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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge branch 'cherry-pick-dfc4b22c' into 'v1'
Merge branch 'version-prep' into 'master' See merge request KartKrew/Kart!150
This commit is contained in:
commit
c5577526c5
4 changed files with 13 additions and 12 deletions
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
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# Version change is fine.
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project(SRB2
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VERSION 1.0.4
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VERSION 1.1.0
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LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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@ -1,4 +1,4 @@
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version: 1.0.4.{branch}-{build}
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version: 1.1.0.{branch}-{build}
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os: MinGW
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environment:
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@ -29,7 +29,7 @@ environment:
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##############################
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DPL_ENABLED: 0
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DPL_TAG_ENABLED: 0
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DPL_INSTALLER_NAME: srb2kart-v104
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DPL_INSTALLER_NAME: srb2kart-v110
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# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
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# Include the README files and the OpenGL batch in the main and patch archives.
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# The x86/x64 archives contain the DLL binaries.
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@ -37,7 +37,7 @@
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* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
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* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
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* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
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* Last updated 2019 / 03 / 11 - Kart v1.0.4 - patch.kart
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* Last updated 2019 / 03 / 11 - Kart v1.1.0 - patch.kart
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*/
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// Base SRB2 hashes
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@ -52,7 +52,7 @@
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#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
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#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
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#ifdef USE_PATCH_KART
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#define ASSET_HASH_PATCH_KART "b5f48e1abccfa47a5745199182e2fef4"
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#define ASSET_HASH_PATCH_KART "6461b30bb20754a16a1b582120f55842"
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#endif
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#endif
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@ -149,12 +149,13 @@ extern FILE *logstream;
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// most interface strings are ignored in development mode.
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// we use comprevision and compbranch instead.
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#else
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#define VERSION 100 // Game version
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#define SUBVERSION 4 // more precise version number
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#define VERSIONSTRING "v1.0.4"
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#define VERSIONSTRINGW L"v1.0.4"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#define VERSION 110 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "v1.1"
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#define VERSIONSTRINGW L"v1.1"
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// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
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// And change CMakeLists.txt, for CMake users!
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// AND appveyor.yml, for the build bots!
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#endif
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// Maintain compatibility with 1.0.x record attack replays?
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@ -224,7 +225,7 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 4
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#define MODVERSION 5
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// Filter consvars by version
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// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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