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Add back viewpoint names & fix console inputs in replays
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parent
af0a93ea53
commit
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2 changed files with 4 additions and 4 deletions
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@ -2736,7 +2736,7 @@ boolean M_Responder(event_t *ev)
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routine = M_ChangeCvar;
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routine = M_ChangeCvar;
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}
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}
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if (currentMenu == &PlaybackMenuDef)
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if (currentMenu == &PlaybackMenuDef && !con_destlines)
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{
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{
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playback_last_menu_interaction_leveltime = leveltime;
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playback_last_menu_interaction_leveltime = leveltime;
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// Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
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// Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
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@ -2971,7 +2971,7 @@ boolean M_DemoResponder(event_t *ev)
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// (but still allow shift keyup so caps doesn't get stuck)
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// (but still allow shift keyup so caps doesn't get stuck)
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return false;
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return false;
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}
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}
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else if (ev->type == ev_keydown)
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else if (ev->type == ev_keydown && !con_destlines) // not while the console is on please
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{
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{
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ch = ev->data1;
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ch = ev->data1;
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// since this is ONLY for demos, there isn't MUCH for us to do.
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// since this is ONLY for demos, there isn't MUCH for us to do.
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@ -1905,7 +1905,7 @@ static void ST_overlayDrawer(void)
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V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[stplyr-players]);
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V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[stplyr-players]);
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}
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}
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}
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}
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/*else if (!demo.title)
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else if (!demo.title)
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{
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{
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if (!splitscreen)
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if (!splitscreen)
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@ -1925,7 +1925,7 @@ static void ST_overlayDrawer(void)
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{
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{
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V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]);
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V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]);
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}
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}
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}*/
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}
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// This is where we draw all the fun cheese if you have the chasecam off!
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// This is where we draw all the fun cheese if you have the chasecam off!
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/*if ((stplyr == &players[displayplayers[0]] && !camera[0].chase)
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/*if ((stplyr == &players[displayplayers[0]] && !camera[0].chase)
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