mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge remote-tracking branch 'remotes/internal/upsidedown-brain' into HEAD
# Conflicts: # src/k_kart.c # src/p_mobj.c
This commit is contained in:
commit
9ff8b73936
9 changed files with 104 additions and 41 deletions
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@ -269,6 +269,7 @@ typedef enum
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k_nextcheck, // Next checkpoint distance; for p_user.c (was "pw_ncd")
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k_nextcheck, // Next checkpoint distance; for p_user.c (was "pw_ncd")
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k_waypoint, // Waypoints.
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k_waypoint, // Waypoints.
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k_starpostwp, // Temporarily stores player waypoint for... some reason. Used when respawning and finishing.
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k_starpostwp, // Temporarily stores player waypoint for... some reason. Used when respawning and finishing.
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k_starpostflip, // the last starpost we hit requires flipping?
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k_respawn, // Timer for the DEZ laser respawn effect
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k_respawn, // Timer for the DEZ laser respawn effect
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k_dropdash, // Charge up for respawn Drop Dash
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k_dropdash, // Charge up for respawn Drop Dash
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@ -2375,6 +2375,7 @@ void G_PlayerReborn(INT32 player)
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INT32 bumper;
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INT32 bumper;
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INT32 comebackpoints;
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INT32 comebackpoints;
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INT32 wanted;
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INT32 wanted;
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INT32 respawnflip;
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boolean songcredit = false;
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boolean songcredit = false;
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score = players[player].score;
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score = players[player].score;
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@ -2416,6 +2417,7 @@ void G_PlayerReborn(INT32 player)
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starposty = players[player].starposty;
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starposty = players[player].starposty;
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starpostz = players[player].starpostz;
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starpostz = players[player].starpostz;
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starpostnum = players[player].starpostnum;
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starpostnum = players[player].starpostnum;
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respawnflip = players[player].kartstuff[k_starpostflip]; //SRB2KART
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starpostangle = players[player].starpostangle;
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starpostangle = players[player].starpostangle;
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jumpfactor = players[player].jumpfactor;
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jumpfactor = players[player].jumpfactor;
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thokitem = players[player].thokitem;
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thokitem = players[player].thokitem;
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@ -2536,6 +2538,7 @@ void G_PlayerReborn(INT32 player)
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p->kartstuff[k_comebacktimer] = comebacktime;
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p->kartstuff[k_comebacktimer] = comebacktime;
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p->kartstuff[k_wanted] = wanted;
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p->kartstuff[k_wanted] = wanted;
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p->kartstuff[k_eggmanblame] = -1;
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p->kartstuff[k_eggmanblame] = -1;
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p->kartstuff[k_starpostflip] = respawnflip;
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// Don't do anything immediately
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// Don't do anything immediately
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p->pflags |= PF_USEDOWN;
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p->pflags |= PF_USEDOWN;
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@ -15025,8 +15025,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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sfx_None, // deathsound
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8, // speed
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8, // speed
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8*FRACUNIT, // radius
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32*FRACUNIT, // radius
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8*FRACUNIT, // height
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64*FRACUNIT, // height
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1, // display offset
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1, // display offset
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100, // mass
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100, // mass
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0, // damage
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0, // damage
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81
src/k_kart.c
81
src/k_kart.c
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@ -1419,11 +1419,23 @@ static void K_UpdateOffroad(player_t *player)
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player->kartstuff[k_offroad] = 0;
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player->kartstuff[k_offroad] = 0;
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}
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}
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// Adds gravity flipping to an object relative to its master and shifts the z coordinate accordingly.
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void K_FlipFromObject(mobj_t *mo, mobj_t *master)
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{
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mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP)|(master->eflags & MFE_VERTICALFLIP);
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mo->flags2 = (mo->flags2 & ~MF2_OBJECTFLIP)|(master->flags2 & MF2_OBJECTFLIP);
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if (mo->eflags & MFE_VERTICALFLIP)
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mo->z += master->height - FixedMul(master->scale, mo->height);
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}
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// These have to go earlier than its sisters because of K_RespawnChecker...
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// These have to go earlier than its sisters because of K_RespawnChecker...
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void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
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void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
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{
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{
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// flipping
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// flipping
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mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP)|(master->eflags & MFE_VERTICALFLIP);
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// handle z shifting from there too. This is here since there's no reason not to flip us if needed when we do this anyway;
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K_FlipFromObject(mo, master);
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// visibility (usually for hyudoro)
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// visibility (usually for hyudoro)
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mo->flags2 = (mo->flags2 & ~MF2_DONTDRAW)|(master->flags2 & MF2_DONTDRAW);
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mo->flags2 = (mo->flags2 & ~MF2_DONTDRAW)|(master->flags2 & MF2_DONTDRAW);
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mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP1)|(master->eflags & MFE_DRAWONLYFORP1);
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mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP1)|(master->eflags & MFE_DRAWONLYFORP1);
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@ -2294,7 +2306,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
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if (source && source != player->mo && source->player)
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if (source && source != player->mo && source->player)
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K_PlayHitEmSound(source);
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K_PlayHitEmSound(source);
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player->mo->momz = 18*mapobjectscale;
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player->mo->momz = 18*mapobjectscale*P_MobjFlip(player->mo); // please stop forgetting mobjflip checks!!!!
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player->mo->momx = player->mo->momy = 0;
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player->mo->momx = player->mo->momy = 0;
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player->kartstuff[k_sneakertimer] = 0;
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player->kartstuff[k_sneakertimer] = 0;
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@ -2536,6 +2548,8 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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{
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{
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INT32 i, radius, height;
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INT32 i, radius, height;
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mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);
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mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);
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K_MatchGenericExtraFlags(smoldering, source);
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mobj_t *dust;
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mobj_t *dust;
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mobj_t *truc;
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mobj_t *truc;
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INT32 speed, speed2;
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INT32 speed, speed2;
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@ -2560,6 +2574,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
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truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
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source->y + P_RandomRange(-radius, radius)*FRACUNIT,
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source->y + P_RandomRange(-radius, radius)*FRACUNIT,
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source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMEXPLODE);
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source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMEXPLODE);
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K_MatchGenericExtraFlags(truc, source);
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P_SetScale(truc, source->scale);
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P_SetScale(truc, source->scale);
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truc->destscale = source->scale*6;
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truc->destscale = source->scale*6;
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truc->scalespeed = source->scale/12;
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truc->scalespeed = source->scale/12;
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@ -2567,7 +2582,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
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speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
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speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
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truc->momz = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->momz = P_RandomRange(-speed, speed)*FRACUNIT*P_MobjFlip(truc);
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if (truc->eflags & MFE_UNDERWATER)
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if (truc->eflags & MFE_UNDERWATER)
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truc->momz = (117 * truc->momz) / 200;
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truc->momz = (117 * truc->momz) / 200;
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truc->color = color;
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truc->color = color;
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@ -2588,6 +2603,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
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truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
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source->y + P_RandomRange(-radius, radius)*FRACUNIT,
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source->y + P_RandomRange(-radius, radius)*FRACUNIT,
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source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMPARTICLE);
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source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMPARTICLE);
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K_MatchGenericExtraFlags(truc, source);
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P_SetScale(truc, source->scale);
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P_SetScale(truc, source->scale);
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truc->destscale = source->scale*5;
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truc->destscale = source->scale*5;
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truc->scalespeed = source->scale/12;
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truc->scalespeed = source->scale/12;
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@ -2596,7 +2612,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
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speed = FixedMul(15*FRACUNIT, source->scale)>>FRACBITS;
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speed = FixedMul(15*FRACUNIT, source->scale)>>FRACBITS;
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speed2 = FixedMul(45*FRACUNIT, source->scale)>>FRACBITS;
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speed2 = FixedMul(45*FRACUNIT, source->scale)>>FRACBITS;
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truc->momz = P_RandomRange(speed, speed2)*FRACUNIT;
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truc->momz = P_RandomRange(speed, speed2)*FRACUNIT*P_MobjFlip(truc);
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if (P_RandomChance(FRACUNIT/2))
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if (P_RandomChance(FRACUNIT/2))
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truc->momz = -truc->momz;
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truc->momz = -truc->momz;
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if (truc->eflags & MFE_UNDERWATER)
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if (truc->eflags & MFE_UNDERWATER)
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@ -2872,7 +2888,8 @@ void K_SpawnBoostTrail(player_t *player)
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flame->fuse = TICRATE*2;
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flame->fuse = TICRATE*2;
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flame->destscale = player->mo->scale;
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flame->destscale = player->mo->scale;
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P_SetScale(flame, player->mo->scale);
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P_SetScale(flame, player->mo->scale);
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flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags so that a stolen sneaker can be seen
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// not K_MatchGenericExtraFlags so that a stolen sneaker can be seen
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K_FlipFromObject(flame, player->mo);
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flame->momx = 8;
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flame->momx = 8;
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P_XYMovement(flame);
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P_XYMovement(flame);
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@ -2905,6 +2922,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
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fixed_t newz = mo->z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
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fixed_t newz = mo->z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
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sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
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sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
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K_FlipFromObject(sparkle, mo);
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//if (i == 0)
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//if (i == 0)
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//P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
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//P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
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@ -2912,7 +2930,6 @@ void K_SpawnSparkleTrail(mobj_t *mo)
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P_SetTarget(&sparkle->target, mo);
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P_SetTarget(&sparkle->target, mo);
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sparkle->destscale = mo->destscale;
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sparkle->destscale = mo->destscale;
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P_SetScale(sparkle, mo->scale);
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P_SetScale(sparkle, mo->scale);
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sparkle->eflags = (sparkle->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags so that a stolen invincibility can be seen
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sparkle->color = mo->color;
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sparkle->color = mo->color;
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//sparkle->colorized = mo->colorized;
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//sparkle->colorized = mo->colorized;
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}
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}
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@ -2946,7 +2963,7 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
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dust->angle = R_PointToAngle2(0,0,mo->momx,mo->momy);
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dust->angle = R_PointToAngle2(0,0,mo->momx,mo->momy);
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dust->destscale = mo->scale;
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dust->destscale = mo->scale;
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P_SetScale(dust, mo->scale);
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P_SetScale(dust, mo->scale);
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dust->eflags = (dust->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags because hyudoro shouldn't be able to wipeout
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K_FlipFromObject(dust, mo);
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if (translucent) // offroad effect
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if (translucent) // offroad effect
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{
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{
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@ -3012,10 +3029,6 @@ void K_DriftDustHandling(mobj_t *spawner)
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fixed_t spawny = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
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fixed_t spawny = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
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INT32 speedrange = 2;
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INT32 speedrange = 2;
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mobj_t *dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
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mobj_t *dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
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if (spawner->eflags & MFE_VERTICALFLIP)
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{
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dust->z += spawner->height - dust->height;
|
|
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}
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dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
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dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
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dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
|
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
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dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
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dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
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@ -3164,6 +3177,14 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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{
|
{
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// Shoot forward
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// Shoot forward
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mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, mapthing);
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mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, mapthing);
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//K_FlipFromObject(mo, player->mo);
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|
// These are really weird so let's make it a very specific case to make SURE it works...
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|
if (player->mo->eflags & MFE_VERTICALFLIP)
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|
{
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mo->z -= player->mo->height;
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mo->flags2 |= MF2_OBJECTFLIP;
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mo->eflags |= MFE_VERTICALFLIP;
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|
}
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|
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mo->threshold = 10;
|
mo->threshold = 10;
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P_SetTarget(&mo->target, player->mo);
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P_SetTarget(&mo->target, player->mo);
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|
@ -3173,23 +3194,29 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
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if (mo)
|
if (mo)
|
||||||
{
|
{
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angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
|
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
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fixed_t HEIGHT = (20 + (dir*10))*mapobjectscale + player->mo->momz;
|
fixed_t HEIGHT = (20 + (dir*10))*mapobjectscale + (player->mo->momz*P_MobjFlip(player->mo));
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P_SetObjectMomZ(mo, HEIGHT, false);
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mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED*dir);
|
mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED*dir);
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mo->momy = player->mo->momy + FixedMul(FINESINE(fa), PROJSPEED*dir);
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mo->momy = player->mo->momy + FixedMul(FINESINE(fa), PROJSPEED*dir);
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mo->momz = P_MobjFlip(player->mo) * HEIGHT;
|
|
||||||
|
|
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mo->extravalue2 = dir;
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mo->extravalue2 = dir;
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|
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if (mo->eflags & MFE_UNDERWATER)
|
if (mo->eflags & MFE_UNDERWATER)
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mo->momz = (117 * mo->momz) / 200;
|
mo->momz = (117 * mo->momz) / 200;
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||||||
|
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if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
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mo->eflags |= MFE_VERTICALFLIP;
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}
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}
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// this is the small graphic effect that plops in you when you throw an item:
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throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
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throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
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P_SetTarget(&throwmo->target, player->mo);
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P_SetTarget(&throwmo->target, player->mo);
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|
// Ditto:
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||||||
|
if (player->mo->eflags & MFE_VERTICALFLIP)
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|
{
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throwmo->z -= player->mo->height;
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throwmo->flags2 |= MF2_OBJECTFLIP;
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throwmo->eflags |= MFE_VERTICALFLIP;
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}
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throwmo->movecount = 0; // above player
|
throwmo->movecount = 0; // above player
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}
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}
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else
|
else
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||||||
|
@ -3215,9 +3242,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||||
}
|
}
|
||||||
|
|
||||||
mo = P_SpawnMobj(newx, newy, newz, mapthing); // this will never return null because collision isn't processed here
|
mo = P_SpawnMobj(newx, newy, newz, mapthing); // this will never return null because collision isn't processed here
|
||||||
|
K_FlipFromObject(mo, player->mo);
|
||||||
if (P_MobjFlip(player->mo) < 0)
|
|
||||||
mo->z = player->mo->z + player->mo->height - mo->height;
|
|
||||||
|
|
||||||
mo->threshold = 10;
|
mo->threshold = 10;
|
||||||
P_SetTarget(&mo->target, player->mo);
|
P_SetTarget(&mo->target, player->mo);
|
||||||
|
@ -3479,6 +3504,7 @@ void K_DoSneaker(player_t *player, INT32 type)
|
||||||
P_SetTarget(&overlay->target, cur);
|
P_SetTarget(&overlay->target, cur);
|
||||||
P_SetTarget(&cur->tracer, overlay);
|
P_SetTarget(&cur->tracer, overlay);
|
||||||
P_SetScale(overlay, (overlay->destscale = 3*cur->scale/4));
|
P_SetScale(overlay, (overlay->destscale = 3*cur->scale/4));
|
||||||
|
K_FlipFromObject(overlay, cur);
|
||||||
}
|
}
|
||||||
cur = cur->hnext;
|
cur = cur->hnext;
|
||||||
}
|
}
|
||||||
|
@ -3489,6 +3515,7 @@ void K_DoSneaker(player_t *player, INT32 type)
|
||||||
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTFLAME);
|
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTFLAME);
|
||||||
P_SetTarget(&overlay->target, player->mo);
|
P_SetTarget(&overlay->target, player->mo);
|
||||||
P_SetScale(overlay, (overlay->destscale = player->mo->scale));
|
P_SetScale(overlay, (overlay->destscale = player->mo->scale));
|
||||||
|
K_FlipFromObject(overlay, player->mo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3593,7 +3620,7 @@ void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound)
|
||||||
thrust = 32<<FRACBITS;
|
thrust = 32<<FRACBITS;
|
||||||
}
|
}
|
||||||
|
|
||||||
mo->momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, vscale));
|
mo->momz = P_MobjFlip(mo)*FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, vscale));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
mo->momz = FixedMul(vertispeed, vscale);
|
mo->momz = FixedMul(vertispeed, vscale);
|
||||||
|
@ -4023,6 +4050,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||||
targx = targ->x + P_ReturnThrustX(cur, ang + ANGLE_180, dist);
|
targx = targ->x + P_ReturnThrustX(cur, ang + ANGLE_180, dist);
|
||||||
targy = targ->y + P_ReturnThrustY(cur, ang + ANGLE_180, dist);
|
targy = targ->y + P_ReturnThrustY(cur, ang + ANGLE_180, dist);
|
||||||
targz = targ->z;
|
targz = targ->z;
|
||||||
|
|
||||||
speed = FixedMul(R_PointToDist2(cur->x, cur->y, targx, targy), 3*FRACUNIT/4);
|
speed = FixedMul(R_PointToDist2(cur->x, cur->y, targx, targy), 3*FRACUNIT/4);
|
||||||
if (P_IsObjectOnGround(targ))
|
if (P_IsObjectOnGround(targ))
|
||||||
targz = cur->floorz;
|
targz = cur->floorz;
|
||||||
|
@ -4113,8 +4141,11 @@ static void K_MoveHeldObjects(player_t *player)
|
||||||
|
|
||||||
{ // bobbing, copy pasted from my kimokawaiii entry
|
{ // bobbing, copy pasted from my kimokawaiii entry
|
||||||
const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
|
const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
|
||||||
fixed_t sine = 8 * FINESINE((((2*pi*(4*TICRATE)) * leveltime)>>ANGLETOFINESHIFT) & FINEMASK);
|
fixed_t sine = FixedMul(player->mo->scale, 8 * FINESINE((((2*pi*(4*TICRATE)) * leveltime)>>ANGLETOFINESHIFT) & FINEMASK));
|
||||||
targz = (player->mo->z + (player->mo->height/2)) + sine;
|
targz = (player->mo->z + (player->mo->height/2)) + sine;
|
||||||
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||||
|
targz += (player->mo->height/2 - 32*player->mo->scale)*6;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cur->tracer)
|
if (cur->tracer)
|
||||||
|
@ -4131,7 +4162,7 @@ static void K_MoveHeldObjects(player_t *player)
|
||||||
}
|
}
|
||||||
|
|
||||||
P_TeleportMove(cur, targx, targy, targz);
|
P_TeleportMove(cur, targx, targy, targz);
|
||||||
|
K_FlipFromObject(cur, player->mo); // Update graviflip in real time thanks.
|
||||||
num = (num+1) % 2;
|
num = (num+1) % 2;
|
||||||
cur = cur->hnext;
|
cur = cur->hnext;
|
||||||
}
|
}
|
||||||
|
@ -4676,8 +4707,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||||
if (player->kartstuff[k_comebacktimer])
|
if (player->kartstuff[k_comebacktimer])
|
||||||
player->kartstuff[k_comebackmode] = 0;
|
player->kartstuff[k_comebackmode] = 0;
|
||||||
|
|
||||||
if (P_IsObjectOnGround(player->mo) && player->mo->momz <= 0 && player->kartstuff[k_pogospring])
|
if (P_IsObjectOnGround(player->mo) && player->kartstuff[k_pogospring])
|
||||||
|
{
|
||||||
|
if (P_MobjFlip(player->mo)*player->mo->momz <= 0)
|
||||||
player->kartstuff[k_pogospring] = 0;
|
player->kartstuff[k_pogospring] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if (cmd->buttons & BT_DRIFT)
|
if (cmd->buttons & BT_DRIFT)
|
||||||
player->kartstuff[k_jmp] = 1;
|
player->kartstuff[k_jmp] = 1;
|
||||||
|
@ -5318,6 +5352,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||||
for (moloop = 0; moloop < 2; moloop++)
|
for (moloop = 0; moloop < 2; moloop++)
|
||||||
{
|
{
|
||||||
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ROCKETSNEAKER);
|
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ROCKETSNEAKER);
|
||||||
|
K_MatchGenericExtraFlags(mo, player->mo);
|
||||||
mo->flags |= MF_NOCLIPTHING;
|
mo->flags |= MF_NOCLIPTHING;
|
||||||
mo->angle = player->mo->angle;
|
mo->angle = player->mo->angle;
|
||||||
mo->threshold = 10;
|
mo->threshold = 10;
|
||||||
|
|
|
@ -23,6 +23,7 @@ void K_RegisterKartStuff(void);
|
||||||
boolean K_IsPlayerLosing(player_t *player);
|
boolean K_IsPlayerLosing(player_t *player);
|
||||||
boolean K_IsPlayerWanted(player_t *player);
|
boolean K_IsPlayerWanted(player_t *player);
|
||||||
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
|
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
|
||||||
|
void K_FlipFromObject(mobj_t *mo, mobj_t *master);
|
||||||
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
|
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
|
||||||
void K_RespawnChecker(player_t *player);
|
void K_RespawnChecker(player_t *player);
|
||||||
void K_KartMoveAnimation(player_t *player);
|
void K_KartMoveAnimation(player_t *player);
|
||||||
|
|
|
@ -8640,6 +8640,7 @@ void A_LightningFollowPlayer(mobj_t *actor)
|
||||||
else // else just teleport to player directly
|
else // else just teleport to player directly
|
||||||
P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
|
P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
|
||||||
|
|
||||||
|
K_MatchGenericExtraFlags(actor, actor->target); // copy our target for graviflip
|
||||||
actor->momx = actor->target->momx;
|
actor->momx = actor->target->momx;
|
||||||
actor->momy = actor->target->momy;
|
actor->momy = actor->target->momy;
|
||||||
actor->momz = actor->target->momz; // Give momentum since we don't teleport to our player literally every frame.
|
actor->momz = actor->target->momz; // Give momentum since we don't teleport to our player literally every frame.
|
||||||
|
|
|
@ -1477,6 +1477,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
player->starpostz = special->z>>FRACBITS;
|
player->starpostz = special->z>>FRACBITS;
|
||||||
player->starpostangle = special->angle;
|
player->starpostangle = special->angle;
|
||||||
player->starpostnum = special->health;
|
player->starpostnum = special->health;
|
||||||
|
player->kartstuff[k_starpostflip] = special->spawnpoint->options & MTF_OBJECTFLIP; // store flipping
|
||||||
|
|
||||||
//S_StartSound(toucher, special->info->painsound);
|
//S_StartSound(toucher, special->info->painsound);
|
||||||
return;
|
return;
|
||||||
|
|
48
src/p_mobj.c
48
src/p_mobj.c
|
@ -6524,7 +6524,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
case MT_SINK_SHIELD:
|
case MT_SINK_SHIELD:
|
||||||
if ((mobj->health > 0
|
if ((mobj->health > 0
|
||||||
&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|
&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|
||||||
|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
|
|| (mobj->health <= 0 && P_IsObjectOnGround(mobj))
|
||||||
|| P_CheckDeathPitCollide(mobj)) // When in death state
|
|| P_CheckDeathPitCollide(mobj)) // When in death state
|
||||||
{
|
{
|
||||||
P_RemoveMobj(mobj);
|
P_RemoveMobj(mobj);
|
||||||
|
@ -6539,19 +6539,21 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
fixed_t z = P_RandomRange(0, 70)*mobj->scale;
|
fixed_t z = P_RandomRange(0, 70)*mobj->scale;
|
||||||
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_SMOKE);
|
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_SMOKE);
|
||||||
P_SetMobjState(smoke, S_OPAQUESMOKE1);
|
P_SetMobjState(smoke, S_OPAQUESMOKE1);
|
||||||
|
K_MatchGenericExtraFlags(smoke, mobj);
|
||||||
smoke->scale = mobj->scale * 2;
|
smoke->scale = mobj->scale * 2;
|
||||||
smoke->destscale = mobj->scale * 6;
|
smoke->destscale = mobj->scale * 6;
|
||||||
smoke->momz = P_RandomRange(4, 9)*FRACUNIT;
|
smoke->momz = P_RandomRange(4, 9)*FRACUNIT*P_MobjFlip(smoke);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case MT_BOOMPARTICLE:
|
case MT_BOOMPARTICLE:
|
||||||
{
|
{
|
||||||
fixed_t x = P_RandomRange(-16, 16)*mobj->scale;
|
fixed_t x = P_RandomRange(-16, 16)*mobj->scale;
|
||||||
fixed_t y = P_RandomRange(-16, 16)*mobj->scale;
|
fixed_t y = P_RandomRange(-16, 16)*mobj->scale;
|
||||||
fixed_t z = P_RandomRange(0, 32)*mobj->scale;
|
fixed_t z = P_RandomRange(0, 32)*mobj->scale*P_MobjFlip(mobj);
|
||||||
if (leveltime % 2 == 0)
|
if (leveltime % 2 == 0)
|
||||||
{
|
{
|
||||||
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_BOSSEXPLODE);
|
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_BOSSEXPLODE);
|
||||||
|
K_MatchGenericExtraFlags(smoke, mobj);
|
||||||
P_SetMobjState(smoke, S_QUICKBOOM1);
|
P_SetMobjState(smoke, S_QUICKBOOM1);
|
||||||
smoke->scale = mobj->scale/2;
|
smoke->scale = mobj->scale/2;
|
||||||
smoke->destscale = mobj->scale;
|
smoke->destscale = mobj->scale;
|
||||||
|
@ -6561,6 +6563,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
{
|
{
|
||||||
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_SMOKE);
|
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_SMOKE);
|
||||||
P_SetMobjState(smoke, S_OPAQUESMOKE1);
|
P_SetMobjState(smoke, S_OPAQUESMOKE1);
|
||||||
|
K_MatchGenericExtraFlags(smoke, mobj);
|
||||||
smoke->scale = mobj->scale;
|
smoke->scale = mobj->scale;
|
||||||
smoke->destscale = mobj->scale*2;
|
smoke->destscale = mobj->scale*2;
|
||||||
}
|
}
|
||||||
|
@ -6666,7 +6669,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
}
|
}
|
||||||
else if ((mobj->health > 0
|
else if ((mobj->health > 0
|
||||||
&& (!mobj->target || !mobj->target->player || !mobj->target->player->mo || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|
&& (!mobj->target || !mobj->target->player || !mobj->target->player->mo || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|
||||||
|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
|
|| (mobj->health <= 0 && P_IsObjectOnGround(mobj))
|
||||||
|| P_CheckDeathPitCollide(mobj)) // When in death state
|
|| P_CheckDeathPitCollide(mobj)) // When in death state
|
||||||
{
|
{
|
||||||
P_RemoveMobj(mobj);
|
P_RemoveMobj(mobj);
|
||||||
|
@ -7114,6 +7117,9 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
y = mobj->target->y;
|
y = mobj->target->y;
|
||||||
z = mobj->target->z + (80*mapobjectscale);
|
z = mobj->target->z + (80*mapobjectscale);
|
||||||
}
|
}
|
||||||
|
if (mobj->target->eflags & MFE_VERTICALFLIP)
|
||||||
|
z += mobj->target->height - FixedMul(mobj->target->scale, mobj->height);
|
||||||
|
|
||||||
P_TeleportMove(mobj, x, y, z);
|
P_TeleportMove(mobj, x, y, z);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -7309,7 +7315,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
case MT_BANANA:
|
case MT_BANANA:
|
||||||
case MT_EGGMANITEM:
|
case MT_EGGMANITEM:
|
||||||
case MT_SPB:
|
case MT_SPB:
|
||||||
if (mobj->z <= mobj->floorz)
|
if (P_IsObjectOnGround(mobj))
|
||||||
{
|
{
|
||||||
P_RemoveMobj(mobj);
|
P_RemoveMobj(mobj);
|
||||||
return;
|
return;
|
||||||
|
@ -7322,7 +7328,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
break;
|
break;
|
||||||
case MT_JAWZ:
|
case MT_JAWZ:
|
||||||
case MT_JAWZ_DUD:
|
case MT_JAWZ_DUD:
|
||||||
if (mobj->z <= mobj->floorz)
|
if (P_IsObjectOnGround(mobj))
|
||||||
P_SetMobjState(mobj, mobj->info->xdeathstate);
|
P_SetMobjState(mobj, mobj->info->xdeathstate);
|
||||||
// fallthru
|
// fallthru
|
||||||
case MT_JAWZ_SHIELD:
|
case MT_JAWZ_SHIELD:
|
||||||
|
@ -7356,7 +7362,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
/* FALLTHRU */
|
/* FALLTHRU */
|
||||||
case MT_SMK_MOLE:
|
case MT_SMK_MOLE:
|
||||||
mobj->flags2 ^= MF2_DONTDRAW;
|
mobj->flags2 ^= MF2_DONTDRAW;
|
||||||
if (mobj->z <= mobj->floorz)
|
if (P_IsObjectOnGround(mobj))
|
||||||
{
|
{
|
||||||
P_RemoveMobj(mobj);
|
P_RemoveMobj(mobj);
|
||||||
return;
|
return;
|
||||||
|
@ -7377,7 +7383,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
}
|
}
|
||||||
|
|
||||||
mobj->flags2 ^= MF2_DONTDRAW;
|
mobj->flags2 ^= MF2_DONTDRAW;
|
||||||
if (mobj->z <= mobj->floorz)
|
if (P_IsObjectOnGround(mobj))
|
||||||
{
|
{
|
||||||
P_RemoveMobj(mobj);
|
P_RemoveMobj(mobj);
|
||||||
return;
|
return;
|
||||||
|
@ -8046,7 +8052,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
mobj->friction = ORIG_FRICTION/4;
|
mobj->friction = ORIG_FRICTION/4;
|
||||||
if (mobj->momx || mobj->momy)
|
if (mobj->momx || mobj->momy)
|
||||||
P_SpawnGhostMobj(mobj);
|
P_SpawnGhostMobj(mobj);
|
||||||
if (mobj->z <= mobj->floorz && mobj->health > 1)
|
if (P_IsObjectOnGround(mobj) && mobj->health > 1)
|
||||||
{
|
{
|
||||||
S_StartSound(mobj, mobj->info->activesound);
|
S_StartSound(mobj, mobj->info->activesound);
|
||||||
mobj->momx = mobj->momy = 0;
|
mobj->momx = mobj->momy = 0;
|
||||||
|
@ -8066,7 +8072,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
case MT_SINK:
|
case MT_SINK:
|
||||||
if (mobj->momx || mobj->momy)
|
if (mobj->momx || mobj->momy)
|
||||||
P_SpawnGhostMobj(mobj);
|
P_SpawnGhostMobj(mobj);
|
||||||
if (mobj->z <= mobj->floorz)
|
if (P_IsObjectOnGround(mobj))
|
||||||
{
|
{
|
||||||
S_StartSound(mobj, mobj->info->deathsound);
|
S_StartSound(mobj, mobj->info->deathsound);
|
||||||
P_SetMobjState(mobj, S_NULL);
|
P_SetMobjState(mobj, S_NULL);
|
||||||
|
@ -8242,6 +8248,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
break;
|
break;
|
||||||
case MT_INSTASHIELDB:
|
case MT_INSTASHIELDB:
|
||||||
mobj->flags2 ^= MF2_DONTDRAW;
|
mobj->flags2 ^= MF2_DONTDRAW;
|
||||||
|
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||||
/* FALLTHRU */
|
/* FALLTHRU */
|
||||||
case MT_INSTASHIELDA:
|
case MT_INSTASHIELDA:
|
||||||
if (!mobj->target || !mobj->target->health || (mobj->target->player && !mobj->target->player->kartstuff[k_instashield]))
|
if (!mobj->target || !mobj->target->health || (mobj->target->player && !mobj->target->player->kartstuff[k_instashield]))
|
||||||
|
@ -8250,6 +8257,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
|
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
|
||||||
|
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||||
break;
|
break;
|
||||||
case MT_BATTLEPOINT:
|
case MT_BATTLEPOINT:
|
||||||
if (!mobj->target || P_MobjWasRemoved(mobj->target))
|
if (!mobj->target || P_MobjWasRemoved(mobj->target))
|
||||||
|
@ -8270,7 +8278,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
if (mobj->movefactor < mobj->target->height)
|
if (mobj->movefactor < mobj->target->height)
|
||||||
mobj->movefactor = mobj->target->height;
|
mobj->movefactor = mobj->target->height;
|
||||||
}
|
}
|
||||||
|
K_MatchGenericExtraFlags(mobj, mobj->target);
|
||||||
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->target->height/2) + mobj->movefactor);
|
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->target->height/2) + mobj->movefactor);
|
||||||
break;
|
break;
|
||||||
case MT_THUNDERSHIELD:
|
case MT_THUNDERSHIELD:
|
||||||
|
@ -8395,6 +8403,10 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update mobj antigravity status:
|
||||||
|
mobj->eflags = (mobj->eflags & ~MFE_VERTICALFLIP)|(mobj->target->eflags & MFE_VERTICALFLIP);
|
||||||
|
mobj->flags2 = (mobj->flags2 & ~MF2_OBJECTFLIP)|(mobj->target->flags2 & MF2_OBJECTFLIP);
|
||||||
|
|
||||||
// Now for the wheels
|
// Now for the wheels
|
||||||
{
|
{
|
||||||
const fixed_t rad = FixedMul(mobjinfo[MT_PLAYER].radius, mobj->target->scale);
|
const fixed_t rad = FixedMul(mobjinfo[MT_PLAYER].radius, mobj->target->scale);
|
||||||
|
@ -8416,6 +8428,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||||
P_SetScale(cur, mobj->target->scale);
|
P_SetScale(cur, mobj->target->scale);
|
||||||
cur->color = mobj->target->color;
|
cur->color = mobj->target->color;
|
||||||
cur->colorized = true;
|
cur->colorized = true;
|
||||||
|
K_FlipFromObject(cur, mobj->target);
|
||||||
|
|
||||||
if (mobj->flags2 & MF2_DONTDRAW)
|
if (mobj->flags2 & MF2_DONTDRAW)
|
||||||
cur->flags2 |= MF2_DONTDRAW;
|
cur->flags2 |= MF2_DONTDRAW;
|
||||||
|
@ -11011,7 +11024,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
||||||
if (mthing->options >> ZSHIFT)
|
if (mthing->options >> ZSHIFT)
|
||||||
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
|
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
|
||||||
if (p->kartstuff[k_respawn])
|
if (p->kartstuff[k_respawn])
|
||||||
z -= 128*FRACUNIT; // Too late for v1, but for later: 128*mapobjectscale;
|
z -= 128*mapobjectscale;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -11019,7 +11032,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
||||||
if (mthing->options >> ZSHIFT)
|
if (mthing->options >> ZSHIFT)
|
||||||
z += ((mthing->options >> ZSHIFT) << FRACBITS);
|
z += ((mthing->options >> ZSHIFT) << FRACBITS);
|
||||||
if (p->kartstuff[k_respawn])
|
if (p->kartstuff[k_respawn])
|
||||||
z += 128*FRACUNIT; // Too late for v1, but for later: 128*mapobjectscale;
|
z += 128*mapobjectscale;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mthing->options & MTF_OBJECTFLIP) // flip the player!
|
if (mthing->options & MTF_OBJECTFLIP) // flip the player!
|
||||||
|
@ -11080,7 +11093,14 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
||||||
#endif
|
#endif
|
||||||
sector->ceilingheight;
|
sector->ceilingheight;
|
||||||
|
|
||||||
z = (p->starpostz + 128) << FRACBITS; // Respawn off the ground
|
if (mobj->player->kartstuff[k_starpostflip])
|
||||||
|
z = (p->starpostz<<FRACBITS) - FixedMul(128<<FRACBITS, mapobjectscale) - mobj->height;
|
||||||
|
else
|
||||||
|
z = (p->starpostz<<FRACBITS) + FixedMul(128<<FRACBITS, mapobjectscale);
|
||||||
|
|
||||||
|
//z = (p->starpostz + 128) << FRACBITS; // reverse gravity exists, pls
|
||||||
|
mobj->player->kartstuff[k_starpostflip] = 0;
|
||||||
|
|
||||||
if (z < floor)
|
if (z < floor)
|
||||||
z = floor;
|
z = floor;
|
||||||
else if (z > ceiling - mobjinfo[MT_PLAYER].height)
|
else if (z > ceiling - mobjinfo[MT_PLAYER].height)
|
||||||
|
|
|
@ -4247,13 +4247,14 @@ DoneSection2:
|
||||||
player->starpostx = player->mo->x>>FRACBITS;
|
player->starpostx = player->mo->x>>FRACBITS;
|
||||||
player->starposty = player->mo->y>>FRACBITS;
|
player->starposty = player->mo->y>>FRACBITS;
|
||||||
player->starpostz = player->mo->floorz>>FRACBITS;
|
player->starpostz = player->mo->floorz>>FRACBITS;
|
||||||
|
player->kartstuff[k_starpostflip] = player->mo->flags2 & MF2_OBJECTFLIP; // store flipping
|
||||||
player->starpostangle = player->mo->angle; //R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy); torn; a momentum-based guess is less likely to be wrong in general, but when it IS wrong, it fucks you over entirely...
|
player->starpostangle = player->mo->angle; //R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy); torn; a momentum-based guess is less likely to be wrong in general, but when it IS wrong, it fucks you over entirely...
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// SRB2kart 200117
|
// SRB2kart 200117
|
||||||
// Reset starposts (checkpoints) info
|
// Reset starposts (checkpoints) info
|
||||||
player->starpostangle = player->starpostx = player->starposty = player->starpostz = 0;
|
player->starpostangle = player->starpostx = player->starposty = player->starpostz = player->kartstuff[k_starpostflip] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (P_IsLocalPlayer(player))
|
if (P_IsLocalPlayer(player))
|
||||||
|
|
Loading…
Reference in a new issue