diff --git a/src/m_menu.c b/src/m_menu.c index ed8df01d..e08a53c5 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -2736,7 +2736,7 @@ boolean M_Responder(event_t *ev) routine = M_ChangeCvar; } - if (currentMenu == &PlaybackMenuDef) + if (currentMenu == &PlaybackMenuDef && !con_destlines) { playback_last_menu_interaction_leveltime = leveltime; // Flip left/right with up/down for the playback menu, since it's a horizontal icon row. @@ -2971,7 +2971,7 @@ boolean M_DemoResponder(event_t *ev) // (but still allow shift keyup so caps doesn't get stuck) return false; } - else if (ev->type == ev_keydown) + else if (ev->type == ev_keydown && !con_destlines) // not while the console is on please { ch = ev->data1; // since this is ONLY for demos, there isn't MUCH for us to do. diff --git a/src/st_stuff.c b/src/st_stuff.c index 756cde57..008a1461 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1905,7 +1905,7 @@ static void ST_overlayDrawer(void) V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_ALLOWLOWERCASE, player_names[stplyr-players]); } } - /*else if (!demo.title) + else if (!demo.title) { if (!splitscreen) @@ -1925,7 +1925,7 @@ static void ST_overlayDrawer(void) { V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_ALLOWLOWERCASE|K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT), player_names[stplyr-players]); } - }*/ + } // This is where we draw all the fun cheese if you have the chasecam off! /*if ((stplyr == &players[displayplayers[0]] && !camera[0].chase)