diff --git a/src/command.c b/src/command.c index f77fb5a4..e49cc12b 100644 --- a/src/command.c +++ b/src/command.c @@ -1220,7 +1220,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum) char *svalue; UINT8 stealth = false; - if (playernum != serverplayer && playernum != adminplayer && !serverloading) + if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading) { // not from server or remote admin, must be hacked/buggy client CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]); @@ -1349,7 +1349,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth) // send the value of the variable XBOXSTATIC UINT8 buf[128]; UINT8 *p = buf; - if (!(server || (adminplayer == consoleplayer))) + if (!(server || (IsPlayerAdmin(consoleplayer)))) { CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string); return; diff --git a/src/d_clisrv.c b/src/d_clisrv.c index f48920bb..807b26cf 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1365,15 +1365,18 @@ static boolean SV_SendServerConfig(INT32 node) netbuffer->u.servercfg.gamestate = (UINT8)gamestate; netbuffer->u.servercfg.gametype = (UINT8)gametype; netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame; - netbuffer->u.servercfg.adminplayer = (SINT8)adminplayer; // we fill these structs with FFs so that any players not in game get sent as 0xFFFF // which is nice and easy for us to detect memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins)); memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor)); + memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers)); + for (i = 0; i < MAXPLAYERS; i++) { + netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i]; + if (!playeringame[i]) continue; netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin; @@ -2042,7 +2045,7 @@ static void CL_ConnectToServer(boolean viams) G_SetGamestate(GS_WAITINGPLAYERS); wipegamestate = GS_WAITINGPLAYERS; - adminplayer = -1; + ClearAdminPlayers(); pnumnodes = 1; oldtic = I_GetTime() - 1; #ifndef NONET @@ -2421,8 +2424,10 @@ static void CL_RemovePlayer(INT32 playernum) // Reset the name sprintf(player_names[playernum], "Player %d", playernum+1); - if (playernum == adminplayer) - adminplayer = -1; // don't stay admin after you're gone + if (IsPlayerAdmin(playernum)) + { + RemoveAdminPlayer(playernum); // don't stay admin after you're gone + } if (playernum == displayplayer) displayplayer = consoleplayer; // don't look through someone's view who isn't there @@ -2540,7 +2545,7 @@ static void Command_Nodes(void) if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL) CONS_Printf(" - %s", address); - if (i == adminplayer) + if (IsPlayerAdmin(i)) CONS_Printf(M_GetText(" (verified admin)")); if (players[i].spectator) @@ -2565,7 +2570,7 @@ static void Command_Ban(void) return; } - if (server || adminplayer == consoleplayer) + if (server || IsPlayerAdmin(consoleplayer)) { XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH]; UINT8 *p = buf; @@ -2631,7 +2636,7 @@ static void Command_Kick(void) return; } - if (server || adminplayer == consoleplayer) + if (server || IsPlayerAdmin(consoleplayer)) { XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH]; UINT8 *p = buf; @@ -2688,7 +2693,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) pnum = READUINT8(*p); msg = READUINT8(*p); - if (pnum == serverplayer && playernum == adminplayer) + if (pnum == serverplayer && IsPlayerAdmin(playernum)) { CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n")); @@ -2699,7 +2704,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) } // Is playernum authorized to make this kick? - if (playernum != serverplayer && playernum != adminplayer + if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !(playerpernode[playernode[playernum]] == 2 && nodetoplayer2[playernode[playernum]] == pnum)) { @@ -3036,7 +3041,7 @@ void D_QuitNetGame(void) } D_CloseConnection(); - adminplayer = -1; + ClearAdminPlayers(); DEBFILE("===========================================================================\n" " Log finish\n" @@ -3067,7 +3072,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) INT16 node, newplayernum; boolean splitscreenplayer; - if (playernum != serverplayer && playernum != adminplayer) + if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { // protect against hacked/buggy client CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]); @@ -3269,6 +3274,10 @@ boolean Playing(void) boolean SV_SpawnServer(void) { + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + adminplayers[i] = -1; // Populate the entire adminplayers array with -1. + if (demoplayback) G_StopDemo(); // reset engine parameter if (metalplayback) @@ -3592,7 +3601,8 @@ static void HandlePacketFromAwayNode(SINT8 node) maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic); gametype = netbuffer->u.servercfg.gametype; modifiedgame = netbuffer->u.servercfg.modifiedgame; - adminplayer = netbuffer->u.servercfg.adminplayer; + for (j = 0; j < MAXPLAYERS; j++) + adminplayers[j] = netbuffer->u.servercfg.adminplayers[j]; memcpy(server_context, netbuffer->u.servercfg.server_context, 8); } diff --git a/src/d_clisrv.h b/src/d_clisrv.h index e7f1e843..b615c04c 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -282,7 +282,7 @@ typedef struct UINT8 gametype; UINT8 modifiedgame; - SINT8 adminplayer; // Needs to be signed + SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed char server_context[8]; // Unique context id, generated at server startup. diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 3a7c5499..4eff0325 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -144,7 +144,9 @@ static void Command_Changepassword_f(void); static void Command_Login_f(void); static void Got_Login(UINT8 **cp, INT32 playernum); static void Got_Verification(UINT8 **cp, INT32 playernum); +static void Got_Removal(UINT8 **cp, INT32 playernum); static void Command_Verify_f(void); +static void Command_RemoveAdmin_f(void); static void Command_MotD_f(void); static void Got_MotD_f(UINT8 **cp, INT32 playernum); @@ -317,7 +319,6 @@ consvar_t cv_overtime = {"overtime", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, consvar_t cv_rollingdemos = {"rollingdemos", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_timetic = {"timerres", "Normal", CV_SAVE, timetic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display - static CV_PossibleValue_t pointlimit_cons_t[] = {{0, "MIN"}, {999999990, "MAX"}, {0, NULL}}; consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, pointlimit_cons_t, PointLimit_OnChange, 0, NULL, NULL, 0, 0, NULL}; @@ -365,7 +366,7 @@ consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL INT16 gametype = GT_COOP; boolean splitscreen = false; boolean circuitmap = false; -INT32 adminplayer = -1; +INT32 adminplayers[MAXPLAYERS]; /// \warning Keep this up-to-date if you add/remove/rename net text commands const char *netxcmdnames[MAXNETXCMD - 1] = @@ -427,8 +428,10 @@ void D_RegisterServerCommands(void) COM_AddCommand("password", Command_Changepassword_f); RegisterNetXCmd(XD_LOGIN, Got_Login); COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin - COM_AddCommand("verify", Command_Verify_f); + COM_AddCommand("promote", Command_Verify_f); RegisterNetXCmd(XD_VERIFIED, Got_Verification); + COM_AddCommand("demote", Command_RemoveAdmin_f); + RegisterNetXCmd(XD_DEMOTED, Got_Removal); COM_AddCommand("motd", Command_MotD_f); RegisterNetXCmd(XD_SETMOTD, Got_MotD_f); // For remote admin @@ -1005,7 +1008,7 @@ UINT8 CanChangeSkin(INT32 playernum) return true; // Force skin in effect. - if (client && (cv_forceskin.value != -1) && !(adminplayer == playernum && serverplayer == -1)) + if (client && (cv_forceskin.value != -1) && !(IsPlayerAdmin(playernum) && serverplayer == -1)) return false; // Can change skin in intermission and whatnot. @@ -1156,7 +1159,7 @@ static void SendNameAndColor(void) snacpending++; // Don't change name if muted - if (cv_mute.value && !(server || adminplayer == consoleplayer)) + if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) CV_StealthSet(&cv_playername, player_names[consoleplayer]); else // Cleanup name if changing it CleanupPlayerName(consoleplayer, cv_playername.zstring); @@ -1563,7 +1566,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese mapchangepending = 0; // spawn the server if needed // reset players if there is a new one - if (!(adminplayer == consoleplayer)) + if (!IsPlayerAdmin(consoleplayer)) { if (SV_SpawnServer()) buf[0] &= ~(1<<1); @@ -1621,7 +1624,7 @@ static void Command_Map_f(void) return; } - if (client && !(adminplayer == consoleplayer)) + if (client && !IsPlayerAdmin(consoleplayer)) { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -1750,7 +1753,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) INT32 resetplayer = 1, lastgametype; UINT8 skipprecutscene, FLS; - if (playernum != serverplayer && playernum != adminplayer) + if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]); if (server) @@ -1848,7 +1851,7 @@ static void Command_Pause(void) else WRITEUINT8(cp, 0); - if (cv_pause.value || server || (adminplayer == consoleplayer)) + if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer))) { if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)) { @@ -1866,7 +1869,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum) UINT8 dedicatedpause = false; const char *playername; - if (netgame && !cv_pause.value && playernum != serverplayer && playernum != adminplayer) + if (netgame && !cv_pause.value && playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]); if (server) @@ -1995,7 +1998,7 @@ static void Got_RandomSeed(UINT8 **cp, INT32 playernum) */ static void Command_Clearscores_f(void) { - if (!(server || (adminplayer == consoleplayer))) + if (!(server || (IsPlayerAdmin(consoleplayer)))) return; SendNetXCmd(XD_CLEARSCORES, NULL, 1); @@ -2015,7 +2018,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum) INT32 i; (void)cp; - if (playernum != serverplayer && playernum != adminplayer) + if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]); if (server) @@ -2236,7 +2239,7 @@ static void Command_ServerTeamChange_f(void) UINT16 usvalue; NetPacket.value.l = NetPacket.value.b = 0; - if (!(server || (adminplayer == consoleplayer))) + if (!(server || (IsPlayerAdmin(consoleplayer)))) { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -2383,7 +2386,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) if (NetPacket.packet.verification) // Special marker that the server sent the request { - if (playernum != serverplayer && (playernum != adminplayer)) + if (playernum != serverplayer && (!IsPlayerAdmin(playernum))) { CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); if (server) @@ -2422,7 +2425,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) } else { - if (playernum != serverplayer && (playernum != adminplayer)) + if (playernum != serverplayer && (!IsPlayerAdmin(playernum))) { CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); if (server) @@ -2739,13 +2742,56 @@ static void Got_Login(UINT8 **cp, INT32 playernum) if (!memcmp(sentmd5, finalmd5, 16)) { CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[playernum]); - COM_BufInsertText(va("verify %d\n", playernum)); // do this immediately + COM_BufInsertText(va("promote %d\n", playernum)); // do this immediately } else CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[playernum]); #endif } +boolean IsPlayerAdmin(INT32 playernum) +{ + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + if (playernum == adminplayers[i]) + return true; + + return false; +} + +void SetAdminPlayer(INT32 playernum) +{ + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + { + if (playernum == adminplayers[i]) + return; // Player is already admin + + if (adminplayers[i] == -1) + { + adminplayers[i] = playernum; // Set the player to a free spot + break; // End the loop now. If it keeps going, the same player might get assigned to two slots. + } + + + } +} + +void ClearAdminPlayers(void) +{ + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + adminplayers[i] = -1; +} + +void RemoveAdminPlayer(INT32 playernum) +{ + INT32 i; + for (i = 0; i < MAXPLAYERS; i++) + if (playernum == adminplayers[i]) + adminplayers[i] = -1; +} + static void Command_Verify_f(void) { XBOXSTATIC char buf[8]; // Should be plenty @@ -2760,7 +2806,7 @@ static void Command_Verify_f(void) if (COM_Argc() != 2) { - CONS_Printf(M_GetText("verify : give admin privileges to a node\n")); + CONS_Printf(M_GetText("promote : give admin privileges to a node\n")); return; } @@ -2794,7 +2840,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum) return; } - adminplayer = num; + SetAdminPlayer(num); if (num != consoleplayer) return; @@ -2802,6 +2848,62 @@ static void Got_Verification(UINT8 **cp, INT32 playernum) CONS_Printf(M_GetText("You are now a server administrator.\n")); } +static void Command_RemoveAdmin_f(void) +{ + XBOXSTATIC char buf[8]; // Should be plenty + char *temp; + INT32 playernum; + + if (client) + { + CONS_Printf(M_GetText("Only the server can use this.\n")); + return; + } + + if (COM_Argc() != 2) + { + CONS_Printf(M_GetText("demote : remove admin privileges from a node\n")); + return; + } + + strlcpy(buf, COM_Argv(1), sizeof(buf)); + + playernum = atoi(buf); + + temp = buf; + + WRITEUINT8(temp, playernum); + + if (playeringame[playernum]) + SendNetXCmd(XD_DEMOTED, buf, 1); +} + +static void Got_Removal(UINT8 **cp, INT32 playernum) +{ + INT16 num = READUINT8(*cp); + + if (playernum != serverplayer) // it's not from the server (hacker or bug) + { + CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]); + if (server) + { + XBOXSTATIC UINT8 buf[2]; + + buf[0] = (UINT8)playernum; + buf[1] = KICK_MSG_CON_FAIL; + SendNetXCmd(XD_KICK, &buf, 2); + } + return; + } + + RemoveAdminPlayer(num); + + if (num != consoleplayer) + return; + + CONS_Printf(M_GetText("You are no longer a server administrator.\n")); +} + static void Command_MotD_f(void) { size_t i, j; @@ -2813,7 +2915,7 @@ static void Command_MotD_f(void) return; } - if (!(server || (adminplayer == consoleplayer))) + if (!(server || (IsPlayerAdmin(consoleplayer)))) { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -2860,7 +2962,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum) if (!isprint(mymotd[i]) || mymotd[i] == ';') kick = true; - if ((playernum != serverplayer && playernum != adminplayer) || kick) + if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick) { CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]); if (server) @@ -2897,7 +2999,7 @@ static void Command_RunSOC(void) else fn = COM_Argv(1); - if (netgame && !(server || consoleplayer == adminplayer)) + if (netgame && !(server || IsPlayerAdmin(consoleplayer))) { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -2923,7 +3025,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum) char filename[256]; filestatus_t ncs = FS_NOTFOUND; - if (playernum != serverplayer && playernum != adminplayer) + if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]); if (server) @@ -2994,7 +3096,7 @@ static void Command_Addfile(void) if (!musiconly) { // ... But only so long as they contain nothing more then music and sprites. - if (netgame && !(server || adminplayer == consoleplayer)) + if (netgame && !(server || IsPlayerAdmin(consoleplayer))) { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; @@ -3069,7 +3171,7 @@ static void Command_Addfile(void) WRITEMEM(buf_p, md5sum, 16); } - if (adminplayer == consoleplayer) // Request to add file + if (IsPlayerAdmin(consoleplayer)) // Request to add file SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf); else SendNetXCmd(XD_ADDFILE, buf, buf_p - buf); @@ -3118,7 +3220,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) UINT8 md5sum[16]; boolean kick = false; boolean toomany = false; - INT32 i; + INT32 i,j; size_t packetsize = 0; serverinfo_pak *dummycheck = NULL; @@ -3137,7 +3239,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) if (!isprint(filename[i]) || filename[i] == ';') kick = true; - if ((playernum != serverplayer && playernum != adminplayer) || kick) + if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick) { XBOXSTATIC UINT8 buf[2]; @@ -3176,8 +3278,9 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) CONS_Printf("%s",message); - if (adminplayer) - COM_BufAddText(va("sayto %d %s", adminplayer, message)); + for (j = 0; j < MAXPLAYERS; j++) + if (adminplayers[j]) + COM_BufAddText(va("sayto %d %s", adminplayers[j], message)); return; } @@ -3571,7 +3674,7 @@ void D_GameTypeChanged(INT32 lastgametype) if (playeringame[i]) players[i].ctfteam = 0; - if (server || (adminplayer == consoleplayer)) + if (server || (IsPlayerAdmin(consoleplayer))) { CV_StealthSetValue(&cv_teamscramble, 0); teamscramble = 0; @@ -3654,7 +3757,7 @@ static void TeamScramble_OnChange(void) if (!cv_teamscramble.value) teamscramble = 0; - if (!G_GametypeHasTeams() && (server || consoleplayer == adminplayer)) + if (!G_GametypeHasTeams() && (server || IsPlayerAdmin(consoleplayer))) { CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); CV_StealthSetValue(&cv_teamscramble, 0); @@ -3833,7 +3936,7 @@ static void Command_ExitLevel_f(void) { if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug) CONS_Printf(M_GetText("This only works in a netgame.\n")); - else if (!(server || (adminplayer == consoleplayer))) + else if (!(server || (IsPlayerAdmin(consoleplayer)))) CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); else if (gamestate != GS_LEVEL || demoplayback) CONS_Printf(M_GetText("You must be in a level to use this.\n")); @@ -3849,7 +3952,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum) if (gameaction == ga_completed) return; - if (playernum != serverplayer && playernum != adminplayer) + if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]); if (server) @@ -3954,7 +4057,7 @@ static void Command_Cheats_f(void) { if (COM_CheckParm("off")) { - if (!(server || (adminplayer == consoleplayer))) + if (!(server || (IsPlayerAdmin(consoleplayer)))) CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); else CV_ResetCheatNetVars(); @@ -3964,7 +4067,7 @@ static void Command_Cheats_f(void) if (CV_CheatsEnabled()) { CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n")); - if (server || (adminplayer == consoleplayer)) + if (server || (IsPlayerAdmin(consoleplayer))) CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n")); } else @@ -4033,7 +4136,7 @@ static void Command_Archivetest_f(void) */ static void ForceSkin_OnChange(void) { - if ((server || adminplayer == consoleplayer) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins)) + if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins)) { if (cv_forceskin.value == -2) CV_SetValue(&cv_forceskin, numskins-1); @@ -4063,7 +4166,7 @@ static void ForceSkin_OnChange(void) //Allows the player's name to be changed if cv_mute is off. static void Name_OnChange(void) { - if (cv_mute.value && !(server || adminplayer == consoleplayer)) + if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) { CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n")); CV_StealthSet(&cv_playername, player_names[consoleplayer]); @@ -4186,7 +4289,7 @@ static void Color2_OnChange(void) */ static void Mute_OnChange(void) { - if (server || (adminplayer == consoleplayer)) + if (server || (IsPlayerAdmin(consoleplayer))) return; if (cv_mute.value) diff --git a/src/d_netcmd.h b/src/d_netcmd.h index d0bac3d5..e29a1d9f 100644 --- a/src/d_netcmd.h +++ b/src/d_netcmd.h @@ -133,9 +133,10 @@ typedef enum XD_DELFILE, // 18 XD_SETMOTD, // 19 XD_SUICIDE, // 20 + XD_DEMOTED, // 21 #ifdef HAVE_BLUA - XD_LUACMD, // 21 - XD_LUAVAR, // 22 + XD_LUACMD, // 22 + XD_LUAVAR, // 23 #endif MAXNETXCMD } netxcmd_t; @@ -190,6 +191,10 @@ void Command_ExitGame_f(void); void Command_Retry_f(void); void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect); +boolean IsPlayerAdmin(INT32 playernum); +void SetAdminPlayer(INT32 playernum); +void ClearAdminPlayers(void); +void RemoveAdminPlayer(INT32 playernum); void ItemFinder_OnChange(void); void D_SetPassword(const char *pw); diff --git a/src/dehacked.c b/src/dehacked.c index 632ddd4a..09432966 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -8269,10 +8269,10 @@ static inline int lib_getenum(lua_State *L) return 0; LUA_PushUserdata(L, &players[serverplayer], META_PLAYER); return 1; - } else if (fastcmp(word,"admin")) { - if (!playeringame[adminplayer] || adminplayer == serverplayer) + } else if (fastcmp(word,"admin")) { // BACKWARDS COMPATIBILITY HACK: This was replaced with IsPlayerAdmin(), but some 2.1 Lua scripts still use the admin variable. It now points to the first admin player in the array. + if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer)) return 0; - LUA_PushUserdata(L, &players[adminplayer], META_PLAYER); + LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER); return 1; } else if (fastcmp(word,"emeralds")) { lua_pushinteger(L, emeralds); diff --git a/src/doomstat.h b/src/doomstat.h index 53db6eb2..203b4319 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -476,7 +476,8 @@ extern consvar_t cv_timetic; // display high resolution timer extern consvar_t cv_forceskin; // force clients to use the server's skin extern consvar_t cv_downloading; // allow clients to downloading WADs. extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS]; -extern INT32 adminplayer, serverplayer; +extern INT32 serverplayer; +extern INT32 adminplayers[MAXPLAYERS]; /// \note put these in d_clisrv outright? diff --git a/src/f_finale.c b/src/f_finale.c index a50e4a5b..387e8fdd 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -1848,7 +1848,7 @@ void F_CutsceneTicker(void) for (i = 0; i < MAXPLAYERS; i++) { - if (netgame && i != serverplayer && i != adminplayer) + if (netgame && i != serverplayer && !IsPlayerAdmin(i)) continue; if (players[i].cmd.buttons & BT_USE) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 646bdcba..482035b8 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -347,14 +347,14 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags) numwords = COM_Argc() - usedargs; I_Assert(numwords > 0); - if (cv_mute.value && !(server || adminplayer == consoleplayer)) + if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) { CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n")); return; } // Only servers/admins can CSAY. - if(!server && adminplayer != consoleplayer) + if(!server && IsPlayerAdmin(consoleplayer)) flags &= ~HU_CSAY; // We handle HU_SERVER_SAY, not the caller. @@ -448,7 +448,7 @@ static void Command_CSay_f(void) return; } - if(!server && adminplayer != consoleplayer) + if(!server && !IsPlayerAdmin(consoleplayer)) { CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n")); return; @@ -477,7 +477,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) msg = (char *)*p; SKIPSTRING(*p); - if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && playernum != adminplayer) + if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !IsPlayerAdmin(playernum)) { CONS_Alert(CONS_WARNING, cv_mute.value ? M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"), @@ -575,7 +575,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) // Give admins and remote admins their symbols. if (playernum == serverplayer) tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL); - else if (playernum == adminplayer) + else if (IsPlayerAdmin(playernum)) tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL); if (tempchar) { @@ -710,7 +710,7 @@ static void HU_queueChatChar(char c) } while (c); // last minute mute check - if (cv_mute.value && !(server || adminplayer == consoleplayer)) + if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) { CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n")); return; @@ -768,9 +768,9 @@ boolean HU_Responder(event_t *ev) { // enter chat mode if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1]) - && netgame && (!cv_mute.value || server || (adminplayer == consoleplayer))) + && netgame && (!cv_mute.value || server || IsPlayerAdmin(consoleplayer))) { - if (cv_mute.value && !(server || adminplayer == consoleplayer)) + if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) return false; chat_on = true; w_chat[0] = 0; @@ -778,9 +778,9 @@ boolean HU_Responder(event_t *ev) return true; } if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1]) - && netgame && (!cv_mute.value || server || (adminplayer == consoleplayer))) + && netgame && (!cv_mute.value || server || (IsPlayerAdmin(consoleplayer)))) { - if (cv_mute.value && !(server || adminplayer == consoleplayer)) + if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) return false; chat_on = true; w_chat[0] = 0; diff --git a/src/lua_baselib.c b/src/lua_baselib.c index e8e8fd02..892974bd 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -20,6 +20,9 @@ #include "m_random.h" #include "s_sound.h" #include "g_game.h" +#include "hu_stuff.h" +#include "console.h" +#include "d_netcmd.h" // IsPlayerAdmin #include "lua_script.h" #include "lua_libs.h" @@ -93,6 +96,16 @@ static int lib_evalMath(lua_State *L) return 1; } +static int lib_isPlayerAdmin(lua_State *L) +{ + player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + //HUDSAFE + if (!player) + return LUA_ErrInvalid(L, "player_t"); + lua_pushboolean(L, IsPlayerAdmin(player-players)); + return 1; +} + // M_RANDOM ////////////// @@ -1983,6 +1996,7 @@ static int lib_gTicsToMilliseconds(lua_State *L) static luaL_Reg lib[] = { {"print", lib_print}, {"EvalMath", lib_evalMath}, + {"IsPlayerAdmin", lib_isPlayerAdmin}, // m_random {"P_RandomFixed",lib_pRandomFixed}, diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index 3239b7c5..72105f04 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -55,7 +55,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum) lua_pop(gL, 1); // pop flags // requires server/admin and the player is not one of them - if ((flags & 1) && playernum != serverplayer && playernum != adminplayer) + if ((flags & 1) && playernum != serverplayer && !IsPlayerAdmin(playernum)) goto deny; lua_rawgeti(gL, -1, 1); // push function from command info table @@ -133,7 +133,7 @@ void COM_Lua_f(void) UINT8 argc; lua_pop(gL, 1); // pop command info table - if (flags & 1 && !server && adminplayer != playernum) // flag 1: only server/admin can use this command. + if (flags & 1 && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command. { CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); return; diff --git a/src/m_menu.c b/src/m_menu.c index c9adbfb9..2bdbb2f8 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -2576,7 +2576,7 @@ void M_StartControlPanel(void) MPauseMenu[mpause_switchteam].status = IT_DISABLED; MPauseMenu[mpause_psetup].status = IT_DISABLED; - if ((server || adminplayer == consoleplayer)) + if ((server || IsPlayerAdmin(consoleplayer))) { MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL; if (G_GametypeHasTeams()) @@ -3917,7 +3917,7 @@ static void M_Options(INT32 choice) (void)choice; // if the player is not admin or server, disable server options - OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); + OP_MainMenu[5].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); // if the player is playing _at all_, disable the erase data options OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); diff --git a/src/r_things.c b/src/r_things.c index ee2d8a9b..a3bfb7aa 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2441,7 +2441,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname) if (P_IsLocalPlayer(player)) CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname); - else if(server || adminplayer == consoleplayer) + else if(server || IsPlayerAdmin(consoleplayer)) CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname); SetPlayerSkinByNum(playernum, 0); @@ -2499,7 +2499,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum) if (P_IsLocalPlayer(player)) CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum); - else if(server || adminplayer == consoleplayer) + else if(server || IsPlayerAdmin(consoleplayer)) CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum); SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin }