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Change draw order
Lakitu is a bottom
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1 changed files with 4 additions and 4 deletions
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@ -4394,10 +4394,6 @@ void K_drawKartHUD(void)
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// This is handled by console/menu values
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// This is handled by console/menu values
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K_initKartHUD();
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K_initKartHUD();
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// Draw the CHECK indicator first, so it's overlapped by everything else
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if (cv_kartcheck.value)
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K_drawKartPlayerCheck();
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// Draw Lakitu
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// Draw Lakitu
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// This is done first so that regardless of HUD layers,
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// This is done first so that regardless of HUD layers,
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// he'll appear to be in the 'real world'
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// he'll appear to be in the 'real world'
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@ -4410,6 +4406,10 @@ void K_drawKartHUD(void)
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K_drawLapLakitu();
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K_drawLapLakitu();
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}
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}
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// Draw the CHECK indicator first, so it's overlapped by everything else
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if (cv_kartcheck.value)
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K_drawKartPlayerCheck();
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// If the item window is closing, draw it closing!
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// If the item window is closing, draw it closing!
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if (stplyr->kartstuff[k_itemclose])
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if (stplyr->kartstuff[k_itemclose])
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K_drawKartItemClose();
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K_drawKartItemClose();
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