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Merge branch '2.1.24-prep' into 'next'
Update version to 2.1.24 See merge request STJr/SRB2!495
This commit is contained in:
commit
bfa7325295
7 changed files with 12 additions and 12 deletions
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# Version change is fine.
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project(SRB2
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VERSION 2.1.23
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VERSION 2.1.24
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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@ -1,4 +1,4 @@
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version: 2.1.23.{branch}-{build}
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version: 2.1.24.{branch}-{build}
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os: MinGW
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environment:
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@ -150,9 +150,9 @@ extern FILE *logstream;
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 201 // Game version
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#define SUBVERSION 23 // more precise version number
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#define VERSIONSTRING "v2.1.23"
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#define VERSIONSTRINGW L"v2.1.23"
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#define SUBVERSION 24 // more precise version number
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#define VERSIONSTRING "v2.1.24"
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#define VERSIONSTRINGW L"v2.1.24"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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@ -217,7 +217,7 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 28
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#define MODVERSION 29
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
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@ -210,7 +210,7 @@ void A_NapalmScatter();
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void A_SpawnFreshCopy();
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// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
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#define NUMMOBJFREESLOTS 256
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#define NUMMOBJFREESLOTS 512
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#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
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#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
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@ -1219,7 +1219,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.23;
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CURRENT_PROJECT_VERSION = 2.1.24;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1231,7 +1231,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.23;
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CURRENT_PROJECT_VERSION = 2.1.24;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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@ -1219,7 +1219,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.23;
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CURRENT_PROJECT_VERSION = 2.1.24;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1231,7 +1231,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.23;
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CURRENT_PROJECT_VERSION = 2.1.24;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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@ -42,7 +42,7 @@ typedef enum
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} skinsound_t;
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// free sfx for S_AddSoundFx()
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#define NUMSFXFREESLOTS 800 // Matches SOC Editor.
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#define NUMSFXFREESLOTS 1600 // Matches SOC Editor.
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#define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS)
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//
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