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Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
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@ -212,7 +212,6 @@ void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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void ObjectPlace_OnChange(void);
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void ItemFinder_OnChange(void);
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void ItemFinder_OnChange(void);
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void D_SetPassword(const char *pw);
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void D_SetPassword(const char *pw);
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