Fix typo in A_ChangeAngleAbsolute

This commit is contained in:
Monster Iestyn 2016-03-07 21:16:02 +00:00
parent e769b7882c
commit eab51414f3

View file

@ -7223,7 +7223,7 @@ void A_ChangeAngleAbsolute(mobj_t *actor)
//const angle_t amin = FixedAngle(locvar1*FRACUNIT);
//const angle_t amax = FixedAngle(locvar2*FRACUNIT);
#ifdef HAVE_BLUA
if (LUA_CallAction("A_ChangeAngelAbsolute", actor))
if (LUA_CallAction("A_ChangeAngleAbsolute", actor))
return;
#endif