From d8234f408b997f0893bb3b07694860e8f15accbc Mon Sep 17 00:00:00 2001 From: ilag Date: Thu, 15 May 2014 11:36:17 -0700 Subject: [PATCH] Ensures the force shield's movecount is correctly set before comparing --- src/p_user.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/p_user.c b/src/p_user.c index 630c79b0..462e5872 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1404,6 +1404,7 @@ void P_SpawnShieldOrb(player_t *player) if (player->powers[pw_shield] & SH_FORCE) { //Copy and pasted from P_ShieldLook in p_mobj.c + shieldobj->movecount = (shieldobj->target->player->powers[pw_shield] & 0xFF); if (shieldobj->movecount < 1) { if (shieldobj->info->painstate)