Fix savegamename being improperly built due to missing null char after copying timeattackfolder

This commit is contained in:
mazmazz 2018-12-13 12:01:07 -05:00
parent 1029463741
commit b84470ec51

View file

@ -3080,7 +3080,7 @@ static void readmaincfg(MYFILE *f)
strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder))); strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder)));
timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0'; timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
strncpy(savegamename, timeattackfolder, strlen(timeattackfolder)); strcpy(savegamename, timeattackfolder);
strlcat(savegamename, "%u.ssg", sizeof(savegamename)); strlcat(savegamename, "%u.ssg", sizeof(savegamename));
// can't use sprintf since there is %u in savegamename // can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP); strcatbf(savegamename, srb2home, PATHSEP);