From eab51414f348470edfb7b84e2157db7d9b1af39d Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Mon, 7 Mar 2016 21:16:02 +0000 Subject: [PATCH] Fix typo in A_ChangeAngleAbsolute --- src/p_enemy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 367d5714..ffb69082 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -7223,7 +7223,7 @@ void A_ChangeAngleAbsolute(mobj_t *actor) //const angle_t amin = FixedAngle(locvar1*FRACUNIT); //const angle_t amax = FixedAngle(locvar2*FRACUNIT); #ifdef HAVE_BLUA - if (LUA_CallAction("A_ChangeAngelAbsolute", actor)) + if (LUA_CallAction("A_ChangeAngleAbsolute", actor)) return; #endif