Merge branch 'multiadmin-backport' into '21-version'

Multi-Admin Backport

See merge request STJr/SRB2!351
This commit is contained in:
Monster Iestyn 2018-12-02 10:34:57 -05:00
commit 72f080d5b3
13 changed files with 208 additions and 75 deletions

View file

@ -1220,7 +1220,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
char *svalue;
UINT8 stealth = false;
if (playernum != serverplayer && playernum != adminplayer && !serverloading)
if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
{
// not from server or remote admin, must be hacked/buggy client
CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
@ -1349,7 +1349,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
// send the value of the variable
XBOXSTATIC UINT8 buf[128];
UINT8 *p = buf;
if (!(server || (adminplayer == consoleplayer)))
if (!(server || (IsPlayerAdmin(consoleplayer))))
{
CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
return;

View file

@ -1365,15 +1365,18 @@ static boolean SV_SendServerConfig(INT32 node)
netbuffer->u.servercfg.gamestate = (UINT8)gamestate;
netbuffer->u.servercfg.gametype = (UINT8)gametype;
netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
netbuffer->u.servercfg.adminplayer = (SINT8)adminplayer;
// we fill these structs with FFs so that any players not in game get sent as 0xFFFF
// which is nice and easy for us to detect
memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
for (i = 0; i < MAXPLAYERS; i++)
{
netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
if (!playeringame[i])
continue;
netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
@ -2042,7 +2045,7 @@ static void CL_ConnectToServer(boolean viams)
G_SetGamestate(GS_WAITINGPLAYERS);
wipegamestate = GS_WAITINGPLAYERS;
adminplayer = -1;
ClearAdminPlayers();
pnumnodes = 1;
oldtic = I_GetTime() - 1;
#ifndef NONET
@ -2421,8 +2424,10 @@ static void CL_RemovePlayer(INT32 playernum)
// Reset the name
sprintf(player_names[playernum], "Player %d", playernum+1);
if (playernum == adminplayer)
adminplayer = -1; // don't stay admin after you're gone
if (IsPlayerAdmin(playernum))
{
RemoveAdminPlayer(playernum); // don't stay admin after you're gone
}
if (playernum == displayplayer)
displayplayer = consoleplayer; // don't look through someone's view who isn't there
@ -2540,7 +2545,7 @@ static void Command_Nodes(void)
if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL)
CONS_Printf(" - %s", address);
if (i == adminplayer)
if (IsPlayerAdmin(i))
CONS_Printf(M_GetText(" (verified admin)"));
if (players[i].spectator)
@ -2565,7 +2570,7 @@ static void Command_Ban(void)
return;
}
if (server || adminplayer == consoleplayer)
if (server || IsPlayerAdmin(consoleplayer))
{
XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
UINT8 *p = buf;
@ -2631,7 +2636,7 @@ static void Command_Kick(void)
return;
}
if (server || adminplayer == consoleplayer)
if (server || IsPlayerAdmin(consoleplayer))
{
XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
UINT8 *p = buf;
@ -2688,7 +2693,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
pnum = READUINT8(*p);
msg = READUINT8(*p);
if (pnum == serverplayer && playernum == adminplayer)
if (pnum == serverplayer && IsPlayerAdmin(playernum))
{
CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
@ -2699,7 +2704,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
}
// Is playernum authorized to make this kick?
if (playernum != serverplayer && playernum != adminplayer
if (playernum != serverplayer && !IsPlayerAdmin(playernum)
&& !(playerpernode[playernode[playernum]] == 2
&& nodetoplayer2[playernode[playernum]] == pnum))
{
@ -3036,7 +3041,7 @@ void D_QuitNetGame(void)
}
D_CloseConnection();
adminplayer = -1;
ClearAdminPlayers();
DEBFILE("===========================================================================\n"
" Log finish\n"
@ -3067,7 +3072,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
INT16 node, newplayernum;
boolean splitscreenplayer;
if (playernum != serverplayer && playernum != adminplayer)
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
// protect against hacked/buggy client
CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
@ -3269,6 +3274,10 @@ boolean Playing(void)
boolean SV_SpawnServer(void)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
if (demoplayback)
G_StopDemo(); // reset engine parameter
if (metalplayback)
@ -3592,7 +3601,8 @@ static void HandlePacketFromAwayNode(SINT8 node)
maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
gametype = netbuffer->u.servercfg.gametype;
modifiedgame = netbuffer->u.servercfg.modifiedgame;
adminplayer = netbuffer->u.servercfg.adminplayer;
for (j = 0; j < MAXPLAYERS; j++)
adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
}

View file

@ -282,7 +282,7 @@ typedef struct
UINT8 gametype;
UINT8 modifiedgame;
SINT8 adminplayer; // Needs to be signed
SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
char server_context[8]; // Unique context id, generated at server startup.

View file

@ -144,7 +144,9 @@ static void Command_Changepassword_f(void);
static void Command_Login_f(void);
static void Got_Login(UINT8 **cp, INT32 playernum);
static void Got_Verification(UINT8 **cp, INT32 playernum);
static void Got_Removal(UINT8 **cp, INT32 playernum);
static void Command_Verify_f(void);
static void Command_RemoveAdmin_f(void);
static void Command_MotD_f(void);
static void Got_MotD_f(UINT8 **cp, INT32 playernum);
@ -317,7 +319,6 @@ consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL,
consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}};
consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
PointLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
@ -365,7 +366,7 @@ consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL
INT16 gametype = GT_COOP;
boolean splitscreen = false;
boolean circuitmap = false;
INT32 adminplayer = -1;
INT32 adminplayers[MAXPLAYERS];
/// \warning Keep this up-to-date if you add/remove/rename net text commands
const char *netxcmdnames[MAXNETXCMD - 1] =
@ -427,8 +428,10 @@ void D_RegisterServerCommands(void)
COM_AddCommand("password", Command_Changepassword_f);
RegisterNetXCmd(XD_LOGIN, Got_Login);
COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin
COM_AddCommand("verify", Command_Verify_f);
COM_AddCommand("promote", Command_Verify_f);
RegisterNetXCmd(XD_VERIFIED, Got_Verification);
COM_AddCommand("demote", Command_RemoveAdmin_f);
RegisterNetXCmd(XD_DEMOTED, Got_Removal);
COM_AddCommand("motd", Command_MotD_f);
RegisterNetXCmd(XD_SETMOTD, Got_MotD_f); // For remote admin
@ -1005,7 +1008,7 @@ UINT8 CanChangeSkin(INT32 playernum)
return true;
// Force skin in effect.
if (client && (cv_forceskin.value != -1) && !(adminplayer == playernum && serverplayer == -1))
if (client && (cv_forceskin.value != -1) && !(IsPlayerAdmin(playernum) && serverplayer == -1))
return false;
// Can change skin in intermission and whatnot.
@ -1156,7 +1159,7 @@ static void SendNameAndColor(void)
snacpending++;
// Don't change name if muted
if (cv_mute.value && !(server || adminplayer == consoleplayer))
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
else // Cleanup name if changing it
CleanupPlayerName(consoleplayer, cv_playername.zstring);
@ -1563,7 +1566,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
mapchangepending = 0;
// spawn the server if needed
// reset players if there is a new one
if (!(adminplayer == consoleplayer))
if (!IsPlayerAdmin(consoleplayer))
{
if (SV_SpawnServer())
buf[0] &= ~(1<<1);
@ -1621,7 +1624,7 @@ static void Command_Map_f(void)
return;
}
if (client && !(adminplayer == consoleplayer))
if (client && !IsPlayerAdmin(consoleplayer))
{
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;
@ -1750,7 +1753,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
INT32 resetplayer = 1, lastgametype;
UINT8 skipprecutscene, FLS;
if (playernum != serverplayer && playernum != adminplayer)
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
if (server)
@ -1848,7 +1851,7 @@ static void Command_Pause(void)
else
WRITEUINT8(cp, 0);
if (cv_pause.value || server || (adminplayer == consoleplayer))
if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer)))
{
if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
{
@ -1866,7 +1869,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
UINT8 dedicatedpause = false;
const char *playername;
if (netgame && !cv_pause.value && playernum != serverplayer && playernum != adminplayer)
if (netgame && !cv_pause.value && playernum != serverplayer && !IsPlayerAdmin(playernum))
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
if (server)
@ -1995,7 +1998,7 @@ static void Got_RandomSeed(UINT8 **cp, INT32 playernum)
*/
static void Command_Clearscores_f(void)
{
if (!(server || (adminplayer == consoleplayer)))
if (!(server || (IsPlayerAdmin(consoleplayer))))
return;
SendNetXCmd(XD_CLEARSCORES, NULL, 1);
@ -2015,7 +2018,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
INT32 i;
(void)cp;
if (playernum != serverplayer && playernum != adminplayer)
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
if (server)
@ -2236,7 +2239,7 @@ static void Command_ServerTeamChange_f(void)
UINT16 usvalue;
NetPacket.value.l = NetPacket.value.b = 0;
if (!(server || (adminplayer == consoleplayer)))
if (!(server || (IsPlayerAdmin(consoleplayer))))
{
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;
@ -2383,7 +2386,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (NetPacket.packet.verification) // Special marker that the server sent the request
{
if (playernum != serverplayer && (playernum != adminplayer))
if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
@ -2422,7 +2425,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
}
else
{
if (playernum != serverplayer && (playernum != adminplayer))
if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
@ -2739,13 +2742,56 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
if (!memcmp(sentmd5, finalmd5, 16))
{
CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[playernum]);
COM_BufInsertText(va("verify %d\n", playernum)); // do this immediately
COM_BufInsertText(va("promote %d\n", playernum)); // do this immediately
}
else
CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[playernum]);
#endif
}
boolean IsPlayerAdmin(INT32 playernum)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playernum == adminplayers[i])
return true;
return false;
}
void SetAdminPlayer(INT32 playernum)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playernum == adminplayers[i])
return; // Player is already admin
if (adminplayers[i] == -1)
{
adminplayers[i] = playernum; // Set the player to a free spot
break; // End the loop now. If it keeps going, the same player might get assigned to two slots.
}
}
}
void ClearAdminPlayers(void)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
adminplayers[i] = -1;
}
void RemoveAdminPlayer(INT32 playernum)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playernum == adminplayers[i])
adminplayers[i] = -1;
}
static void Command_Verify_f(void)
{
XBOXSTATIC char buf[8]; // Should be plenty
@ -2760,7 +2806,7 @@ static void Command_Verify_f(void)
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("verify <node>: give admin privileges to a node\n"));
CONS_Printf(M_GetText("promote <node>: give admin privileges to a node\n"));
return;
}
@ -2794,7 +2840,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
return;
}
adminplayer = num;
SetAdminPlayer(num);
if (num != consoleplayer)
return;
@ -2802,6 +2848,62 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
CONS_Printf(M_GetText("You are now a server administrator.\n"));
}
static void Command_RemoveAdmin_f(void)
{
XBOXSTATIC char buf[8]; // Should be plenty
char *temp;
INT32 playernum;
if (client)
{
CONS_Printf(M_GetText("Only the server can use this.\n"));
return;
}
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("demote <node>: remove admin privileges from a node\n"));
return;
}
strlcpy(buf, COM_Argv(1), sizeof(buf));
playernum = atoi(buf);
temp = buf;
WRITEUINT8(temp, playernum);
if (playeringame[playernum])
SendNetXCmd(XD_DEMOTED, buf, 1);
}
static void Got_Removal(UINT8 **cp, INT32 playernum)
{
INT16 num = READUINT8(*cp);
if (playernum != serverplayer) // it's not from the server (hacker or bug)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
if (server)
{
XBOXSTATIC UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
RemoveAdminPlayer(num);
if (num != consoleplayer)
return;
CONS_Printf(M_GetText("You are no longer a server administrator.\n"));
}
static void Command_MotD_f(void)
{
size_t i, j;
@ -2813,7 +2915,7 @@ static void Command_MotD_f(void)
return;
}
if (!(server || (adminplayer == consoleplayer)))
if (!(server || (IsPlayerAdmin(consoleplayer))))
{
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;
@ -2860,7 +2962,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
if (!isprint(mymotd[i]) || mymotd[i] == ';')
kick = true;
if ((playernum != serverplayer && playernum != adminplayer) || kick)
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
if (server)
@ -2897,7 +2999,7 @@ static void Command_RunSOC(void)
else
fn = COM_Argv(1);
if (netgame && !(server || consoleplayer == adminplayer))
if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
{
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;
@ -2923,7 +3025,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
char filename[256];
filestatus_t ncs = FS_NOTFOUND;
if (playernum != serverplayer && playernum != adminplayer)
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
if (server)
@ -2994,7 +3096,7 @@ static void Command_Addfile(void)
if (!musiconly)
{
// ... But only so long as they contain nothing more then music and sprites.
if (netgame && !(server || adminplayer == consoleplayer))
if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
{
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;
@ -3069,7 +3171,7 @@ static void Command_Addfile(void)
WRITEMEM(buf_p, md5sum, 16);
}
if (adminplayer == consoleplayer) // Request to add file
if (IsPlayerAdmin(consoleplayer)) // Request to add file
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
else
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
@ -3118,7 +3220,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
UINT8 md5sum[16];
boolean kick = false;
boolean toomany = false;
INT32 i;
INT32 i,j;
size_t packetsize = 0;
serverinfo_pak *dummycheck = NULL;
@ -3137,7 +3239,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
if (!isprint(filename[i]) || filename[i] == ';')
kick = true;
if ((playernum != serverplayer && playernum != adminplayer) || kick)
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{
XBOXSTATIC UINT8 buf[2];
@ -3176,8 +3278,9 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
CONS_Printf("%s",message);
if (adminplayer)
COM_BufAddText(va("sayto %d %s", adminplayer, message));
for (j = 0; j < MAXPLAYERS; j++)
if (adminplayers[j])
COM_BufAddText(va("sayto %d %s", adminplayers[j], message));
return;
}
@ -3571,7 +3674,7 @@ void D_GameTypeChanged(INT32 lastgametype)
if (playeringame[i])
players[i].ctfteam = 0;
if (server || (adminplayer == consoleplayer))
if (server || (IsPlayerAdmin(consoleplayer)))
{
CV_StealthSetValue(&cv_teamscramble, 0);
teamscramble = 0;
@ -3654,7 +3757,7 @@ static void TeamScramble_OnChange(void)
if (!cv_teamscramble.value)
teamscramble = 0;
if (!G_GametypeHasTeams() && (server || consoleplayer == adminplayer))
if (!G_GametypeHasTeams() && (server || IsPlayerAdmin(consoleplayer)))
{
CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
CV_StealthSetValue(&cv_teamscramble, 0);
@ -3833,7 +3936,7 @@ static void Command_ExitLevel_f(void)
{
if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug)
CONS_Printf(M_GetText("This only works in a netgame.\n"));
else if (!(server || (adminplayer == consoleplayer)))
else if (!(server || (IsPlayerAdmin(consoleplayer))))
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
else if (gamestate != GS_LEVEL || demoplayback)
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
@ -3849,7 +3952,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
if (gameaction == ga_completed)
return;
if (playernum != serverplayer && playernum != adminplayer)
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
if (server)
@ -3954,7 +4057,7 @@ static void Command_Cheats_f(void)
{
if (COM_CheckParm("off"))
{
if (!(server || (adminplayer == consoleplayer)))
if (!(server || (IsPlayerAdmin(consoleplayer))))
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
else
CV_ResetCheatNetVars();
@ -3964,7 +4067,7 @@ static void Command_Cheats_f(void)
if (CV_CheatsEnabled())
{
CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
if (server || (adminplayer == consoleplayer))
if (server || (IsPlayerAdmin(consoleplayer)))
CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n"));
}
else
@ -4033,7 +4136,7 @@ static void Command_Archivetest_f(void)
*/
static void ForceSkin_OnChange(void)
{
if ((server || adminplayer == consoleplayer) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
{
if (cv_forceskin.value == -2)
CV_SetValue(&cv_forceskin, numskins-1);
@ -4063,7 +4166,7 @@ static void ForceSkin_OnChange(void)
//Allows the player's name to be changed if cv_mute is off.
static void Name_OnChange(void)
{
if (cv_mute.value && !(server || adminplayer == consoleplayer))
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
@ -4186,7 +4289,7 @@ static void Color2_OnChange(void)
*/
static void Mute_OnChange(void)
{
if (server || (adminplayer == consoleplayer))
if (server || (IsPlayerAdmin(consoleplayer)))
return;
if (cv_mute.value)

View file

@ -133,9 +133,10 @@ typedef enum
XD_DELFILE, // 18
XD_SETMOTD, // 19
XD_SUICIDE, // 20
XD_DEMOTED, // 21
#ifdef HAVE_BLUA
XD_LUACMD, // 21
XD_LUAVAR, // 22
XD_LUACMD, // 22
XD_LUAVAR, // 23
#endif
MAXNETXCMD
} netxcmd_t;
@ -190,6 +191,10 @@ void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
boolean IsPlayerAdmin(INT32 playernum);
void SetAdminPlayer(INT32 playernum);
void ClearAdminPlayers(void);
void RemoveAdminPlayer(INT32 playernum);
void ItemFinder_OnChange(void);
void D_SetPassword(const char *pw);

View file

@ -8269,10 +8269,10 @@ static inline int lib_getenum(lua_State *L)
return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1;
} else if (fastcmp(word,"admin")) {
if (!playeringame[adminplayer] || adminplayer == serverplayer)
} else if (fastcmp(word,"admin")) { // BACKWARDS COMPATIBILITY HACK: This was replaced with IsPlayerAdmin(), but some 2.1 Lua scripts still use the admin variable. It now points to the first admin player in the array.
if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
return 0;
LUA_PushUserdata(L, &players[adminplayer], META_PLAYER);
LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
return 1;
} else if (fastcmp(word,"emeralds")) {
lua_pushinteger(L, emeralds);

View file

@ -476,7 +476,8 @@ extern consvar_t cv_timetic; // display high resolution timer
extern consvar_t cv_forceskin; // force clients to use the server's skin
extern consvar_t cv_downloading; // allow clients to downloading WADs.
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
extern INT32 adminplayer, serverplayer;
extern INT32 serverplayer;
extern INT32 adminplayers[MAXPLAYERS];
/// \note put these in d_clisrv outright?

View file

@ -1848,7 +1848,7 @@ void F_CutsceneTicker(void)
for (i = 0; i < MAXPLAYERS; i++)
{
if (netgame && i != serverplayer && i != adminplayer)
if (netgame && i != serverplayer && !IsPlayerAdmin(i))
continue;
if (players[i].cmd.buttons & BT_USE)

View file

@ -347,14 +347,14 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
numwords = COM_Argc() - usedargs;
I_Assert(numwords > 0);
if (cv_mute.value && !(server || adminplayer == consoleplayer))
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
return;
}
// Only servers/admins can CSAY.
if(!server && adminplayer != consoleplayer)
if(!server && IsPlayerAdmin(consoleplayer))
flags &= ~HU_CSAY;
// We handle HU_SERVER_SAY, not the caller.
@ -448,7 +448,7 @@ static void Command_CSay_f(void)
return;
}
if(!server && adminplayer != consoleplayer)
if(!server && !IsPlayerAdmin(consoleplayer))
{
CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n"));
return;
@ -477,7 +477,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
msg = (char *)*p;
SKIPSTRING(*p);
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && playernum != adminplayer)
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !IsPlayerAdmin(playernum))
{
CONS_Alert(CONS_WARNING, cv_mute.value ?
M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
@ -575,7 +575,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
// Give admins and remote admins their symbols.
if (playernum == serverplayer)
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL);
else if (playernum == adminplayer)
else if (IsPlayerAdmin(playernum))
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL);
if (tempchar)
{
@ -710,7 +710,7 @@ static void HU_queueChatChar(char c)
} while (c);
// last minute mute check
if (cv_mute.value && !(server || adminplayer == consoleplayer))
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
return;
@ -768,9 +768,9 @@ boolean HU_Responder(event_t *ev)
{
// enter chat mode
if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1])
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer)))
&& netgame && (!cv_mute.value || server || IsPlayerAdmin(consoleplayer)))
{
if (cv_mute.value && !(server || adminplayer == consoleplayer))
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
return false;
chat_on = true;
w_chat[0] = 0;
@ -778,9 +778,9 @@ boolean HU_Responder(event_t *ev)
return true;
}
if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1])
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer)))
&& netgame && (!cv_mute.value || server || (IsPlayerAdmin(consoleplayer))))
{
if (cv_mute.value && !(server || adminplayer == consoleplayer))
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
return false;
chat_on = true;
w_chat[0] = 0;

View file

@ -20,6 +20,9 @@
#include "m_random.h"
#include "s_sound.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "console.h"
#include "d_netcmd.h" // IsPlayerAdmin
#include "lua_script.h"
#include "lua_libs.h"
@ -93,6 +96,16 @@ static int lib_evalMath(lua_State *L)
return 1;
}
static int lib_isPlayerAdmin(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
//HUDSAFE
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, IsPlayerAdmin(player-players));
return 1;
}
// M_RANDOM
//////////////
@ -1983,6 +1996,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
static luaL_Reg lib[] = {
{"print", lib_print},
{"EvalMath", lib_evalMath},
{"IsPlayerAdmin", lib_isPlayerAdmin},
// m_random
{"P_RandomFixed",lib_pRandomFixed},

View file

@ -55,7 +55,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
lua_pop(gL, 1); // pop flags
// requires server/admin and the player is not one of them
if ((flags & 1) && playernum != serverplayer && playernum != adminplayer)
if ((flags & 1) && playernum != serverplayer && !IsPlayerAdmin(playernum))
goto deny;
lua_rawgeti(gL, -1, 1); // push function from command info table
@ -133,7 +133,7 @@ void COM_Lua_f(void)
UINT8 argc;
lua_pop(gL, 1); // pop command info table
if (flags & 1 && !server && adminplayer != playernum) // flag 1: only server/admin can use this command.
if (flags & 1 && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
{
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;

View file

@ -2576,7 +2576,7 @@ void M_StartControlPanel(void)
MPauseMenu[mpause_switchteam].status = IT_DISABLED;
MPauseMenu[mpause_psetup].status = IT_DISABLED;
if ((server || adminplayer == consoleplayer))
if ((server || IsPlayerAdmin(consoleplayer)))
{
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
if (G_GametypeHasTeams())
@ -3917,7 +3917,7 @@ static void M_Options(INT32 choice)
(void)choice;
// if the player is not admin or server, disable server options
OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
OP_MainMenu[5].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
// if the player is playing _at all_, disable the erase data options
OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);

View file

@ -2441,7 +2441,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
if (P_IsLocalPlayer(player))
CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname);
else if(server || adminplayer == consoleplayer)
else if(server || IsPlayerAdmin(consoleplayer))
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
SetPlayerSkinByNum(playernum, 0);
@ -2499,7 +2499,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
if (P_IsLocalPlayer(player))
CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum);
else if(server || adminplayer == consoleplayer)
else if(server || IsPlayerAdmin(consoleplayer))
CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum);
SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin
}