diff --git a/src/p_enemy.c b/src/p_enemy.c index 319e59e7..5a5b2a8d 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8282,6 +8282,9 @@ void A_JawzChase(mobj_t *actor) ret = P_SpawnMobj(actor->tracer->x, actor->tracer->y, actor->tracer->z, MT_PLAYERRETICULE); P_SetTarget(&ret->target, actor->tracer); + ret->old_x = actor->tracer->old_x; + ret->old_y = actor->tracer->old_y; + ret->old_z = actor->tracer->old_z; ret->frame |= ((leveltime % 10) / 2) + 5; ret->color = actor->cvmem;