Better attempt at fixing this

This commit is contained in:
Steel Titanium 2018-12-31 18:19:18 -05:00
parent 749bc65caa
commit 6ad2c145d7

View file

@ -321,7 +321,7 @@ static void D_Display(void)
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
}
if (wipegamestate == gamestate && rendermode != render_none)
if ((gamestate != GS_LEVEL && rendermode != render_none))
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0, LUMPERROR);