Merge branch 'next' into discord-rpc-support

This commit is contained in:
Sally Coolatta 2020-08-23 05:32:32 -04:00
commit e2f3e76db8
40 changed files with 78 additions and 1129 deletions

View file

@ -862,10 +862,8 @@ static inline void AM_drawWalls(void)
{ {
size_t i; size_t i;
static mline_t l; static mline_t l;
#ifdef ESLOPE
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
fixed_t backf1 = 0, backf2 = 0, backc1 = 0, backc2 = 0; // back floor ceiling ends fixed_t backf1 = 0, backf2 = 0, backc1 = 0, backc2 = 0; // back floor ceiling ends
#endif
for (i = 0; i < numlines; i++) for (i = 0; i < numlines; i++)
{ {
@ -873,7 +871,6 @@ static inline void AM_drawWalls(void)
l.a.y = lines[i].v1->y >> FRACTOMAPBITS; l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
l.b.x = lines[i].v2->x >> FRACTOMAPBITS; l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
l.b.y = lines[i].v2->y >> FRACTOMAPBITS; l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
#ifdef ESLOPE
#define SLOPEPARAMS(slope, end1, end2, normalheight) \ #define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \ if (slope) { \
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \ end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
@ -888,7 +885,6 @@ static inline void AM_drawWalls(void)
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight) SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
} }
#undef SLOPEPARAMS #undef SLOPEPARAMS
#endif
if (!lines[i].backsector) // 1-sided if (!lines[i].backsector) // 1-sided
{ {
@ -897,19 +893,11 @@ static inline void AM_drawWalls(void)
else else
AM_drawMline(&l, WALLCOLORS); AM_drawMline(&l, WALLCOLORS);
} }
#ifdef ESLOPE
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|| (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier || (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier
{ {
if (backf1 == backc1 && backf2 == backc2 if (backf1 == backc1 && backf2 == backc2
&& frontf1 == frontc1 && frontf2 == frontc2) // BOTH are thok barriers && frontf1 == frontc1 && frontf2 == frontc2) // BOTH are thok barriers
#else
else if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight // Back is thok barrier
|| lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // Front is thok barrier
{
if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight
&& lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // BOTH are thok barriers
#endif
{ {
if (lines[i].flags & ML_NOCLIMB) if (lines[i].flags & ML_NOCLIMB)
AM_drawMline(&l, NOCLIMBTSWALLCOLORS); AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
@ -927,20 +915,10 @@ static inline void AM_drawWalls(void)
else else
{ {
if (lines[i].flags & ML_NOCLIMB) { if (lines[i].flags & ML_NOCLIMB) {
#ifdef ESLOPE
if (backf1 != frontf1 || backf2 != frontf2) { if (backf1 != frontf1 || backf2 != frontf2) {
#else
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
} }
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) { else if (backc1 != frontc1 || backc2 != frontc2) {
#else
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
} }
else else
@ -948,20 +926,10 @@ static inline void AM_drawWalls(void)
} }
else else
{ {
#ifdef ESLOPE
if (backf1 != frontf1 || backf2 != frontf2) { if (backf1 != frontf1 || backf2 != frontf2) {
#else
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, FDWALLCOLORS); // floor level change AM_drawMline(&l, FDWALLCOLORS); // floor level change
} }
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) { else if (backc1 != frontc1 || backc2 != frontc2) {
#else
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
} }
else else

View file

@ -7766,7 +7766,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_TWINKLECARTAMBIENCE", "MT_TWINKLECARTAMBIENCE",
"MT_EXPLODINGBARREL", "MT_EXPLODINGBARREL",
"MT_MERRYHORSE", "MT_MERRYHORSE",
"MT_ARIDTOAD",
"MT_BLUEFRUIT", "MT_BLUEFRUIT",
"MT_ORANGEFRUIT", "MT_ORANGEFRUIT",
"MT_REDFRUIT", "MT_REDFRUIT",
@ -7777,6 +7776,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_BOOSTPROMPT", "MT_BOOSTPROMPT",
"MT_BOOSTOFF", "MT_BOOSTOFF",
"MT_BOOSTON", "MT_BOOSTON",
"MT_ARIDTOAD",
"MT_LIZARDMAN", "MT_LIZARDMAN",
"MT_LIONMAN", "MT_LIONMAN",
@ -8624,13 +8624,11 @@ struct {
{"FF_COLORMAPONLY",FF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel {"FF_COLORMAPONLY",FF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel
{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop. {"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
#ifdef ESLOPE
// Slope flags // Slope flags
{"SL_NOPHYSICS",SL_NOPHYSICS}, // Don't do momentum adjustment with this slope {"SL_NOPHYSICS",SL_NOPHYSICS}, // Don't do momentum adjustment with this slope
{"SL_NODYNAMIC",SL_NODYNAMIC}, // Slope will never need to move during the level, so don't fuss with recalculating it {"SL_NODYNAMIC",SL_NODYNAMIC}, // Slope will never need to move during the level, so don't fuss with recalculating it
{"SL_ANCHORVERTEX",SL_ANCHORVERTEX},// Slope is using a Slope Vertex Thing to anchor its position {"SL_ANCHORVERTEX",SL_ANCHORVERTEX},// Slope is using a Slope Vertex Thing to anchor its position
{"SL_VERTEXSLOPE",SL_VERTEXSLOPE}, // Slope is built from three Slope Vertex Things {"SL_VERTEXSLOPE",SL_VERTEXSLOPE}, // Slope is built from three Slope Vertex Things
#endif
// Angles // Angles
{"ANG1",ANG1}, {"ANG1",ANG1},

View file

@ -155,8 +155,8 @@ extern char logfilename[1024];
#else #else
#define VERSION 1 // Game version #define VERSION 1 // Game version
#define SUBVERSION 2 // more precise version number #define SUBVERSION 2 // more precise version number
#define VERSIONSTRING "v1.2 (HTTP MS)" #define VERSIONSTRING "v1.2"
#define VERSIONSTRINGW L"v1.2 (HTTP MS)" #define VERSIONSTRINGW L"v1.2"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates! // Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt, for CMake users! // And change CMakeLists.txt, for CMake users!
// AND appveyor.yml, for the build bots! // AND appveyor.yml, for the build bots!
@ -606,11 +606,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Kalaron/Eternity Engine slope code (SRB2CB ported) /// Kalaron/Eternity Engine slope code (SRB2CB ported)
#define ESLOPE #define ESLOPE
#ifdef ESLOPE
/// Backwards compatibility with SRB2CB's slope linedef types. /// Backwards compatibility with SRB2CB's slope linedef types.
/// \note A simple shim that prints a warning. /// \note A simple shim that prints a warning.
#define ESLOPE_TYPESHIM #define ESLOPE_TYPESHIM
#endif
/// Delete file while the game is running. /// Delete file while the game is running.
/// \note EXTREMELY buggy, tends to crash game. /// \note EXTREMELY buggy, tends to crash game.

View file

@ -6334,8 +6334,8 @@ void G_RecordDemo(const char *name)
maxsize = 1024*1024*2; maxsize = 1024*1024*2;
if (M_CheckParm("-maxdemo") && M_IsNextParm()) if (M_CheckParm("-maxdemo") && M_IsNextParm())
maxsize = atoi(M_GetNextParm()) * 1024; maxsize = atoi(M_GetNextParm()) * 1024;
// if (demobuffer) if (demobuffer)
// free(demobuffer); free(demobuffer);
demo_p = NULL; demo_p = NULL;
demobuffer = malloc(maxsize); demobuffer = malloc(maxsize);
demoend = demobuffer + maxsize; demoend = demobuffer + maxsize;
@ -7164,6 +7164,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -7192,6 +7193,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -7204,6 +7206,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -7223,6 +7226,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -7283,6 +7287,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -7353,6 +7358,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -7366,6 +7372,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -7390,6 +7397,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -7433,6 +7441,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -7488,6 +7497,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -7502,6 +7512,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING); M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname); Z_Free(pdemoname);
Z_Free(demobuffer); Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false; demo.playback = false;
demo.title = false; demo.title = false;
return; return;
@ -8152,6 +8163,7 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void)
saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file. saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file.
} }
free(demobuffer); free(demobuffer);
demobuffer = NULL;
metalrecording = false; metalrecording = false;
if (saved) if (saved)
I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap)); I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap));
@ -8332,6 +8344,7 @@ void G_SaveDemo(void)
if (FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer)) // finally output the file. if (FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer)) // finally output the file.
demo.savemode = DSM_SAVED; demo.savemode = DSM_SAVED;
free(demobuffer); free(demobuffer);
demobuffer = NULL;
demo.recording = false; demo.recording = false;
if (modeattacking != ATTACKING_RECORD) if (modeattacking != ATTACKING_RECORD)

View file

@ -4733,6 +4733,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
} }
R_SetupFrame(player, false); // This can stay false because it is only used to set viewsky in r_main.c, which isn't used here R_SetupFrame(player, false); // This can stay false because it is only used to set viewsky in r_main.c, which isn't used here
framecount++; // for timedemo
HWR_RenderFrame(viewnumber, player, false); HWR_RenderFrame(viewnumber, player, false);
} }

View file

@ -1377,30 +1377,72 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
} }
} }
/** \brief Checks that the player is on an offroad subsector for realsies /** \brief Checks that the player is on an offroad subsector for realsies. Also accounts for line riding to prevent cheese.
\param mo player mobj object \param mo player mobj object
\return boolean \return boolean
*/ */
static UINT8 K_CheckOffroadCollide(mobj_t *mo, sector_t *sec) static UINT8 K_CheckOffroadCollide(mobj_t *mo)
{ {
UINT8 i; // Check for sectors in touching_sectorlist
sector_t *sec2; UINT8 i; // special type iter
msecnode_t *node; // touching_sectorlist iter
sector_t *s; // main sector shortcut
sector_t *s2; // FOF sector shortcut
ffloor_t *rover; // FOF
fixed_t flr;
fixed_t cel; // floor & ceiling for height checks to make sure we're touching the offroad sector.
I_Assert(mo != NULL); I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo)); I_Assert(!P_MobjWasRemoved(mo));
sec2 = P_ThingOnSpecial3DFloor(mo); for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
for (i = 2; i < 5; i++)
{ {
if ((sec2 && GETSECSPECIAL(sec2->special, 1) == i) if (!node->m_sector)
|| (P_IsObjectOnRealGround(mo, sec) && GETSECSPECIAL(sec->special, 1) == i)) break; // shouldn't happen.
return i-1;
}
return 0; s = node->m_sector;
// 1: Check for the main sector, make sure we're on the floor of that sector and see if we can apply offroad.
// Make arbitrary Z checks because we want to check for 1 sector in particular, we don't want to affect the player if the offroad sector is way below them and they're lineriding a normal sector above.
flr = P_MobjFloorZ(mo, s, s, mo->x, mo->y, NULL, false, true);
cel = P_MobjCeilingZ(mo, s, s, mo->x, mo->y, NULL, true, true); // get Z coords of both floors and ceilings for this sector (this accounts for slopes properly.)
// NOTE: we don't use P_GetZAt with our x/y directly because the mobj won't have the same height because of its hitbox on the slope. Complex garbage but tldr it doesn't work.
if ( ((s->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == flr) // floor check
|| ((mo->eflags & MFE_VERTICALFLIP && (s->flags & SF_FLIPSPECIAL_CEILING) && (mo->z + mo->height) == cel)) ) // ceiling check.
for (i = 2; i < 5; i++) // check for sector special
if (GETSECSPECIAL(s->special, 1) == i)
return i-1; // return offroad type
// 2: If we're here, we haven't found anything. So let's try looking for FOFs in the sectors using the same logic.
for (rover = s->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS)) // This FOF doesn't exist anymore.
continue;
s2 = &sectors[rover->secnum]; // makes things easier for us
flr = P_GetFOFBottomZ(mo, s, rover, mo->x, mo->y, NULL);
cel = P_GetFOFTopZ(mo, s, rover, mo->x, mo->y, NULL); // Z coords for fof top/bottom.
// we will do essentially the same checks as above instead of bothering with top/bottom height of the FOF.
// Reminder that an FOF's floor is its bottom, silly!
if ( ((s2->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == cel) // "floor" check
|| ((s2->flags & SF_FLIPSPECIAL_CEILING) && (mo->z + mo->height) == flr) ) // "ceiling" check.
for (i = 2; i < 5; i++) // check for sector special
if (GETSECSPECIAL(s2->special, 1) == i)
return i-1; // return offroad type
}
}
return 0; // couldn't find any offroad
} }
/** \brief Updates the Player's offroad value once per frame /** \brief Updates the Player's offroad value once per frame
@ -1412,14 +1454,12 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo, sector_t *sec)
static void K_UpdateOffroad(player_t *player) static void K_UpdateOffroad(player_t *player)
{ {
fixed_t offroad; fixed_t offroad;
sector_t *nextsector = R_PointInSubsector( UINT8 offroadstrength = K_CheckOffroadCollide(player->mo);
player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector;
UINT8 offroadstrength = K_CheckOffroadCollide(player->mo, nextsector);
// If you are in offroad, a timer starts. // If you are in offroad, a timer starts.
if (offroadstrength) if (offroadstrength)
{ {
if (K_CheckOffroadCollide(player->mo, player->mo->subsector->sector) && player->kartstuff[k_offroad] == 0) if (/*K_CheckOffroadCollide(player->mo) &&*/ player->kartstuff[k_offroad] == 0) // With the way offroad is detected now that first check is no longer necessary. -Lat'
player->kartstuff[k_offroad] = (TICRATE/2); player->kartstuff[k_offroad] = (TICRATE/2);
if (player->kartstuff[k_offroad] > 0) if (player->kartstuff[k_offroad] > 0)
@ -2898,14 +2938,12 @@ void K_SpawnBoostTrail(player_t *player)
{ {
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale)); newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale)); newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
#ifdef ESLOPE
if (player->mo->standingslope) if (player->mo->standingslope)
{ {
ground = P_GetZAt(player->mo->standingslope, newx, newy); ground = P_GetZAt(player->mo->standingslope, newx, newy);
if (player->mo->eflags & MFE_VERTICALFLIP) if (player->mo->eflags & MFE_VERTICALFLIP)
ground -= FixedMul(mobjinfo[MT_SNEAKERTRAIL].height, player->mo->scale); ground -= FixedMul(mobjinfo[MT_SNEAKERTRAIL].height, player->mo->scale);
} }
#endif
flame = P_SpawnMobj(newx, newy, ground, MT_SNEAKERTRAIL); flame = P_SpawnMobj(newx, newy, ground, MT_SNEAKERTRAIL);
P_SetTarget(&flame->target, player->mo); P_SetTarget(&flame->target, player->mo);
@ -3622,9 +3660,7 @@ void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound)
if (mo->eflags & MFE_SPRUNG) if (mo->eflags & MFE_SPRUNG)
return; return;
#ifdef ESLOPE
mo->standingslope = NULL; mo->standingslope = NULL;
#endif
mo->eflags |= MFE_SPRUNG; mo->eflags |= MFE_SPRUNG;

View file

@ -14,9 +14,7 @@
#ifdef HAVE_BLUA #ifdef HAVE_BLUA
#include "p_local.h" #include "p_local.h"
#include "p_setup.h" // So we can have P_SetupLevelSky #include "p_setup.h" // So we can have P_SetupLevelSky
#ifdef ESLOPE
#include "p_slopes.h" // P_GetZAt #include "p_slopes.h" // P_GetZAt
#endif
#include "z_zone.h" #include "z_zone.h"
#include "r_main.h" #include "r_main.h"
#include "r_things.h" #include "r_things.h"
@ -1575,7 +1573,6 @@ static int lib_evCrumbleChain(lua_State *L)
return 0; return 0;
} }
#ifdef ESLOPE
// P_SLOPES // P_SLOPES
//////////// ////////////
@ -1591,7 +1588,6 @@ static int lib_pGetZAt(lua_State *L)
lua_pushfixed(L, P_GetZAt(slope, x, y)); lua_pushfixed(L, P_GetZAt(slope, x, y));
return 1; return 1;
} }
#endif
// R_DEFS // R_DEFS
//////////// ////////////
@ -3083,10 +3079,8 @@ static luaL_Reg lib[] = {
{"P_StartQuake",lib_pStartQuake}, {"P_StartQuake",lib_pStartQuake},
{"EV_CrumbleChain",lib_evCrumbleChain}, {"EV_CrumbleChain",lib_evCrumbleChain},
#ifdef ESLOPE
// p_slopes // p_slopes
{"P_GetZAt",lib_pGetZAt}, {"P_GetZAt",lib_pGetZAt},
#endif
// r_defs // r_defs
{"R_PointToAngle",lib_rPointToAngle}, {"R_PointToAngle",lib_rPointToAngle},

View file

@ -79,9 +79,7 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
{ {
INT32 offset; INT32 offset;
const INT32 *list; // Big blockmap const INT32 *list; // Big blockmap
#ifdef POLYOBJECTS
polymaplink_t *plink; // haleyjd 02/22/06 polymaplink_t *plink; // haleyjd 02/22/06
#endif
line_t *ld; line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight) if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
@ -89,7 +87,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
offset = y*bmapwidth + x; offset = y*bmapwidth + x;
#ifdef POLYOBJECTS
// haleyjd 02/22/06: consider polyobject lines // haleyjd 02/22/06: consider polyobject lines
plink = polyblocklinks[offset]; plink = polyblocklinks[offset];
@ -132,7 +129,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
} }
plink = (polymaplink_t *)(plink->link.next); plink = (polymaplink_t *)(plink->link.next);
} }
#endif
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x]; offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];

View file

@ -40,11 +40,9 @@ extern lua_State *gL;
#define META_SUBSECTOR "SUBSECTOR_T*" #define META_SUBSECTOR "SUBSECTOR_T*"
#define META_SECTOR "SECTOR_T*" #define META_SECTOR "SECTOR_T*"
#define META_FFLOOR "FFLOOR_T*" #define META_FFLOOR "FFLOOR_T*"
#ifdef ESLOPE
#define META_SLOPE "PSLOPE_T*" #define META_SLOPE "PSLOPE_T*"
#define META_VECTOR2 "VECTOR2_T" #define META_VECTOR2 "VECTOR2_T"
#define META_VECTOR3 "VECTOR3_T" #define META_VECTOR3 "VECTOR3_T"
#endif
#define META_MAPHEADER "MAPHEADER_T*" #define META_MAPHEADER "MAPHEADER_T*"
#define META_CVAR "CONSVAR_T*" #define META_CVAR "CONSVAR_T*"

View file

@ -16,9 +16,7 @@
#include "p_local.h" #include "p_local.h"
#include "p_setup.h" #include "p_setup.h"
#include "z_zone.h" #include "z_zone.h"
#ifdef ESLOPE
#include "p_slopes.h" #include "p_slopes.h"
#endif
#include "r_main.h" #include "r_main.h"
#include "lua_script.h" #include "lua_script.h"
@ -43,13 +41,9 @@ enum sector_e {
sector_heightsec, sector_heightsec,
sector_camsec, sector_camsec,
sector_lines, sector_lines,
#ifdef ESLOPE
sector_ffloors, sector_ffloors,
sector_fslope, sector_fslope,
sector_cslope sector_cslope
#else
sector_ffloors
#endif
}; };
static const char *const sector_opt[] = { static const char *const sector_opt[] = {
@ -66,10 +60,8 @@ static const char *const sector_opt[] = {
"camsec", "camsec",
"lines", "lines",
"ffloors", "ffloors",
#ifdef ESLOPE
"f_slope", "f_slope",
"c_slope", "c_slope",
#endif
NULL}; NULL};
enum subsector_e { enum subsector_e {
@ -175,10 +167,8 @@ enum ffloor_e {
ffloor_toplightlevel, ffloor_toplightlevel,
ffloor_bottomheight, ffloor_bottomheight,
ffloor_bottompic, ffloor_bottompic,
#ifdef ESLOPE
ffloor_tslope, ffloor_tslope,
ffloor_bslope, ffloor_bslope,
#endif
ffloor_sector, ffloor_sector,
ffloor_flags, ffloor_flags,
ffloor_master, ffloor_master,
@ -195,10 +185,8 @@ static const char *const ffloor_opt[] = {
"toplightlevel", "toplightlevel",
"bottomheight", "bottomheight",
"bottompic", "bottompic",
#ifdef ESLOPE
"t_slope", "t_slope",
"b_slope", "b_slope",
#endif
"sector", // secnum pushed as control sector userdata "sector", // secnum pushed as control sector userdata
"flags", "flags",
"master", // control linedef "master", // control linedef
@ -208,7 +196,6 @@ static const char *const ffloor_opt[] = {
"alpha", "alpha",
NULL}; NULL};
#ifdef ESLOPE
enum slope_e { enum slope_e {
slope_valid = 0, slope_valid = 0,
slope_o, slope_o,
@ -247,7 +234,6 @@ static const char *const vector_opt[] = {
"y", "y",
"z", "z",
NULL}; NULL};
#endif
static const char *const array_opt[] ={"iterate",NULL}; static const char *const array_opt[] ={"iterate",NULL};
static const char *const valid_opt[] ={"valid",NULL}; static const char *const valid_opt[] ={"valid",NULL};
@ -463,14 +449,12 @@ static int sector_get(lua_State *L)
LUA_PushUserdata(L, sector->ffloors, META_FFLOOR); LUA_PushUserdata(L, sector->ffloors, META_FFLOOR);
lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateFFloors and sector->ffloors as upvalues for the function lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateFFloors and sector->ffloors as upvalues for the function
return 1; return 1;
#ifdef ESLOPE
case sector_fslope: // f_slope case sector_fslope: // f_slope
LUA_PushUserdata(L, sector->f_slope, META_SLOPE); LUA_PushUserdata(L, sector->f_slope, META_SLOPE);
return 1; return 1;
case sector_cslope: // c_slope case sector_cslope: // c_slope
LUA_PushUserdata(L, sector->c_slope, META_SLOPE); LUA_PushUserdata(L, sector->c_slope, META_SLOPE);
return 1; return 1;
#endif
} }
return 0; return 0;
} }
@ -495,10 +479,8 @@ static int sector_set(lua_State *L)
case sector_heightsec: // heightsec case sector_heightsec: // heightsec
case sector_camsec: // camsec case sector_camsec: // camsec
case sector_ffloors: // ffloors case sector_ffloors: // ffloors
#ifdef ESLOPE
case sector_fslope: // f_slope case sector_fslope: // f_slope
case sector_cslope: // c_slope case sector_cslope: // c_slope
#endif
default: default:
return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]); return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
case sector_floorheight: { // floorheight case sector_floorheight: { // floorheight
@ -1134,14 +1116,12 @@ static int ffloor_get(lua_State *L)
lua_pushlstring(L, levelflat->name, i); lua_pushlstring(L, levelflat->name, i);
return 1; return 1;
} }
#ifdef ESLOPE
case ffloor_tslope: case ffloor_tslope:
LUA_PushUserdata(L, *ffloor->t_slope, META_SLOPE); LUA_PushUserdata(L, *ffloor->t_slope, META_SLOPE);
return 1; return 1;
case ffloor_bslope: case ffloor_bslope:
LUA_PushUserdata(L, *ffloor->b_slope, META_SLOPE); LUA_PushUserdata(L, *ffloor->b_slope, META_SLOPE);
return 1; return 1;
#endif
case ffloor_sector: case ffloor_sector:
LUA_PushUserdata(L, &sectors[ffloor->secnum], META_SECTOR); LUA_PushUserdata(L, &sectors[ffloor->secnum], META_SECTOR);
return 1; return 1;
@ -1183,10 +1163,8 @@ static int ffloor_set(lua_State *L)
switch(field) switch(field)
{ {
case ffloor_valid: // valid case ffloor_valid: // valid
#ifdef ESLOPE
case ffloor_tslope: // t_slope case ffloor_tslope: // t_slope
case ffloor_bslope: // b_slope case ffloor_bslope: // b_slope
#endif
case ffloor_sector: // sector case ffloor_sector: // sector
case ffloor_master: // master case ffloor_master: // master
case ffloor_target: // target case ffloor_target: // target
@ -1247,7 +1225,6 @@ static int ffloor_set(lua_State *L)
return 0; return 0;
} }
#ifdef ESLOPE
static int slope_get(lua_State *L) static int slope_get(lua_State *L)
{ {
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE)); pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
@ -1422,7 +1399,6 @@ static int vector3_get(lua_State *L)
return 0; return 0;
} }
#endif
static int lib_getMapheaderinfo(lua_State *L) static int lib_getMapheaderinfo(lua_State *L)
{ {
@ -1614,7 +1590,6 @@ int LUA_MapLib(lua_State *L)
lua_setfield(L, -2, "__newindex"); lua_setfield(L, -2, "__newindex");
lua_pop(L, 1); lua_pop(L, 1);
#ifdef ESLOPE
luaL_newmetatable(L, META_SLOPE); luaL_newmetatable(L, META_SLOPE);
lua_pushcfunction(L, slope_get); lua_pushcfunction(L, slope_get);
lua_setfield(L, -2, "__index"); lua_setfield(L, -2, "__index");
@ -1632,7 +1607,6 @@ int LUA_MapLib(lua_State *L)
lua_pushcfunction(L, vector3_get); lua_pushcfunction(L, vector3_get);
lua_setfield(L, -2, "__index"); lua_setfield(L, -2, "__index");
lua_pop(L, 1); lua_pop(L, 1);
#endif
luaL_newmetatable(L, META_MAPHEADER); luaL_newmetatable(L, META_MAPHEADER);
lua_pushcfunction(L, mapheaderinfo_get); lua_pushcfunction(L, mapheaderinfo_get);

View file

@ -82,9 +82,7 @@ enum mobj_e {
mobj_extravalue2, mobj_extravalue2,
mobj_cusval, mobj_cusval,
mobj_cvmem, mobj_cvmem,
#ifdef ESLOPE
mobj_standingslope, mobj_standingslope,
#endif
mobj_colorized mobj_colorized
}; };
@ -145,9 +143,7 @@ static const char *const mobj_opt[] = {
"extravalue2", "extravalue2",
"cusval", "cusval",
"cvmem", "cvmem",
#ifdef ESLOPE
"standingslope", "standingslope",
#endif
"colorized", "colorized",
NULL}; NULL};
@ -352,11 +348,9 @@ static int mobj_get(lua_State *L)
case mobj_cvmem: case mobj_cvmem:
lua_pushinteger(L, mo->cvmem); lua_pushinteger(L, mo->cvmem);
break; break;
#ifdef ESLOPE
case mobj_standingslope: case mobj_standingslope:
LUA_PushUserdata(L, mo->standingslope, META_SLOPE); LUA_PushUserdata(L, mo->standingslope, META_SLOPE);
break; break;
#endif
case mobj_colorized: case mobj_colorized:
lua_pushboolean(L, mo->colorized); lua_pushboolean(L, mo->colorized);
break; break;
@ -670,10 +664,8 @@ static int mobj_set(lua_State *L)
case mobj_cvmem: case mobj_cvmem:
mo->cvmem = luaL_checkinteger(L, 3); mo->cvmem = luaL_checkinteger(L, 3);
break; break;
#ifdef ESLOPE
case mobj_standingslope: case mobj_standingslope:
return NOSET; return NOSET;
#endif
case mobj_colorized: case mobj_colorized:
mo->colorized = luaL_checkboolean(L, 3); mo->colorized = luaL_checkboolean(L, 3);
break; break;

View file

@ -22,9 +22,7 @@
#include "byteptr.h" #include "byteptr.h"
#include "p_saveg.h" #include "p_saveg.h"
#include "p_local.h" #include "p_local.h"
#ifdef ESLOPE
#include "p_slopes.h" // for P_SlopeById #include "p_slopes.h" // for P_SlopeById
#endif
#ifdef LUA_ALLOW_BYTECODE #ifdef LUA_ALLOW_BYTECODE
#include "d_netfil.h" // for LUA_DumpFile #include "d_netfil.h" // for LUA_DumpFile
#endif #endif
@ -472,9 +470,7 @@ enum
ARCH_SIDE, ARCH_SIDE,
ARCH_SUBSECTOR, ARCH_SUBSECTOR,
ARCH_SECTOR, ARCH_SECTOR,
#ifdef ESLOPE
ARCH_SLOPE, ARCH_SLOPE,
#endif
ARCH_MAPHEADER, ARCH_MAPHEADER,
ARCH_TEND=0xFF, ARCH_TEND=0xFF,
@ -494,9 +490,7 @@ static const struct {
{META_SIDE, ARCH_SIDE}, {META_SIDE, ARCH_SIDE},
{META_SUBSECTOR,ARCH_SUBSECTOR}, {META_SUBSECTOR,ARCH_SUBSECTOR},
{META_SECTOR, ARCH_SECTOR}, {META_SECTOR, ARCH_SECTOR},
#ifdef ESLOPE
{META_SLOPE, ARCH_SLOPE}, {META_SLOPE, ARCH_SLOPE},
#endif
{META_MAPHEADER, ARCH_MAPHEADER}, {META_MAPHEADER, ARCH_MAPHEADER},
{NULL, ARCH_NULL} {NULL, ARCH_NULL}
}; };
@ -701,7 +695,6 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
} }
break; break;
} }
#ifdef ESLOPE
case ARCH_SLOPE: case ARCH_SLOPE:
{ {
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex)); pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
@ -713,7 +706,6 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
} }
break; break;
} }
#endif
case ARCH_MAPHEADER: case ARCH_MAPHEADER:
{ {
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex)); mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
@ -915,7 +907,6 @@ static UINT8 ArchiveValueDemo(int TABLESINDEX, int myindex)
} }
break; break;
} }
#ifdef ESLOPE
case ARCH_SLOPE: case ARCH_SLOPE:
{ {
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex)); pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
@ -927,7 +918,6 @@ static UINT8 ArchiveValueDemo(int TABLESINDEX, int myindex)
} }
break; break;
} }
#endif
case ARCH_MAPHEADER: case ARCH_MAPHEADER:
{ {
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex)); mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
@ -1233,11 +1223,9 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
case ARCH_SECTOR: case ARCH_SECTOR:
LUA_PushUserdata(gL, &sectors[READUINT16(save_p)], META_SECTOR); LUA_PushUserdata(gL, &sectors[READUINT16(save_p)], META_SECTOR);
break; break;
#ifdef ESLOPE
case ARCH_SLOPE: case ARCH_SLOPE:
LUA_PushUserdata(gL, P_SlopeById(READUINT16(save_p)), META_SLOPE); LUA_PushUserdata(gL, P_SlopeById(READUINT16(save_p)), META_SLOPE);
break; break;
#endif
case ARCH_MAPHEADER: case ARCH_MAPHEADER:
LUA_PushUserdata(gL, mapheaderinfo[READUINT16(save_p)], META_MAPHEADER); LUA_PushUserdata(gL, mapheaderinfo[READUINT16(save_p)], META_MAPHEADER);
break; break;
@ -1336,11 +1324,9 @@ static UINT8 UnArchiveValueDemo(int TABLESINDEX, char field[1024])
case ARCH_SECTOR: case ARCH_SECTOR:
LUA_PushUserdata(gL, &sectors[READUINT16(demo_p)], META_SECTOR); LUA_PushUserdata(gL, &sectors[READUINT16(demo_p)], META_SECTOR);
break; break;
#ifdef ESLOPE
case ARCH_SLOPE: case ARCH_SLOPE:
LUA_PushUserdata(gL, P_SlopeById(READUINT16(demo_p)), META_SLOPE); LUA_PushUserdata(gL, P_SlopeById(READUINT16(demo_p)), META_SLOPE);
break; break;
#endif
case ARCH_MAPHEADER: case ARCH_MAPHEADER:
LUA_PushUserdata(gL, mapheaderinfo[READUINT16(demo_p)], META_MAPHEADER); LUA_PushUserdata(gL, mapheaderinfo[READUINT16(demo_p)], META_MAPHEADER);
break; break;

View file

@ -862,13 +862,9 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
if (ceiling) if (ceiling)
{ {
#ifdef ESLOPE
// Truncate position to match where mapthing would be when spawned // Truncate position to match where mapthing would be when spawned
// (this applies to every further P_GetZAt call as well) // (this applies to every further P_GetZAt call as well)
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight; fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
#else
fixed_t cheight = sec->ceilingheight;
#endif
if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT))) if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT)))
{ {
@ -879,11 +875,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
} }
else else
{ {
#ifdef ESLOPE
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight; fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
#else
fixed_t fheight = sec->floorheight;
#endif
if (((player->mo->z - fheight)>>FRACBITS) >= (1 << (16-ZSHIFT))) if (((player->mo->z - fheight)>>FRACBITS) >= (1 << (16-ZSHIFT)))
{ {
CONS_Printf(M_GetText("Sorry, you're too %s to place this object (max: %d %s).\n"), M_GetText("high"), CONS_Printf(M_GetText("Sorry, you're too %s to place this object (max: %d %s).\n"), M_GetText("high"),
@ -931,20 +923,12 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
mt->y = (INT16)(player->mo->y>>FRACBITS); mt->y = (INT16)(player->mo->y>>FRACBITS);
if (ceiling) if (ceiling)
{ {
#ifdef ESLOPE
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->ceilingheight; fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->ceilingheight;
#else
fixed_t cheight = sec->ceilingheight;
#endif
mt->options = (UINT16)((cheight - player->mo->z - player->mo->height)>>FRACBITS); mt->options = (UINT16)((cheight - player->mo->z - player->mo->height)>>FRACBITS);
} }
else else
{ {
#ifdef ESLOPE
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->floorheight; fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->floorheight;
#else
fixed_t fheight = sec->floorheight;
#endif
mt->options = (UINT16)((player->mo->z - fheight)>>FRACBITS); mt->options = (UINT16)((player->mo->z - fheight)>>FRACBITS);
} }
mt->options <<= ZSHIFT; mt->options <<= ZSHIFT;
@ -1001,11 +985,7 @@ void OP_NightsObjectplace(player_t *player)
UINT16 angle = (UINT16)(player->anotherflyangle % 360); UINT16 angle = (UINT16)(player->anotherflyangle % 360);
INT16 temp = (INT16)FixedInt(AngleFixed(player->mo->angle)); // Traditional 2D Angle INT16 temp = (INT16)FixedInt(AngleFixed(player->mo->angle)); // Traditional 2D Angle
sector_t *sec = player->mo->subsector->sector; sector_t *sec = player->mo->subsector->sector;
#ifdef ESLOPE
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight; fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
#else
fixed_t fheight = sec->floorheight;
#endif
player->pflags |= PF_ATTACKDOWN; player->pflags |= PF_ATTACKDOWN;
@ -1162,20 +1142,12 @@ void OP_ObjectplaceMovement(player_t *player)
if (!!(mobjinfo[op_currentthing].flags & MF_SPAWNCEILING) ^ !!(cv_opflags.value & MTF_OBJECTFLIP)) if (!!(mobjinfo[op_currentthing].flags & MF_SPAWNCEILING) ^ !!(cv_opflags.value & MTF_OBJECTFLIP))
{ {
#ifdef ESLOPE
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight; fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
#else
fixed_t cheight = sec->ceilingheight;
#endif
op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS); op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS);
} }
else else
{ {
#ifdef ESLOPE
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight; fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
#else
fixed_t fheight = sec->floorheight;
#endif
op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS); op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS);
} }
op_displayflags <<= ZSHIFT; op_displayflags <<= ZSHIFT;

View file

@ -5795,13 +5795,8 @@ void A_MixUp(mobj_t *actor)
P_SetThingPosition(players[i].mo); P_SetThingPosition(players[i].mo);
#ifdef ESLOPE
players[i].mo->floorz = P_GetFloorZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL); players[i].mo->floorz = P_GetFloorZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL);
players[i].mo->ceilingz = P_GetCeilingZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL); players[i].mo->ceilingz = P_GetCeilingZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL);
#else
players[i].mo->floorz = players[i].mo->subsector->sector->floorheight;
players[i].mo->ceilingz = players[i].mo->subsector->sector->ceilingheight;
#endif
P_CheckPosition(players[i].mo, players[i].mo->x, players[i].mo->y); P_CheckPosition(players[i].mo, players[i].mo->x, players[i].mo->y);
} }

View file

@ -328,9 +328,7 @@ extern mobj_t *tmfloorthing, *tmhitthing, *tmthing;
extern camera_t *mapcampointer; extern camera_t *mapcampointer;
extern fixed_t tmx; extern fixed_t tmx;
extern fixed_t tmy; extern fixed_t tmy;
#ifdef ESLOPE
extern pslope_t *tmfloorslope, *tmceilingslope; extern pslope_t *tmfloorslope, *tmceilingslope;
#endif
/* cphipps 2004/08/30 */ /* cphipps 2004/08/30 */
extern void P_MapStart(void); extern void P_MapStart(void);

View file

@ -31,9 +31,7 @@
#include "r_splats.h" #include "r_splats.h"
#ifdef ESLOPE
#include "p_slopes.h" #include "p_slopes.h"
#endif
#include "z_zone.h" #include "z_zone.h"
@ -56,9 +54,7 @@ fixed_t tmfloorz, tmceilingz;
static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights
mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector
mobj_t *tmhitthing; // the solid thing you bumped into (for collisions) mobj_t *tmhitthing; // the solid thing you bumped into (for collisions)
#ifdef ESLOPE
pslope_t *tmfloorslope, *tmceilingslope; pslope_t *tmfloorslope, *tmceilingslope;
#endif
// keep track of the line that lowers the ceiling, // keep track of the line that lowers the ceiling,
// so missiles don't explode against sky hack walls // so missiles don't explode against sky hack walls
@ -135,9 +131,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
return false; return false;
} }
#ifdef ESLOPE
object->standingslope = NULL; // Okay, now we can't return - no launching off at silly angles for you. object->standingslope = NULL; // Okay, now we can't return - no launching off at silly angles for you.
#endif
object->eflags |= MFE_SPRUNG; // apply this flag asap! object->eflags |= MFE_SPRUNG; // apply this flag asap!
spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
@ -275,9 +269,7 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
zdist = object->z - spring->z; zdist = object->z - spring->z;
} }
#ifdef ESLOPE
object->standingslope = NULL; // No launching off at silly angles for you. object->standingslope = NULL; // No launching off at silly angles for you.
#endif
switch (spring->type) switch (spring->type)
{ {
@ -1758,9 +1750,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->z + thing->height > tmfloorz) if (thing->z + thing->height > tmfloorz)
{ {
tmfloorz = thing->z + thing->height; tmfloorz = thing->z + thing->height;
#ifdef ESLOPE
tmfloorslope = NULL; tmfloorslope = NULL;
#endif
} }
return true; return true;
} }
@ -1777,17 +1767,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
&& tmthing->z + tmthing->height < tmthing->ceilingz) && tmthing->z + tmthing->height < tmthing->ceilingz)
{ {
tmfloorz = tmceilingz = topz; // block while in air tmfloorz = tmceilingz = topz; // block while in air
#ifdef ESLOPE
tmceilingslope = NULL; tmceilingslope = NULL;
#endif
tmfloorthing = thing; // needed for side collision tmfloorthing = thing; // needed for side collision
} }
else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height) else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height)
{ {
tmceilingz = topz; tmceilingz = topz;
#ifdef ESLOPE
tmceilingslope = NULL; tmceilingslope = NULL;
#endif
tmfloorthing = thing; // thing we may stand on tmfloorthing = thing; // thing we may stand on
} }
} }
@ -1801,9 +1787,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->z < tmceilingz) if (thing->z < tmceilingz)
{ {
tmceilingz = thing->z; tmceilingz = thing->z;
#ifdef ESLOPE
tmceilingslope = NULL; tmceilingslope = NULL;
#endif
} }
return true; return true;
} }
@ -1820,17 +1804,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
&& tmthing->z > tmthing->floorz) && tmthing->z > tmthing->floorz)
{ {
tmfloorz = tmceilingz = topz; // block while in air tmfloorz = tmceilingz = topz; // block while in air
#ifdef ESLOPE
tmfloorslope = NULL; tmfloorslope = NULL;
#endif
tmfloorthing = thing; // needed for side collision tmfloorthing = thing; // needed for side collision
} }
else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z) else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z)
{ {
tmfloorz = topz; tmfloorz = topz;
#ifdef ESLOPE
tmfloorslope = NULL; tmfloorslope = NULL;
#endif
tmfloorthing = thing; // thing we may stand on tmfloorthing = thing; // thing we may stand on
} }
} }
@ -1964,17 +1944,13 @@ if (tmthing->flags & MF_PAPERCOLLISION) // Caution! Turning whilst up against a
{ {
tmceilingz = opentop; tmceilingz = opentop;
ceilingline = ld; ceilingline = ld;
#ifdef ESLOPE
tmceilingslope = opentopslope; tmceilingslope = opentopslope;
#endif
} }
if (openbottom > tmfloorz) if (openbottom > tmfloorz)
{ {
tmfloorz = openbottom; tmfloorz = openbottom;
#ifdef ESLOPE
tmfloorslope = openbottomslope; tmfloorslope = openbottomslope;
#endif
} }
if (highceiling > tmdrpoffceilz) if (highceiling > tmdrpoffceilz)
@ -2053,10 +2029,8 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
// will adjust them. // will adjust them.
tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->floorheight; tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->floorheight;
tmceilingz = P_GetCeilingZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->ceilingheight; tmceilingz = P_GetCeilingZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->ceilingheight;
#ifdef ESLOPE
tmfloorslope = newsubsec->sector->f_slope; tmfloorslope = newsubsec->sector->f_slope;
tmceilingslope = newsubsec->sector->c_slope; tmceilingslope = newsubsec->sector->c_slope;
#endif
// Check list of fake floors and see if tmfloorz/tmceilingz need to be altered. // Check list of fake floors and see if tmfloorz/tmceilingz need to be altered.
if (newsubsec->sector->ffloors) if (newsubsec->sector->ffloors)
@ -2096,18 +2070,14 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{ {
if (tmfloorz < topheight - sinklevel) { if (tmfloorz < topheight - sinklevel) {
tmfloorz = topheight - sinklevel; tmfloorz = topheight - sinklevel;
#ifdef ESLOPE
tmfloorslope = *rover->t_slope; tmfloorslope = *rover->t_slope;
#endif
} }
} }
else if (thing->eflags & MFE_VERTICALFLIP && thingtop <= bottomheight + sinklevel && thing->momz >= 0) else if (thing->eflags & MFE_VERTICALFLIP && thingtop <= bottomheight + sinklevel && thing->momz >= 0)
{ {
if (tmceilingz > bottomheight + sinklevel) { if (tmceilingz > bottomheight + sinklevel) {
tmceilingz = bottomheight + sinklevel; tmceilingz = bottomheight + sinklevel;
#ifdef ESLOPE
tmceilingslope = *rover->b_slope; tmceilingslope = *rover->b_slope;
#endif
} }
} }
} }
@ -2129,9 +2099,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{ {
if (tmfloorz < thing->z) { if (tmfloorz < thing->z) {
tmfloorz = thing->z; tmfloorz = thing->z;
#ifdef ESLOPE
tmfloorslope = NULL; tmfloorslope = NULL;
#endif
} }
} }
// Quicksand blocks never change heights otherwise. // Quicksand blocks never change heights otherwise.
@ -2147,18 +2115,14 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
&& !(rover->flags & FF_REVERSEPLATFORM)) && !(rover->flags & FF_REVERSEPLATFORM))
{ {
tmfloorz = tmdropoffz = topheight; tmfloorz = tmdropoffz = topheight;
#ifdef ESLOPE
tmfloorslope = *rover->t_slope; tmfloorslope = *rover->t_slope;
#endif
} }
if (bottomheight < tmceilingz && abs(delta1) >= abs(delta2) if (bottomheight < tmceilingz && abs(delta1) >= abs(delta2)
&& !(rover->flags & FF_PLATFORM) && !(rover->flags & FF_PLATFORM)
&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE))) && !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
{ {
tmceilingz = tmdrpoffceilz = bottomheight; tmceilingz = tmdrpoffceilz = bottomheight;
#ifdef ESLOPE
tmceilingslope = *rover->b_slope; tmceilingslope = *rover->b_slope;
#endif
} }
} }
} }
@ -2175,7 +2139,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
BMBOUNDFIX(xl, xh, yl, yh); BMBOUNDFIX(xl, xh, yl, yh);
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered // Check polyobjects and see if tmfloorz/tmceilingz need to be altered
{ {
validcount++; validcount++;
@ -2233,23 +2196,18 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
if (polytop > tmfloorz && abs(delta1) < abs(delta2)) { if (polytop > tmfloorz && abs(delta1) < abs(delta2)) {
tmfloorz = tmdropoffz = polytop; tmfloorz = tmdropoffz = polytop;
#ifdef ESLOPE
tmfloorslope = NULL; tmfloorslope = NULL;
#endif
} }
if (polybottom < tmceilingz && abs(delta1) >= abs(delta2)) { if (polybottom < tmceilingz && abs(delta1) >= abs(delta2)) {
tmceilingz = tmdrpoffceilz = polybottom; tmceilingz = tmdrpoffceilz = polybottom;
#ifdef ESLOPE
tmceilingslope = NULL; tmceilingslope = NULL;
#endif
} }
} }
plink = (polymaplink_t *)(plink->link.next); plink = (polymaplink_t *)(plink->link.next);
} }
} }
} }
#endif
// tmfloorthing is set when tmfloorz comes from a thing's top // tmfloorthing is set when tmfloorz comes from a thing's top
tmfloorthing = NULL; tmfloorthing = NULL;
@ -2407,7 +2365,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
BMBOUNDFIX(xl, xh, yl, yh); BMBOUNDFIX(xl, xh, yl, yh);
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered // Check polyobjects and see if tmfloorz/tmceilingz need to be altered
{ {
validcount++; validcount++;
@ -2478,7 +2435,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
} }
} }
} }
#endif
// check lines // check lines
for (bx = xl; bx <= xh; bx++) for (bx = xl; bx <= xh; bx++)
@ -2657,10 +2613,8 @@ boolean PIT_PushableMoved(mobj_t *thing)
mobj_t *oldthing = tmthing; mobj_t *oldthing = tmthing;
line_t *oldceilline = ceilingline; line_t *oldceilline = ceilingline;
line_t *oldblockline = blockingline; line_t *oldblockline = blockingline;
#ifdef ESLOPE
pslope_t *oldfslope = tmfloorslope; pslope_t *oldfslope = tmfloorslope;
pslope_t *oldcslope = tmceilingslope; pslope_t *oldcslope = tmceilingslope;
#endif
// Move the player // Move the player
P_TryMove(thing, thing->x+stand->momx, thing->y+stand->momy, true); P_TryMove(thing, thing->x+stand->momx, thing->y+stand->momy, true);
@ -2673,10 +2627,8 @@ boolean PIT_PushableMoved(mobj_t *thing)
P_SetTarget(&tmthing, oldthing); P_SetTarget(&tmthing, oldthing);
ceilingline = oldceilline; ceilingline = oldceilline;
blockingline = oldblockline; blockingline = oldblockline;
#ifdef ESLOPE
tmfloorslope = oldfslope; tmfloorslope = oldfslope;
tmceilingslope = oldcslope; tmceilingslope = oldcslope;
#endif
thing->momz = stand->momz; thing->momz = stand->momz;
} }
else else
@ -2698,9 +2650,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
fixed_t tryy = thing->y; fixed_t tryy = thing->y;
fixed_t radius = thing->radius; fixed_t radius = thing->radius;
fixed_t thingtop = thing->z + thing->height; fixed_t thingtop = thing->z + thing->height;
#ifdef ESLOPE
fixed_t startingonground = P_IsObjectOnGround(thing); fixed_t startingonground = P_IsObjectOnGround(thing);
#endif
floatok = false; floatok = false;
if (radius < MAXRADIUS/2) if (radius < MAXRADIUS/2)
@ -2791,26 +2741,22 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height; thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->eflags |= MFE_JUSTSTEPPEDDOWN; thing->eflags |= MFE_JUSTSTEPPEDDOWN;
} }
#ifdef ESLOPE
else if (tmceilingz < thingtop && thingtop - tmceilingz <= maxstep) else if (tmceilingz < thingtop && thingtop - tmceilingz <= maxstep)
{ {
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height; thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->eflags |= MFE_JUSTSTEPPEDDOWN; thing->eflags |= MFE_JUSTSTEPPEDDOWN;
} }
#endif
} }
else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep) else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep)
{ {
thing->z = thing->floorz = tmfloorz; thing->z = thing->floorz = tmfloorz;
thing->eflags |= MFE_JUSTSTEPPEDDOWN; thing->eflags |= MFE_JUSTSTEPPEDDOWN;
} }
#ifdef ESLOPE
else if (tmfloorz > thing->z && tmfloorz - thing->z <= maxstep) else if (tmfloorz > thing->z && tmfloorz - thing->z <= maxstep)
{ {
thing->z = thing->floorz = tmfloorz; thing->z = thing->floorz = tmfloorz;
thing->eflags |= MFE_JUSTSTEPPEDDOWN; thing->eflags |= MFE_JUSTSTEPPEDDOWN;
} }
#endif
} }
if (thing->eflags & MFE_VERTICALFLIP) if (thing->eflags & MFE_VERTICALFLIP)
@ -2872,7 +2818,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
thing->floorz = tmfloorz; thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz; thing->ceilingz = tmceilingz;
#ifdef ESLOPE
if (!(thing->flags & MF_NOCLIPHEIGHT)) if (!(thing->flags & MF_NOCLIPHEIGHT))
{ {
// Assign thing's standingslope if needed // Assign thing's standingslope if needed
@ -2893,7 +2838,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
} }
else // don't set standingslope if you're not going to clip against it else // don't set standingslope if you're not going to clip against it
thing->standingslope = NULL; thing->standingslope = NULL;
#endif
thing->x = x; thing->x = x;
thing->y = y; thing->y = y;
@ -4674,10 +4618,8 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
sector_t *sec = R_PointInSubsector(x, y)->sector; sector_t *sec = R_PointInSubsector(x, y)->sector;
fixed_t floorz = sec->floorheight; fixed_t floorz = sec->floorheight;
#ifdef ESLOPE
if (sec->f_slope) if (sec->f_slope)
floorz = P_GetZAt(sec->f_slope, x, y); floorz = P_GetZAt(sec->f_slope, x, y);
#endif
// Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002 // Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002
if (sec->ffloors) if (sec->ffloors)
@ -4697,12 +4639,10 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
topheight = *rover->topheight; topheight = *rover->topheight;
bottomheight = *rover->bottomheight; bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope) if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, x, y); topheight = P_GetZAt(*rover->t_slope, x, y);
if (*rover->b_slope) if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, x, y); bottomheight = P_GetZAt(*rover->b_slope, x, y);
#endif
if (rover->flags & FF_QUICKSAND) if (rover->flags & FF_QUICKSAND)
{ {

View file

@ -308,9 +308,7 @@ fixed_t P_InterceptVector(divline_t *v2, divline_t *v1)
// OPTIMIZE: keep this precalculated // OPTIMIZE: keep this precalculated
// //
fixed_t opentop, openbottom, openrange, lowfloor, highceiling; fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
#ifdef ESLOPE
pslope_t *opentopslope, *openbottomslope; pslope_t *opentopslope, *openbottomslope;
#endif
// P_CameraLineOpening // P_CameraLineOpening
// P_LineOpening, but for camera // P_LineOpening, but for camera
@ -337,24 +335,20 @@ void P_CameraLineOpening(line_t *linedef)
{ {
frontfloor = sectors[front->camsec].floorheight; frontfloor = sectors[front->camsec].floorheight;
frontceiling = sectors[front->camsec].ceilingheight; frontceiling = sectors[front->camsec].ceilingheight;
#ifdef ESLOPE
if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera[0].x, camera[0].y); frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera[0].x, camera[0].y);
if (sectors[front->camsec].c_slope) if (sectors[front->camsec].c_slope)
frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera[0].x, camera[0].y); frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera[0].x, camera[0].y);
#endif
} }
else if (front->heightsec >= 0) else if (front->heightsec >= 0)
{ {
frontfloor = sectors[front->heightsec].floorheight; frontfloor = sectors[front->heightsec].floorheight;
frontceiling = sectors[front->heightsec].ceilingheight; frontceiling = sectors[front->heightsec].ceilingheight;
#ifdef ESLOPE
if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera[0].x, camera[0].y); frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera[0].x, camera[0].y);
if (sectors[front->heightsec].c_slope) if (sectors[front->heightsec].c_slope)
frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera[0].x, camera[0].y); frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera[0].x, camera[0].y);
#endif
} }
else else
{ {
@ -365,23 +359,19 @@ void P_CameraLineOpening(line_t *linedef)
{ {
backfloor = sectors[back->camsec].floorheight; backfloor = sectors[back->camsec].floorheight;
backceiling = sectors[back->camsec].ceilingheight; backceiling = sectors[back->camsec].ceilingheight;
#ifdef ESLOPE
if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera[0].x, camera[0].y); frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera[0].x, camera[0].y);
if (sectors[back->camsec].c_slope) if (sectors[back->camsec].c_slope)
frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera[0].x, camera[0].y); frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera[0].x, camera[0].y);
#endif
} }
else if (back->heightsec >= 0) else if (back->heightsec >= 0)
{ {
backfloor = sectors[back->heightsec].floorheight; backfloor = sectors[back->heightsec].floorheight;
backceiling = sectors[back->heightsec].ceilingheight; backceiling = sectors[back->heightsec].ceilingheight;
#ifdef ESLOPE
if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera[0].x, camera[0].y); frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera[0].x, camera[0].y);
if (sectors[back->heightsec].c_slope) if (sectors[back->heightsec].c_slope)
frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera[0].x, camera[0].y); frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera[0].x, camera[0].y);
#endif
} }
else else
{ {
@ -501,14 +491,12 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
} }
// Treat polyobjects kind of like 3D Floors // Treat polyobjects kind of like 3D Floors
#ifdef POLYOBJECTS
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT))
{ {
front = linedef->frontsector; front = linedef->frontsector;
back = linedef->frontsector; back = linedef->frontsector;
} }
else else
#endif
{ {
front = linedef->frontsector; front = linedef->frontsector;
back = linedef->backsector; back = linedef->backsector;
@ -527,17 +515,13 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{ {
opentop = frontheight; opentop = frontheight;
highceiling = backheight; highceiling = backheight;
#ifdef ESLOPE
opentopslope = front->c_slope; opentopslope = front->c_slope;
#endif
} }
else else
{ {
opentop = backheight; opentop = backheight;
highceiling = frontheight; highceiling = frontheight;
#ifdef ESLOPE
opentopslope = back->c_slope; opentopslope = back->c_slope;
#endif
} }
frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef); frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef);
@ -547,17 +531,13 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{ {
openbottom = frontheight; openbottom = frontheight;
lowfloor = backheight; lowfloor = backheight;
#ifdef ESLOPE
openbottomslope = front->f_slope; openbottomslope = front->f_slope;
#endif
} }
else else
{ {
openbottom = backheight; openbottom = backheight;
lowfloor = frontheight; lowfloor = frontheight;
#ifdef ESLOPE
openbottomslope = back->f_slope; openbottomslope = back->f_slope;
#endif
} }
} }
@ -625,9 +605,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
// Check for fake floors in the sector. // Check for fake floors in the sector.
if (front->ffloors || back->ffloors if (front->ffloors || back->ffloors
#ifdef POLYOBJECTS
|| linedef->polyobj || linedef->polyobj
#endif
) )
{ {
ffloor_t *rover; ffloor_t *rover;
@ -637,10 +615,8 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
fixed_t highestfloor = openbottom; fixed_t highestfloor = openbottom;
fixed_t lowestfloor = lowfloor; fixed_t lowestfloor = lowfloor;
fixed_t delta1, delta2; fixed_t delta1, delta2;
#ifdef ESLOPE
pslope_t *ceilingslope = opentopslope; pslope_t *ceilingslope = opentopslope;
pslope_t *floorslope = openbottomslope; pslope_t *floorslope = openbottomslope;
#endif
// Check for frontsector's fake floors // Check for frontsector's fake floors
for (rover = front->ffloors; rover; rover = rover->next) for (rover = front->ffloors; rover; rover = rover->next)
@ -665,9 +641,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{ {
if (bottomheight < lowestceiling) { if (bottomheight < lowestceiling) {
lowestceiling = bottomheight; lowestceiling = bottomheight;
#ifdef ESLOPE
ceilingslope = *rover->b_slope; ceilingslope = *rover->b_slope;
#endif
} }
else if (bottomheight < highestceiling) else if (bottomheight < highestceiling)
highestceiling = bottomheight; highestceiling = bottomheight;
@ -677,9 +651,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{ {
if (topheight > highestfloor) { if (topheight > highestfloor) {
highestfloor = topheight; highestfloor = topheight;
#ifdef ESLOPE
floorslope = *rover->t_slope; floorslope = *rover->t_slope;
#endif
} }
else if (topheight > lowestfloor) else if (topheight > lowestfloor)
lowestfloor = topheight; lowestfloor = topheight;
@ -709,9 +681,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{ {
if (bottomheight < lowestceiling) { if (bottomheight < lowestceiling) {
lowestceiling = bottomheight; lowestceiling = bottomheight;
#ifdef ESLOPE
ceilingslope = *rover->b_slope; ceilingslope = *rover->b_slope;
#endif
} }
else if (bottomheight < highestceiling) else if (bottomheight < highestceiling)
highestceiling = bottomheight; highestceiling = bottomheight;
@ -721,16 +691,13 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{ {
if (topheight > highestfloor) { if (topheight > highestfloor) {
highestfloor = topheight; highestfloor = topheight;
#ifdef ESLOPE
floorslope = *rover->t_slope; floorslope = *rover->t_slope;
#endif
} }
else if (topheight > lowestfloor) else if (topheight > lowestfloor)
lowestfloor = topheight; lowestfloor = topheight;
} }
} }
#ifdef POLYOBJECTS
// Treat polyobj's backsector like a 3D Floor // Treat polyobj's backsector like a 3D Floor
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT))
{ {
@ -740,38 +707,29 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
delta2 = abs(thingtop - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2))); delta2 = abs(thingtop - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
if (polysec->floorheight < lowestceiling && delta1 >= delta2) { if (polysec->floorheight < lowestceiling && delta1 >= delta2) {
lowestceiling = polysec->floorheight; lowestceiling = polysec->floorheight;
#ifdef ESLOPE
ceilingslope = NULL; ceilingslope = NULL;
#endif
} }
else if (polysec->floorheight < highestceiling && delta1 >= delta2) else if (polysec->floorheight < highestceiling && delta1 >= delta2)
highestceiling = polysec->floorheight; highestceiling = polysec->floorheight;
if (polysec->ceilingheight > highestfloor && delta1 < delta2) { if (polysec->ceilingheight > highestfloor && delta1 < delta2) {
highestfloor = polysec->ceilingheight; highestfloor = polysec->ceilingheight;
#ifdef ESLOPE
floorslope = NULL; floorslope = NULL;
#endif
} }
else if (polysec->ceilingheight > lowestfloor && delta1 < delta2) else if (polysec->ceilingheight > lowestfloor && delta1 < delta2)
lowestfloor = polysec->ceilingheight; lowestfloor = polysec->ceilingheight;
} }
#endif
if (highestceiling < highceiling) if (highestceiling < highceiling)
highceiling = highestceiling; highceiling = highestceiling;
if (highestfloor > openbottom) { if (highestfloor > openbottom) {
openbottom = highestfloor; openbottom = highestfloor;
#ifdef ESLOPE
openbottomslope = floorslope; openbottomslope = floorslope;
#endif
} }
if (lowestceiling < opentop) { if (lowestceiling < opentop) {
opentop = lowestceiling; opentop = lowestceiling;
#ifdef ESLOPE
opentopslope = ceilingslope; opentopslope = ceilingslope;
#endif
} }
if (lowestfloor > lowfloor) if (lowestfloor > lowfloor)
@ -1023,9 +981,7 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
{ {
INT32 offset; INT32 offset;
const INT32 *list; // Big blockmap const INT32 *list; // Big blockmap
#ifdef POLYOBJECTS
polymaplink_t *plink; // haleyjd 02/22/06 polymaplink_t *plink; // haleyjd 02/22/06
#endif
line_t *ld; line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight) if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
@ -1033,7 +989,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
offset = y*bmapwidth + x; offset = y*bmapwidth + x;
#ifdef POLYOBJECTS
// haleyjd 02/22/06: consider polyobject lines // haleyjd 02/22/06: consider polyobject lines
plink = polyblocklinks[offset]; plink = polyblocklinks[offset];
@ -1057,7 +1012,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
} }
plink = (polymaplink_t *)(plink->link.next); plink = (polymaplink_t *)(plink->link.next);
} }
#endif
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x]; offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];

View file

@ -55,9 +55,7 @@ void P_CreatePrecipSecNodeList(precipmobj_t *thing, fixed_t x,fixed_t y);
boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y); boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y);
extern fixed_t opentop, openbottom, openrange, lowfloor, highceiling; extern fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
#ifdef ESLOPE
extern pslope_t *opentopslope, *openbottomslope; extern pslope_t *opentopslope, *openbottomslope;
#endif
void P_LineOpening(line_t *plinedef, mobj_t *mobj); void P_LineOpening(line_t *plinedef, mobj_t *mobj);

View file

@ -31,9 +31,7 @@
#include "i_video.h" #include "i_video.h"
#include "lua_hook.h" #include "lua_hook.h"
#include "b_bot.h" #include "b_bot.h"
#ifdef ESLOPE
#include "p_slopes.h" #include "p_slopes.h"
#endif
#include "k_kart.h" #include "k_kart.h"
@ -646,12 +644,10 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover)
topheight = *rover->topheight; topheight = *rover->topheight;
bottomheight = *rover->bottomheight; bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope) if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
if (*rover->b_slope) if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
#endif
if (mobj->z > topheight) if (mobj->z > topheight)
return false; return false;
@ -662,7 +658,6 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover)
return true; return true;
} }
#ifdef ESLOPE
// P_GetFloorZ (and its ceiling counterpart) // P_GetFloorZ (and its ceiling counterpart)
// Gets the floor height (or ceiling height) of the mobj's contact point in sector, assuming object's center if moved to [x, y] // Gets the floor height (or ceiling height) of the mobj's contact point in sector, assuming object's center if moved to [x, y]
// If line is supplied, it's a divider line on the sector. Set it to NULL if you're not checking for collision with a line // If line is supplied, it's a divider line on the sector. Set it to NULL if you're not checking for collision with a line
@ -766,15 +761,11 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
P_GetZAt(slope, v2.x, v2.y) P_GetZAt(slope, v2.x, v2.y)
); );
} }
#endif
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect) fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
{ {
#ifdef ESLOPE
I_Assert(mobj != NULL); I_Assert(mobj != NULL);
#endif
I_Assert(sector != NULL); I_Assert(sector != NULL);
#ifdef ESLOPE
if (sector->f_slope) { if (sector->f_slope) {
fixed_t testx, testy; fixed_t testx, testy;
pslope_t *slope = sector->f_slope; pslope_t *slope = sector->f_slope;
@ -844,25 +835,13 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
return HighestOnLine(mobj->radius, x, y, line, slope, lowest); return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the floor height } else // Well, that makes it easy. Just get the floor height
#else
(void)mobj;
(void)boundsec;
(void)x;
(void)y;
(void)line;
(void)lowest;
(void)perfect;
#endif
return sector->floorheight; return sector->floorheight;
} }
fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect) fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
{ {
#ifdef ESLOPE
I_Assert(mobj != NULL); I_Assert(mobj != NULL);
#endif
I_Assert(sector != NULL); I_Assert(sector != NULL);
#ifdef ESLOPE
if (sector->c_slope) { if (sector->c_slope) {
fixed_t testx, testy; fixed_t testx, testy;
pslope_t *slope = sector->c_slope; pslope_t *slope = sector->c_slope;
@ -932,26 +911,14 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
return HighestOnLine(mobj->radius, x, y, line, slope, lowest); return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the ceiling height } else // Well, that makes it easy. Just get the ceiling height
#else
(void)mobj;
(void)boundsec;
(void)x;
(void)y;
(void)line;
(void)lowest;
(void)perfect;
#endif
return sector->ceilingheight; return sector->ceilingheight;
} }
// Now do the same as all above, but for cameras because apparently cameras are special? // Now do the same as all above, but for cameras because apparently cameras are special?
fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect) fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
{ {
#ifdef ESLOPE
I_Assert(mobj != NULL); I_Assert(mobj != NULL);
#endif
I_Assert(sector != NULL); I_Assert(sector != NULL);
#ifdef ESLOPE
if (sector->f_slope) { if (sector->f_slope) {
fixed_t testx, testy; fixed_t testx, testy;
pslope_t *slope = sector->f_slope; pslope_t *slope = sector->f_slope;
@ -1021,25 +988,13 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
return HighestOnLine(mobj->radius, x, y, line, slope, lowest); return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the floor height } else // Well, that makes it easy. Just get the floor height
#else
(void)mobj;
(void)boundsec;
(void)x;
(void)y;
(void)line;
(void)lowest;
(void)perfect;
#endif
return sector->floorheight; return sector->floorheight;
} }
fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect) fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
{ {
#ifdef ESLOPE
I_Assert(mobj != NULL); I_Assert(mobj != NULL);
#endif
I_Assert(sector != NULL); I_Assert(sector != NULL);
#ifdef ESLOPE
if (sector->c_slope) { if (sector->c_slope) {
fixed_t testx, testy; fixed_t testx, testy;
pslope_t *slope = sector->c_slope; pslope_t *slope = sector->c_slope;
@ -1109,15 +1064,6 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
return HighestOnLine(mobj->radius, x, y, line, slope, lowest); return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the ceiling height } else // Well, that makes it easy. Just get the ceiling height
#else
(void)mobj;
(void)boundsec;
(void)x;
(void)y;
(void)line;
(void)lowest;
(void)perfect;
#endif
return sector->ceilingheight; return sector->ceilingheight;
} }
static void P_PlayerFlip(mobj_t *mo) static void P_PlayerFlip(mobj_t *mo)
@ -1406,9 +1352,7 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
else if (abs(player->rmomx) < FixedMul(STOPSPEED, mo->scale) else if (abs(player->rmomx) < FixedMul(STOPSPEED, mo->scale)
&& abs(player->rmomy) < FixedMul(STOPSPEED, mo->scale) && abs(player->rmomy) < FixedMul(STOPSPEED, mo->scale)
&& (!(player->cmd.forwardmove && !(twodlevel || mo->flags2 & MF2_TWOD)) && !player->cmd.sidemove && !(player->pflags & PF_SPINNING)) && (!(player->cmd.forwardmove && !(twodlevel || mo->flags2 & MF2_TWOD)) && !player->cmd.sidemove && !(player->pflags & PF_SPINNING))
#ifdef ESLOPE
&& !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2)) && !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2))
#endif
) )
{ {
// if in a walking frame, stop moving // if in a walking frame, stop moving
@ -1556,11 +1500,9 @@ void P_XYMovement(mobj_t *mo)
fixed_t xmove, ymove; fixed_t xmove, ymove;
fixed_t oldx, oldy; // reducing bobbing/momentum on ice when up against walls fixed_t oldx, oldy; // reducing bobbing/momentum on ice when up against walls
boolean moved; boolean moved;
#ifdef ESLOPE
pslope_t *oldslope = NULL; pslope_t *oldslope = NULL;
vector3_t slopemom; vector3_t slopemom;
fixed_t predictedz = 0; fixed_t predictedz = 0;
#endif
I_Assert(mo != NULL); I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo)); I_Assert(!P_MobjWasRemoved(mo));
@ -1590,7 +1532,6 @@ void P_XYMovement(mobj_t *mo)
oldx = mo->x; oldx = mo->x;
oldy = mo->y; oldy = mo->y;
#ifdef ESLOPE
// adjust various things based on slope // adjust various things based on slope
if (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8) { if (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8) {
if (!P_IsObjectOnGround(mo)) { // We fell off at some point? Do the twisty thing! if (!P_IsObjectOnGround(mo)) { // We fell off at some point? Do the twisty thing!
@ -1612,7 +1553,6 @@ void P_XYMovement(mobj_t *mo)
} }
} else if (P_IsObjectOnGround(mo) && !mo->momz) } else if (P_IsObjectOnGround(mo) && !mo->momz)
predictedz = mo->z; predictedz = mo->z;
#endif
// Pushables can break some blocks // Pushables can break some blocks
if (CheckForBustableBlocks && mo->flags & MF_PUSHABLE) if (CheckForBustableBlocks && mo->flags & MF_PUSHABLE)
@ -1799,7 +1739,6 @@ void P_XYMovement(mobj_t *mo)
if (P_MobjWasRemoved(mo)) // MF_SPECIAL touched a player! O_o;; if (P_MobjWasRemoved(mo)) // MF_SPECIAL touched a player! O_o;;
return; return;
#ifdef ESLOPE
if (moved && oldslope) { // Check to see if we ran off if (moved && oldslope) { // Check to see if we ran off
if (oldslope != mo->standingslope) { // First, compare different slopes if (oldslope != mo->standingslope) { // First, compare different slopes
@ -1847,7 +1786,6 @@ void P_XYMovement(mobj_t *mo)
//CONS_Printf("Launched off of flat surface running into downward slope\n"); //CONS_Printf("Launched off of flat surface running into downward slope\n");
} }
} }
#endif
// Check the gravity status. // Check the gravity status.
P_CheckGravity(mo, false); P_CheckGravity(mo, false);
@ -1898,11 +1836,9 @@ void P_XYMovement(mobj_t *mo)
if (player && player->pflags & PF_NIGHTSMODE) if (player && player->pflags & PF_NIGHTSMODE)
return; // no friction for NiGHTS players return; // no friction for NiGHTS players
#ifdef ESLOPE
if ((mo->type == MT_BIGTUMBLEWEED || mo->type == MT_LITTLETUMBLEWEED) if ((mo->type == MT_BIGTUMBLEWEED || mo->type == MT_LITTLETUMBLEWEED)
&& (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8)) // Special exception for tumbleweeds on slopes && (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8)) // Special exception for tumbleweeds on slopes
return; return;
#endif
//{ SRB2kart stuff //{ SRB2kart stuff
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG) //(mo->type == MT_JAWZ && !mo->tracer)) if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG) //(mo->type == MT_JAWZ && !mo->tracer))
@ -2140,9 +2076,7 @@ boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover)
{ {
fixed_t topheight = fixed_t topheight =
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) :
#endif
*rover->topheight; *rover->topheight;
if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3 if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
@ -2179,7 +2113,6 @@ static boolean P_ZMovement(mobj_t *mo)
} }
mo->z += mo->momz; mo->z += mo->momz;
#ifdef ESLOPE
if (mo->standingslope) if (mo->standingslope)
{ {
if (mo->flags & MF_NOCLIPHEIGHT) if (mo->flags & MF_NOCLIPHEIGHT)
@ -2187,7 +2120,6 @@ static boolean P_ZMovement(mobj_t *mo)
else if (!P_IsObjectOnGround(mo)) else if (!P_IsObjectOnGround(mo))
P_SlopeLaunch(mo); P_SlopeLaunch(mo);
} }
#endif
switch (mo->type) switch (mo->type)
{ {
@ -2378,7 +2310,6 @@ static boolean P_ZMovement(mobj_t *mo)
else else
mo->z = mo->floorz; mo->z = mo->floorz;
#ifdef ESLOPE
if (!(mo->flags & MF_MISSILE) && mo->standingslope) // You're still on the ground; why are we here? if (!(mo->flags & MF_MISSILE) && mo->standingslope) // You're still on the ground; why are we here?
{ {
mo->momz = 0; mo->momz = 0;
@ -2391,7 +2322,6 @@ static boolean P_ZMovement(mobj_t *mo)
mo->standingslope = (mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope; mo->standingslope = (mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope;
P_ReverseQuantizeMomentumToSlope(&mom, mo->standingslope); P_ReverseQuantizeMomentumToSlope(&mom, mo->standingslope);
} }
#endif
// hit the floor // hit the floor
if (mo->type == MT_FIREBALL) // special case for the fireball if (mo->type == MT_FIREBALL) // special case for the fireball
@ -2491,13 +2421,11 @@ static boolean P_ZMovement(mobj_t *mo)
else else
mom.y -= FixedMul(6*FRACUNIT, mo->scale); mom.y -= FixedMul(6*FRACUNIT, mo->scale);
} }
#ifdef ESLOPE
else if (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8) else if (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8)
{ {
// Pop the object up a bit to encourage bounciness // Pop the object up a bit to encourage bounciness
//mom.z = P_MobjFlip(mo)*mo->scale; //mom.z = P_MobjFlip(mo)*mo->scale;
} }
#endif
else else
{ {
mom.x = mom.y = mom.z = 0; mom.x = mom.y = mom.z = 0;
@ -2543,11 +2471,9 @@ static boolean P_ZMovement(mobj_t *mo)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER)) || tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER))
mom.z = tmfloorthing->momz; mom.z = tmfloorthing->momz;
#ifdef ESLOPE
if (mo->standingslope) { // MT_STEAM will never have a standingslope, see above. if (mo->standingslope) { // MT_STEAM will never have a standingslope, see above.
P_QuantizeMomentumToSlope(&mom, mo->standingslope); P_QuantizeMomentumToSlope(&mom, mo->standingslope);
} }
#endif
mo->momx = mom.x; mo->momx = mom.x;
mo->momy = mom.y; mo->momy = mom.y;
@ -2665,7 +2591,6 @@ static void P_PlayerZMovement(mobj_t *mo)
|| mo->player->playerstate == PST_REBORN) || mo->player->playerstate == PST_REBORN)
return; return;
#ifdef ESLOPE
if (mo->standingslope) if (mo->standingslope)
{ {
if (mo->flags & MF_NOCLIPHEIGHT) if (mo->flags & MF_NOCLIPHEIGHT)
@ -2673,7 +2598,6 @@ static void P_PlayerZMovement(mobj_t *mo)
else if (!P_IsObjectOnGround(mo)) else if (!P_IsObjectOnGround(mo))
P_SlopeLaunch(mo); P_SlopeLaunch(mo);
} }
#endif
// clip movement // clip movement
if (P_IsObjectOnGround(mo) && !(mo->flags & MF_NOCLIPHEIGHT)) if (P_IsObjectOnGround(mo) && !(mo->flags & MF_NOCLIPHEIGHT))
@ -2702,19 +2626,15 @@ static void P_PlayerZMovement(mobj_t *mo)
&& mo->player->kartstuff[k_spinouttimer] == 0 && mo->player->kartstuff[k_squishedtimer] == 0) // SRB2kart && mo->player->kartstuff[k_spinouttimer] == 0 && mo->player->kartstuff[k_squishedtimer] == 0) // SRB2kart
P_SetPlayerMobjState(mo, S_KART_STND1); P_SetPlayerMobjState(mo, S_KART_STND1);
#ifdef ESLOPE
if (!mo->standingslope && (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)) { if (!mo->standingslope && (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)) {
// Handle landing on slope during Z movement // Handle landing on slope during Z movement
P_HandleSlopeLanding(mo, (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)); P_HandleSlopeLanding(mo, (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope));
} }
#endif
#ifdef ESLOPE
if (!mo->standingslope && (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)) { if (!mo->standingslope && (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)) {
// Handle landing on slope during Z movement // Handle landing on slope during Z movement
P_HandleSlopeLanding(mo, (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)); P_HandleSlopeLanding(mo, (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope));
} }
#endif
if (P_MobjFlip(mo)*mo->momz < 0) // falling if (P_MobjFlip(mo)*mo->momz < 0) // falling
{ {
@ -2732,7 +2652,6 @@ static void P_PlayerZMovement(mobj_t *mo)
if (mo->eflags & MFE_JUSTHITFLOOR) if (mo->eflags & MFE_JUSTHITFLOOR)
{ {
#ifdef POLYOBJECTS
// Check if we're on a polyobject // Check if we're on a polyobject
// that triggers a linedef executor. // that triggers a linedef executor.
msecnode_t *node; msecnode_t *node;
@ -2792,7 +2711,6 @@ static void P_PlayerZMovement(mobj_t *mo)
} }
if (!stopmovecut) if (!stopmovecut)
#endif
// Cut momentum in half when you hit the ground and // Cut momentum in half when you hit the ground and
// aren't pressing any controls. // aren't pressing any controls.
@ -2961,7 +2879,6 @@ static boolean P_SceneryZMovement(mobj_t *mo)
// set standingslope // set standingslope
P_TryMove(mo, mo->x, mo->y, true); P_TryMove(mo, mo->x, mo->y, true);
mo->momz = -mo->momz; mo->momz = -mo->momz;
#ifdef ESLOPE
if (mo->standingslope) if (mo->standingslope)
{ {
if (mo->flags & MF_NOCLIPHEIGHT) if (mo->flags & MF_NOCLIPHEIGHT)
@ -2969,7 +2886,6 @@ static boolean P_SceneryZMovement(mobj_t *mo)
else if (!P_IsObjectOnGround(mo)) else if (!P_IsObjectOnGround(mo))
P_SlopeLaunch(mo); P_SlopeLaunch(mo);
} }
#endif
S_StartSound(mo, mo->info->activesound); S_StartSound(mo, mo->info->activesound);
} }
break; break;
@ -3138,13 +3054,11 @@ void P_MobjCheckWater(mobj_t *mobj)
topheight = *rover->topheight; topheight = *rover->topheight;
bottomheight = *rover->bottomheight; bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope) if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
if (*rover->b_slope) if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
#endif
if (mobj->eflags & MFE_VERTICALFLIP) if (mobj->eflags & MFE_VERTICALFLIP)
{ {
@ -3387,13 +3301,11 @@ static void P_SceneryCheckWater(mobj_t *mobj)
topheight = *rover->topheight; topheight = *rover->topheight;
bottomheight = *rover->bottomheight; bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope) if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
if (*rover->b_slope) if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
#endif
if (topheight <= mobj->z if (topheight <= mobj->z
|| bottomheight > (mobj->z + FixedMul(mobj->info->height >> 1, mobj->scale))) || bottomheight > (mobj->z + FixedMul(mobj->info->height >> 1, mobj->scale)))
@ -3439,13 +3351,9 @@ static boolean P_CameraCheckHeat(camera_t *thiscam)
continue; continue;
if (halfheight >= ( if (halfheight >= (
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) : *rover->t_slope ? P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) :
#endif
*rover->topheight) || halfheight <= ( *rover->topheight) || halfheight <= (
#ifdef ESLOPE
*rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) : *rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) :
#endif
*rover->bottomheight)) *rover->bottomheight))
continue; continue;
@ -3475,13 +3383,9 @@ static boolean P_CameraCheckWater(camera_t *thiscam)
continue; continue;
if (halfheight >= ( if (halfheight >= (
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) : *rover->t_slope ? P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) :
#endif
*rover->topheight) || halfheight <= ( *rover->topheight) || halfheight <= (
#ifdef ESLOPE
*rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) : *rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) :
#endif
*rover->bottomheight)) *rover->bottomheight))
continue; continue;
@ -3681,9 +3585,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
P_MobjCheckWater(mobj); P_MobjCheckWater(mobj);
#ifdef ESLOPE
P_ButteredSlope(mobj); P_ButteredSlope(mobj);
#endif
// momentum movement // momentum movement
mobj->eflags &= ~MFE_JUSTSTEPPEDDOWN; mobj->eflags &= ~MFE_JUSTSTEPPEDDOWN;
@ -3840,9 +3742,7 @@ static void CalculatePrecipFloor(precipmobj_t *mobj)
else else
return; return;
mobj->floorz = mobj->floorz =
#ifdef ESLOPE
mobjsecsubsec->f_slope ? P_GetZAt(mobjsecsubsec->f_slope, mobj->x, mobj->y) : mobjsecsubsec->f_slope ? P_GetZAt(mobjsecsubsec->f_slope, mobj->x, mobj->y) :
#endif
mobjsecsubsec->floorheight; mobjsecsubsec->floorheight;
if (mobjsecsubsec->ffloors) if (mobjsecsubsec->ffloors)
{ {
@ -3858,11 +3758,9 @@ static void CalculatePrecipFloor(precipmobj_t *mobj)
if (!(rover->flags & FF_BLOCKOTHERS) && !(rover->flags & FF_SWIMMABLE)) if (!(rover->flags & FF_BLOCKOTHERS) && !(rover->flags & FF_SWIMMABLE))
continue; continue;
#ifdef ESLOPE
if (*rover->t_slope) if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
else else
#endif
topheight = *rover->topheight; topheight = *rover->topheight;
if (topheight > mobj->floorz) if (topheight > mobj->floorz)
@ -9332,7 +9230,6 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
mobj->eflags &= ~MFE_JUSTHITFLOOR; mobj->eflags &= ~MFE_JUSTHITFLOOR;
} }
#ifdef ESLOPE // Sliding physics for slidey mobjs!
if (mobj->type == MT_FLINGRING if (mobj->type == MT_FLINGRING
|| mobj->type == MT_FLINGCOIN || mobj->type == MT_FLINGCOIN
|| P_WeaponOrPanel(mobj->type) || P_WeaponOrPanel(mobj->type)
@ -9345,7 +9242,6 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
//if (mobj->standingslope) CONS_Printf("slope physics on mobj\n"); //if (mobj->standingslope) CONS_Printf("slope physics on mobj\n");
P_ButteredSlope(mobj); P_ButteredSlope(mobj);
} }
#endif
if (mobj->flags & (MF_ENEMY|MF_BOSS) && mobj->health if (mobj->flags & (MF_ENEMY|MF_BOSS) && mobj->health
&& P_CheckDeathPitCollide(mobj)) // extra pit check in case these didn't have momz && P_CheckDeathPitCollide(mobj)) // extra pit check in case these didn't have momz
@ -9649,14 +9545,10 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
P_SetScale(mobj, mobj->destscale); P_SetScale(mobj, mobj->destscale);
mobj->floorz = mobj->floorz =
#ifdef ESLOPE
mobj->subsector->sector->f_slope ? P_GetZAt(mobj->subsector->sector->f_slope, x, y) : mobj->subsector->sector->f_slope ? P_GetZAt(mobj->subsector->sector->f_slope, x, y) :
#endif
mobj->subsector->sector->floorheight; mobj->subsector->sector->floorheight;
mobj->ceilingz = mobj->ceilingz =
#ifdef ESLOPE
mobj->subsector->sector->c_slope ? P_GetZAt(mobj->subsector->sector->c_slope, x, y) : mobj->subsector->sector->c_slope ? P_GetZAt(mobj->subsector->sector->c_slope, x, y) :
#endif
mobj->subsector->sector->ceilingheight; mobj->subsector->sector->ceilingheight;
// Tells MobjCheckWater that the water height was not set. // Tells MobjCheckWater that the water height was not set.
@ -10173,14 +10065,10 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
P_SetPrecipitationThingPosition(mobj); P_SetPrecipitationThingPosition(mobj);
mobj->floorz = starting_floorz = mobj->floorz = starting_floorz =
#ifdef ESLOPE
mobj->subsector->sector->f_slope ? P_GetZAt(mobj->subsector->sector->f_slope, x, y) : mobj->subsector->sector->f_slope ? P_GetZAt(mobj->subsector->sector->f_slope, x, y) :
#endif
mobj->subsector->sector->floorheight; mobj->subsector->sector->floorheight;
mobj->ceilingz = mobj->ceilingz =
#ifdef ESLOPE
mobj->subsector->sector->c_slope ? P_GetZAt(mobj->subsector->sector->c_slope, x, y) : mobj->subsector->sector->c_slope ? P_GetZAt(mobj->subsector->sector->c_slope, x, y) :
#endif
mobj->subsector->sector->ceilingheight; mobj->subsector->sector->ceilingheight;
mobj->z = z; mobj->z = z;
@ -10699,9 +10587,7 @@ void P_RespawnSpecials(void)
if (mthing->options & MTF_OBJECTFLIP) if (mthing->options & MTF_OBJECTFLIP)
{ {
z = ( z = (
#ifdef ESLOPE
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
#endif
ss->sector->ceilingheight) - (mthing->options >> ZSHIFT) * FRACUNIT; ss->sector->ceilingheight) - (mthing->options >> ZSHIFT) * FRACUNIT;
if (mthing->options & MTF_AMBUSH if (mthing->options & MTF_AMBUSH
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i))) && (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
@ -10711,9 +10597,7 @@ void P_RespawnSpecials(void)
else else
{ {
z = ( z = (
#ifdef ESLOPE
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
#endif
ss->sector->floorheight) + (mthing->options >> ZSHIFT) * FRACUNIT; ss->sector->floorheight) + (mthing->options >> ZSHIFT) * FRACUNIT;
if (mthing->options & MTF_AMBUSH if (mthing->options & MTF_AMBUSH
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i))) && (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
@ -10970,14 +10854,10 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
sector = R_PointInSubsector(x, y)->sector; sector = R_PointInSubsector(x, y)->sector;
floor = floor =
#ifdef ESLOPE
sector->f_slope ? P_GetZAt(sector->f_slope, x, y) : sector->f_slope ? P_GetZAt(sector->f_slope, x, y) :
#endif
sector->floorheight; sector->floorheight;
ceiling = ceiling =
#ifdef ESLOPE
sector->c_slope ? P_GetZAt(sector->c_slope, x, y) : sector->c_slope ? P_GetZAt(sector->c_slope, x, y) :
#endif
sector->ceilingheight; sector->ceilingheight;
if (mthing) if (mthing)
@ -11049,14 +10929,10 @@ void P_MovePlayerToStarpost(INT32 playernum)
sector = R_PointInSubsector(mobj->x, mobj->y)->sector; sector = R_PointInSubsector(mobj->x, mobj->y)->sector;
floor = floor =
#ifdef ESLOPE
sector->f_slope ? P_GetZAt(sector->f_slope, mobj->x, mobj->y) : sector->f_slope ? P_GetZAt(sector->f_slope, mobj->x, mobj->y) :
#endif
sector->floorheight; sector->floorheight;
ceiling = ceiling =
#ifdef ESLOPE
sector->c_slope ? P_GetZAt(sector->c_slope, mobj->x, mobj->y) : sector->c_slope ? P_GetZAt(sector->c_slope, mobj->x, mobj->y) :
#endif
sector->ceilingheight; sector->ceilingheight;
if (mobj->player->kartstuff[k_starpostflip]) if (mobj->player->kartstuff[k_starpostflip])
@ -11231,9 +11107,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
ss = R_PointInSubsector(mthing->x << FRACBITS, mthing->y << FRACBITS); ss = R_PointInSubsector(mthing->x << FRACBITS, mthing->y << FRACBITS);
mthing->z = (INT16)((( mthing->z = (INT16)(((
#ifdef ESLOPE
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, mthing->x << FRACBITS, mthing->y << FRACBITS) : ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, mthing->x << FRACBITS, mthing->y << FRACBITS) :
#endif
ss->sector->floorheight)>>FRACBITS) + (mthing->options >> ZSHIFT)); ss->sector->floorheight)>>FRACBITS) + (mthing->options >> ZSHIFT));
if (numhuntemeralds < MAXHUNTEMERALDS) if (numhuntemeralds < MAXHUNTEMERALDS)
@ -11349,9 +11223,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
if (i == MT_NIGHTSBUMPER) if (i == MT_NIGHTSBUMPER)
z = ( z = (
#ifdef ESLOPE
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
#endif
ss->sector->floorheight) + ((mthing->options >> ZSHIFT) << FRACBITS); ss->sector->floorheight) + ((mthing->options >> ZSHIFT) << FRACBITS);
else if (i == MT_AXIS || i == MT_AXISTRANSFER || i == MT_AXISTRANSFERLINE) else if (i == MT_AXIS || i == MT_AXISTRANSFER || i == MT_AXISTRANSFERLINE)
z = ONFLOORZ; z = ONFLOORZ;
@ -11360,9 +11232,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
if (mthing->options & MTF_OBJECTFLIP) if (mthing->options & MTF_OBJECTFLIP)
{ {
z = ( z = (
#ifdef ESLOPE
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
#endif
ss->sector->ceilingheight); ss->sector->ceilingheight);
if (mthing->options & MTF_AMBUSH) // Special flag for rings if (mthing->options & MTF_AMBUSH) // Special flag for rings
@ -11375,9 +11245,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
else else
{ {
z = ( z = (
#ifdef ESLOPE
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
#endif
ss->sector->floorheight); ss->sector->floorheight);
if (mthing->options & MTF_AMBUSH) // Special flag for rings if (mthing->options & MTF_AMBUSH) // Special flag for rings
@ -11399,15 +11267,11 @@ void P_SpawnMapThing(mapthing_t *mthing)
// base positions // base positions
if (flip) if (flip)
z = ( z = (
#ifdef ESLOPE
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
#endif
ss->sector->ceilingheight) - mobjinfo[i].height; ss->sector->ceilingheight) - mobjinfo[i].height;
else else
z = ( z = (
#ifdef ESLOPE
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
#endif
ss->sector->floorheight); ss->sector->floorheight);
// offsetting // offsetting
@ -11974,9 +11838,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
//hoopcenter->flags |= MF_NOTHINK; //hoopcenter->flags |= MF_NOTHINK;
z += z +=
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) : sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight; sec->floorheight;
hoopcenter->z = z - hoopcenter->height/2; hoopcenter->z = z - hoopcenter->height/2;
@ -12117,9 +11979,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
hoopcenter->spawnpoint = mthing; hoopcenter->spawnpoint = mthing;
z += z +=
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) : sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight; sec->floorheight;
hoopcenter->z = z - hoopcenter->height/2; hoopcenter->z = z - hoopcenter->height/2;
@ -12239,9 +12099,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
else if (mthing->type == mobjinfo[MT_NIGHTSWING].doomednum) else if (mthing->type == mobjinfo[MT_NIGHTSWING].doomednum)
{ {
z = z =
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) : sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight; sec->floorheight;
if (mthing->options >> ZSHIFT) if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS); z += ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12293,9 +12151,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
if (mthing->options & MTF_OBJECTFLIP) if (mthing->options & MTF_OBJECTFLIP)
{ {
z = ( z = (
#ifdef ESLOPE
sec->c_slope ? P_GetZAt(sec->c_slope, x, y) : sec->c_slope ? P_GetZAt(sec->c_slope, x, y) :
#endif
sec->ceilingheight) - mobjinfo[ringthing].height; sec->ceilingheight) - mobjinfo[ringthing].height;
if (mthing->options >> ZSHIFT) if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS); z -= ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12303,9 +12159,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
else else
{ {
z = z =
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) : sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight; sec->floorheight;
if (mthing->options >> ZSHIFT) if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS); z += ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12359,9 +12213,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
if (mthing->options & MTF_OBJECTFLIP) if (mthing->options & MTF_OBJECTFLIP)
{ {
z = ( z = (
#ifdef ESLOPE
sec->c_slope ? P_GetZAt(sec->c_slope, x, y) : sec->c_slope ? P_GetZAt(sec->c_slope, x, y) :
#endif
sec->ceilingheight) - mobjinfo[ringthing].height - dist*r; sec->ceilingheight) - mobjinfo[ringthing].height - dist*r;
if (mthing->options >> ZSHIFT) if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS); z -= ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12369,9 +12221,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
else else
{ {
z = ( z = (
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) : sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight) + dist*r; sec->floorheight) + dist*r;
if (mthing->options >> ZSHIFT) if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS); z += ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12417,9 +12267,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
if (mthing->options & MTF_OBJECTFLIP) if (mthing->options & MTF_OBJECTFLIP)
{ {
z = ( z = (
#ifdef ESLOPE
sec->c_slope ? P_GetZAt(sec->c_slope, x, y) : sec->c_slope ? P_GetZAt(sec->c_slope, x, y) :
#endif
sec->ceilingheight) - mobjinfo[ringthing].height - 64*FRACUNIT*r; sec->ceilingheight) - mobjinfo[ringthing].height - 64*FRACUNIT*r;
if (mthing->options >> ZSHIFT) if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS); z -= ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12427,9 +12275,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
else else
{ {
z = ( z = (
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) : sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight) + 64*FRACUNIT*r; sec->floorheight) + 64*FRACUNIT*r;
if (mthing->options >> ZSHIFT) if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS); z += ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12462,9 +12308,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
} }
z = z =
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) : sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight; sec->floorheight;
if (mthing->options >> ZSHIFT) if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS); z += ((mthing->options >> ZSHIFT) << FRACBITS);

View file

@ -368,9 +368,7 @@ typedef struct mobj_s
INT32 cusval; INT32 cusval;
INT32 cvmem; INT32 cvmem;
#ifdef ESLOPE
struct pslope_s *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?) struct pslope_s *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?)
#endif
boolean colorized; // Whether the mobj uses the rainbow colormap boolean colorized; // Whether the mobj uses the rainbow colormap

View file

@ -28,7 +28,6 @@
#include "r_state.h" #include "r_state.h"
#include "r_defs.h" #include "r_defs.h"
#ifdef POLYOBJECTS
/* /*
Theory behind Polyobjects: Theory behind Polyobjects:
@ -2864,6 +2863,5 @@ INT32 EV_DoPolyObjFlag(line_t *pfdata)
return 1; return 1;
} }
#endif // ifdef POLYOBJECTS
// EOF // EOF

View file

@ -19,7 +19,6 @@
#include "r_defs.h" #include "r_defs.h"
// haleyjd: temporary define // haleyjd: temporary define
#ifdef POLYOBJECTS
// //
// Defines // Defines
// //
@ -303,7 +302,6 @@ extern polyobj_t *PolyObjects;
extern INT32 numPolyObjects; extern INT32 numPolyObjects;
extern polymaplink_t **polyblocklinks; // polyobject blockmap extern polymaplink_t **polyblocklinks; // polyobject blockmap
#endif // ifdef POLYOBJECTS
#endif #endif

View file

@ -30,9 +30,7 @@
#include "r_sky.h" #include "r_sky.h"
#include "p_polyobj.h" #include "p_polyobj.h"
#include "lua_script.h" #include "lua_script.h"
#ifdef ESLOPE
#include "p_slopes.h" #include "p_slopes.h"
#endif
savedata_t savedata; savedata_t savedata;
UINT8 *save_p; UINT8 *save_p;
@ -949,9 +947,7 @@ typedef enum
MD2_HPREV = 1<<8, MD2_HPREV = 1<<8,
MD2_COLORIZED = 1<<9, MD2_COLORIZED = 1<<9,
MD2_WAYPOINTCAP = 1<<10 MD2_WAYPOINTCAP = 1<<10
#ifdef ESLOPE
, MD2_SLOPE = 1<<11 , MD2_SLOPE = 1<<11
#endif
} mobj_diff2_t; } mobj_diff2_t;
typedef enum typedef enum
@ -985,7 +981,6 @@ typedef enum
tc_noenemies, tc_noenemies,
tc_eachtime, tc_eachtime,
tc_disappear, tc_disappear,
#ifdef POLYOBJECTS
tc_polyrotate, // haleyjd 03/26/06: polyobjects tc_polyrotate, // haleyjd 03/26/06: polyobjects
tc_polymove, tc_polymove,
tc_polywaypoint, tc_polywaypoint,
@ -993,7 +988,6 @@ typedef enum
tc_polyswingdoor, tc_polyswingdoor,
tc_polyflag, tc_polyflag,
tc_polydisplace, tc_polydisplace,
#endif
tc_end tc_end
} specials_e; } specials_e;
@ -1142,10 +1136,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
diff2 |= MD2_HNEXT; diff2 |= MD2_HNEXT;
if (mobj->hprev) if (mobj->hprev)
diff2 |= MD2_HPREV; diff2 |= MD2_HPREV;
#ifdef ESLOPE
if (mobj->standingslope) if (mobj->standingslope)
diff2 |= MD2_SLOPE; diff2 |= MD2_SLOPE;
#endif
if (mobj->colorized) if (mobj->colorized)
diff2 |= MD2_COLORIZED; diff2 |= MD2_COLORIZED;
if (mobj == waypointcap) if (mobj == waypointcap)
@ -1265,10 +1257,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
WRITEUINT32(save_p, mobj->hnext->mobjnum); WRITEUINT32(save_p, mobj->hnext->mobjnum);
if (diff2 & MD2_HPREV) if (diff2 & MD2_HPREV)
WRITEUINT32(save_p, mobj->hprev->mobjnum); WRITEUINT32(save_p, mobj->hprev->mobjnum);
#ifdef ESLOPE
if (diff2 & MD2_SLOPE) if (diff2 & MD2_SLOPE)
WRITEUINT16(save_p, mobj->standingslope->id); WRITEUINT16(save_p, mobj->standingslope->id);
#endif
if (diff2 & MD2_COLORIZED) if (diff2 & MD2_COLORIZED)
WRITEUINT8(save_p, mobj->colorized); WRITEUINT8(save_p, mobj->colorized);
@ -1552,7 +1542,6 @@ static void SaveDisappearThinker(const thinker_t *th, const UINT8 type)
WRITEINT32(save_p, ht->exists); WRITEINT32(save_p, ht->exists);
} }
#ifdef POLYOBJECTS
// //
// SavePolyrotateThinker // SavePolyrotateThinker
@ -1662,7 +1651,6 @@ static void SavePolydisplaceThinker(const thinker_t *th, const UINT8 type)
WRITEFIXED(save_p, ht->oldHeights); WRITEFIXED(save_p, ht->oldHeights);
} }
#endif
/* /*
// //
// SaveWhatThinker // SaveWhatThinker
@ -1842,7 +1830,6 @@ static void P_NetArchiveThinkers(void)
SaveDisappearThinker(th, tc_disappear); SaveDisappearThinker(th, tc_disappear);
continue; continue;
} }
#ifdef POLYOBJECTS
else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate) else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate)
{ {
SavePolyrotatetThinker(th, tc_polyrotate); SavePolyrotatetThinker(th, tc_polyrotate);
@ -1878,7 +1865,6 @@ static void P_NetArchiveThinkers(void)
SavePolydisplaceThinker(th, tc_polydisplace); SavePolydisplaceThinker(th, tc_polydisplace);
continue; continue;
} }
#endif
#ifdef PARANOIA #ifdef PARANOIA
else if (th->function.acv != P_RemoveThinkerDelayed) // wait garbage collection else if (th->function.acv != P_RemoveThinkerDelayed) // wait garbage collection
I_Error("unknown thinker type %p", th->function.acp1); I_Error("unknown thinker type %p", th->function.acp1);
@ -2142,10 +2128,8 @@ static void LoadMobjThinker(actionf_p1 thinker)
mobj->hnext = (mobj_t *)(size_t)READUINT32(save_p); mobj->hnext = (mobj_t *)(size_t)READUINT32(save_p);
if (diff2 & MD2_HPREV) if (diff2 & MD2_HPREV)
mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p); mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p);
#ifdef ESLOPE
if (diff2 & MD2_SLOPE) if (diff2 & MD2_SLOPE)
mobj->standingslope = P_SlopeById(READUINT16(save_p)); mobj->standingslope = P_SlopeById(READUINT16(save_p));
#endif
if (diff2 & MD2_COLORIZED) if (diff2 & MD2_COLORIZED)
mobj->colorized = READUINT8(save_p); mobj->colorized = READUINT8(save_p);
@ -2517,7 +2501,6 @@ static inline void LoadDisappearThinker(actionf_p1 thinker)
P_AddThinker(&ht->thinker); P_AddThinker(&ht->thinker);
} }
#ifdef POLYOBJECTS
// //
// LoadPolyrotateThinker // LoadPolyrotateThinker
@ -2637,7 +2620,6 @@ static inline void LoadPolydisplaceThinker(actionf_p1 thinker)
ht->oldHeights = READFIXED(save_p); ht->oldHeights = READFIXED(save_p);
P_AddThinker(&ht->thinker); P_AddThinker(&ht->thinker);
} }
#endif
/* /*
// //
@ -2806,7 +2788,6 @@ static void P_NetUnArchiveThinkers(void)
case tc_disappear: case tc_disappear:
LoadDisappearThinker((actionf_p1)T_Disappear); LoadDisappearThinker((actionf_p1)T_Disappear);
break; break;
#ifdef POLYOBJECTS
case tc_polyrotate: case tc_polyrotate:
LoadPolyrotatetThinker((actionf_p1)T_PolyObjRotate); LoadPolyrotatetThinker((actionf_p1)T_PolyObjRotate);
break; break;
@ -2834,7 +2815,6 @@ static void P_NetUnArchiveThinkers(void)
case tc_polydisplace: case tc_polydisplace:
LoadPolydisplaceThinker((actionf_p1)T_PolyObjDisplace); LoadPolydisplaceThinker((actionf_p1)T_PolyObjDisplace);
break; break;
#endif
case tc_scroll: case tc_scroll:
LoadScrollThinker((actionf_p1)T_Scroll); LoadScrollThinker((actionf_p1)T_Scroll);
break; break;
@ -2875,7 +2855,6 @@ static void P_NetUnArchiveThinkers(void)
// //
// haleyjd 03/26/06: PolyObject saving code // haleyjd 03/26/06: PolyObject saving code
// //
#ifdef POLYOBJECTS
#define PD_FLAGS 0x01 #define PD_FLAGS 0x01
#define PD_TRANS 0x02 #define PD_TRANS 0x02
@ -2964,7 +2943,6 @@ static inline void P_UnArchivePolyObjects(void)
for (i = 0; i < numSavedPolys; ++i) for (i = 0; i < numSavedPolys; ++i)
P_UnArchivePolyObj(&PolyObjects[i]); P_UnArchivePolyObj(&PolyObjects[i]);
} }
#endif
// //
// P_FinishMobjs // P_FinishMobjs
// //
@ -3445,9 +3423,7 @@ void P_SaveNetGame(void)
if (gamestate == GS_LEVEL) if (gamestate == GS_LEVEL)
{ {
P_NetArchiveWorld(); P_NetArchiveWorld();
#ifdef POLYOBJECTS
P_ArchivePolyObjects(); P_ArchivePolyObjects();
#endif
P_NetArchiveThinkers(); P_NetArchiveThinkers();
P_NetArchiveSpecials(); P_NetArchiveSpecials();
} }
@ -3489,9 +3465,7 @@ boolean P_LoadNetGame(void)
if (gamestate == GS_LEVEL) if (gamestate == GS_LEVEL)
{ {
P_NetUnArchiveWorld(); P_NetUnArchiveWorld();
#ifdef POLYOBJECTS
P_UnArchivePolyObjects(); P_UnArchivePolyObjects();
#endif
P_NetUnArchiveThinkers(); P_NetUnArchiveThinkers();
P_NetUnArchiveSpecials(); P_NetUnArchiveSpecials();
P_RelinkPointers(); P_RelinkPointers();

View file

@ -78,9 +78,7 @@
#include "hardware/hw_light.h" #include "hardware/hw_light.h"
#endif #endif
#ifdef ESLOPE
#include "p_slopes.h" #include "p_slopes.h"
#endif
// SRB2Kart // SRB2Kart
#include "k_kart.h" #include "k_kart.h"
@ -1004,9 +1002,7 @@ static void P_LoadThings(void)
// Z for objects // Z for objects
mt->z = (INT16)( mt->z = (INT16)(
#ifdef ESLOPE
mtsector->f_slope ? P_GetZAt(mtsector->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : mtsector->f_slope ? P_GetZAt(mtsector->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) :
#endif
mtsector->floorheight)>>FRACBITS; mtsector->floorheight)>>FRACBITS;
if (mt->type == 1700 // MT_AXIS if (mt->type == 1700 // MT_AXIS
@ -1277,9 +1273,7 @@ static void P_LoadRawLineDefs(UINT8 *data, size_t i)
if (ld->sidenum[1] != 0xffff && ld->special) if (ld->sidenum[1] != 0xffff && ld->special)
sides[ld->sidenum[1]].special = ld->special; sides[ld->sidenum[1]].special = ld->special;
#ifdef POLYOBJECTS
ld->polyobj = NULL; ld->polyobj = NULL;
#endif
} }
} }
@ -1949,11 +1943,9 @@ static void P_CreateBlockMap(void)
blocklinks = Z_Calloc(count, PU_LEVEL, NULL); blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump + 4; blockmap = blockmaplump + 4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap // haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight; count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL); polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
} }
} }
@ -2026,11 +2018,9 @@ static boolean P_LoadBlockMap(lumpnum_t lumpnum)
blocklinks = Z_Calloc(count, PU_LEVEL, NULL); blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump+4; blockmap = blockmaplump+4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap // haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight; count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL); polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
return true; return true;
/* Original /* Original
blockmaplump = W_CacheLumpNum(lump, PU_LEVEL); blockmaplump = W_CacheLumpNum(lump, PU_LEVEL);
@ -2092,11 +2082,9 @@ static boolean P_LoadRawBlockMap(UINT8 *data, size_t count, const char *lumpname
blocklinks = Z_Calloc(count, PU_LEVEL, NULL); blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump+4; blockmap = blockmaplump+4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap // haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight; count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL); polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
return true; return true;
#endif #endif
} }
@ -3116,9 +3104,7 @@ boolean P_SetupLevel(boolean skipprecip)
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS); P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
} }
#ifdef ESLOPE
P_ResetDynamicSlopes(); P_ResetDynamicSlopes();
#endif
P_LoadThings(); P_LoadThings();

View file

@ -99,7 +99,6 @@ static fixed_t P_InterceptVector2(divline_t *v2, divline_t *v1)
return frac; return frac;
} }
#ifdef POLYOBJECTS
static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los) static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
{ {
size_t i; size_t i;
@ -145,7 +144,6 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
return true; return true;
} }
#endif
// //
// P_CrossSubsector // P_CrossSubsector
@ -156,9 +154,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
{ {
seg_t *seg; seg_t *seg;
INT32 count; INT32 count;
#ifdef POLYOBJECTS
polyobj_t *po; // haleyjd 02/23/06 polyobj_t *po; // haleyjd 02/23/06
#endif
#ifdef RANGECHECK #ifdef RANGECHECK
if (num >= numsubsectors) if (num >= numsubsectors)
@ -168,7 +164,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
// haleyjd 02/23/06: this assignment should be after the above check // haleyjd 02/23/06: this assignment should be after the above check
seg = segs + subsectors[num].firstline; seg = segs + subsectors[num].firstline;
#ifdef POLYOBJECTS
// haleyjd 02/23/06: check polyobject lines // haleyjd 02/23/06: check polyobject lines
if ((po = subsectors[num].polyList)) if ((po = subsectors[num].polyList))
{ {
@ -183,7 +178,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
po = (polyobj_t *)(po->link.next); po = (polyobj_t *)(po->link.next);
} }
} }
#endif
for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines
{ {
@ -334,15 +328,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
// killough 11/98: shortcut for melee situations // killough 11/98: shortcut for melee situations
// same subsector? obviously visible // same subsector? obviously visible
#ifndef POLYOBJECTS
if (t1->subsector == t2->subsector)
return true;
#else
// haleyjd 02/23/06: can't do this if there are polyobjects in the subsec // haleyjd 02/23/06: can't do this if there are polyobjects in the subsec
if (!t1->subsector->polyList && if (!t1->subsector->polyList &&
t1->subsector == t2->subsector) t1->subsector == t2->subsector)
return true; return true;
#endif
// An unobstructed LOS is possible. // An unobstructed LOS is possible.
// Now look from eyes of t1 to any part of t2. // Now look from eyes of t1 to any part of t2.

View file

@ -23,7 +23,6 @@
#include "p_maputl.h" #include "p_maputl.h"
#include "w_wad.h" #include "w_wad.h"
#ifdef ESLOPE
static pslope_t *slopelist = NULL; static pslope_t *slopelist = NULL;
static UINT16 slopecount = 0; static UINT16 slopecount = 0;
@ -620,7 +619,6 @@ void P_ResetDynamicSlopes(void) {
size_t i; size_t i;
#ifdef ESLOPE_TYPESHIM // Rewrite old specials to new ones, and give a console warning #ifdef ESLOPE_TYPESHIM // Rewrite old specials to new ones, and give a console warning
boolean warned = false; boolean warned = false;
#endif
slopelist = NULL; slopelist = NULL;
slopecount = 0; slopecount = 0;

View file

@ -13,7 +13,6 @@
#ifndef P_SLOPES_H__ #ifndef P_SLOPES_H__
#define P_SLOPES_H__ #define P_SLOPES_H__
#ifdef ESLOPE
void P_CalculateSlopeNormal(pslope_t *slope); void P_CalculateSlopeNormal(pslope_t *slope);
void P_ResetDynamicSlopes(void); void P_ResetDynamicSlopes(void);
void P_RunDynamicSlopes(void); void P_RunDynamicSlopes(void);
@ -41,7 +40,6 @@ void P_SlopeLaunch(mobj_t *mo);
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope); void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope);
void P_ButteredSlope(mobj_t *mo); void P_ButteredSlope(mobj_t *mo);
#endif
// EOF // EOF
#endif // #ifdef ESLOPE #endif // #ifdef ESLOPE

View file

@ -1242,7 +1242,6 @@ INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start)
} }
// haleyjd: temporary define // haleyjd: temporary define
#ifdef POLYOBJECTS
// //
// PolyDoor // PolyDoor
@ -1451,7 +1450,6 @@ static boolean PolyDisplace(line_t *line)
return EV_DoPolyObjDisplace(&pdd); return EV_DoPolyObjDisplace(&pdd);
} }
#endif // ifdef POLYOBJECTS
/** Changes a sector's tag. /** Changes a sector's tag.
* Used by the linedef executor tag changer and by crumblers. * Used by the linedef executor tag changer and by crumblers.
@ -3200,7 +3198,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break; break;
} }
#ifdef POLYOBJECTS
case 480: // Polyobj_DoorSlide case 480: // Polyobj_DoorSlide
case 481: // Polyobj_DoorSwing case 481: // Polyobj_DoorSwing
PolyDoor(line); PolyDoor(line);
@ -3227,7 +3224,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 491: case 491:
PolyTranslucency(line); PolyTranslucency(line);
break; break;
#endif
default: default:
break; break;
@ -4984,10 +4980,8 @@ void P_UpdateSpecials(void)
// POINT LIMIT // POINT LIMIT
P_CheckPointLimit(); P_CheckPointLimit();
#ifdef ESLOPE
// Dynamic slopeness // Dynamic slopeness
P_RunDynamicSlopes(); P_RunDynamicSlopes();
#endif
// ANIMATE TEXTURES // ANIMATE TEXTURES
for (anim = anims; anim < lastanim; anim++) for (anim = anims; anim < lastanim; anim++)
@ -5132,11 +5126,9 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
ffloor->topyoffs = &sec2->ceiling_yoffs; ffloor->topyoffs = &sec2->ceiling_yoffs;
ffloor->topangle = &sec2->ceilingpic_angle; ffloor->topangle = &sec2->ceilingpic_angle;
#ifdef ESLOPE
// Add slopes // Add slopes
ffloor->t_slope = &sec2->c_slope; ffloor->t_slope = &sec2->c_slope;
ffloor->b_slope = &sec2->f_slope; ffloor->b_slope = &sec2->f_slope;
#endif
if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only
flags &= ~FF_BLOCKOTHERS; flags &= ~FF_BLOCKOTHERS;
@ -5583,15 +5575,11 @@ void T_LaserFlash(laserthink_t *flash)
sourcesec = ffloor->master->frontsector; // Less to type! sourcesec = ffloor->master->frontsector; // Less to type!
#ifdef ESLOPE
top = (*ffloor->t_slope) ? P_GetZAt(*ffloor->t_slope, sector->soundorg.x, sector->soundorg.y) top = (*ffloor->t_slope) ? P_GetZAt(*ffloor->t_slope, sector->soundorg.x, sector->soundorg.y)
: *ffloor->topheight; : *ffloor->topheight;
bottom = (*ffloor->b_slope) ? P_GetZAt(*ffloor->b_slope, sector->soundorg.x, sector->soundorg.y) bottom = (*ffloor->b_slope) ? P_GetZAt(*ffloor->b_slope, sector->soundorg.x, sector->soundorg.y)
: *ffloor->bottomheight; : *ffloor->bottomheight;
sector->soundorg.z = (top + bottom)/2; sector->soundorg.z = (top + bottom)/2;
#else
sector->soundorg.z = (*ffloor->topheight + *ffloor->bottomheight)/2;
#endif
S_StartSound(&sector->soundorg, sfx_laser); S_StartSound(&sector->soundorg, sfx_laser);
// Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough* // Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough*
@ -6688,13 +6676,11 @@ void P_SpawnSpecials(INT32 fromnetsave)
sectors[s].midmap = lines[i].frontsector->midmap; sectors[s].midmap = lines[i].frontsector->midmap;
break; break;
#ifdef ESLOPE // Slope copy specials. Handled here for sanity.
case 720: case 720:
case 721: case 721:
case 722: case 722:
P_CopySectorSlope(&lines[i]); P_CopySectorSlope(&lines[i]);
break; break;
#endif
default: default:
break; break;
@ -6708,7 +6694,6 @@ void P_SpawnSpecials(INT32 fromnetsave)
Z_Free(secthinkers); Z_Free(secthinkers);
#ifdef POLYOBJECTS
// haleyjd 02/20/06: spawn polyobjects // haleyjd 02/20/06: spawn polyobjects
Polyobj_InitLevel(); Polyobj_InitLevel();
@ -6725,7 +6710,6 @@ void P_SpawnSpecials(INT32 fromnetsave)
break; break;
} }
} }
#endif
P_RunLevelLoadExecutors(); P_RunLevelLoadExecutors();
} }
@ -7246,11 +7230,9 @@ void T_Disappear(disappear_t *d)
if (!(lines[d->sourceline].flags & ML_NOCLIMB)) if (!(lines[d->sourceline].flags & ML_NOCLIMB))
{ {
#ifdef ESLOPE
if (*rover->t_slope) if (*rover->t_slope)
sectors[s].soundorg.z = P_GetZAt(*rover->t_slope, sectors[s].soundorg.x, sectors[s].soundorg.y); sectors[s].soundorg.z = P_GetZAt(*rover->t_slope, sectors[s].soundorg.x, sectors[s].soundorg.y);
else else
#endif
sectors[s].soundorg.z = *rover->topheight; sectors[s].soundorg.z = *rover->topheight;
S_StartSound(&sectors[s].soundorg, sfx_appear); S_StartSound(&sectors[s].soundorg, sfx_appear);
} }

View file

@ -1781,13 +1781,8 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL) if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL)
continue; continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (mo->z + (mo->height/2) > topheight) if (mo->z + (mo->height/2) > topheight)
continue; continue;
@ -1821,13 +1816,8 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
if (!(rover->flags & FF_QUICKSAND)) if (!(rover->flags & FF_QUICKSAND))
continue; continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (mo->z + flipoffset > topheight) if (mo->z + flipoffset > topheight)
continue; continue;
@ -1966,9 +1956,7 @@ static void P_CheckBouncySectors(player_t *player)
fixed_t oldx; fixed_t oldx;
fixed_t oldy; fixed_t oldy;
fixed_t oldz; fixed_t oldz;
#ifdef ESLOPE
vector3_t momentum; vector3_t momentum;
#endif
oldx = player->mo->x; oldx = player->mo->x;
oldy = player->mo->y; oldy = player->mo->y;
@ -2023,7 +2011,6 @@ static void P_CheckBouncySectors(player_t *player)
{ {
fixed_t newmom; fixed_t newmom;
#ifdef ESLOPE
pslope_t *slope; pslope_t *slope;
if (abs(oldz - topheight) < abs(oldz + player->mo->height - bottomheight)) { // Hit top if (abs(oldz - topheight) < abs(oldz + player->mo->height - bottomheight)) { // Hit top
slope = *rover->t_slope; slope = *rover->t_slope;
@ -2039,9 +2026,6 @@ static void P_CheckBouncySectors(player_t *player)
P_ReverseQuantizeMomentumToSlope(&momentum, slope); P_ReverseQuantizeMomentumToSlope(&momentum, slope);
newmom = momentum.z = -FixedMul(momentum.z,linedist)/2; newmom = momentum.z = -FixedMul(momentum.z,linedist)/2;
#else
newmom = -FixedMul(player->mo->momz,linedist);
#endif
if (abs(newmom) < (linedist*2)) if (abs(newmom) < (linedist*2))
{ {
@ -2064,7 +2048,6 @@ static void P_CheckBouncySectors(player_t *player)
else if (newmom < -P_GetPlayerHeight(player)/2) else if (newmom < -P_GetPlayerHeight(player)/2)
newmom = -P_GetPlayerHeight(player)/2; newmom = -P_GetPlayerHeight(player)/2;
#ifdef ESLOPE
momentum.z = newmom*2; momentum.z = newmom*2;
if (slope) if (slope)
@ -2073,9 +2056,6 @@ static void P_CheckBouncySectors(player_t *player)
player->mo->momx = momentum.x; player->mo->momx = momentum.x;
player->mo->momy = momentum.y; player->mo->momy = momentum.y;
player->mo->momz = momentum.z/2; player->mo->momz = momentum.z/2;
#else
player->mo->momz = newmom;
#endif
if (player->pflags & PF_SPINNING) if (player->pflags & PF_SPINNING)
{ {
@ -2132,13 +2112,8 @@ static void P_CheckQuicksand(player_t *player)
if (!(rover->flags & FF_QUICKSAND)) if (!(rover->flags & FF_QUICKSAND))
continue; continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height) if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height)
{ {
@ -2506,15 +2481,10 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
floorclimb = true; floorclimb = true;
else else
{ {
#ifdef ESLOPE
floorheight = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) floorheight = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y)
: glidesector->sector->floorheight; : glidesector->sector->floorheight;
ceilingheight = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) ceilingheight = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y)
: glidesector->sector->ceilingheight; : glidesector->sector->ceilingheight;
#else
floorheight = glidesector->sector->floorheight;
ceilingheight = glidesector->sector->ceilingheight;
#endif
if (glidesector->sector->ffloors) if (glidesector->sector->ffloors)
{ {
@ -2528,13 +2498,8 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
floorclimb = true; floorclimb = true;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
// Only supports rovers that are moving like an 'elevator', not just the top or bottom. // Only supports rovers that are moving like an 'elevator', not just the top or bottom.
if (rover->master->frontsector->floorspeed && rover->master->frontsector->ceilspeed == 42) if (rover->master->frontsector->floorspeed && rover->master->frontsector->ceilspeed == 42)
@ -2575,11 +2540,7 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
if (roverbelow == rover) if (roverbelow == rover)
continue; continue;
#ifdef ESLOPE
bottomheight2 = *roverbelow->b_slope ? P_GetZAt(*roverbelow->b_slope, player->mo->x, player->mo->y) : *roverbelow->bottomheight; bottomheight2 = *roverbelow->b_slope ? P_GetZAt(*roverbelow->b_slope, player->mo->x, player->mo->y) : *roverbelow->bottomheight;
#else
bottomheight2 = *roverbelow->bottomheight;
#endif
if (bottomheight2 < topheight + FixedMul(16*FRACUNIT, player->mo->scale)) if (bottomheight2 < topheight + FixedMul(16*FRACUNIT, player->mo->scale))
foundfof = true; foundfof = true;
@ -2625,11 +2586,7 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
if (roverbelow == rover) if (roverbelow == rover)
continue; continue;
#ifdef ESLOPE
topheight2 = *roverbelow->t_slope ? P_GetZAt(*roverbelow->t_slope, player->mo->x, player->mo->y) : *roverbelow->topheight; topheight2 = *roverbelow->t_slope ? P_GetZAt(*roverbelow->t_slope, player->mo->x, player->mo->y) : *roverbelow->topheight;
#else
topheight2 = *roverbelow->topheight;
#endif
if (topheight2 > bottomheight - FixedMul(16*FRACUNIT, player->mo->scale)) if (topheight2 > bottomheight - FixedMul(16*FRACUNIT, player->mo->scale))
foundfof = true; foundfof = true;
@ -2684,11 +2641,7 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
continue; continue;
#ifdef ESLOPE
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
bottomheight = *rover->bottomheight;
#endif
if (bottomheight < floorheight + FixedMul(16*FRACUNIT, player->mo->scale)) if (bottomheight < floorheight + FixedMul(16*FRACUNIT, player->mo->scale))
{ {
@ -2729,11 +2682,7 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
continue; continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
#else
topheight = *rover->topheight;
#endif
if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale)) if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
{ {
@ -3102,12 +3051,10 @@ static void P_DoTeeter(player_t *player) // SRB2kart - unused.
ceilingheight = sec->ceilingheight; ceilingheight = sec->ceilingheight;
floorheight = sec->floorheight; floorheight = sec->floorheight;
#ifdef ESLOPE
if (sec->c_slope) if (sec->c_slope)
ceilingheight = P_GetZAt(sec->c_slope, checkx, checky); ceilingheight = P_GetZAt(sec->c_slope, checkx, checky);
if (sec->f_slope) if (sec->f_slope)
floorheight = P_GetZAt(sec->f_slope, checkx, checky); floorheight = P_GetZAt(sec->f_slope, checkx, checky);
#endif
highestceilingheight = (ceilingheight > highestceilingheight) ? ceilingheight : highestceilingheight; highestceilingheight = (ceilingheight > highestceilingheight) ? ceilingheight : highestceilingheight;
lowestfloorheight = (floorheight < lowestfloorheight) ? floorheight : lowestfloorheight; lowestfloorheight = (floorheight < lowestfloorheight) ? floorheight : lowestfloorheight;
@ -3118,13 +3065,8 @@ static void P_DoTeeter(player_t *player) // SRB2kart - unused.
{ {
if (!(rover->flags & FF_EXISTS)) continue; if (!(rover->flags & FF_EXISTS)) continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (P_CheckSolidLava(player->mo, rover)) if (P_CheckSolidLava(player->mo, rover))
; ;
@ -3196,7 +3138,6 @@ static void P_DoTeeter(player_t *player) // SRB2kart - unused.
BMBOUNDFIX(xl, xh, yl, yh); BMBOUNDFIX(xl, xh, yl, yh);
// Polyobjects // Polyobjects
#ifdef POLYOBJECTS
validcount++; validcount++;
for (by = yl; by <= yh; by++) for (by = yl; by <= yh; by++)
@ -3290,7 +3231,6 @@ static void P_DoTeeter(player_t *player) // SRB2kart - unused.
plink = (polymaplink_t *)(plink->link.next); plink = (polymaplink_t *)(plink->link.next);
} }
} }
#endif
if (teeter) // only bother with objects as a last resort if you were already teetering if (teeter) // only bother with objects as a last resort if you were already teetering
{ {
mobj_t *oldtmthing = tmthing; mobj_t *oldtmthing = tmthing;
@ -3583,9 +3523,7 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd) // SRB2kart - unused.
&& !P_PlayerInPain(player)) // subsequent revs && !P_PlayerInPain(player)) // subsequent revs
{ {
if ((cmd->buttons & BT_BRAKE) && player->speed < FixedMul(5<<FRACBITS, player->mo->scale) && !player->mo->momz && onground && !(player->pflags & PF_USEDOWN) && !(player->pflags & PF_SPINNING) if ((cmd->buttons & BT_BRAKE) && player->speed < FixedMul(5<<FRACBITS, player->mo->scale) && !player->mo->momz && onground && !(player->pflags & PF_USEDOWN) && !(player->pflags & PF_SPINNING)
#ifdef ESLOPE
&& (!player->mo->standingslope || (player->mo->standingslope->flags & SL_NOPHYSICS) || abs(player->mo->standingslope->zdelta) < FRACUNIT/2) && (!player->mo->standingslope || (player->mo->standingslope->flags & SL_NOPHYSICS) || abs(player->mo->standingslope->zdelta) < FRACUNIT/2)
#endif
) )
{ {
player->mo->momx = player->cmomx; player->mo->momx = player->cmomx;
@ -3616,9 +3554,7 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd) // SRB2kart - unused.
// AKA Just go into a spin on the ground, you idiot. ;) // AKA Just go into a spin on the ground, you idiot. ;)
else if ((cmd->buttons & BT_BRAKE || ((twodlevel || (player->mo->flags2 & MF2_TWOD)) && cmd->forwardmove < -20)) else if ((cmd->buttons & BT_BRAKE || ((twodlevel || (player->mo->flags2 & MF2_TWOD)) && cmd->forwardmove < -20))
&& !player->climbing && !player->mo->momz && onground && (player->speed > FixedMul(5<<FRACBITS, player->mo->scale) && !player->climbing && !player->mo->momz && onground && (player->speed > FixedMul(5<<FRACBITS, player->mo->scale)
#ifdef ESLOPE
|| (player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) >= FRACUNIT/2) || (player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) >= FRACUNIT/2)
#endif
) && !(player->pflags & PF_USEDOWN) && !(player->pflags & PF_SPINNING)) ) && !(player->pflags & PF_USEDOWN) && !(player->pflags & PF_SPINNING))
{ {
player->pflags |= PF_SPINNING; player->pflags |= PF_SPINNING;
@ -3632,9 +3568,7 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd) // SRB2kart - unused.
// Rolling normally // Rolling normally
if (onground && player->pflags & PF_SPINNING && !(player->pflags & PF_STARTDASH) if (onground && player->pflags & PF_SPINNING && !(player->pflags & PF_STARTDASH)
&& player->speed < FixedMul(5*FRACUNIT,player->mo->scale) && player->speed < FixedMul(5*FRACUNIT,player->mo->scale)
#ifdef ESLOPE
&& (!player->mo->standingslope || (player->mo->standingslope->flags & SL_NOPHYSICS) || abs(player->mo->standingslope->zdelta) < FRACUNIT/2) && (!player->mo->standingslope || (player->mo->standingslope->flags & SL_NOPHYSICS) || abs(player->mo->standingslope->zdelta) < FRACUNIT/2)
#endif
) )
{ {
if (GETSECSPECIAL(player->mo->subsector->sector->special, 4) == 7 || (player->mo->ceilingz - player->mo->floorz < P_GetPlayerHeight(player))) if (GETSECSPECIAL(player->mo->subsector->sector->special, 4) == 7 || (player->mo->ceilingz - player->mo->floorz < P_GetPlayerHeight(player)))
@ -3873,9 +3807,7 @@ static void P_2dMovement(player_t *player)
else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt
player->cmomx = player->cmomy = 0; player->cmomx = player->cmomy = 0;
else if (player->onconveyor != 2 && player->onconveyor != 4 else if (player->onconveyor != 2 && player->onconveyor != 4
#ifdef POLYOBJECTS
&& player->onconveyor != 1 && player->onconveyor != 1
#endif
) )
player->cmomx = player->cmomy = 0; player->cmomx = player->cmomy = 0;
@ -4023,12 +3955,10 @@ static void P_3dMovement(player_t *player)
//fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale); //fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale);
boolean analogmove = false; boolean analogmove = false;
fixed_t oldMagnitude, newMagnitude; fixed_t oldMagnitude, newMagnitude;
#ifdef ESLOPE
vector3_t totalthrust; vector3_t totalthrust;
totalthrust.x = totalthrust.y = 0; // I forget if this is needed totalthrust.x = totalthrust.y = 0; // I forget if this is needed
totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes
#endif // ESLOPE
// Get the old momentum; this will be needed at the end of the function! -SH // Get the old momentum; this will be needed at the end of the function! -SH
oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0); oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
@ -4072,9 +4002,7 @@ static void P_3dMovement(player_t *player)
else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt
player->cmomx = player->cmomy = 0; player->cmomx = player->cmomy = 0;
else if (player->onconveyor != 2 && player->onconveyor != 4 else if (player->onconveyor != 2 && player->onconveyor != 4
#ifdef POLYOBJECTS
&& player->onconveyor != 1 && player->onconveyor != 1
#endif
) )
player->cmomx = player->cmomy = 0; player->cmomx = player->cmomy = 0;
@ -4152,12 +4080,8 @@ static void P_3dMovement(player_t *player)
movepushforward = 0; movepushforward = 0;
} }
#ifdef ESLOPE
totalthrust.x += P_ReturnThrustX(player->mo, movepushangle, movepushforward); totalthrust.x += P_ReturnThrustX(player->mo, movepushangle, movepushforward);
totalthrust.y += P_ReturnThrustY(player->mo, movepushangle, movepushforward); totalthrust.y += P_ReturnThrustY(player->mo, movepushangle, movepushforward);
#else
P_Thrust(player->mo, movepushangle, movepushforward);
#endif
} }
else if (!(player->kartstuff[k_spinouttimer])) else if (!(player->kartstuff[k_spinouttimer]))
{ {
@ -4172,15 +4096,10 @@ static void P_3dMovement(player_t *player)
else else
movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, K_GetKartSpeed(player, true)); movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, K_GetKartSpeed(player, true));
#ifdef ESLOPE
totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside); totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside);
totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside); totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside);
#else
P_Thrust(player->mo, movepushsideangle, movepushside);
#endif
} }
#ifdef ESLOPE
if ((totalthrust.x || totalthrust.y) if ((totalthrust.x || totalthrust.y)
&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) { && player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) {
// Factor thrust to slope, but only for the part pushing up it! // Factor thrust to slope, but only for the part pushing up it!
@ -4200,7 +4119,6 @@ static void P_3dMovement(player_t *player)
player->mo->momx += totalthrust.x; player->mo->momx += totalthrust.x;
player->mo->momy += totalthrust.y; player->mo->momy += totalthrust.y;
#endif
// Time to ask three questions: // Time to ask three questions:
// 1) Are we over topspeed? // 1) Are we over topspeed?
@ -5601,14 +5519,12 @@ void P_ElementalFireTrail(player_t *player)
{ {
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale)); newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale)); newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
#ifdef ESLOPE
if (player->mo->standingslope) if (player->mo->standingslope)
{ {
ground = P_GetZAt(player->mo->standingslope, newx, newy); ground = P_GetZAt(player->mo->standingslope, newx, newy);
if (player->mo->eflags & MFE_VERTICALFLIP) if (player->mo->eflags & MFE_VERTICALFLIP)
ground -= FixedMul(mobjinfo[MT_SPINFIRE].height, player->mo->scale); ground -= FixedMul(mobjinfo[MT_SPINFIRE].height, player->mo->scale);
} }
#endif
flame = P_SpawnMobj(newx, newy, ground, MT_SPINFIRE); flame = P_SpawnMobj(newx, newy, ground, MT_SPINFIRE);
P_SetTarget(&flame->target, player->mo); P_SetTarget(&flame->target, player->mo);
flame->angle = travelangle; flame->angle = travelangle;
@ -7845,7 +7761,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
} }
} }
#ifdef POLYOBJECTS
// Check polyobjects and see if floorz/ceilingz need to be altered // Check polyobjects and see if floorz/ceilingz need to be altered
{ {
INT32 xl, xh, yl, yh, bx, by; INT32 xl, xh, yl, yh, bx, by;
@ -7924,7 +7839,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
} }
} }
} }
#endif
// crushed camera // crushed camera
if (myceilingz <= myfloorz + thiscam->height && !resetcalled && !cameranoclip) if (myceilingz <= myfloorz + thiscam->height && !resetcalled && !cameranoclip)
@ -8204,13 +8118,8 @@ static void P_CalcPostImg(player_t *player)
if (!(rover->flags & FF_EXISTS)) if (!(rover->flags & FF_EXISTS))
continue; continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (pviewheight >= topheight || pviewheight <= bottomheight) if (pviewheight >= topheight || pviewheight <= bottomheight)
continue; continue;
@ -8232,13 +8141,8 @@ static void P_CalcPostImg(player_t *player)
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER)
continue; continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (pviewheight >= topheight || pviewheight <= bottomheight) if (pviewheight >= topheight || pviewheight <= bottomheight)
continue; continue;
@ -8513,9 +8417,7 @@ void P_PlayerThink(player_t *player)
P_MobjCheckWater(player->mo); P_MobjCheckWater(player->mo);
#ifndef SECTORSPECIALSAFTERTHINK #ifndef SECTORSPECIALSAFTERTHINK
#ifdef POLYOBJECTS
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo)) if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
#endif
player->onconveyor = 0; player->onconveyor = 0;
// check special sectors : damage & secrets // check special sectors : damage & secrets
@ -8673,10 +8575,8 @@ void P_PlayerThink(player_t *player)
// it lasts for one tic. // it lasts for one tic.
player->pflags &= ~PF_FULLSTASIS; player->pflags &= ~PF_FULLSTASIS;
#ifdef POLYOBJECTS
if (player->onconveyor == 1) if (player->onconveyor == 1)
player->cmomy = player->cmomx = 0; player->cmomy = player->cmomx = 0;
#endif
//P_DoSuperStuff(player); //P_DoSuperStuff(player);
//P_CheckSneakerAndLivesTimer(player); //P_CheckSneakerAndLivesTimer(player);
@ -8924,9 +8824,7 @@ void P_PlayerAfterThink(player_t *player)
cmd = &player->cmd; cmd = &player->cmd;
#ifdef SECTORSPECIALSAFTERTHINK #ifdef SECTORSPECIALSAFTERTHINK
#ifdef POLYOBJECTS
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo)) if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
#endif
player->onconveyor = 0; player->onconveyor = 0;
// check special sectors : damage & secrets // check special sectors : damage & secrets

View file

@ -371,15 +371,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back) boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
{ {
return ( return (
#ifdef POLYOBJECTS
!line->polyseg && !line->polyseg &&
#endif
back->ceilingpic == front->ceilingpic back->ceilingpic == front->ceilingpic
&& back->floorpic == front->floorpic && back->floorpic == front->floorpic
#ifdef ESLOPE
&& back->f_slope == front->f_slope && back->f_slope == front->f_slope
&& back->c_slope == front->c_slope && back->c_slope == front->c_slope
#endif
&& back->lightlevel == front->lightlevel && back->lightlevel == front->lightlevel
&& !line->sidedef->midtexture && !line->sidedef->midtexture
// Check offsets too! // Check offsets too!
@ -494,7 +490,6 @@ static void R_AddLine(seg_t *line)
doorclosed = 0; doorclosed = 0;
// Closed door. // Closed door.
#ifdef ESLOPE
if (frontsector->f_slope || frontsector->c_slope || backsector->f_slope || backsector->c_slope) if (frontsector->f_slope || frontsector->c_slope || backsector->f_slope || backsector->c_slope)
{ {
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
@ -537,7 +532,6 @@ static void R_AddLine(seg_t *line)
} }
} }
else else
#endif
{ {
if (viewsector != backsector && viewsector != frontsector) if (viewsector != backsector && viewsector != frontsector)
{ {
@ -654,7 +648,6 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
return true; return true;
} }
#ifdef POLYOBJECTS
size_t numpolys; // number of polyobjects in current subsector size_t numpolys; // number of polyobjects in current subsector
size_t num_po_ptrs; // number of polyobject pointers allocated size_t num_po_ptrs; // number of polyobject pointers allocated
@ -819,7 +812,6 @@ static void R_AddPolyObjects(subsector_t *sub)
R_AddLine(po_ptrs[i]->segs[j]); R_AddLine(po_ptrs[i]->segs[j]);
} }
} }
#endif
// //
// R_Subsector // R_Subsector
@ -860,15 +852,11 @@ static void R_Subsector(size_t num)
floorcolormap = ceilingcolormap = frontsector->extra_colormap; floorcolormap = ceilingcolormap = frontsector->extra_colormap;
floorcenterz = floorcenterz =
#ifdef ESLOPE
frontsector->f_slope ? P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) : frontsector->f_slope ? P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
#endif
frontsector->floorheight; frontsector->floorheight;
ceilingcenterz = ceilingcenterz =
#ifdef ESLOPE
frontsector->c_slope ? P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) : frontsector->c_slope ? P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
#endif
frontsector->ceilingheight; frontsector->ceilingheight;
// Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps. // Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps.
@ -896,29 +884,21 @@ static void R_Subsector(size_t num)
sub->sector->extra_colormap = frontsector->extra_colormap; sub->sector->extra_colormap = frontsector->extra_colormap;
if ((( if (((
#ifdef ESLOPE
frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) : frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) :
#endif
frontsector->floorheight) < viewz || (frontsector->heightsec != -1 frontsector->floorheight) < viewz || (frontsector->heightsec != -1
&& sectors[frontsector->heightsec].ceilingpic == skyflatnum))) && sectors[frontsector->heightsec].ceilingpic == skyflatnum)))
{ {
floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel, floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel,
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL
#ifdef POLYOBJECTS_PLANES
, NULL , NULL
#endif
#ifdef ESLOPE
, frontsector->f_slope , frontsector->f_slope
#endif
, R_NoEncore(frontsector, false)); , R_NoEncore(frontsector, false));
} }
else else
floorplane = NULL; floorplane = NULL;
if ((( if (((
#ifdef ESLOPE
frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) : frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) :
#endif
frontsector->ceilingheight) > viewz || frontsector->ceilingpic == skyflatnum frontsector->ceilingheight) > viewz || frontsector->ceilingpic == skyflatnum
|| (frontsector->heightsec != -1 || (frontsector->heightsec != -1
&& sectors[frontsector->heightsec].floorpic == skyflatnum))) && sectors[frontsector->heightsec].floorpic == skyflatnum)))
@ -926,21 +906,15 @@ static void R_Subsector(size_t num)
ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic, ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic,
ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle, ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle,
ceilingcolormap, NULL ceilingcolormap, NULL
#ifdef POLYOBJECTS_PLANES
, NULL , NULL
#endif
#ifdef ESLOPE
, frontsector->c_slope , frontsector->c_slope
#endif
, R_NoEncore(frontsector, true)); , R_NoEncore(frontsector, true));
} }
else else
ceilingplane = NULL; ceilingplane = NULL;
numffloors = 0; numffloors = 0;
#ifdef ESLOPE
ffloor[numffloors].slope = NULL; ffloor[numffloors].slope = NULL;
#endif
ffloor[numffloors].plane = NULL; ffloor[numffloors].plane = NULL;
ffloor[numffloors].polyobj = NULL; ffloor[numffloors].polyobj = NULL;
if (frontsector->ffloors) if (frontsector->ffloors)
@ -966,15 +940,11 @@ static void R_Subsector(size_t num)
ffloor[numffloors].polyobj = NULL; ffloor[numffloors].polyobj = NULL;
heightcheck = heightcheck =
#ifdef ESLOPE
*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) :
#endif
*rover->bottomheight; *rover->bottomheight;
planecenterz = planecenterz =
#ifdef ESLOPE
*rover->b_slope ? P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) : *rover->b_slope ? P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
#endif
*rover->bottomheight; *rover->bottomheight;
if (planecenterz <= ceilingcenterz if (planecenterz <= ceilingcenterz
&& planecenterz >= floorcenterz && planecenterz >= floorcenterz
@ -987,21 +957,15 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic, ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, *frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover *rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES
, NULL , NULL
#endif
#ifdef ESLOPE
, *rover->b_slope , *rover->b_slope
#endif
, R_NoEncore(rover->master->frontsector, true)); , R_NoEncore(rover->master->frontsector, true));
#ifdef ESLOPE
ffloor[numffloors].slope = *rover->b_slope; ffloor[numffloors].slope = *rover->b_slope;
// Tell the renderer this sector has slopes in it. // Tell the renderer this sector has slopes in it.
if (ffloor[numffloors].slope) if (ffloor[numffloors].slope)
frontsector->hasslope = true; frontsector->hasslope = true;
#endif
ffloor[numffloors].height = heightcheck; ffloor[numffloors].height = heightcheck;
ffloor[numffloors].ffloor = rover; ffloor[numffloors].ffloor = rover;
@ -1013,15 +977,11 @@ static void R_Subsector(size_t num)
ffloor[numffloors].polyobj = NULL; ffloor[numffloors].polyobj = NULL;
heightcheck = heightcheck =
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) :
#endif
*rover->topheight; *rover->topheight;
planecenterz = planecenterz =
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) : *rover->t_slope ? P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
#endif
*rover->topheight; *rover->topheight;
if (planecenterz >= floorcenterz if (planecenterz >= floorcenterz
&& planecenterz <= ceilingcenterz && planecenterz <= ceilingcenterz
@ -1033,21 +993,15 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic, ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle, *frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
frontsector->lightlist[light].extra_colormap, rover frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES
, NULL , NULL
#endif
#ifdef ESLOPE
, *rover->t_slope , *rover->t_slope
#endif
, R_NoEncore(rover->master->frontsector, false)); , R_NoEncore(rover->master->frontsector, false));
#ifdef ESLOPE
ffloor[numffloors].slope = *rover->t_slope; ffloor[numffloors].slope = *rover->t_slope;
// Tell the renderer this sector has slopes in it. // Tell the renderer this sector has slopes in it.
if (ffloor[numffloors].slope) if (ffloor[numffloors].slope)
frontsector->hasslope = true; frontsector->hasslope = true;
#endif
ffloor[numffloors].height = heightcheck; ffloor[numffloors].height = heightcheck;
ffloor[numffloors].ffloor = rover; ffloor[numffloors].ffloor = rover;
@ -1056,7 +1010,6 @@ static void R_Subsector(size_t num)
} }
} }
#ifdef POLYOBJECTS_PLANES
// Polyobjects have planes, too! // Polyobjects have planes, too!
if (sub->polyList) if (sub->polyList)
{ {
@ -1086,16 +1039,12 @@ static void R_Subsector(size_t num)
polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs, polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs,
polysec->floorpic_angle-po->angle, polysec->floorpic_angle-po->angle,
NULL, NULL, po NULL, NULL, po
#ifdef ESLOPE
, NULL // will ffloors be slopable eventually? , NULL // will ffloors be slopable eventually?
#endif
, R_NoEncore(polysec, false)); , R_NoEncore(polysec, false));
ffloor[numffloors].height = polysec->floorheight; ffloor[numffloors].height = polysec->floorheight;
ffloor[numffloors].polyobj = po; ffloor[numffloors].polyobj = po;
#ifdef ESLOPE
ffloor[numffloors].slope = NULL; ffloor[numffloors].slope = NULL;
#endif
// ffloor[numffloors].ffloor = rover; // ffloor[numffloors].ffloor = rover;
po->visplane = ffloor[numffloors].plane; po->visplane = ffloor[numffloors].plane;
numffloors++; numffloors++;
@ -1115,16 +1064,12 @@ static void R_Subsector(size_t num)
polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs,
polysec->ceilingpic_angle-po->angle, polysec->ceilingpic_angle-po->angle,
NULL, NULL, po NULL, NULL, po
#ifdef ESLOPE
, NULL // will ffloors be slopable eventually? , NULL // will ffloors be slopable eventually?
#endif
, R_NoEncore(polysec, true)); , R_NoEncore(polysec, true));
ffloor[numffloors].polyobj = po; ffloor[numffloors].polyobj = po;
ffloor[numffloors].height = polysec->ceilingheight; ffloor[numffloors].height = polysec->ceilingheight;
#ifdef ESLOPE
ffloor[numffloors].slope = NULL; ffloor[numffloors].slope = NULL;
#endif
// ffloor[numffloors].ffloor = rover; // ffloor[numffloors].ffloor = rover;
po->visplane = ffloor[numffloors].plane; po->visplane = ffloor[numffloors].plane;
numffloors++; numffloors++;
@ -1133,7 +1078,6 @@ static void R_Subsector(size_t num)
po = (polyobj_t *)(po->link.next); po = (polyobj_t *)(po->link.next);
} }
} }
#endif
#ifdef FLOORSPLATS #ifdef FLOORSPLATS
if (sub->splats) if (sub->splats)
@ -1156,18 +1100,14 @@ static void R_Subsector(size_t num)
firstseg = NULL; firstseg = NULL;
#ifdef POLYOBJECTS
// haleyjd 02/19/06: draw polyobjects before static lines // haleyjd 02/19/06: draw polyobjects before static lines
if (sub->polyList) if (sub->polyList)
R_AddPolyObjects(sub); R_AddPolyObjects(sub);
#endif
while (count--) while (count--)
{ {
// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime); // CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
#ifdef POLYOBJECTS
if (!line->polyseg) // ignore segs that belong to polyobjects if (!line->polyseg) // ignore segs that belong to polyobjects
#endif
R_AddLine(line); R_AddLine(line);
line++; line++;
curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */ curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
@ -1186,11 +1126,9 @@ void R_Prep3DFloors(sector_t *sector)
fixed_t bestheight, maxheight; fixed_t bestheight, maxheight;
INT32 count, i, mapnum; INT32 count, i, mapnum;
sector_t *sec; sector_t *sec;
#ifdef ESLOPE
pslope_t *bestslope = NULL; pslope_t *bestslope = NULL;
fixed_t heighttest; // I think it's better to check the Z height at the sector's center fixed_t heighttest; // I think it's better to check the Z height at the sector's center
// than assume unsloped heights are accurate indicators of order in sloped sectors. -Red // than assume unsloped heights are accurate indicators of order in sloped sectors. -Red
#endif
count = 1; count = 1;
for (rover = sector->ffloors; rover; rover = rover->next) for (rover = sector->ffloors; rover; rover = rover->next)
@ -1213,14 +1151,10 @@ void R_Prep3DFloors(sector_t *sector)
else else
memset(sector->lightlist, 0, sizeof (lightlist_t) * count); memset(sector->lightlist, 0, sizeof (lightlist_t) * count);
#ifdef ESLOPE
heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight; heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight;
sector->lightlist[0].height = heighttest + 1; sector->lightlist[0].height = heighttest + 1;
sector->lightlist[0].slope = sector->c_slope; sector->lightlist[0].slope = sector->c_slope;
#else
sector->lightlist[0].height = sector->ceilingheight + 1;
#endif
sector->lightlist[0].lightlevel = &sector->lightlevel; sector->lightlist[0].lightlevel = &sector->lightlevel;
sector->lightlist[0].caster = NULL; sector->lightlist[0].caster = NULL;
sector->lightlist[0].extra_colormap = sector->extra_colormap; sector->lightlist[0].extra_colormap = sector->extra_colormap;
@ -1238,7 +1172,6 @@ void R_Prep3DFloors(sector_t *sector)
&& !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES))) && !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES)))
continue; continue;
#ifdef ESLOPE
heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight; heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight;
if (heighttest > bestheight && heighttest < maxheight) if (heighttest > bestheight && heighttest < maxheight)
@ -1260,21 +1193,6 @@ void R_Prep3DFloors(sector_t *sector)
continue; continue;
} }
} }
#else
if (*rover->topheight > bestheight && *rover->topheight < maxheight)
{
best = rover;
bestheight = *rover->topheight;
continue;
}
if (rover->flags & FF_DOUBLESHADOW && *rover->bottomheight > bestheight
&& *rover->bottomheight < maxheight)
{
best = rover;
bestheight = *rover->bottomheight;
continue;
}
#endif
} }
if (!best) if (!best)
{ {
@ -1285,9 +1203,7 @@ void R_Prep3DFloors(sector_t *sector)
sector->lightlist[i].height = maxheight = bestheight; sector->lightlist[i].height = maxheight = bestheight;
sector->lightlist[i].caster = best; sector->lightlist[i].caster = best;
sector->lightlist[i].flags = best->flags; sector->lightlist[i].flags = best->flags;
#ifdef ESLOPE
sector->lightlist[i].slope = bestslope; sector->lightlist[i].slope = bestslope;
#endif
sec = &sectors[best->secnum]; sec = &sectors[best->secnum];
mapnum = sec->midmap; mapnum = sec->midmap;
if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps) if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps)
@ -1313,12 +1229,8 @@ void R_Prep3DFloors(sector_t *sector)
if (best->flags & FF_DOUBLESHADOW) if (best->flags & FF_DOUBLESHADOW)
{ {
#ifdef ESLOPE
heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight; heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight;
if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red
#else
if (bestheight == *best->bottomheight)
#endif
{ {
sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel; sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel;
sector->lightlist[i].extra_colormap = sector->lightlist[i].extra_colormap =

View file

@ -44,13 +44,11 @@ void R_AddPortal(INT32 line1, INT32 line2, INT32 x1, INT32 x2);
// no longer a static since this is used for encore in hw_main.c as well now: // no longer a static since this is used for encore in hw_main.c as well now:
boolean R_NoEncore(sector_t *sector, boolean ceiling); boolean R_NoEncore(sector_t *sector, boolean ceiling);
#ifdef POLYOBJECTS
void R_SortPolyObjects(subsector_t *sub); void R_SortPolyObjects(subsector_t *sub);
extern size_t numpolys; // number of polyobjects in current subsector extern size_t numpolys; // number of polyobjects in current subsector
extern size_t num_po_ptrs; // number of polyobject pointers allocated extern size_t num_po_ptrs; // number of polyobject pointers allocated
extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
#endif
sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
INT32 *ceilinglightlevel, boolean back); INT32 *ceilinglightlevel, boolean back);

View file

@ -91,9 +91,7 @@ typedef struct
fixed_t z; ///< Z coordinate. fixed_t z; ///< Z coordinate.
} degenmobj_t; } degenmobj_t;
#ifdef POLYOBJECTS
#include "p_polyobj.h" #include "p_polyobj.h"
#endif
// Store fake planes in a resizable array insted of just by // Store fake planes in a resizable array insted of just by
// heightsec. Allows for multiple fake planes. // heightsec. Allows for multiple fake planes.
@ -155,11 +153,9 @@ typedef struct ffloor_s
fixed_t *bottomyoffs; fixed_t *bottomyoffs;
angle_t *bottomangle; angle_t *bottomangle;
#ifdef ESLOPE
// Pointers to pointers. Yup. // Pointers to pointers. Yup.
struct pslope_s **t_slope; struct pslope_s **t_slope;
struct pslope_s **b_slope; struct pslope_s **b_slope;
#endif
size_t secnum; size_t secnum;
ffloortype_e flags; ffloortype_e flags;
@ -190,9 +186,7 @@ typedef struct lightlist_s
extracolormap_t *extra_colormap; extracolormap_t *extra_colormap;
INT32 flags; INT32 flags;
ffloor_t *caster; ffloor_t *caster;
#ifdef ESLOPE
struct pslope_s *slope; // FF_DOUBLESHADOW makes me have to store this pointer here. Bluh bluh. struct pslope_s *slope; // FF_DOUBLESHADOW makes me have to store this pointer here. Bluh bluh.
#endif
} lightlist_t; } lightlist_t;
@ -226,7 +220,6 @@ typedef struct linechain_s
// Slopes // Slopes
#ifdef ESLOPE
typedef enum { typedef enum {
SL_NOPHYSICS = 1, // Don't do momentum adjustment with this slope SL_NOPHYSICS = 1, // Don't do momentum adjustment with this slope
SL_NODYNAMIC = 1<<1, // Slope will never need to move during the level, so don't fuss with recalculating it SL_NODYNAMIC = 1<<1, // Slope will never need to move during the level, so don't fuss with recalculating it
@ -269,7 +262,6 @@ typedef struct pslope_s
struct pslope_s *next; // Make a linked list of dynamic slopes, for easy reference later struct pslope_s *next; // Make a linked list of dynamic slopes, for easy reference later
} pslope_t; } pslope_t;
#endif
typedef enum typedef enum
{ {
@ -376,12 +368,10 @@ typedef struct sector_s
precipmobj_t *preciplist; precipmobj_t *preciplist;
struct mprecipsecnode_s *touching_preciplist; struct mprecipsecnode_s *touching_preciplist;
#ifdef ESLOPE
// Eternity engine slope // Eternity engine slope
pslope_t *f_slope; // floor slope pslope_t *f_slope; // floor slope
pslope_t *c_slope; // ceiling slope pslope_t *c_slope; // ceiling slope
boolean hasslope; // The sector, or one of its visible FOFs, contains a slope boolean hasslope; // The sector, or one of its visible FOFs, contains a slope
#endif
// these are saved for netgames, so do not let Lua touch these! // these are saved for netgames, so do not let Lua touch these!
INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed
@ -437,9 +427,7 @@ typedef struct line_s
void *splats; // wallsplat_t list void *splats; // wallsplat_t list
#endif #endif
INT32 firsttag, nexttag; // improves searches for tags. INT32 firsttag, nexttag; // improves searches for tags.
#ifdef POLYOBJECTS
polyobj_t *polyobj; // Belongs to a polyobject? polyobj_t *polyobj; // Belongs to a polyobject?
#endif
char *text; // a concatination of all front and back texture names, for linedef specials that require a string. char *text; // a concatination of all front and back texture names, for linedef specials that require a string.
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0 INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
@ -481,9 +469,7 @@ typedef struct subsector_s
sector_t *sector; sector_t *sector;
INT16 numlines; INT16 numlines;
UINT16 firstline; UINT16 firstline;
#ifdef POLYOBJECTS
struct polyobj_s *polyList; // haleyjd 02/19/06: list of polyobjects struct polyobj_s *polyList; // haleyjd 02/19/06: list of polyobjects
#endif
#if 1//#ifdef FLOORSPLATS #if 1//#ifdef FLOORSPLATS
void *splats; // floorsplat_t list void *splats; // floorsplat_t list
#endif #endif
@ -559,10 +545,8 @@ typedef struct seg_s
// Why slow things down by calculating lightlists for every thick side? // Why slow things down by calculating lightlists for every thick side?
size_t numlights; size_t numlights;
r_lightlist_t *rlights; r_lightlist_t *rlights;
#ifdef POLYOBJECTS
polyobj_t *polyseg; polyobj_t *polyseg;
boolean dontrenderme; boolean dontrenderme;
#endif
} seg_t; } seg_t;
// //
@ -639,11 +623,9 @@ typedef struct drawseg_s
UINT8 portalpass; // if > 0 and <= portalrender, do not affect sprite clipping UINT8 portalpass; // if > 0 and <= portalrender, do not affect sprite clipping
#ifdef ESLOPE
fixed_t maskedtextureheight[MAXVIDWIDTH]; // For handling sloped midtextures fixed_t maskedtextureheight[MAXVIDWIDTH]; // For handling sloped midtextures
vertex_t leftpos, rightpos; // Used for rendering FOF walls with slopes vertex_t leftpos, rightpos; // Used for rendering FOF walls with slopes
#endif
} drawseg_t; } drawseg_t;
typedef enum typedef enum

View file

@ -112,11 +112,9 @@ fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
UINT8 *ds_source; // start of a 64*64 tile image UINT8 *ds_source; // start of a 64*64 tile image
UINT8 *ds_transmap; // one of the translucency tables UINT8 *ds_transmap; // one of the translucency tables
#ifdef ESLOPE
pslope_t *ds_slope; // Current slope being used pslope_t *ds_slope; // Current slope being used
floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff? floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
float focallengthf, zeroheight; float focallengthf, zeroheight;
#endif
/** \brief Variable flat sizes /** \brief Variable flat sizes
*/ */

View file

@ -62,7 +62,6 @@ extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
extern UINT8 *ds_source; // start of a 64*64 tile image extern UINT8 *ds_source; // start of a 64*64 tile image
extern UINT8 *ds_transmap; extern UINT8 *ds_transmap;
#ifdef ESLOPE
typedef struct { typedef struct {
float x, y, z; float x, y, z;
} floatv3_t; } floatv3_t;
@ -70,7 +69,6 @@ typedef struct {
extern pslope_t *ds_slope; // Current slope being used extern pslope_t *ds_slope; // Current slope being used
extern floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff? extern floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
extern float focallengthf, zeroheight; extern float focallengthf, zeroheight;
#endif
// Variable flat sizes // Variable flat sizes
extern UINT32 nflatxshift; extern UINT32 nflatxshift;
@ -157,12 +155,10 @@ void ASMCALL R_DrawSpan_8_MMX(void);
void R_DrawTranslatedColumn_8(void); void R_DrawTranslatedColumn_8(void);
void R_DrawTranslatedTranslucentColumn_8(void); void R_DrawTranslatedTranslucentColumn_8(void);
void R_DrawSpan_8(void); void R_DrawSpan_8(void);
#ifdef ESLOPE
void R_CalcTiltedLighting(fixed_t start, fixed_t end); void R_CalcTiltedLighting(fixed_t start, fixed_t end);
void R_DrawTiltedSpan_8(void); void R_DrawTiltedSpan_8(void);
void R_DrawTiltedTranslucentSpan_8(void); void R_DrawTiltedTranslucentSpan_8(void);
void R_DrawTiltedSplat_8(void); void R_DrawTiltedSplat_8(void);
#endif
void R_DrawSplat_8(void); void R_DrawSplat_8(void);
void R_DrawTranslucentSplat_8(void); void R_DrawTranslucentSplat_8(void);
void R_DrawTranslucentSpan_8(void); void R_DrawTranslucentSpan_8(void);

View file

@ -620,7 +620,6 @@ void R_DrawSpan_8 (void)
} }
} }
#ifdef ESLOPE
// R_CalcTiltedLighting // R_CalcTiltedLighting
// Exactly what it says on the tin. I wish I wasn't too lazy to explain things properly. // Exactly what it says on the tin. I wish I wasn't too lazy to explain things properly.
static INT32 tiltlighting[MAXVIDWIDTH]; static INT32 tiltlighting[MAXVIDWIDTH];
@ -1058,7 +1057,6 @@ void R_DrawTiltedSplat_8(void)
} }
#endif #endif
} }
#endif // ESLOPE
/** \brief The R_DrawSplat_8 function /** \brief The R_DrawSplat_8 function
Just like R_DrawSpan_8, but skips transparent pixels. Just like R_DrawSpan_8, but skips transparent pixels.

View file

@ -536,9 +536,7 @@ static void R_InitTextureMapping(void)
focallength = FixedDiv(projection, focallength = FixedDiv(projection,
FINETANGENT(FINEANGLES/4+/*cv_fov.value*/ FIELDOFVIEW/2)); FINETANGENT(FINEANGLES/4+/*cv_fov.value*/ FIELDOFVIEW/2));
#ifdef ESLOPE
focallengthf = FIXED_TO_FLOAT(focallength); focallengthf = FIXED_TO_FLOAT(focallength);
#endif
for (i = 0; i < FINEANGLES/2; i++) for (i = 0; i < FINEANGLES/2; i++)
{ {

View file

@ -322,11 +322,9 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
if (pindex >= MAXLIGHTZ) if (pindex >= MAXLIGHTZ)
pindex = MAXLIGHTZ - 1; pindex = MAXLIGHTZ - 1;
#ifdef ESLOPE
if (currentplane->slope) if (currentplane->slope)
ds_colormap = colormaps; ds_colormap = colormaps;
else else
#endif
ds_colormap = planezlight[pindex]; ds_colormap = planezlight[pindex];
if (encoremap && !currentplane->noencore) if (encoremap && !currentplane->noencore)
ds_colormap += (256*32); ds_colormap += (256*32);
@ -424,20 +422,14 @@ static visplane_t *new_visplane(unsigned hash)
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap, fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
ffloor_t *pfloor ffloor_t *pfloor
#ifdef POLYOBJECTS_PLANES
, polyobj_t *polyobj , polyobj_t *polyobj
#endif
#ifdef ESLOPE
, pslope_t *slope , pslope_t *slope
#endif
, boolean noencore) , boolean noencore)
{ {
visplane_t *check; visplane_t *check;
unsigned hash; unsigned hash;
#ifdef ESLOPE
if (slope); else // Don't mess with this right now if a slope is involved if (slope); else // Don't mess with this right now if a slope is involved
#endif
{ {
xoff += viewx; xoff += viewx;
yoff -= viewy; yoff -= viewy;
@ -452,7 +444,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
} }
} }
#ifdef POLYOBJECTS_PLANES
if (polyobj) if (polyobj)
{ {
if (polyobj->angle != 0) if (polyobj->angle != 0)
@ -467,7 +458,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
yoff += polyobj->centerPt.y; yoff += polyobj->centerPt.y;
} }
} }
#endif
// This appears to fix the Nimbus Ruins sky bug. // This appears to fix the Nimbus Ruins sky bug.
if (picnum == skyflatnum && pfloor) if (picnum == skyflatnum && pfloor)
@ -481,12 +471,10 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
for (check = visplanes[hash]; check; check = check->next) for (check = visplanes[hash]; check; check = check->next)
{ {
#ifdef POLYOBJECTS_PLANES
if (check->polyobj && pfloor) if (check->polyobj && pfloor)
continue; continue;
if (polyobj != check->polyobj) if (polyobj != check->polyobj)
continue; continue;
#endif
if (height == check->height && picnum == check->picnum if (height == check->height && picnum == check->picnum
&& lightlevel == check->lightlevel && lightlevel == check->lightlevel
&& xoff == check->xoffs && yoff == check->yoffs && xoff == check->xoffs && yoff == check->yoffs
@ -495,9 +483,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
&& check->viewx == viewx && check->viewy == viewy && check->viewz == viewz && check->viewx == viewx && check->viewy == viewy && check->viewz == viewz
&& check->viewangle == viewangle && check->viewangle == viewangle
&& check->plangle == plangle && check->plangle == plangle
#ifdef ESLOPE
&& check->slope == slope && check->slope == slope
#endif
&& check->noencore == noencore) && check->noencore == noencore)
{ {
return check; return check;
@ -520,12 +506,8 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
check->viewz = viewz; check->viewz = viewz;
check->viewangle = viewangle; check->viewangle = viewangle;
check->plangle = plangle; check->plangle = plangle;
#ifdef POLYOBJECTS_PLANES
check->polyobj = polyobj; check->polyobj = polyobj;
#endif
#ifdef ESLOPE
check->slope = slope; check->slope = slope;
#endif
check->noencore = noencore; check->noencore = noencore;
memset(check->top, 0xff, sizeof (check->top)); memset(check->top, 0xff, sizeof (check->top));
@ -593,12 +575,8 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
new_pl->viewz = pl->viewz; new_pl->viewz = pl->viewz;
new_pl->viewangle = pl->viewangle; new_pl->viewangle = pl->viewangle;
new_pl->plangle = pl->plangle; new_pl->plangle = pl->plangle;
#ifdef POLYOBJECTS_PLANES
new_pl->polyobj = pl->polyobj; new_pl->polyobj = pl->polyobj;
#endif
#ifdef ESLOPE
new_pl->slope = pl->slope; new_pl->slope = pl->slope;
#endif
new_pl->noencore = pl->noencore; new_pl->noencore = pl->noencore;
pl = new_pl; pl = new_pl;
pl->minx = start; pl->minx = start;
@ -623,11 +601,9 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
INT32 unionl, unionh; INT32 unionl, unionh;
// INT32 x; // INT32 x;
#ifdef POLYOBJECTS_PLANES
// Don't expand polyobject planes here - we do that on our own. // Don't expand polyobject planes here - we do that on our own.
if (pl->polyobj) if (pl->polyobj)
return; return;
#endif
if (start < pl->minx) if (start < pl->minx)
{ {
@ -742,9 +718,7 @@ void R_DrawPlanes(void)
} }
if (pl->ffloor != NULL if (pl->ffloor != NULL
#ifdef POLYOBJECTS_PLANES
|| pl->polyobj != NULL || pl->polyobj != NULL
#endif
) )
continue; continue;
@ -773,7 +747,6 @@ void R_DrawSinglePlane(visplane_t *pl)
#endif #endif
spanfunc = basespanfunc; spanfunc = basespanfunc;
#ifdef POLYOBJECTS_PLANES
if (pl->polyobj && pl->polyobj->translucency != 0) { if (pl->polyobj && pl->polyobj->translucency != 0) {
spanfunc = R_DrawTranslucentSpan_8; spanfunc = R_DrawTranslucentSpan_8;
@ -795,7 +768,6 @@ void R_DrawSinglePlane(visplane_t *pl)
light = LIGHTLEVELS-1; light = LIGHTLEVELS-1;
} else } else
#endif
if (pl->ffloor) if (pl->ffloor)
{ {
// Don't draw planes that shouldn't be drawn. // Don't draw planes that shouldn't be drawn.
@ -861,9 +833,7 @@ void R_DrawSinglePlane(visplane_t *pl)
#ifndef NOWATER #ifndef NOWATER
if (pl->ffloor->flags & FF_RIPPLE if (pl->ffloor->flags & FF_RIPPLE
#ifdef ESLOPE
&& !pl->slope && !pl->slope
#endif
) )
{ {
INT32 top, bottom; INT32 top, bottom;
@ -902,9 +872,7 @@ void R_DrawSinglePlane(visplane_t *pl)
} }
else light = (pl->lightlevel >> LIGHTSEGSHIFT); else light = (pl->lightlevel >> LIGHTSEGSHIFT);
#ifdef ESLOPE
if (!pl->slope) // Don't mess with angle on slopes! We'll handle this ourselves later if (!pl->slope) // Don't mess with angle on slopes! We'll handle this ourselves later
#endif
if (viewangle != pl->viewangle+pl->plangle) if (viewangle != pl->viewangle+pl->plangle)
{ {
memset(cachedheight, 0, sizeof (cachedheight)); memset(cachedheight, 0, sizeof (cachedheight));
@ -978,7 +946,6 @@ void R_DrawSinglePlane(visplane_t *pl)
if (light < 0) if (light < 0)
light = 0; light = 0;
#ifdef ESLOPE
if (pl->slope) { if (pl->slope) {
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane! // Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
// I copied ZDoom's code and adapted it to SRB2... -fickle // I copied ZDoom's code and adapted it to SRB2... -fickle
@ -1118,7 +1085,6 @@ void R_DrawSinglePlane(visplane_t *pl)
planezlight = scalelight[light]; planezlight = scalelight[light];
} else } else
#endif // ESLOPE
planezlight = zlight[light]; planezlight = zlight[light];

View file

@ -45,12 +45,8 @@ typedef struct visplane_s
fixed_t xoffs, yoffs; // Scrolling flats. fixed_t xoffs, yoffs; // Scrolling flats.
struct ffloor_s *ffloor; struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj; polyobj_t *polyobj;
#endif
#ifdef ESLOPE
pslope_t *slope; pslope_t *slope;
#endif
boolean noencore; boolean noencore;
} visplane_t; } visplane_t;
@ -83,12 +79,8 @@ void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
void R_DrawPlanes(void); void R_DrawPlanes(void);
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle, visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
extracolormap_t *planecolormap, ffloor_t *ffloor extracolormap_t *planecolormap, ffloor_t *ffloor
#ifdef POLYOBJECTS_PLANES
, polyobj_t *polyobj , polyobj_t *polyobj
#endif
#ifdef ESLOPE
, pslope_t *slope , pslope_t *slope
#endif
, boolean noencore); , boolean noencore);
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop); visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop); void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
@ -108,18 +100,14 @@ typedef struct planemgr_s
INT16 f_clip[MAXVIDWIDTH]; INT16 f_clip[MAXVIDWIDTH];
INT16 c_clip[MAXVIDWIDTH]; INT16 c_clip[MAXVIDWIDTH];
#ifdef ESLOPE
// For slope rendering; the height at the other end // For slope rendering; the height at the other end
fixed_t f_pos_slope; fixed_t f_pos_slope;
fixed_t b_pos_slope; fixed_t b_pos_slope;
struct pslope_s *slope; struct pslope_s *slope;
#endif
struct ffloor_s *ffloor; struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj; polyobj_t *polyobj;
#endif
} visffloor_t; } visffloor_t;
extern visffloor_t ffloor[MAXFFLOORS]; extern visffloor_t ffloor[MAXFFLOORS];

File diff suppressed because it is too large Load diff

View file

@ -1052,10 +1052,8 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
if (!(sector->lightlist[i].caster->flags & FF_CUTSPRITES)) if (!(sector->lightlist[i].caster->flags & FF_CUTSPRITES))
continue; continue;
#ifdef ESLOPE
if (sector->lightlist[i].slope) if (sector->lightlist[i].slope)
testheight = P_GetZAt(sector->lightlist[i].slope, sprite->gx, sprite->gy); testheight = P_GetZAt(sector->lightlist[i].slope, sprite->gx, sprite->gy);
#endif
if (testheight >= sprite->gzt) if (testheight >= sprite->gzt)
continue; continue;
@ -1373,7 +1371,6 @@ static void R_ProjectSprite(mobj_t *thing)
if (thing->subsector->sector->numlights) if (thing->subsector->sector->numlights)
{ {
INT32 lightnum; INT32 lightnum;
#ifdef ESLOPE // R_GetPlaneLight won't work on sloped lights!
light = thing->subsector->sector->numlights - 1; light = thing->subsector->sector->numlights - 1;
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) { for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
@ -1384,9 +1381,6 @@ static void R_ProjectSprite(mobj_t *thing)
break; break;
} }
} }
#else
light = R_GetPlaneLight(thing->subsector->sector, gzt, false);
#endif
lightnum = (*thing->subsector->sector->lightlist[light].lightlevel >> LIGHTSEGSHIFT); lightnum = (*thing->subsector->sector->lightlist[light].lightlevel >> LIGHTSEGSHIFT);
if (lightnum < 0) if (lightnum < 0)
@ -1947,7 +1941,6 @@ static void R_CreateDrawNodes(void)
entry->ffloor = ds->thicksides[i]; entry->ffloor = ds->thicksides[i];
} }
} }
#ifdef POLYOBJECTS_PLANES
// Check for a polyobject plane, but only if this is a front line // Check for a polyobject plane, but only if this is a front line
if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) { if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) {
plane = ds->curline->polyseg->visplane; plane = ds->curline->polyseg->visplane;
@ -1963,7 +1956,6 @@ static void R_CreateDrawNodes(void)
} }
ds->curline->polyseg->visplane = NULL; ds->curline->polyseg->visplane = NULL;
} }
#endif
if (ds->maskedtexturecol) if (ds->maskedtexturecol)
{ {
entry = R_CreateDrawNode(&nodehead); entry = R_CreateDrawNode(&nodehead);
@ -2008,7 +2000,6 @@ static void R_CreateDrawNodes(void)
} }
} }
#ifdef POLYOBJECTS_PLANES
// find all the remaining polyobject planes and add them on the end of the list // find all the remaining polyobject planes and add them on the end of the list
// probably this is a terrible idea if we wanted them to be sorted properly // probably this is a terrible idea if we wanted them to be sorted properly
// but it works getting them in for now // but it works getting them in for now
@ -2029,7 +2020,6 @@ static void R_CreateDrawNodes(void)
// note: no seg is set, for what should be obvious reasons // note: no seg is set, for what should be obvious reasons
PolyObjects[i].visplane = NULL; PolyObjects[i].visplane = NULL;
} }
#endif
if (visspritecount == 0) if (visspritecount == 0)
return; return;
@ -2052,13 +2042,11 @@ static void R_CreateDrawNodes(void)
if (rover->szt > r2->plane->low || rover->sz < r2->plane->high) if (rover->szt > r2->plane->low || rover->sz < r2->plane->high)
continue; continue;
#ifdef ESLOPE
// Effective height may be different for each comparison in the case of slopes // Effective height may be different for each comparison in the case of slopes
if (r2->plane->slope) { if (r2->plane->slope) {
planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy); planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy);
planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy); planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy);
} else } else
#endif
planeobjectz = planecameraz = r2->plane->height; planeobjectz = planecameraz = r2->plane->height;
if (rover->mobjflags & MF_NOCLIPHEIGHT) if (rover->mobjflags & MF_NOCLIPHEIGHT)
@ -2117,20 +2105,16 @@ static void R_CreateDrawNodes(void)
if (scale <= rover->sortscale) if (scale <= rover->sortscale)
continue; continue;
#ifdef ESLOPE
if (*r2->ffloor->t_slope) { if (*r2->ffloor->t_slope) {
topplaneobjectz = P_GetZAt(*r2->ffloor->t_slope, rover->gx, rover->gy); topplaneobjectz = P_GetZAt(*r2->ffloor->t_slope, rover->gx, rover->gy);
topplanecameraz = P_GetZAt(*r2->ffloor->t_slope, viewx, viewy); topplanecameraz = P_GetZAt(*r2->ffloor->t_slope, viewx, viewy);
} else } else
#endif
topplaneobjectz = topplanecameraz = *r2->ffloor->topheight; topplaneobjectz = topplanecameraz = *r2->ffloor->topheight;
#ifdef ESLOPE
if (*r2->ffloor->b_slope) { if (*r2->ffloor->b_slope) {
botplaneobjectz = P_GetZAt(*r2->ffloor->b_slope, rover->gx, rover->gy); botplaneobjectz = P_GetZAt(*r2->ffloor->b_slope, rover->gx, rover->gy);
botplanecameraz = P_GetZAt(*r2->ffloor->b_slope, viewx, viewy); botplanecameraz = P_GetZAt(*r2->ffloor->b_slope, viewx, viewy);
} else } else
#endif
botplaneobjectz = botplanecameraz = *r2->ffloor->bottomheight; botplaneobjectz = botplanecameraz = *r2->ffloor->bottomheight;
if ((topplanecameraz > viewz && botplanecameraz < viewz) || if ((topplanecameraz > viewz && botplanecameraz < viewz) ||