Support directory navigation properly

This commit is contained in:
fickleheart 2019-03-31 16:28:18 -05:00
parent 940d2b9803
commit f54f08e6b5
2 changed files with 102 additions and 31 deletions

View file

@ -6642,6 +6642,16 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
Z_Free(infobuffer);
return;
}
#ifdef DEMO_COMPAT_100
else if (pdemoversion == 0x0001)
{
CONS_Alert(CONS_ERROR, M_GetText("%s is a legacy multiplayer replay and cannot be played.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
Z_Free(infobuffer);
return;
}
#endif
pdemo->gametype = READUINT8(info_p);

View file

@ -5039,7 +5039,6 @@ static void M_HandleAddons(INT32 choice)
menudemo_t *demolist;
#define DF_ENCORE 0x40
static INT16 replayOn = 0;
static INT16 replayScrollTitle = 0;
static INT8 replayScrollDelay = TICRATE, replayScrollDir = 1;
static boolean inreplayhut = false;
@ -5055,7 +5054,12 @@ static void PrepReplayList(void)
for (i = 0; i < sizedirmenu; i++)
{
if (dirmenu[i][DIR_TYPE] == EXT_FOLDER)
if (dirmenu[i][DIR_TYPE] == EXT_UP)
{
demolist[i].type = MD_SUBDIR;
sprintf(demolist[i].title, "UP");
}
else if (dirmenu[i][DIR_TYPE] == EXT_FOLDER)
{
demolist[i].type = MD_SUBDIR;
strncpy(demolist[i].title, dirmenu[i] + DIR_STRING, 64);
@ -5078,15 +5082,14 @@ static void M_ReplayHut(INT32 choice)
snprintf(menupath, 1024, "%s"PATHSEP"replay"PATHSEP"online"PATHSEP, srb2home);
menupathindex[(menudepthleft = menudepth-1)] = strlen(menupath);
}
inreplayhut = true;
if (!preparefilemenu(false, true))
{
M_StartMessage("No replays found.\n\n(Press a key)\n", NULL, MM_NOTHING);
return;
}
else
else if (!inreplayhut)
dir_on[menudepthleft] = 0;
inreplayhut = true;
PrepReplayList();
@ -5101,8 +5104,8 @@ static void M_HandleReplayHutList(INT32 choice)
switch (choice)
{
case KEY_UPARROW:
if (replayOn)
replayOn--;
if (dir_on[menudepthleft])
dir_on[menudepthleft]--;
else
M_PrevOpt();
@ -5111,8 +5114,8 @@ static void M_HandleReplayHutList(INT32 choice)
break;
case KEY_DOWNARROW:
if (replayOn < (INT16)sizedirmenu-1)
replayOn++;
if (dir_on[menudepthleft] < sizedirmenu-1)
dir_on[menudepthleft]++;
else
itemOn = 0; // Not M_NextOpt because that would take us to the extra dummy item
@ -5125,10 +5128,59 @@ static void M_HandleReplayHutList(INT32 choice)
break;
case KEY_ENTER:
M_ClearMenus(false);
demo.loadfiles = true; demo.ignorefiles = false; //@TODO prompt
switch (dirmenu[dir_on[menudepthleft]][DIR_TYPE])
{
case EXT_FOLDER:
strcpy(&menupath[menupathindex[menudepthleft]],dirmenu[dir_on[menudepthleft]]+DIR_STRING);
if (menudepthleft)
{
menupathindex[--menudepthleft] = strlen(menupath);
menupath[menupathindex[menudepthleft]] = 0;
if (!preparefilemenu(false, true))
{
S_StartSound(NULL, sfx_s224);
M_StartMessage(va("%c%s\x80\nThis folder is empty.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), M_AddonsHeaderPath()),NULL,MM_NOTHING);
menupath[menupathindex[++menudepthleft]] = 0;
if (!preparefilemenu(true, true))
{
M_QuitReplayHut();
return;
}
}
else
{
S_StartSound(NULL, sfx_menu1);
dir_on[menudepthleft] = 1;
PrepReplayList();
}
}
else
{
S_StartSound(NULL, sfx_s26d);
M_StartMessage(va("%c%s\x80\nThis folder is too deep to navigate to!\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), M_AddonsHeaderPath()),NULL,MM_NOTHING);
menupath[menupathindex[menudepthleft]] = 0;
}
break;
case EXT_UP:
S_StartSound(NULL, sfx_menu1);
menupath[menupathindex[++menudepthleft]] = 0;
if (!preparefilemenu(false, true))
{
M_QuitReplayHut();
return;
}
PrepReplayList();
break;
default:
currentMenu->lastOn = itemOn;
M_ClearMenus(false);
demo.loadfiles = true; demo.ignorefiles = false; //@TODO prompt
G_DoPlayDemo(demolist[dir_on[menudepthleft]].filepath);
}
G_DoPlayDemo(demolist[replayOn].filepath);
break;
}
}
@ -5151,12 +5203,12 @@ static void M_DrawReplayHut(void)
if (itemOn > replaylistitem)
{
itemOn = replaylistitem;
replayOn = sizedirmenu-1;
dir_on[menudepthleft] = sizedirmenu-1;
replayScrollTitle = 0; replayScrollDelay = TICRATE; replayScrollDir = 1;
}
else if (itemOn < replaylistitem)
{
replayOn = 0;
dir_on[menudepthleft] = 0;
replayScrollTitle = 0; replayScrollDelay = TICRATE; replayScrollDir = 1;
}
@ -5164,7 +5216,7 @@ static void M_DrawReplayHut(void)
{
INT32 maxy;
// Scroll menu items if needed
cursory = y + currentMenu->menuitems[replaylistitem].alphaKey + replayOn*10;
cursory = y + currentMenu->menuitems[replaylistitem].alphaKey + dir_on[menudepthleft]*10;
maxy = y + currentMenu->menuitems[replaylistitem].alphaKey + sizedirmenu*10;
if (cursory > maxy - 20)
@ -5209,7 +5261,7 @@ static void M_DrawReplayHut(void)
G_LoadDemoInfo(&demolist[i]);
}
if (itemOn == replaylistitem && i == replayOn)
if (itemOn == replaylistitem && i == (INT16)dir_on[menudepthleft])
{
cursory = localy;
@ -5252,7 +5304,7 @@ static void M_DrawReplayHut(void)
if (itemOn == replaylistitem)
{
switch (demolist[replayOn].type)
switch (demolist[dir_on[menudepthleft]].type)
{
case MD_NOTLOADED:
V_DrawCenteredString(160, 40, 0, "Loading replay information...");
@ -5277,14 +5329,14 @@ static void M_DrawReplayHut(void)
//INT32 x, y, w, i, oldval, trans, dupadjust = ((vid.width/vid.dupx) - BASEVIDWIDTH)>>1;
// A 160x100 image of the level as entry MAPxxP
CONS_Printf("%d %s\n", demolist[replayOn].map, G_BuildMapName(demolist[replayOn].map));
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(demolist[replayOn].map)));
//CONS_Printf("%d %s\n", demolist[dir_on[menudepthleft]].map, G_BuildMapName(demolist[dir_on[menudepthleft]].map));
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(demolist[dir_on[menudepthleft]].map)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchNum(lumpnum, PU_CACHE);
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
if (!(demolist[replayOn].kartspeed & DF_ENCORE))
if (!(demolist[dir_on[menudepthleft]].kartspeed & DF_ENCORE))
V_DrawSmallScaledPatch(x, y, 0, PictureOfLevel);
else
{
@ -5302,30 +5354,39 @@ static void M_DrawReplayHut(void)
x += 85;
if (mapheaderinfo[demolist[replayOn].map-1])
V_DrawString(x, y, 0, G_BuildMapTitle(demolist[replayOn].map));
if (mapheaderinfo[demolist[dir_on[menudepthleft]].map-1])
V_DrawString(x, y, 0, G_BuildMapTitle(demolist[dir_on[menudepthleft]].map));
else
V_DrawString(x, y, V_ALLOWLOWERCASE|V_TRANSLUCENT, "Level is not loaded.");
V_DrawString(x, y+20, V_ALLOWLOWERCASE, demolist[replayOn].gametype == GT_RACE ?
va("Race (%s speed)", kartspeed_cons_t[demolist[replayOn].kartspeed & ~DF_ENCORE].strvalue) :
V_DrawString(x, y+20, V_ALLOWLOWERCASE, demolist[dir_on[menudepthleft]].gametype == GT_RACE ?
va("Race (%s speed)", kartspeed_cons_t[demolist[dir_on[menudepthleft]].kartspeed & ~DF_ENCORE].strvalue) :
"Battle Mode");
V_DrawThinString(x, y+29, highlightflags, "WINNER");
V_DrawString(x+38, y+30, V_ALLOWLOWERCASE, demolist[replayOn].winnername);
V_DrawString(x+38, y+30, V_ALLOWLOWERCASE, demolist[dir_on[menudepthleft]].winnername);
V_DrawThinString(x, y+39, highlightflags, "TIME");
V_DrawString(x+28, y+40, 0, va("%2d'%02d\"%02d",
G_TicsToMinutes(demolist[replayOn].winnertime, true),
G_TicsToSeconds(demolist[replayOn].winnertime),
G_TicsToCentiseconds(demolist[replayOn].winnertime)
G_TicsToMinutes(demolist[dir_on[menudepthleft]].winnertime, true),
G_TicsToSeconds(demolist[dir_on[menudepthleft]].winnertime),
G_TicsToCentiseconds(demolist[dir_on[menudepthleft]].winnertime)
));
// Character face!
if (W_CheckNumForName(skins[demolist[replayOn].winnerskin].facewant) != LUMPERROR)
if (W_CheckNumForName(skins[demolist[dir_on[menudepthleft]].winnerskin].facewant) != LUMPERROR)
{
UINT8 *colormap = R_GetTranslationColormap(demolist[replayOn].winnerskin, demolist[replayOn].winnercolor, GTC_MENUCACHE);
V_DrawMappedPatch(BASEVIDWIDTH-15 - SHORT(facewantprefix[demolist[replayOn].winnerskin]->width), y+20, 0, facewantprefix[demolist[replayOn].winnerskin], colormap);
UINT8 *colormap = R_GetTranslationColormap(
demolist[dir_on[menudepthleft]].winnerskin,
demolist[dir_on[menudepthleft]].winnercolor,
GTC_MENUCACHE);
V_DrawMappedPatch(
BASEVIDWIDTH-15 - SHORT(facewantprefix[demolist[dir_on[menudepthleft]].winnerskin]->width),
y+20,
0,
facewantprefix[demolist[dir_on[menudepthleft]].winnerskin],
colormap
);
}
}