Attempt 1 to properly fix

This commit is contained in:
Steel Titanium 2018-12-31 14:18:00 -05:00
parent 18fea4f3b1
commit 749bc65caa

View file

@ -321,7 +321,7 @@ static void D_Display(void)
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
}
if (wipegamestate == GS_LEVEL && rendermode != render_none)
if (wipegamestate == gamestate && rendermode != render_none)
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0, LUMPERROR);
@ -821,9 +821,9 @@ void D_StartTitle(void)
F_StartTitleScreen();
CON_ToggleOff();
// Reset the palette -- SRB2Kart: actually never mind let's do this in the middle of every fade
/*if (rendermode != render_none)
V_SetPaletteLump("PLAYPAL");*/
// Reset the palette
if (rendermode != render_none)
V_SetPaletteLump("PLAYPAL");
}
//