From e57f89ac6e3b91013cf61ad5f920d21424d76639 Mon Sep 17 00:00:00 2001 From: Eidolon Date: Thu, 5 May 2022 19:23:26 -0500 Subject: [PATCH] Run UpdateMobjInterpolators in preticker --- src/p_setup.c | 1 - src/p_tick.c | 2 ++ 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/p_setup.c b/src/p_setup.c index 3929c2aa..560c2673 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3385,7 +3385,6 @@ boolean P_SetupLevel(boolean skipprecip) R_ResetViewInterpolation(0); R_ResetViewInterpolation(0); - R_UpdateMobjInterpolators(); return true; } diff --git a/src/p_tick.c b/src/p_tick.c index d423b9f8..a84ae8e0 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -817,6 +817,8 @@ void P_PreTicker(INT32 frames) { P_MapStart(); + R_UpdateMobjInterpolators(); + for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) {