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Do not record replays when dedicated
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1 changed files with 1 additions and 1 deletions
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@ -3164,7 +3164,7 @@ boolean P_SetupLevel(boolean skipprecip)
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: mapheaderinfo[gamemap - 1]->numlaps);
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: mapheaderinfo[gamemap - 1]->numlaps);
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//@TODO NET REPLAYS NEED BETTER FILE NAMING STUFF. ALSO OPTIONS. FUCK.
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//@TODO NET REPLAYS NEED BETTER FILE NAMING STUFF. ALSO OPTIONS. FUCK.
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if (!demoplayback && multiplayer) {
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if (!demoplayback && multiplayer && !dedicated) {
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static char buf[256];
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static char buf[256];
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sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
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sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap));
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