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Run UpdateMobjInterpolators in preticker
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2 changed files with 2 additions and 1 deletions
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@ -3385,7 +3385,6 @@ boolean P_SetupLevel(boolean skipprecip)
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R_ResetViewInterpolation(0);
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R_ResetViewInterpolation(0);
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R_ResetViewInterpolation(0);
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R_ResetViewInterpolation(0);
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R_UpdateMobjInterpolators();
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return true;
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return true;
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}
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}
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@ -817,6 +817,8 @@ void P_PreTicker(INT32 frames)
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{
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{
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P_MapStart();
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P_MapStart();
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R_UpdateMobjInterpolators();
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
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if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
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{
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{
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