mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Merge branch '21-version' into 'next'
Update code versions to 2.1.21 See merge request STJr/SRB2!338
This commit is contained in:
commit
1029463741
21 changed files with 523 additions and 105 deletions
|
@ -1,6 +1,6 @@
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|||
cmake_minimum_required(VERSION 3.0)
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||||
project(SRB2
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VERSION 2.1.20
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VERSION 2.1.21
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LANGUAGES C)
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||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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|
|
|
@ -1,4 +1,4 @@
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|||
version: 2.1.20.{branch}-{build}
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||||
version: 2.1.21.{branch}-{build}
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os: MinGW
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environment:
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||||
|
|
217
src/command.c
217
src/command.c
|
@ -49,6 +49,7 @@ static void COM_Wait_f(void);
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|||
static void COM_Help_f(void);
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static void COM_Toggle_f(void);
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||||
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
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static boolean CV_Command(void);
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static consvar_t *CV_FindVar(const char *name);
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static const char *CV_StringValue(const char *var_name);
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@ -62,6 +63,17 @@ CV_PossibleValue_t CV_YesNo[] = {{0, "No"}, {1, "Yes"}, {0, NULL}};
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CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}};
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CV_PossibleValue_t CV_Natural[] = {{1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
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// Filter consvars by MODVERSION
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// First implementation is 26 (2.1.21), so earlier configs default at 25 (2.1.20)
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// Also set CV_HIDEN during runtime, after config is loaded
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consvar_t cv_execversion = {"execversion","25",0,CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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// for default joyaxis detection
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static boolean joyaxis_default = false;
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static boolean joyaxis2_default = false;
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static INT32 joyaxis_count = 0;
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static INT32 joyaxis2_count = 0;
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#define COM_BUF_SIZE 8192 // command buffer size
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#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
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@ -1232,7 +1244,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
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char *svalue;
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UINT8 stealth = false;
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if (playernum != serverplayer && playernum != adminplayer && !serverloading)
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if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
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{
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// not from server or remote admin, must be hacked/buggy client
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CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
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@ -1361,7 +1373,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
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// send the value of the variable
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XBOXSTATIC UINT8 buf[128];
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UINT8 *p = buf;
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if (!(server || (adminplayer == consoleplayer)))
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if (!(server || (IsPlayerAdmin(consoleplayer))))
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{
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CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
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return;
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@ -1568,6 +1580,200 @@ void CV_AddValue(consvar_t *var, INT32 increment)
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var->changed = 1; // user has changed it now
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}
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void CV_InitFilterVar(void)
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{
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joyaxis_default = joyaxis2_default = true;
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joyaxis_count = joyaxis2_count = 0;
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}
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static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
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{
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// If ALL axis settings are previous defaults, set them to the new defaults
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// MODVERSION < 26 (2.1.21)
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if (joyaxis_default)
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{
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#if !defined (_WII) && !defined (WMINPUT)
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if (!stricmp(v->name, "joyaxis_turn"))
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{
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if (joyaxis_count > 6) return false;
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// we're currently setting the new defaults, don't interfere
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else if (joyaxis_count == 6) return true;
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|
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if (!stricmp(valstr, "X-Axis")) joyaxis_count++;
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else joyaxis_default = false;
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}
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#if !defined (PSP)
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if (!stricmp(v->name, "joyaxis_move"))
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{
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if (joyaxis_count > 6) return false;
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else if (joyaxis_count == 6) return true;
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|
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if (!stricmp(valstr, "Y-Axis")) joyaxis_count++;
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else joyaxis_default = false;
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}
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#endif
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||||
#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (PSP)
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if (!stricmp(v->name, "joyaxis_side"))
|
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{
|
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if (joyaxis_count > 6) return false;
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else if (joyaxis_count == 6) return true;
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|
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if (!stricmp(valstr, "Z-Axis")) joyaxis_count++;
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else joyaxis_default = false;
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}
|
||||
#endif
|
||||
#if !defined (_XBOX) && !defined (PSP)
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if (!stricmp(v->name, "joyaxis_look"))
|
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{
|
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if (joyaxis_count > 6) return false;
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||||
else if (joyaxis_count == 6) return true;
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|
||||
if (!stricmp(valstr, "None")) joyaxis_count++;
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else joyaxis_default = false;
|
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}
|
||||
#endif
|
||||
if (!stricmp(v->name, "joyaxis_fire")
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|| !stricmp(v->name, "joyaxis_firenormal"))
|
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{
|
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if (joyaxis_count > 6) return false;
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||||
else if (joyaxis_count == 6) return true;
|
||||
|
||||
if (!stricmp(valstr, "None")) joyaxis_count++;
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||||
else joyaxis_default = false;
|
||||
}
|
||||
#endif
|
||||
// reset all axis settings to defaults
|
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if (joyaxis_count == 6)
|
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{
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COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis.name, cv_turnaxis.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis.name, cv_moveaxis.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_sideaxis.name, cv_sideaxis.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis.name, cv_lookaxis.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis.name, cv_fireaxis.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_firenaxis.name, cv_firenaxis.defaultvalue));
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joyaxis_count++;
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return false;
|
||||
}
|
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}
|
||||
|
||||
if (joyaxis2_default)
|
||||
{
|
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#if !defined (_WII) && !defined (WMINPUT)
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if (!stricmp(v->name, "joyaxis2_turn"))
|
||||
{
|
||||
if (joyaxis2_count > 6) return false;
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// we're currently setting the new defaults, don't interfere
|
||||
else if (joyaxis2_count == 6) return true;
|
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|
||||
if (!stricmp(valstr, "X-Axis")) joyaxis2_count++;
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||||
else joyaxis2_default = false;
|
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}
|
||||
// #if !defined (PSP)
|
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if (!stricmp(v->name, "joyaxis2_move"))
|
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{
|
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if (joyaxis2_count > 6) return false;
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||||
else if (joyaxis2_count == 6) return true;
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|
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if (!stricmp(valstr, "Y-Axis")) joyaxis2_count++;
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else joyaxis2_default = false;
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||||
}
|
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// #endif
|
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#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (PSP)
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||||
if (!stricmp(v->name, "joyaxis2_side"))
|
||||
{
|
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if (joyaxis2_count > 6) return false;
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||||
else if (joyaxis2_count == 6) return true;
|
||||
|
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if (!stricmp(valstr, "Z-Axis")) joyaxis2_count++;
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else joyaxis2_default = false;
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}
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#endif
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#if !defined (_XBOX) // && !defined (PSP)
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if (!stricmp(v->name, "joyaxis2_look"))
|
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{
|
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if (joyaxis2_count > 6) return false;
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||||
else if (joyaxis2_count == 6) return true;
|
||||
|
||||
if (!stricmp(valstr, "None")) joyaxis2_count++;
|
||||
else joyaxis2_default = false;
|
||||
}
|
||||
#endif
|
||||
if (!stricmp(v->name, "joyaxis2_fire")
|
||||
|| !stricmp(v->name, "joyaxis2_firenormal"))
|
||||
{
|
||||
if (joyaxis2_count > 6) return false;
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||||
else if (joyaxis2_count == 6) return true;
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||||
|
||||
if (!stricmp(valstr, "None")) joyaxis2_count++;
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else joyaxis2_default = false;
|
||||
}
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#endif
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|
||||
// reset all axis settings to defaults
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if (joyaxis2_count == 6)
|
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{
|
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COM_BufInsertText(va("%s \"%s\"\n", cv_turnaxis2.name, cv_turnaxis2.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_moveaxis2.name, cv_moveaxis2.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_sideaxis2.name, cv_sideaxis2.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_lookaxis2.name, cv_lookaxis2.defaultvalue));
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COM_BufInsertText(va("%s \"%s\"\n", cv_fireaxis2.name, cv_fireaxis2.defaultvalue));
|
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COM_BufInsertText(va("%s \"%s\"\n", cv_firenaxis2.name, cv_firenaxis2.defaultvalue));
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joyaxis2_count++;
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return false;
|
||||
}
|
||||
}
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|
||||
// we haven't reached our counts yet, or we're not default
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return true;
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}
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|
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static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
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{
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// True means allow the CV change, False means block it
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// We only care about CV_SAVE because this filters the user's config files
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// We do this same check in CV_Command
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if (!(v->flags & CV_SAVE))
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return true;
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|
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// We go by MODVERSION here
|
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if (cv_execversion.value < 26) // 26 = 2.1.21
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{
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// MOUSE SETTINGS
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// alwaysfreelook split between first and third person (chasefreelook)
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// mousemove was on by default, which invalidates the current approach
|
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if (!stricmp(v->name, "alwaysmlook")
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|| !stricmp(v->name, "alwaysmlook2")
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|| !stricmp(v->name, "mousemove")
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|| !stricmp(v->name, "mousemove2"))
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return false;
|
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|
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// mousesens was changed from 35 to 20 due to oversensitivity
|
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if ((!stricmp(v->name, "mousesens")
|
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|| !stricmp(v->name, "mousesens2")
|
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|| !stricmp(v->name, "mouseysens")
|
||||
|| !stricmp(v->name, "mouseysens2"))
|
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&& atoi(valstr) == 35)
|
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return false;
|
||||
|
||||
// JOYSTICK DEFAULTS
|
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// use_joystick was changed from 0 to 1 to automatically use a joystick if available
|
||||
#if defined(HAVE_SDL) || defined(_WINDOWS)
|
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if ((!stricmp(v->name, "use_joystick")
|
||||
|| !stricmp(v->name, "use_joystick2"))
|
||||
&& atoi(valstr) == 0)
|
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return false;
|
||||
#endif
|
||||
|
||||
// axis defaults were changed to be friendly to 360 controllers
|
||||
// if ALL axis settings are defaults, then change them to new values
|
||||
if (!CV_FilterJoyAxisVars(v, valstr))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Displays or changes a variable from the console.
|
||||
* Since the user is presumed to have been directly responsible
|
||||
* for this change, the variable is marked as changed this game.
|
||||
|
@ -1592,8 +1798,11 @@ static boolean CV_Command(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
CV_Set(v, COM_Argv(1));
|
||||
v->changed = 1; // now it's been changed by (presumably) the user
|
||||
if (!(v->flags & CV_SAVE) || CV_FilterVarByVersion(v, COM_Argv(1)))
|
||||
{
|
||||
CV_Set(v, COM_Argv(1));
|
||||
v->changed = 1; // now it's been changed by (presumably) the user
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -125,6 +125,12 @@ extern CV_PossibleValue_t CV_OnOff[];
|
|||
extern CV_PossibleValue_t CV_YesNo[];
|
||||
extern CV_PossibleValue_t CV_Unsigned[];
|
||||
extern CV_PossibleValue_t CV_Natural[];
|
||||
|
||||
// Filter consvars by version
|
||||
extern consvar_t cv_execversion;
|
||||
|
||||
void CV_InitFilterVar(void);
|
||||
|
||||
// register a variable for use at the console
|
||||
void CV_RegisterVar(consvar_t *variable);
|
||||
|
||||
|
|
|
@ -1366,15 +1366,18 @@ static boolean SV_SendServerConfig(INT32 node)
|
|||
netbuffer->u.servercfg.gamestate = (UINT8)gamestate;
|
||||
netbuffer->u.servercfg.gametype = (UINT8)gametype;
|
||||
netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
|
||||
netbuffer->u.servercfg.adminplayer = (SINT8)adminplayer;
|
||||
|
||||
// we fill these structs with FFs so that any players not in game get sent as 0xFFFF
|
||||
// which is nice and easy for us to detect
|
||||
memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
|
||||
memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
|
||||
|
||||
memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
|
||||
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
|
||||
|
@ -2043,7 +2046,7 @@ static void CL_ConnectToServer(boolean viams)
|
|||
G_SetGamestate(GS_WAITINGPLAYERS);
|
||||
wipegamestate = GS_WAITINGPLAYERS;
|
||||
|
||||
adminplayer = -1;
|
||||
ClearAdminPlayers();
|
||||
pnumnodes = 1;
|
||||
oldtic = I_GetTime() - 1;
|
||||
#ifndef NONET
|
||||
|
@ -2426,8 +2429,10 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
|||
// Reset the name
|
||||
sprintf(player_names[playernum], "Player %d", playernum+1);
|
||||
|
||||
if (playernum == adminplayer)
|
||||
adminplayer = -1; // don't stay admin after you're gone
|
||||
if (IsPlayerAdmin(playernum))
|
||||
{
|
||||
RemoveAdminPlayer(playernum); // don't stay admin after you're gone
|
||||
}
|
||||
|
||||
if (playernum == displayplayer)
|
||||
displayplayer = consoleplayer; // don't look through someone's view who isn't there
|
||||
|
@ -2545,7 +2550,7 @@ static void Command_Nodes(void)
|
|||
if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL)
|
||||
CONS_Printf(" - %s", address);
|
||||
|
||||
if (i == adminplayer)
|
||||
if (IsPlayerAdmin(i))
|
||||
CONS_Printf(M_GetText(" (verified admin)"));
|
||||
|
||||
if (players[i].spectator)
|
||||
|
@ -2570,7 +2575,7 @@ static void Command_Ban(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (server || adminplayer == consoleplayer)
|
||||
if (server || IsPlayerAdmin(consoleplayer))
|
||||
{
|
||||
XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
|
||||
UINT8 *p = buf;
|
||||
|
@ -2636,7 +2641,7 @@ static void Command_Kick(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (server || adminplayer == consoleplayer)
|
||||
if (server || IsPlayerAdmin(consoleplayer))
|
||||
{
|
||||
XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
|
||||
UINT8 *p = buf;
|
||||
|
@ -2645,13 +2650,16 @@ static void Command_Kick(void)
|
|||
if (pn == -1 || pn == 0)
|
||||
return;
|
||||
|
||||
// Special case if we are trying to kick a player who is downloading the game state:
|
||||
// trigger a timeout instead of kicking them, because a kick would only
|
||||
// take effect after they have finished downloading
|
||||
if (sendingsavegame[playernode[pn]])
|
||||
if (server)
|
||||
{
|
||||
Net_ConnectionTimeout(playernode[pn]);
|
||||
return;
|
||||
// Special case if we are trying to kick a player who is downloading the game state:
|
||||
// trigger a timeout instead of kicking them, because a kick would only
|
||||
// take effect after they have finished downloading
|
||||
if (sendingsavegame[playernode[pn]])
|
||||
{
|
||||
Net_ConnectionTimeout(playernode[pn]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
WRITESINT8(p, pn);
|
||||
|
@ -2694,7 +2702,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
pnum = READUINT8(*p);
|
||||
msg = READUINT8(*p);
|
||||
|
||||
if (pnum == serverplayer && playernum == adminplayer)
|
||||
if (pnum == serverplayer && IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
|
||||
|
||||
|
@ -2705,7 +2713,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
}
|
||||
|
||||
// Is playernum authorized to make this kick?
|
||||
if (playernum != serverplayer && playernum != adminplayer
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum)
|
||||
&& !(playerpernode[playernode[playernum]] == 2
|
||||
&& nodetoplayer2[playernode[playernum]] == pnum))
|
||||
{
|
||||
|
@ -2976,6 +2984,7 @@ void SV_ResetServer(void)
|
|||
playeringame[i] = false;
|
||||
playernode[i] = UINT8_MAX;
|
||||
sprintf(player_names[i], "Player %d", i + 1);
|
||||
adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
|
||||
}
|
||||
|
||||
mynode = 0;
|
||||
|
@ -3050,7 +3059,7 @@ void D_QuitNetGame(void)
|
|||
}
|
||||
|
||||
D_CloseConnection();
|
||||
adminplayer = -1;
|
||||
ClearAdminPlayers();
|
||||
|
||||
DEBFILE("===========================================================================\n"
|
||||
" Log finish\n"
|
||||
|
@ -3081,7 +3090,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
INT16 node, newplayernum;
|
||||
boolean splitscreenplayer;
|
||||
|
||||
if (playernum != serverplayer && playernum != adminplayer)
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
// protect against hacked/buggy client
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
|
||||
|
@ -3606,7 +3615,8 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
|
||||
gametype = netbuffer->u.servercfg.gametype;
|
||||
modifiedgame = netbuffer->u.servercfg.modifiedgame;
|
||||
adminplayer = netbuffer->u.servercfg.adminplayer;
|
||||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
|
||||
memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
|
||||
}
|
||||
|
||||
|
|
|
@ -282,7 +282,7 @@ typedef struct
|
|||
|
||||
UINT8 gametype;
|
||||
UINT8 modifiedgame;
|
||||
SINT8 adminplayer; // Needs to be signed
|
||||
SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
|
||||
|
||||
char server_context[8]; // Unique context id, generated at server startup.
|
||||
|
||||
|
|
226
src/d_netcmd.c
226
src/d_netcmd.c
|
@ -144,7 +144,9 @@ static void Command_Changepassword_f(void);
|
|||
static void Command_Login_f(void);
|
||||
static void Got_Login(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Verification(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Removal(UINT8 **cp, INT32 playernum);
|
||||
static void Command_Verify_f(void);
|
||||
static void Command_RemoveAdmin_f(void);
|
||||
static void Command_MotD_f(void);
|
||||
static void Got_MotD_f(UINT8 **cp, INT32 playernum);
|
||||
|
||||
|
@ -240,7 +242,7 @@ INT32 cv_debug;
|
|||
consvar_t cv_usemouse = {"use_mouse", "On", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse2, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#if defined (DC) || defined (_XBOX) || defined (WMINPUT) || defined (_WII) || defined(HAVE_SDL) || defined(_WIN32) //joystick 1 and 2
|
||||
#if defined (DC) || defined (_XBOX) || defined (WMINPUT) || defined (_WII) || defined(HAVE_SDL) || defined(_WINDOWS) //joystick 1 and 2
|
||||
consvar_t cv_usejoystick = {"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t,
|
||||
I_InitJoystick, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_usejoystick2 = {"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t,
|
||||
|
@ -317,7 +319,6 @@ consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL,
|
|||
consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
|
||||
|
||||
static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
|
||||
PointLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -365,7 +366,7 @@ consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL
|
|||
INT16 gametype = GT_COOP;
|
||||
boolean splitscreen = false;
|
||||
boolean circuitmap = false;
|
||||
INT32 adminplayer = -1;
|
||||
INT32 adminplayers[MAXPLAYERS];
|
||||
|
||||
/// \warning Keep this up-to-date if you add/remove/rename net text commands
|
||||
const char *netxcmdnames[MAXNETXCMD - 1] =
|
||||
|
@ -427,8 +428,10 @@ void D_RegisterServerCommands(void)
|
|||
COM_AddCommand("password", Command_Changepassword_f);
|
||||
RegisterNetXCmd(XD_LOGIN, Got_Login);
|
||||
COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin
|
||||
COM_AddCommand("verify", Command_Verify_f);
|
||||
COM_AddCommand("promote", Command_Verify_f);
|
||||
RegisterNetXCmd(XD_VERIFIED, Got_Verification);
|
||||
COM_AddCommand("demote", Command_RemoveAdmin_f);
|
||||
RegisterNetXCmd(XD_DEMOTED, Got_Removal);
|
||||
|
||||
COM_AddCommand("motd", Command_MotD_f);
|
||||
RegisterNetXCmd(XD_SETMOTD, Got_MotD_f); // For remote admin
|
||||
|
@ -1007,7 +1010,7 @@ UINT8 CanChangeSkin(INT32 playernum)
|
|||
return true;
|
||||
|
||||
// Force skin in effect.
|
||||
if (client && (cv_forceskin.value != -1) && !(adminplayer == playernum && serverplayer == -1))
|
||||
if (client && (cv_forceskin.value != -1) && !(IsPlayerAdmin(playernum) && serverplayer == -1))
|
||||
return false;
|
||||
|
||||
// Can change skin in intermission and whatnot.
|
||||
|
@ -1158,7 +1161,7 @@ static void SendNameAndColor(void)
|
|||
snacpending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
|
@ -1570,7 +1573,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
|
|||
mapchangepending = 0;
|
||||
// spawn the server if needed
|
||||
// reset players if there is a new one
|
||||
if (!(adminplayer == consoleplayer))
|
||||
if (!IsPlayerAdmin(consoleplayer))
|
||||
{
|
||||
if (SV_SpawnServer())
|
||||
buf[0] &= ~(1<<1);
|
||||
|
@ -1628,7 +1631,7 @@ static void Command_Map_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (client && !(adminplayer == consoleplayer))
|
||||
if (client && !IsPlayerAdmin(consoleplayer))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
|
@ -1760,7 +1763,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
INT16 mapnumber;
|
||||
#endif
|
||||
|
||||
if (playernum != serverplayer && playernum != adminplayer)
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -1862,7 +1865,7 @@ static void Command_Pause(void)
|
|||
else
|
||||
WRITEUINT8(cp, 0);
|
||||
|
||||
if (cv_pause.value || server || (adminplayer == consoleplayer))
|
||||
if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
|
||||
{
|
||||
|
@ -1880,7 +1883,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
|
|||
UINT8 dedicatedpause = false;
|
||||
const char *playername;
|
||||
|
||||
if (netgame && !cv_pause.value && playernum != serverplayer && playernum != adminplayer)
|
||||
if (netgame && !cv_pause.value && playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -2009,7 +2012,7 @@ static void Got_RandomSeed(UINT8 **cp, INT32 playernum)
|
|||
*/
|
||||
static void Command_Clearscores_f(void)
|
||||
{
|
||||
if (!(server || (adminplayer == consoleplayer)))
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
return;
|
||||
|
||||
SendNetXCmd(XD_CLEARSCORES, NULL, 1);
|
||||
|
@ -2029,7 +2032,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
|
|||
INT32 i;
|
||||
|
||||
(void)cp;
|
||||
if (playernum != serverplayer && playernum != adminplayer)
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -2250,7 +2253,7 @@ static void Command_ServerTeamChange_f(void)
|
|||
UINT16 usvalue;
|
||||
NetPacket.value.l = NetPacket.value.b = 0;
|
||||
|
||||
if (!(server || (adminplayer == consoleplayer)))
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
|
@ -2397,7 +2400,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
|
||||
if (NetPacket.packet.verification) // Special marker that the server sent the request
|
||||
{
|
||||
if (playernum != serverplayer && (playernum != adminplayer))
|
||||
if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -2436,7 +2439,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (playernum != serverplayer && (playernum != adminplayer))
|
||||
if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -2759,13 +2762,56 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
|
|||
if (!memcmp(sentmd5, finalmd5, 16))
|
||||
{
|
||||
CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[playernum]);
|
||||
COM_BufInsertText(va("verify %d\n", playernum)); // do this immediately
|
||||
COM_BufInsertText(va("promote %d\n", playernum)); // do this immediately
|
||||
}
|
||||
else
|
||||
CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[playernum]);
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean IsPlayerAdmin(INT32 playernum)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playernum == adminplayers[i])
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SetAdminPlayer(INT32 playernum)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playernum == adminplayers[i])
|
||||
return; // Player is already admin
|
||||
|
||||
if (adminplayers[i] == -1)
|
||||
{
|
||||
adminplayers[i] = playernum; // Set the player to a free spot
|
||||
break; // End the loop now. If it keeps going, the same player might get assigned to two slots.
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void ClearAdminPlayers(void)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
adminplayers[i] = -1;
|
||||
}
|
||||
|
||||
void RemoveAdminPlayer(INT32 playernum)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playernum == adminplayers[i])
|
||||
adminplayers[i] = -1;
|
||||
}
|
||||
|
||||
static void Command_Verify_f(void)
|
||||
{
|
||||
XBOXSTATIC char buf[8]; // Should be plenty
|
||||
|
@ -2786,7 +2832,7 @@ static void Command_Verify_f(void)
|
|||
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("verify <node>: give admin privileges to a node\n"));
|
||||
CONS_Printf(M_GetText("promote <node>: give admin privileges to a node\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2820,7 +2866,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
|
|||
return;
|
||||
}
|
||||
|
||||
adminplayer = num;
|
||||
SetAdminPlayer(num);
|
||||
|
||||
if (num != consoleplayer)
|
||||
return;
|
||||
|
@ -2828,6 +2874,62 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
|
|||
CONS_Printf(M_GetText("You are now a server administrator.\n"));
|
||||
}
|
||||
|
||||
static void Command_RemoveAdmin_f(void)
|
||||
{
|
||||
XBOXSTATIC char buf[8]; // Should be plenty
|
||||
char *temp;
|
||||
INT32 playernum;
|
||||
|
||||
if (client)
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server can use this.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("demote <node>: remove admin privileges from a node\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
strlcpy(buf, COM_Argv(1), sizeof(buf));
|
||||
|
||||
playernum = atoi(buf);
|
||||
|
||||
temp = buf;
|
||||
|
||||
WRITEUINT8(temp, playernum);
|
||||
|
||||
if (playeringame[playernum])
|
||||
SendNetXCmd(XD_DEMOTED, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_Removal(UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
INT16 num = READUINT8(*cp);
|
||||
|
||||
if (playernum != serverplayer) // it's not from the server (hacker or bug)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
||||
if (server)
|
||||
{
|
||||
XBOXSTATIC UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
RemoveAdminPlayer(num);
|
||||
|
||||
if (num != consoleplayer)
|
||||
return;
|
||||
|
||||
CONS_Printf(M_GetText("You are no longer a server administrator.\n"));
|
||||
}
|
||||
|
||||
static void Command_MotD_f(void)
|
||||
{
|
||||
size_t i, j;
|
||||
|
@ -2839,7 +2941,7 @@ static void Command_MotD_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (!(server || (adminplayer == consoleplayer)))
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
|
@ -2863,7 +2965,7 @@ static void Command_MotD_f(void)
|
|||
}
|
||||
|
||||
if ((netgame || multiplayer) && client)
|
||||
SendNetXCmd(XD_SETMOTD, mymotd, sizeof(motd));
|
||||
SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size
|
||||
else
|
||||
{
|
||||
strcpy(motd, mymotd);
|
||||
|
@ -2886,7 +2988,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
|
|||
if (!isprint(mymotd[i]) || mymotd[i] == ';')
|
||||
kick = true;
|
||||
|
||||
if ((playernum != serverplayer && playernum != adminplayer) || kick)
|
||||
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -2923,7 +3025,7 @@ static void Command_RunSOC(void)
|
|||
else
|
||||
fn = COM_Argv(1);
|
||||
|
||||
if (netgame && !(server || consoleplayer == adminplayer))
|
||||
if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
|
@ -2949,7 +3051,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
|
|||
char filename[256];
|
||||
filestatus_t ncs = FS_NOTFOUND;
|
||||
|
||||
if (playernum != serverplayer && playernum != adminplayer)
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -3020,7 +3122,7 @@ static void Command_Addfile(void)
|
|||
if (!musiconly)
|
||||
{
|
||||
// ... But only so long as they contain nothing more then music and sprites.
|
||||
if (netgame && !(server || adminplayer == consoleplayer))
|
||||
if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
|
@ -3095,7 +3197,7 @@ static void Command_Addfile(void)
|
|||
WRITEMEM(buf_p, md5sum, 16);
|
||||
}
|
||||
|
||||
if (adminplayer == consoleplayer && (!server)) // Request to add file
|
||||
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
|
||||
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
|
||||
else
|
||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
|
||||
|
@ -3144,7 +3246,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
UINT8 md5sum[16];
|
||||
boolean kick = false;
|
||||
boolean toomany = false;
|
||||
INT32 i;
|
||||
INT32 i,j;
|
||||
size_t packetsize = 0;
|
||||
serverinfo_pak *dummycheck = NULL;
|
||||
|
||||
|
@ -3163,7 +3265,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
if (!isprint(filename[i]) || filename[i] == ';')
|
||||
kick = true;
|
||||
|
||||
if ((playernum != serverplayer && playernum != adminplayer) || kick)
|
||||
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
|
||||
{
|
||||
XBOXSTATIC UINT8 buf[2];
|
||||
|
||||
|
@ -3202,8 +3304,9 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
|
||||
CONS_Printf("%s",message);
|
||||
|
||||
if (adminplayer)
|
||||
COM_BufAddText(va("sayto %d %s", adminplayer, message));
|
||||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
if (adminplayers[j])
|
||||
COM_BufAddText(va("sayto %d %s", adminplayers[j], message));
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -3318,10 +3421,51 @@ static void Command_ListWADS_f(void)
|
|||
static void Command_Version_f(void)
|
||||
{
|
||||
#ifdef DEVELOP
|
||||
CONS_Printf("Sonic Robo Blast 2 %s-%s (%s %s)\n", compbranch, comprevision, compdate, comptime);
|
||||
CONS_Printf("Sonic Robo Blast 2 %s-%s (%s %s) ", compbranch, comprevision, compdate, comptime);
|
||||
#else
|
||||
CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s)\n", VERSIONSTRING, compdate, comptime, comprevision);
|
||||
CONS_Printf("Sonic Robo Blast 2 %s (%s %s %s) ", VERSIONSTRING, compdate, comptime, comprevision);
|
||||
#endif
|
||||
|
||||
// Base library
|
||||
#if defined( HAVE_SDL)
|
||||
CONS_Printf("SDL ");
|
||||
#elif defined(_WINDOWS)
|
||||
CONS_Printf("DD ");
|
||||
#endif
|
||||
|
||||
// OS
|
||||
// Would be nice to use SDL_GetPlatform for this
|
||||
#if defined (_WIN32) || defined (_WIN64)
|
||||
CONS_Printf("Windows ");
|
||||
#elif defined(__linux__)
|
||||
CONS_Printf("Linux ");
|
||||
#elif defined(MACOSX)
|
||||
CONS_Printf("macOS" );
|
||||
#elif defined(UNIXCOMMON)
|
||||
CONS_Printf("Unix (Common) ");
|
||||
#else
|
||||
CONS_Printf("Other OS ");
|
||||
#endif
|
||||
|
||||
// Bitness
|
||||
if (sizeof(void*) == 4)
|
||||
CONS_Printf("32-bit ");
|
||||
else if (sizeof(void*) == 8)
|
||||
CONS_Printf("64-bit ");
|
||||
else // 16-bit? 128-bit?
|
||||
CONS_Printf("Bits Unknown ");
|
||||
|
||||
// No ASM?
|
||||
#ifdef NOASM
|
||||
CONS_Printf("\x85" "NOASM " "\x80");
|
||||
#endif
|
||||
|
||||
// Debug build
|
||||
#ifdef _DEBUG
|
||||
CONS_Printf("\x85" "DEBUG " "\x80");
|
||||
#endif
|
||||
|
||||
CONS_Printf("\n");
|
||||
}
|
||||
|
||||
#ifdef UPDATE_ALERT
|
||||
|
@ -3597,7 +3741,7 @@ void D_GameTypeChanged(INT32 lastgametype)
|
|||
if (playeringame[i])
|
||||
players[i].ctfteam = 0;
|
||||
|
||||
if (server || (adminplayer == consoleplayer))
|
||||
if (server || (IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CV_StealthSetValue(&cv_teamscramble, 0);
|
||||
teamscramble = 0;
|
||||
|
@ -3680,7 +3824,7 @@ static void TeamScramble_OnChange(void)
|
|||
if (!cv_teamscramble.value)
|
||||
teamscramble = 0;
|
||||
|
||||
if (!G_GametypeHasTeams() && (server || consoleplayer == adminplayer))
|
||||
if (!G_GametypeHasTeams() && (server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
|
||||
CV_StealthSetValue(&cv_teamscramble, 0);
|
||||
|
@ -3859,7 +4003,7 @@ static void Command_ExitLevel_f(void)
|
|||
{
|
||||
if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug)
|
||||
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
||||
else if (!(server || (adminplayer == consoleplayer)))
|
||||
else if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
else if (gamestate != GS_LEVEL || demoplayback)
|
||||
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
||||
|
@ -3875,7 +4019,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
|||
if (gameaction == ga_completed)
|
||||
return;
|
||||
|
||||
if (playernum != serverplayer && playernum != adminplayer)
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -3980,7 +4124,7 @@ static void Command_Cheats_f(void)
|
|||
{
|
||||
if (COM_CheckParm("off"))
|
||||
{
|
||||
if (!(server || (adminplayer == consoleplayer)))
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
else
|
||||
CV_ResetCheatNetVars();
|
||||
|
@ -3990,7 +4134,7 @@ static void Command_Cheats_f(void)
|
|||
if (CV_CheatsEnabled())
|
||||
{
|
||||
CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
|
||||
if (server || (adminplayer == consoleplayer))
|
||||
if (server || (IsPlayerAdmin(consoleplayer)))
|
||||
CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n"));
|
||||
}
|
||||
else
|
||||
|
@ -4059,7 +4203,7 @@ static void Command_Archivetest_f(void)
|
|||
*/
|
||||
static void ForceSkin_OnChange(void)
|
||||
{
|
||||
if ((server || adminplayer == consoleplayer) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
|
||||
if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
|
||||
{
|
||||
if (cv_forceskin.value == -2)
|
||||
CV_SetValue(&cv_forceskin, numskins-1);
|
||||
|
@ -4089,7 +4233,7 @@ static void ForceSkin_OnChange(void)
|
|||
//Allows the player's name to be changed if cv_mute is off.
|
||||
static void Name_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
|
@ -4212,7 +4356,7 @@ static void Color2_OnChange(void)
|
|||
*/
|
||||
static void Mute_OnChange(void)
|
||||
{
|
||||
if (server || (adminplayer == consoleplayer))
|
||||
if (server || (IsPlayerAdmin(consoleplayer)))
|
||||
return;
|
||||
|
||||
if (cv_mute.value)
|
||||
|
|
|
@ -133,9 +133,10 @@ typedef enum
|
|||
XD_DELFILE, // 18
|
||||
XD_SETMOTD, // 19
|
||||
XD_SUICIDE, // 20
|
||||
XD_DEMOTED, // 21
|
||||
#ifdef HAVE_BLUA
|
||||
XD_LUACMD, // 21
|
||||
XD_LUAVAR, // 22
|
||||
XD_LUACMD, // 22
|
||||
XD_LUAVAR, // 23
|
||||
#endif
|
||||
MAXNETXCMD
|
||||
} netxcmd_t;
|
||||
|
@ -190,6 +191,10 @@ void Command_ExitGame_f(void);
|
|||
void Command_Retry_f(void);
|
||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
|
||||
boolean IsPlayerAdmin(INT32 playernum);
|
||||
void SetAdminPlayer(INT32 playernum);
|
||||
void ClearAdminPlayers(void);
|
||||
void RemoveAdminPlayer(INT32 playernum);
|
||||
void ItemFinder_OnChange(void);
|
||||
void D_SetPassword(const char *pw);
|
||||
|
||||
|
|
|
@ -8302,10 +8302,10 @@ static inline int lib_getenum(lua_State *L)
|
|||
return 0;
|
||||
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"admin")) {
|
||||
if (!playeringame[adminplayer] || adminplayer == serverplayer)
|
||||
} else if (fastcmp(word,"admin")) { // BACKWARDS COMPATIBILITY HACK: This was replaced with IsPlayerAdmin(), but some 2.1 Lua scripts still use the admin variable. It now points to the first admin player in the array.
|
||||
if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
|
||||
return 0;
|
||||
LUA_PushUserdata(L, &players[adminplayer], META_PLAYER);
|
||||
LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"emeralds")) {
|
||||
lua_pushinteger(L, emeralds);
|
||||
|
|
|
@ -150,9 +150,9 @@ extern FILE *logstream;
|
|||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 201 // Game version
|
||||
#define SUBVERSION 20 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.20"
|
||||
#define VERSIONSTRINGW L"v2.1.20"
|
||||
#define SUBVERSION 21 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.21"
|
||||
#define VERSIONSTRINGW L"v2.1.21"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
@ -214,7 +214,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 25
|
||||
#define MODVERSION 26
|
||||
|
||||
// =========================================================================
|
||||
|
||||
|
|
|
@ -476,7 +476,8 @@ extern consvar_t cv_timetic; // display high resolution timer
|
|||
extern consvar_t cv_forceskin; // force clients to use the server's skin
|
||||
extern consvar_t cv_downloading; // allow clients to downloading WADs.
|
||||
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
||||
extern INT32 adminplayer, serverplayer;
|
||||
extern INT32 serverplayer;
|
||||
extern INT32 adminplayers[MAXPLAYERS];
|
||||
|
||||
/// \note put these in d_clisrv outright?
|
||||
|
||||
|
|
|
@ -1858,7 +1858,7 @@ void F_CutsceneTicker(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (netgame && i != serverplayer && i != adminplayer)
|
||||
if (netgame && i != serverplayer && !IsPlayerAdmin(i))
|
||||
continue;
|
||||
|
||||
if (players[i].cmd.buttons & BT_USE)
|
||||
|
|
16
src/g_game.c
16
src/g_game.c
|
@ -352,7 +352,7 @@ consvar_t cv_crosshair2 = {"crosshair2", "Cross", CV_SAVE, crosshair_cons_t, NUL
|
|||
consvar_t cv_invertmouse = {"invertmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_invertmouse2 = {"invertmouse2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_alwaysfreelook = {"alwaysmlook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_alwaysfreelook2 = {"alwaysmlook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasefreelook = {"chasemlook", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasefreelook2 = {"chasemlook2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousemove = {"mousemove", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -410,8 +410,8 @@ consvar_t cv_lookaxis = {"joyaxis_look", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
|
|||
consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
#endif
|
||||
consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
||||
#if defined (_WII) || defined (WMINPUT)
|
||||
|
@ -422,7 +422,7 @@ consvar_t cv_lookaxis2 = {"joyaxis2_look", "RStick.Y", CV_SAVE, joyaxis_cons_t,
|
|||
consvar_t cv_fireaxis2 = {"joyaxis2_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#else
|
||||
consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_turnaxis2 = {"joyaxis2_turn", "X-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_moveaxis2 = {"joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#ifdef _arch_dreamcast
|
||||
consvar_t cv_sideaxis2 = {"joyaxis2_side", "Triggers", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
@ -432,13 +432,13 @@ consvar_t cv_lookaxis2 = {"joyaxis2_look", "Alt Y-Axis", CV_SAVE, joyaxis_cons_t
|
|||
#elif defined (_PSP)
|
||||
consvar_t cv_sideaxis2 = {"joyaxis2_side", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#else
|
||||
consvar_t cv_sideaxis2 = {"joyaxis2_side", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_sideaxis2 = {"joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
#ifndef _XBOX
|
||||
consvar_t cv_lookaxis2 = {"joyaxis2_look", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
consvar_t cv_fireaxis2 = {"joyaxis2_fire", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -347,14 +347,14 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
|||
numwords = COM_Argc() - usedargs;
|
||||
I_Assert(numwords > 0);
|
||||
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Only servers/admins can CSAY.
|
||||
if(!server && adminplayer != consoleplayer)
|
||||
if(!server && IsPlayerAdmin(consoleplayer))
|
||||
flags &= ~HU_CSAY;
|
||||
|
||||
// We handle HU_SERVER_SAY, not the caller.
|
||||
|
@ -448,7 +448,7 @@ static void Command_CSay_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if(!server && adminplayer != consoleplayer)
|
||||
if(!server && !IsPlayerAdmin(consoleplayer))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n"));
|
||||
return;
|
||||
|
@ -477,7 +477,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
msg = (char *)*p;
|
||||
SKIPSTRING(*p);
|
||||
|
||||
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && playernum != adminplayer)
|
||||
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, cv_mute.value ?
|
||||
M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
|
||||
|
@ -575,7 +575,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
// Give admins and remote admins their symbols.
|
||||
if (playernum == serverplayer)
|
||||
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL);
|
||||
else if (playernum == adminplayer)
|
||||
else if (IsPlayerAdmin(playernum))
|
||||
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL);
|
||||
if (tempchar)
|
||||
{
|
||||
|
@ -710,7 +710,7 @@ static void HU_queueChatChar(char c)
|
|||
} while (c);
|
||||
|
||||
// last minute mute check
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
|
||||
return;
|
||||
|
@ -768,9 +768,9 @@ boolean HU_Responder(event_t *ev)
|
|||
{
|
||||
// enter chat mode
|
||||
if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1])
|
||||
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer)))
|
||||
&& netgame && (!cv_mute.value || server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
return false;
|
||||
chat_on = true;
|
||||
w_chat[0] = 0;
|
||||
|
@ -778,9 +778,9 @@ boolean HU_Responder(event_t *ev)
|
|||
return true;
|
||||
}
|
||||
if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1])
|
||||
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer)))
|
||||
&& netgame && (!cv_mute.value || server || (IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
return false;
|
||||
chat_on = true;
|
||||
w_chat[0] = 0;
|
||||
|
|
|
@ -23,6 +23,9 @@
|
|||
#include "m_random.h"
|
||||
#include "s_sound.h"
|
||||
#include "g_game.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "console.h"
|
||||
#include "d_netcmd.h" // IsPlayerAdmin
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
|
@ -96,6 +99,16 @@ static int lib_evalMath(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_isPlayerAdmin(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
//HUDSAFE
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushboolean(L, IsPlayerAdmin(player-players));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// M_RANDOM
|
||||
//////////////
|
||||
|
||||
|
@ -2004,6 +2017,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
|
|||
static luaL_Reg lib[] = {
|
||||
{"print", lib_print},
|
||||
{"EvalMath", lib_evalMath},
|
||||
{"IsPlayerAdmin", lib_isPlayerAdmin},
|
||||
|
||||
// m_random
|
||||
{"P_RandomFixed",lib_pRandomFixed},
|
||||
|
|
|
@ -55,7 +55,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
|
|||
lua_pop(gL, 1); // pop flags
|
||||
|
||||
// requires server/admin and the player is not one of them
|
||||
if ((flags & 1) && playernum != serverplayer && playernum != adminplayer)
|
||||
if ((flags & 1) && playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
goto deny;
|
||||
|
||||
lua_rawgeti(gL, -1, 1); // push function from command info table
|
||||
|
@ -133,7 +133,7 @@ void COM_Lua_f(void)
|
|||
UINT8 argc;
|
||||
lua_pop(gL, 1); // pop command info table
|
||||
|
||||
if (flags & 1 && !server && adminplayer != playernum) // flag 1: only server/admin can use this command.
|
||||
if (flags & 1 && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
|
|
|
@ -2610,7 +2610,7 @@ void M_StartControlPanel(void)
|
|||
MPauseMenu[mpause_switchteam].status = IT_DISABLED;
|
||||
MPauseMenu[mpause_psetup].status = IT_DISABLED;
|
||||
|
||||
if ((server || adminplayer == consoleplayer))
|
||||
if ((server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
|
||||
if (G_GametypeHasTeams())
|
||||
|
@ -3951,7 +3951,7 @@ static void M_Options(INT32 choice)
|
|||
(void)choice;
|
||||
|
||||
// if the player is not admin or server, disable server options
|
||||
OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
|
||||
OP_MainMenu[5].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
|
||||
|
||||
// if the player is playing _at all_, disable the erase data options
|
||||
OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
|
||||
|
|
29
src/m_misc.c
29
src/m_misc.c
|
@ -37,6 +37,7 @@
|
|||
#include "d_main.h"
|
||||
#include "m_argv.h"
|
||||
#include "i_system.h"
|
||||
#include "command.h" // cv_execversion
|
||||
|
||||
#include "m_anigif.h"
|
||||
|
||||
|
@ -440,7 +441,18 @@ void Command_LoadConfig_f(void)
|
|||
|
||||
strcpy(configfile, COM_Argv(1));
|
||||
FIL_ForceExtension(configfile, ".cfg");
|
||||
|
||||
// temporarily reset execversion to default
|
||||
cv_execversion.flags &= ~CV_HIDEN;
|
||||
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
|
||||
CV_InitFilterVar();
|
||||
|
||||
// exec the config
|
||||
COM_BufInsertText(va("exec \"%s\"\n", configfile));
|
||||
|
||||
// don't filter anymore vars and don't let this convsvar be changed
|
||||
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, MODVERSION));
|
||||
cv_execversion.flags |= CV_HIDEN;
|
||||
}
|
||||
|
||||
/** Saves the current configuration and loads another.
|
||||
|
@ -477,10 +489,23 @@ void M_FirstLoadConfig(void)
|
|||
// load default control
|
||||
G_Controldefault();
|
||||
|
||||
// register execversion here before we load any configs
|
||||
CV_RegisterVar(&cv_execversion);
|
||||
|
||||
// temporarily reset execversion to default
|
||||
// we shouldn't need to do this, but JUST in case...
|
||||
cv_execversion.flags &= ~CV_HIDEN;
|
||||
COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue));
|
||||
CV_InitFilterVar();
|
||||
|
||||
// load config, make sure those commands doesnt require the screen...
|
||||
COM_BufInsertText(va("exec \"%s\"\n", configfile));
|
||||
// no COM_BufExecute() needed; that does it right away
|
||||
|
||||
// don't filter anymore vars and don't let this convsvar be changed
|
||||
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, MODVERSION));
|
||||
cv_execversion.flags |= CV_HIDEN;
|
||||
|
||||
// make sure I_Quit() will write back the correct config
|
||||
// (do not write back the config if it crash before)
|
||||
gameconfig_loaded = true;
|
||||
|
@ -536,6 +561,10 @@ void M_SaveConfig(const char *filename)
|
|||
// header message
|
||||
fprintf(f, "// SRB2 configuration file.\n");
|
||||
|
||||
// print execversion FIRST, because subsequent consvars need to be filtered
|
||||
// always print current MODVERSION
|
||||
fprintf(f, "%s \"%d\"\n", cv_execversion.name, MODVERSION);
|
||||
|
||||
// FIXME: save key aliases if ever implemented..
|
||||
|
||||
CV_SaveVariables(f);
|
||||
|
|
|
@ -2448,7 +2448,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
|
|||
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname);
|
||||
else if(server || adminplayer == consoleplayer)
|
||||
else if(server || IsPlayerAdmin(consoleplayer))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
|
||||
|
||||
SetPlayerSkinByNum(playernum, 0);
|
||||
|
@ -2506,7 +2506,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum);
|
||||
else if(server || adminplayer == consoleplayer)
|
||||
else if(server || IsPlayerAdmin(consoleplayer))
|
||||
CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum);
|
||||
SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin
|
||||
}
|
||||
|
|
|
@ -1214,7 +1214,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.20;
|
||||
CURRENT_PROJECT_VERSION = 2.1.21;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1226,7 +1226,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.20;
|
||||
CURRENT_PROJECT_VERSION = 2.1.21;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
|
@ -1214,7 +1214,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.20;
|
||||
CURRENT_PROJECT_VERSION = 2.1.21;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1226,7 +1226,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.20;
|
||||
CURRENT_PROJECT_VERSION = 2.1.21;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
Loading…
Reference in a new issue