mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-28 05:11:34 +00:00
Merge branch 'multiadmin-backport' into '21-version'
Multi-Admin Backport See merge request STJr/SRB2!351
This commit is contained in:
commit
72f080d5b3
13 changed files with 208 additions and 75 deletions
|
@ -1220,7 +1220,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
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char *svalue;
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UINT8 stealth = false;
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if (playernum != serverplayer && playernum != adminplayer && !serverloading)
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if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
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{
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// not from server or remote admin, must be hacked/buggy client
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CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
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@ -1349,7 +1349,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
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// send the value of the variable
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XBOXSTATIC UINT8 buf[128];
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UINT8 *p = buf;
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if (!(server || (adminplayer == consoleplayer)))
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if (!(server || (IsPlayerAdmin(consoleplayer))))
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{
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CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
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return;
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@ -1365,15 +1365,18 @@ static boolean SV_SendServerConfig(INT32 node)
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netbuffer->u.servercfg.gamestate = (UINT8)gamestate;
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netbuffer->u.servercfg.gametype = (UINT8)gametype;
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netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
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netbuffer->u.servercfg.adminplayer = (SINT8)adminplayer;
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// we fill these structs with FFs so that any players not in game get sent as 0xFFFF
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// which is nice and easy for us to detect
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memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
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memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
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memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
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for (i = 0; i < MAXPLAYERS; i++)
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{
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netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
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if (!playeringame[i])
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continue;
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netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
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@ -2042,7 +2045,7 @@ static void CL_ConnectToServer(boolean viams)
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G_SetGamestate(GS_WAITINGPLAYERS);
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wipegamestate = GS_WAITINGPLAYERS;
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adminplayer = -1;
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ClearAdminPlayers();
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pnumnodes = 1;
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oldtic = I_GetTime() - 1;
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#ifndef NONET
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@ -2421,8 +2424,10 @@ static void CL_RemovePlayer(INT32 playernum)
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// Reset the name
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sprintf(player_names[playernum], "Player %d", playernum+1);
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if (playernum == adminplayer)
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adminplayer = -1; // don't stay admin after you're gone
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if (IsPlayerAdmin(playernum))
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{
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RemoveAdminPlayer(playernum); // don't stay admin after you're gone
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}
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if (playernum == displayplayer)
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displayplayer = consoleplayer; // don't look through someone's view who isn't there
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@ -2540,7 +2545,7 @@ static void Command_Nodes(void)
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if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL)
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CONS_Printf(" - %s", address);
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if (i == adminplayer)
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if (IsPlayerAdmin(i))
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CONS_Printf(M_GetText(" (verified admin)"));
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if (players[i].spectator)
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@ -2565,7 +2570,7 @@ static void Command_Ban(void)
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return;
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}
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if (server || adminplayer == consoleplayer)
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if (server || IsPlayerAdmin(consoleplayer))
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{
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XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
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UINT8 *p = buf;
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@ -2631,7 +2636,7 @@ static void Command_Kick(void)
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return;
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}
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if (server || adminplayer == consoleplayer)
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if (server || IsPlayerAdmin(consoleplayer))
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{
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XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
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UINT8 *p = buf;
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@ -2688,7 +2693,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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pnum = READUINT8(*p);
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msg = READUINT8(*p);
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if (pnum == serverplayer && playernum == adminplayer)
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if (pnum == serverplayer && IsPlayerAdmin(playernum))
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{
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CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
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@ -2699,7 +2704,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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}
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// Is playernum authorized to make this kick?
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if (playernum != serverplayer && playernum != adminplayer
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if (playernum != serverplayer && !IsPlayerAdmin(playernum)
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&& !(playerpernode[playernode[playernum]] == 2
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&& nodetoplayer2[playernode[playernum]] == pnum))
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{
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@ -3036,7 +3041,7 @@ void D_QuitNetGame(void)
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}
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D_CloseConnection();
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adminplayer = -1;
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ClearAdminPlayers();
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DEBFILE("===========================================================================\n"
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" Log finish\n"
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@ -3067,7 +3072,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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INT16 node, newplayernum;
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boolean splitscreenplayer;
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if (playernum != serverplayer && playernum != adminplayer)
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if (playernum != serverplayer && !IsPlayerAdmin(playernum))
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{
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// protect against hacked/buggy client
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CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
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@ -3269,6 +3274,10 @@ boolean Playing(void)
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boolean SV_SpawnServer(void)
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{
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INT32 i;
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for (i = 0; i < MAXPLAYERS; i++)
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adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
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if (demoplayback)
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G_StopDemo(); // reset engine parameter
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if (metalplayback)
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@ -3592,7 +3601,8 @@ static void HandlePacketFromAwayNode(SINT8 node)
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maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
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gametype = netbuffer->u.servercfg.gametype;
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modifiedgame = netbuffer->u.servercfg.modifiedgame;
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adminplayer = netbuffer->u.servercfg.adminplayer;
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for (j = 0; j < MAXPLAYERS; j++)
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adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
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memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
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}
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@ -282,7 +282,7 @@ typedef struct
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UINT8 gametype;
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UINT8 modifiedgame;
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SINT8 adminplayer; // Needs to be signed
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SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
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char server_context[8]; // Unique context id, generated at server startup.
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177
src/d_netcmd.c
177
src/d_netcmd.c
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@ -144,7 +144,9 @@ static void Command_Changepassword_f(void);
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static void Command_Login_f(void);
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static void Got_Login(UINT8 **cp, INT32 playernum);
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static void Got_Verification(UINT8 **cp, INT32 playernum);
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static void Got_Removal(UINT8 **cp, INT32 playernum);
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static void Command_Verify_f(void);
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static void Command_RemoveAdmin_f(void);
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static void Command_MotD_f(void);
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static void Got_MotD_f(UINT8 **cp, INT32 playernum);
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@ -317,7 +319,6 @@ consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL,
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consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
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static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}};
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consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t,
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PointLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
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@ -365,7 +366,7 @@ consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL
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INT16 gametype = GT_COOP;
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boolean splitscreen = false;
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boolean circuitmap = false;
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INT32 adminplayer = -1;
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INT32 adminplayers[MAXPLAYERS];
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/// \warning Keep this up-to-date if you add/remove/rename net text commands
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const char *netxcmdnames[MAXNETXCMD - 1] =
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@ -427,8 +428,10 @@ void D_RegisterServerCommands(void)
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COM_AddCommand("password", Command_Changepassword_f);
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RegisterNetXCmd(XD_LOGIN, Got_Login);
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COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin
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COM_AddCommand("verify", Command_Verify_f);
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COM_AddCommand("promote", Command_Verify_f);
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RegisterNetXCmd(XD_VERIFIED, Got_Verification);
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COM_AddCommand("demote", Command_RemoveAdmin_f);
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RegisterNetXCmd(XD_DEMOTED, Got_Removal);
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COM_AddCommand("motd", Command_MotD_f);
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RegisterNetXCmd(XD_SETMOTD, Got_MotD_f); // For remote admin
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@ -1005,7 +1008,7 @@ UINT8 CanChangeSkin(INT32 playernum)
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return true;
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// Force skin in effect.
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if (client && (cv_forceskin.value != -1) && !(adminplayer == playernum && serverplayer == -1))
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if (client && (cv_forceskin.value != -1) && !(IsPlayerAdmin(playernum) && serverplayer == -1))
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return false;
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// Can change skin in intermission and whatnot.
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@ -1156,7 +1159,7 @@ static void SendNameAndColor(void)
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snacpending++;
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// Don't change name if muted
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if (cv_mute.value && !(server || adminplayer == consoleplayer))
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if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
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CV_StealthSet(&cv_playername, player_names[consoleplayer]);
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else // Cleanup name if changing it
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CleanupPlayerName(consoleplayer, cv_playername.zstring);
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@ -1563,7 +1566,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
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mapchangepending = 0;
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// spawn the server if needed
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// reset players if there is a new one
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if (!(adminplayer == consoleplayer))
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if (!IsPlayerAdmin(consoleplayer))
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{
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if (SV_SpawnServer())
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buf[0] &= ~(1<<1);
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@ -1621,7 +1624,7 @@ static void Command_Map_f(void)
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return;
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}
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if (client && !(adminplayer == consoleplayer))
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if (client && !IsPlayerAdmin(consoleplayer))
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{
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CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
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return;
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@ -1750,7 +1753,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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INT32 resetplayer = 1, lastgametype;
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UINT8 skipprecutscene, FLS;
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if (playernum != serverplayer && playernum != adminplayer)
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if (playernum != serverplayer && !IsPlayerAdmin(playernum))
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{
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CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
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if (server)
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@ -1848,7 +1851,7 @@ static void Command_Pause(void)
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else
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WRITEUINT8(cp, 0);
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if (cv_pause.value || server || (adminplayer == consoleplayer))
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if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer)))
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{
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if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
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{
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@ -1866,7 +1869,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
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UINT8 dedicatedpause = false;
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const char *playername;
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if (netgame && !cv_pause.value && playernum != serverplayer && playernum != adminplayer)
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if (netgame && !cv_pause.value && playernum != serverplayer && !IsPlayerAdmin(playernum))
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{
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CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
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if (server)
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@ -1995,7 +1998,7 @@ static void Got_RandomSeed(UINT8 **cp, INT32 playernum)
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*/
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static void Command_Clearscores_f(void)
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{
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if (!(server || (adminplayer == consoleplayer)))
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if (!(server || (IsPlayerAdmin(consoleplayer))))
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return;
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SendNetXCmd(XD_CLEARSCORES, NULL, 1);
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@ -2015,7 +2018,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
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INT32 i;
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(void)cp;
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if (playernum != serverplayer && playernum != adminplayer)
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if (playernum != serverplayer && !IsPlayerAdmin(playernum))
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{
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CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
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if (server)
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|
@ -2236,7 +2239,7 @@ static void Command_ServerTeamChange_f(void)
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UINT16 usvalue;
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NetPacket.value.l = NetPacket.value.b = 0;
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|
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if (!(server || (adminplayer == consoleplayer)))
|
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if (!(server || (IsPlayerAdmin(consoleplayer))))
|
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{
|
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CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
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return;
|
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|
@ -2383,7 +2386,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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|
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if (NetPacket.packet.verification) // Special marker that the server sent the request
|
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{
|
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if (playernum != serverplayer && (playernum != adminplayer))
|
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if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
|
||||
{
|
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CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
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if (server)
|
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|
@ -2422,7 +2425,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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}
|
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else
|
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{
|
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if (playernum != serverplayer && (playernum != adminplayer))
|
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if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
|
||||
{
|
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CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
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if (server)
|
||||
|
@ -2739,13 +2742,56 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
|
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if (!memcmp(sentmd5, finalmd5, 16))
|
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{
|
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CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[playernum]);
|
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COM_BufInsertText(va("verify %d\n", playernum)); // do this immediately
|
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COM_BufInsertText(va("promote %d\n", playernum)); // do this immediately
|
||||
}
|
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else
|
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CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[playernum]);
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean IsPlayerAdmin(INT32 playernum)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playernum == adminplayers[i])
|
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return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SetAdminPlayer(INT32 playernum)
|
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{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playernum == adminplayers[i])
|
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return; // Player is already admin
|
||||
|
||||
if (adminplayers[i] == -1)
|
||||
{
|
||||
adminplayers[i] = playernum; // Set the player to a free spot
|
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break; // End the loop now. If it keeps going, the same player might get assigned to two slots.
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void ClearAdminPlayers(void)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
adminplayers[i] = -1;
|
||||
}
|
||||
|
||||
void RemoveAdminPlayer(INT32 playernum)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playernum == adminplayers[i])
|
||||
adminplayers[i] = -1;
|
||||
}
|
||||
|
||||
static void Command_Verify_f(void)
|
||||
{
|
||||
XBOXSTATIC char buf[8]; // Should be plenty
|
||||
|
@ -2760,7 +2806,7 @@ static void Command_Verify_f(void)
|
|||
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("verify <node>: give admin privileges to a node\n"));
|
||||
CONS_Printf(M_GetText("promote <node>: give admin privileges to a node\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2794,7 +2840,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
|
|||
return;
|
||||
}
|
||||
|
||||
adminplayer = num;
|
||||
SetAdminPlayer(num);
|
||||
|
||||
if (num != consoleplayer)
|
||||
return;
|
||||
|
@ -2802,6 +2848,62 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
|
|||
CONS_Printf(M_GetText("You are now a server administrator.\n"));
|
||||
}
|
||||
|
||||
static void Command_RemoveAdmin_f(void)
|
||||
{
|
||||
XBOXSTATIC char buf[8]; // Should be plenty
|
||||
char *temp;
|
||||
INT32 playernum;
|
||||
|
||||
if (client)
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server can use this.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (COM_Argc() != 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("demote <node>: remove admin privileges from a node\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
strlcpy(buf, COM_Argv(1), sizeof(buf));
|
||||
|
||||
playernum = atoi(buf);
|
||||
|
||||
temp = buf;
|
||||
|
||||
WRITEUINT8(temp, playernum);
|
||||
|
||||
if (playeringame[playernum])
|
||||
SendNetXCmd(XD_DEMOTED, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_Removal(UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
INT16 num = READUINT8(*cp);
|
||||
|
||||
if (playernum != serverplayer) // it's not from the server (hacker or bug)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
||||
if (server)
|
||||
{
|
||||
XBOXSTATIC UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
RemoveAdminPlayer(num);
|
||||
|
||||
if (num != consoleplayer)
|
||||
return;
|
||||
|
||||
CONS_Printf(M_GetText("You are no longer a server administrator.\n"));
|
||||
}
|
||||
|
||||
static void Command_MotD_f(void)
|
||||
{
|
||||
size_t i, j;
|
||||
|
@ -2813,7 +2915,7 @@ static void Command_MotD_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (!(server || (adminplayer == consoleplayer)))
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
|
@ -2860,7 +2962,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
|
|||
if (!isprint(mymotd[i]) || mymotd[i] == ';')
|
||||
kick = true;
|
||||
|
||||
if ((playernum != serverplayer && playernum != adminplayer) || kick)
|
||||
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -2897,7 +2999,7 @@ static void Command_RunSOC(void)
|
|||
else
|
||||
fn = COM_Argv(1);
|
||||
|
||||
if (netgame && !(server || consoleplayer == adminplayer))
|
||||
if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
|
@ -2923,7 +3025,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
|
|||
char filename[256];
|
||||
filestatus_t ncs = FS_NOTFOUND;
|
||||
|
||||
if (playernum != serverplayer && playernum != adminplayer)
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -2994,7 +3096,7 @@ static void Command_Addfile(void)
|
|||
if (!musiconly)
|
||||
{
|
||||
// ... But only so long as they contain nothing more then music and sprites.
|
||||
if (netgame && !(server || adminplayer == consoleplayer))
|
||||
if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
|
@ -3069,7 +3171,7 @@ static void Command_Addfile(void)
|
|||
WRITEMEM(buf_p, md5sum, 16);
|
||||
}
|
||||
|
||||
if (adminplayer == consoleplayer) // Request to add file
|
||||
if (IsPlayerAdmin(consoleplayer)) // Request to add file
|
||||
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
|
||||
else
|
||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
|
||||
|
@ -3118,7 +3220,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
UINT8 md5sum[16];
|
||||
boolean kick = false;
|
||||
boolean toomany = false;
|
||||
INT32 i;
|
||||
INT32 i,j;
|
||||
size_t packetsize = 0;
|
||||
serverinfo_pak *dummycheck = NULL;
|
||||
|
||||
|
@ -3137,7 +3239,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
if (!isprint(filename[i]) || filename[i] == ';')
|
||||
kick = true;
|
||||
|
||||
if ((playernum != serverplayer && playernum != adminplayer) || kick)
|
||||
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
|
||||
{
|
||||
XBOXSTATIC UINT8 buf[2];
|
||||
|
||||
|
@ -3176,8 +3278,9 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
|
||||
CONS_Printf("%s",message);
|
||||
|
||||
if (adminplayer)
|
||||
COM_BufAddText(va("sayto %d %s", adminplayer, message));
|
||||
for (j = 0; j < MAXPLAYERS; j++)
|
||||
if (adminplayers[j])
|
||||
COM_BufAddText(va("sayto %d %s", adminplayers[j], message));
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -3571,7 +3674,7 @@ void D_GameTypeChanged(INT32 lastgametype)
|
|||
if (playeringame[i])
|
||||
players[i].ctfteam = 0;
|
||||
|
||||
if (server || (adminplayer == consoleplayer))
|
||||
if (server || (IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CV_StealthSetValue(&cv_teamscramble, 0);
|
||||
teamscramble = 0;
|
||||
|
@ -3654,7 +3757,7 @@ static void TeamScramble_OnChange(void)
|
|||
if (!cv_teamscramble.value)
|
||||
teamscramble = 0;
|
||||
|
||||
if (!G_GametypeHasTeams() && (server || consoleplayer == adminplayer))
|
||||
if (!G_GametypeHasTeams() && (server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
|
||||
CV_StealthSetValue(&cv_teamscramble, 0);
|
||||
|
@ -3833,7 +3936,7 @@ static void Command_ExitLevel_f(void)
|
|||
{
|
||||
if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug)
|
||||
CONS_Printf(M_GetText("This only works in a netgame.\n"));
|
||||
else if (!(server || (adminplayer == consoleplayer)))
|
||||
else if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
else if (gamestate != GS_LEVEL || demoplayback)
|
||||
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
|
||||
|
@ -3849,7 +3952,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
|||
if (gameaction == ga_completed)
|
||||
return;
|
||||
|
||||
if (playernum != serverplayer && playernum != adminplayer)
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -3954,7 +4057,7 @@ static void Command_Cheats_f(void)
|
|||
{
|
||||
if (COM_CheckParm("off"))
|
||||
{
|
||||
if (!(server || (adminplayer == consoleplayer)))
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
else
|
||||
CV_ResetCheatNetVars();
|
||||
|
@ -3964,7 +4067,7 @@ static void Command_Cheats_f(void)
|
|||
if (CV_CheatsEnabled())
|
||||
{
|
||||
CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
|
||||
if (server || (adminplayer == consoleplayer))
|
||||
if (server || (IsPlayerAdmin(consoleplayer)))
|
||||
CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n"));
|
||||
}
|
||||
else
|
||||
|
@ -4033,7 +4136,7 @@ static void Command_Archivetest_f(void)
|
|||
*/
|
||||
static void ForceSkin_OnChange(void)
|
||||
{
|
||||
if ((server || adminplayer == consoleplayer) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
|
||||
if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
|
||||
{
|
||||
if (cv_forceskin.value == -2)
|
||||
CV_SetValue(&cv_forceskin, numskins-1);
|
||||
|
@ -4063,7 +4166,7 @@ static void ForceSkin_OnChange(void)
|
|||
//Allows the player's name to be changed if cv_mute is off.
|
||||
static void Name_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
|
@ -4186,7 +4289,7 @@ static void Color2_OnChange(void)
|
|||
*/
|
||||
static void Mute_OnChange(void)
|
||||
{
|
||||
if (server || (adminplayer == consoleplayer))
|
||||
if (server || (IsPlayerAdmin(consoleplayer)))
|
||||
return;
|
||||
|
||||
if (cv_mute.value)
|
||||
|
|
|
@ -133,9 +133,10 @@ typedef enum
|
|||
XD_DELFILE, // 18
|
||||
XD_SETMOTD, // 19
|
||||
XD_SUICIDE, // 20
|
||||
XD_DEMOTED, // 21
|
||||
#ifdef HAVE_BLUA
|
||||
XD_LUACMD, // 21
|
||||
XD_LUAVAR, // 22
|
||||
XD_LUACMD, // 22
|
||||
XD_LUAVAR, // 23
|
||||
#endif
|
||||
MAXNETXCMD
|
||||
} netxcmd_t;
|
||||
|
@ -190,6 +191,10 @@ void Command_ExitGame_f(void);
|
|||
void Command_Retry_f(void);
|
||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
|
||||
boolean IsPlayerAdmin(INT32 playernum);
|
||||
void SetAdminPlayer(INT32 playernum);
|
||||
void ClearAdminPlayers(void);
|
||||
void RemoveAdminPlayer(INT32 playernum);
|
||||
void ItemFinder_OnChange(void);
|
||||
void D_SetPassword(const char *pw);
|
||||
|
||||
|
|
|
@ -8269,10 +8269,10 @@ static inline int lib_getenum(lua_State *L)
|
|||
return 0;
|
||||
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"admin")) {
|
||||
if (!playeringame[adminplayer] || adminplayer == serverplayer)
|
||||
} else if (fastcmp(word,"admin")) { // BACKWARDS COMPATIBILITY HACK: This was replaced with IsPlayerAdmin(), but some 2.1 Lua scripts still use the admin variable. It now points to the first admin player in the array.
|
||||
if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
|
||||
return 0;
|
||||
LUA_PushUserdata(L, &players[adminplayer], META_PLAYER);
|
||||
LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"emeralds")) {
|
||||
lua_pushinteger(L, emeralds);
|
||||
|
|
|
@ -476,7 +476,8 @@ extern consvar_t cv_timetic; // display high resolution timer
|
|||
extern consvar_t cv_forceskin; // force clients to use the server's skin
|
||||
extern consvar_t cv_downloading; // allow clients to downloading WADs.
|
||||
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
||||
extern INT32 adminplayer, serverplayer;
|
||||
extern INT32 serverplayer;
|
||||
extern INT32 adminplayers[MAXPLAYERS];
|
||||
|
||||
/// \note put these in d_clisrv outright?
|
||||
|
||||
|
|
|
@ -1848,7 +1848,7 @@ void F_CutsceneTicker(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (netgame && i != serverplayer && i != adminplayer)
|
||||
if (netgame && i != serverplayer && !IsPlayerAdmin(i))
|
||||
continue;
|
||||
|
||||
if (players[i].cmd.buttons & BT_USE)
|
||||
|
|
|
@ -347,14 +347,14 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
|||
numwords = COM_Argc() - usedargs;
|
||||
I_Assert(numwords > 0);
|
||||
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Only servers/admins can CSAY.
|
||||
if(!server && adminplayer != consoleplayer)
|
||||
if(!server && IsPlayerAdmin(consoleplayer))
|
||||
flags &= ~HU_CSAY;
|
||||
|
||||
// We handle HU_SERVER_SAY, not the caller.
|
||||
|
@ -448,7 +448,7 @@ static void Command_CSay_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if(!server && adminplayer != consoleplayer)
|
||||
if(!server && !IsPlayerAdmin(consoleplayer))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n"));
|
||||
return;
|
||||
|
@ -477,7 +477,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
msg = (char *)*p;
|
||||
SKIPSTRING(*p);
|
||||
|
||||
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && playernum != adminplayer)
|
||||
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, cv_mute.value ?
|
||||
M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
|
||||
|
@ -575,7 +575,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
// Give admins and remote admins their symbols.
|
||||
if (playernum == serverplayer)
|
||||
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL);
|
||||
else if (playernum == adminplayer)
|
||||
else if (IsPlayerAdmin(playernum))
|
||||
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL);
|
||||
if (tempchar)
|
||||
{
|
||||
|
@ -710,7 +710,7 @@ static void HU_queueChatChar(char c)
|
|||
} while (c);
|
||||
|
||||
// last minute mute check
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
|
||||
return;
|
||||
|
@ -768,9 +768,9 @@ boolean HU_Responder(event_t *ev)
|
|||
{
|
||||
// enter chat mode
|
||||
if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1])
|
||||
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer)))
|
||||
&& netgame && (!cv_mute.value || server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
return false;
|
||||
chat_on = true;
|
||||
w_chat[0] = 0;
|
||||
|
@ -778,9 +778,9 @@ boolean HU_Responder(event_t *ev)
|
|||
return true;
|
||||
}
|
||||
if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1])
|
||||
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer)))
|
||||
&& netgame && (!cv_mute.value || server || (IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
return false;
|
||||
chat_on = true;
|
||||
w_chat[0] = 0;
|
||||
|
|
|
@ -20,6 +20,9 @@
|
|||
#include "m_random.h"
|
||||
#include "s_sound.h"
|
||||
#include "g_game.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "console.h"
|
||||
#include "d_netcmd.h" // IsPlayerAdmin
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
|
@ -93,6 +96,16 @@ static int lib_evalMath(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_isPlayerAdmin(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
//HUDSAFE
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushboolean(L, IsPlayerAdmin(player-players));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// M_RANDOM
|
||||
//////////////
|
||||
|
||||
|
@ -1983,6 +1996,7 @@ static int lib_gTicsToMilliseconds(lua_State *L)
|
|||
static luaL_Reg lib[] = {
|
||||
{"print", lib_print},
|
||||
{"EvalMath", lib_evalMath},
|
||||
{"IsPlayerAdmin", lib_isPlayerAdmin},
|
||||
|
||||
// m_random
|
||||
{"P_RandomFixed",lib_pRandomFixed},
|
||||
|
|
|
@ -55,7 +55,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
|
|||
lua_pop(gL, 1); // pop flags
|
||||
|
||||
// requires server/admin and the player is not one of them
|
||||
if ((flags & 1) && playernum != serverplayer && playernum != adminplayer)
|
||||
if ((flags & 1) && playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
goto deny;
|
||||
|
||||
lua_rawgeti(gL, -1, 1); // push function from command info table
|
||||
|
@ -133,7 +133,7 @@ void COM_Lua_f(void)
|
|||
UINT8 argc;
|
||||
lua_pop(gL, 1); // pop command info table
|
||||
|
||||
if (flags & 1 && !server && adminplayer != playernum) // flag 1: only server/admin can use this command.
|
||||
if (flags & 1 && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
return;
|
||||
|
|
|
@ -2576,7 +2576,7 @@ void M_StartControlPanel(void)
|
|||
MPauseMenu[mpause_switchteam].status = IT_DISABLED;
|
||||
MPauseMenu[mpause_psetup].status = IT_DISABLED;
|
||||
|
||||
if ((server || adminplayer == consoleplayer))
|
||||
if ((server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
|
||||
if (G_GametypeHasTeams())
|
||||
|
@ -3917,7 +3917,7 @@ static void M_Options(INT32 choice)
|
|||
(void)choice;
|
||||
|
||||
// if the player is not admin or server, disable server options
|
||||
OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
|
||||
OP_MainMenu[5].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
|
||||
|
||||
// if the player is playing _at all_, disable the erase data options
|
||||
OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
|
||||
|
|
|
@ -2441,7 +2441,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
|
|||
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname);
|
||||
else if(server || adminplayer == consoleplayer)
|
||||
else if(server || IsPlayerAdmin(consoleplayer))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
|
||||
|
||||
SetPlayerSkinByNum(playernum, 0);
|
||||
|
@ -2499,7 +2499,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
|||
|
||||
if (P_IsLocalPlayer(player))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum);
|
||||
else if(server || adminplayer == consoleplayer)
|
||||
else if(server || IsPlayerAdmin(consoleplayer))
|
||||
CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum);
|
||||
SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue