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Copy tracer interp state for Jawz reticle
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@ -8282,6 +8282,9 @@ void A_JawzChase(mobj_t *actor)
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ret = P_SpawnMobj(actor->tracer->x, actor->tracer->y, actor->tracer->z, MT_PLAYERRETICULE);
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ret = P_SpawnMobj(actor->tracer->x, actor->tracer->y, actor->tracer->z, MT_PLAYERRETICULE);
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P_SetTarget(&ret->target, actor->tracer);
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P_SetTarget(&ret->target, actor->tracer);
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ret->old_x = actor->tracer->old_x;
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ret->old_y = actor->tracer->old_y;
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ret->old_z = actor->tracer->old_z;
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ret->frame |= ((leveltime % 10) / 2) + 5;
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ret->frame |= ((leveltime % 10) / 2) + 5;
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ret->color = actor->cvmem;
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ret->color = actor->cvmem;
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