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Merge branch 'master' into next
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commit
1111282908
2 changed files with 8 additions and 2 deletions
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@ -1084,9 +1084,9 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum,
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float endheight = 0.0f, endbheight = 0.0f;
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fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x);
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fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].y);
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fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].z); // not a typo
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fixed_t v2x = FLOAT_TO_FIXED(wallVerts[1].x);
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fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].y);
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fixed_t v2y = FLOAT_TO_FIXED(wallVerts[1].z); // not a typo
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// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
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// use this as a temp var to store P_GetZAt's return value each time
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fixed_t temp;
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@ -3722,6 +3722,9 @@ static void HWR_Subsector(size_t num)
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while (count--)
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{
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#ifdef POLYOBJECTS
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if (!line->polyseg) // ignore segs that belong to polyobjects
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#endif
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HWR_AddLine(line);
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line++;
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}
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@ -1222,6 +1222,9 @@ static void R_Subsector(size_t num)
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while (count--)
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{
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// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
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#ifdef POLYOBJECTS
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if (!line->polyseg) // ignore segs that belong to polyobjects
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#endif
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R_AddLine(line);
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line++;
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curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
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