Do a little more short circuiting if dedicated idle time is occouring

Skips resync, clearticcmd, and sendtics, since all they're doing with no nodes in game is writing the same value to the same address again and again
This commit is contained in:
toaster 2022-11-01 13:45:31 +00:00
parent 0604073351
commit f30f1bf163

View file

@ -6304,7 +6304,7 @@ FILESTAMP
}
else
{
if (!demo.playback)
if (!demo.playback && realtics > 0)
{
INT32 counts;