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Make join requests options on pause menu selectable even if you're already in the menu
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parent
805fb01df9
commit
89ba08a376
3 changed files with 18 additions and 3 deletions
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@ -276,6 +276,7 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
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else
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{
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discordRequestList = newRequest;
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M_RefreshPauseMenu();
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}
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// Made it to the end, request was valid, so play the request sound :)
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18
src/m_menu.c
18
src/m_menu.c
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@ -3348,10 +3348,8 @@ void M_StartControlPanel(void)
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MPauseMenu[i].alphaKey -= 8;
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MPauseMenu[mpause_discordrequests].alphaKey = MPauseMenu[i].alphaKey;
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MPauseMenu[mpause_discordrequests].status = IT_GRAYEDOUT;
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if (discordRequestList != NULL)
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MPauseMenu[mpause_discordrequests].status = IT_STRING | IT_SUBMENU;
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M_RefreshPauseMenu();
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}
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#endif
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@ -6370,6 +6368,20 @@ static void M_SelectableClearMenus(INT32 choice)
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M_ClearMenus(true);
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}
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void M_RefreshPauseMenu(void)
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{
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#ifdef HAVE_DISCORDRPC
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if (discordRequestList != NULL)
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{
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MPauseMenu[mpause_discordrequests].status = IT_STRING | IT_SUBMENU;
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}
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else
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{
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MPauseMenu[mpause_discordrequests].status = IT_GRAYEDOUT;
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}
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#endif
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}
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// ======
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// CHEATS
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// ======
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@ -267,6 +267,8 @@ void Addons_option_Onchange(void);
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void M_ReplayHut(INT32 choice);
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void M_SetPlaybackMenuPointer(void);
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void M_RefreshPauseMenu(void);
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INT32 HU_GetHighlightColor(void);
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// These defines make it a little easier to make menus
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