *sector;
|
||||
|
||||
sector = mo->subsector->sector;
|
||||
sector_t *sector = mo->subsector->sector;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (GETSECSPECIAL(sector->special, 1) == SPACESPECIAL)
|
||||
return true;
|
||||
|
@ -1622,11 +1621,18 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
|
|||
{
|
||||
if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL)
|
||||
continue;
|
||||
#ifdef ESLOPE
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
|
||||
#else
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
#endif
|
||||
|
||||
if (mo->z > *rover->topheight)
|
||||
if (mo->z + (mo->height/2) > topheight)
|
||||
continue;
|
||||
|
||||
if (mo->z + (mo->height/2) < *rover->bottomheight)
|
||||
if (mo->z + (mo->height/2) < bottomheight)
|
||||
continue;
|
||||
|
||||
return true;
|
||||
|
@ -1638,9 +1644,10 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
|
|||
|
||||
boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
|
||||
{
|
||||
sector_t *sector;
|
||||
sector_t *sector = mo->subsector->sector;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
sector = mo->subsector->sector;
|
||||
fixed_t flipoffset = ((mo->eflags & MFE_VERTICALFLIP) ? (mo->height/2) : 0);
|
||||
|
||||
if (sector->ffloors)
|
||||
{
|
||||
|
@ -1654,10 +1661,18 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
|
|||
if (!(rover->flags & FF_QUICKSAND))
|
||||
continue;
|
||||
|
||||
if (mo->z > *rover->topheight)
|
||||
#ifdef ESLOPE
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
|
||||
#else
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
#endif
|
||||
|
||||
if (mo->z + flipoffset > topheight)
|
||||
continue;
|
||||
|
||||
if (mo->z + (mo->height/2) < *rover->bottomheight)
|
||||
if (mo->z + (mo->height/2) + flipoffset < bottomheight)
|
||||
continue;
|
||||
|
||||
return true;
|
||||
|
@ -1940,6 +1955,7 @@ static void P_CheckQuicksand(player_t *player)
|
|||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t sinkspeed, friction;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
if (!(player->mo->subsector->sector->ffloors && player->mo->momz <= 0))
|
||||
return;
|
||||
|
@ -1951,16 +1967,38 @@ static void P_CheckQuicksand(player_t *player)
|
|||
if (!(rover->flags & FF_QUICKSAND))
|
||||
continue;
|
||||
|
||||
if (*rover->topheight >= player->mo->z && *rover->bottomheight < player->mo->z + player->mo->height)
|
||||
#ifdef ESLOPE
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
#else
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
#endif
|
||||
|
||||
if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height)
|
||||
{
|
||||
sinkspeed = abs(rover->master->v1->x - rover->master->v2->x)>>1;
|
||||
|
||||
sinkspeed = FixedDiv(sinkspeed,TICRATE*FRACUNIT);
|
||||
|
||||
player->mo->z -= sinkspeed;
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
fixed_t ceilingheight = P_GetCeilingZ(player->mo, player->mo->subsector->sector, player->mo->x, player->mo->y, NULL);
|
||||
|
||||
if (player->mo->z <= player->mo->subsector->sector->floorheight)
|
||||
player->mo->z = player->mo->subsector->sector->floorheight;
|
||||
player->mo->z += sinkspeed;
|
||||
|
||||
if (player->mo->z + player->mo->height >= ceilingheight)
|
||||
player->mo->z = ceilingheight - player->mo->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t floorheight = P_GetFloorZ(player->mo, player->mo->subsector->sector, player->mo->x, player->mo->y, NULL);
|
||||
|
||||
player->mo->z -= sinkspeed;
|
||||
|
||||
if (player->mo->z <= floorheight)
|
||||
player->mo->z = floorheight;
|
||||
}
|
||||
|
||||
friction = abs(rover->master->v1->y - rover->master->v2->y)>>6;
|
||||
|
||||
|
@ -2321,11 +2359,11 @@ static void P_DoClimbing(player_t *player)
|
|||
floorclimb = true;
|
||||
|
||||
#ifdef ESLOPE
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
#else
|
||||
bottomheight = *rover->bottomheight;
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
#endif
|
||||
|
||||
// Only supports rovers that are moving like an 'elevator', not just the top or bottom.
|
||||
|
@ -2514,13 +2552,20 @@ static void P_DoClimbing(player_t *player)
|
|||
// Is there a FOF directly below that we can move onto?
|
||||
if (glidesector->sector->ffloors)
|
||||
{
|
||||
fixed_t topheight;
|
||||
ffloor_t *rover;
|
||||
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
|
||||
continue;
|
||||
|
||||
if (*rover->topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
#ifdef ESLOPE
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
#else
|
||||
topheight = *rover->topheight;
|
||||
#endif
|
||||
|
||||
if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
|
||||
{
|
||||
foundfof = true;
|
||||
break;
|
||||
|
@ -2898,14 +2943,12 @@ static void P_DoTeeter(player_t *player)
|
|||
{
|
||||
if (!(rover->flags & FF_EXISTS)) continue;
|
||||
|
||||
#ifdef ESLOPE
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
#else
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (*rover->t_slope)
|
||||
topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y);
|
||||
if (*rover->b_slope)
|
||||
bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y);
|
||||
#endif
|
||||
|
||||
if (P_CheckSolidLava(player->mo, rover))
|
||||
|
@ -8511,13 +8554,23 @@ static void P_CalcPostImg(player_t *player)
|
|||
else if (sector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight;
|
||||
fixed_t bottomheight;
|
||||
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if (pviewheight >= *rover->topheight || pviewheight <= *rover->bottomheight)
|
||||
#ifdef ESLOPE
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
#else
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
#endif
|
||||
|
||||
if (pviewheight >= topheight || pviewheight <= bottomheight)
|
||||
continue;
|
||||
|
||||
if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1)
|
||||
|
@ -8529,13 +8582,23 @@ static void P_CalcPostImg(player_t *player)
|
|||
if (sector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight;
|
||||
fixed_t bottomheight;
|
||||
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER)
|
||||
continue;
|
||||
|
||||
if (pviewheight >= *rover->topheight || pviewheight <= *rover->bottomheight)
|
||||
#ifdef ESLOPE
|
||||
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
|
||||
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
|
||||
#else
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
#endif
|
||||
|
||||
if (pviewheight >= topheight || pviewheight <= bottomheight)
|
||||
continue;
|
||||
|
||||
*type = postimg_water;
|
||||
|
@ -8759,6 +8822,7 @@ void P_PlayerThink(player_t *player)
|
|||
// check water content, set stuff in mobj
|
||||
P_MobjCheckWater(player->mo);
|
||||
|
||||
#ifndef SECTORSPECIALSAFTERTHINK
|
||||
#ifdef POLYOBJECTS
|
||||
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
|
||||
#endif
|
||||
|
@ -8767,6 +8831,7 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
if (!player->spectator)
|
||||
P_PlayerInSpecialSector(player);
|
||||
#endif
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
|
@ -9128,6 +9193,17 @@ void P_PlayerAfterThink(player_t *player)
|
|||
|
||||
cmd = &player->cmd;
|
||||
|
||||
#ifdef SECTORSPECIALSAFTERTHINK
|
||||
#ifdef POLYOBJECTS
|
||||
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
|
||||
#endif
|
||||
player->onconveyor = 0;
|
||||
// check special sectors : damage & secrets
|
||||
|
||||
if (!player->spectator)
|
||||
P_PlayerInSpecialSector(player);
|
||||
#endif
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer])
|
||||
thiscam = &camera2;
|
||||
else if (player == &players[displayplayer])
|
||||
|
|
|
@ -1222,6 +1222,9 @@ static void R_Subsector(size_t num)
|
|||
while (count--)
|
||||
{
|
||||
// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
|
||||
#ifdef POLYOBJECTS
|
||||
if (!line->polyseg) // ignore segs that belong to polyobjects
|
||||
#endif
|
||||
R_AddLine(line);
|
||||
line++;
|
||||
curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
|
||||
|
|
|
@ -71,7 +71,6 @@ INT32 oglflags = 0;
|
|||
void *GLUhandle = NULL;
|
||||
SDL_GLContext sdlglcontext = 0;
|
||||
|
||||
#ifndef STATIC_OPENGL
|
||||
void *GetGLFunc(const char *proc)
|
||||
{
|
||||
if (strncmp(proc, "glu", 3) == 0)
|
||||
|
@ -83,7 +82,6 @@ void *GetGLFunc(const char *proc)
|
|||
}
|
||||
return SDL_GL_GetProcAddress(proc);
|
||||
}
|
||||
#endif
|
||||
|
||||
boolean LoadGL(void)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue