From b7432cd154fb1e45b06ec9c145ab3e6250e59389 Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Thu, 2 Nov 2017 00:41:04 -0400 Subject: [PATCH] Change draw order Lakitu is a bottom --- src/k_kart.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 625665b4..22f8d95a 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -4394,10 +4394,6 @@ void K_drawKartHUD(void) // This is handled by console/menu values K_initKartHUD(); - // Draw the CHECK indicator first, so it's overlapped by everything else - if (cv_kartcheck.value) - K_drawKartPlayerCheck(); - // Draw Lakitu // This is done first so that regardless of HUD layers, // he'll appear to be in the 'real world' @@ -4410,6 +4406,10 @@ void K_drawKartHUD(void) K_drawLapLakitu(); } + // Draw the CHECK indicator first, so it's overlapped by everything else + if (cv_kartcheck.value) + K_drawKartPlayerCheck(); + // If the item window is closing, draw it closing! if (stplyr->kartstuff[k_itemclose]) K_drawKartItemClose();